rename_project_folder 2026-10-14 00:51 from D:\SubnauticaCLONE to D:\HADAL - The Descent the folder was renamed by hand already; doing the repairs. hidden link left: D:\SubnauticaCLONE -> D:\HADAL - The Descent user variable UE_SDKS_ROOT = D:\HADAL - The Descent\.tools\AutoSDK project files: 1 CLAUDE.md 1 TheDescentUE\OpenEditor.bat 1 TheDescentUE\PlayGame.bat 2 TheDescentUE\Tools\build.ps1 1 TheDescentUE\Tools\export_arm.ps1 1 TheDescentUE\Tools\export_kazah.ps1 1 TheDescentUE\Tools\import_assets.ps1 1 TheDescentUE\Tools\run_scenario.ps1 1 TheDescentUE\Tools\run_tests.ps1 1 TheDescentUE\Tools\blender\export_arm.py 1 TheDescentUE\Tools\blender\export_kazah.py 1 TheDescentUE\SourceArt\Kazah\kazah_manifest.json 1 TheDescentUE\SourceArt\Arm\arm_manifest.json 9 TheDescentUE\Docs\BRIEF_UE.md 1 TheDescentUE\Docs\STATUS.md 4 TheDescentUE\Docs\updates\2026-10-11\BRIEF_UPDATE.md 1 TheDescentUE\Docs\status\arm.md 1 TheDescentUE\Docs\status\fixes_m3.md 1 TheDescentUE\Docs\status\m3.md 5 TheDescentUE\Docs\status\player_body.md 1 TheDescentUE\Docs\status\port_progress.md 1 TheDescentUE\Docs\status\ui.md 1 TheDescentUE\Docs\status\world.md 1 models\build_prospector_v2.py 4 models\render_views_v2.py 1 models\vessel-interior\build\annotate_section.py 1 models\vessel-interior\build\study_s1_dump.py 2 models\vessel-interior\build\ue_export_kit.ps1 1 models\vessel-interior\build\ue_export_kit.py 54 models\textures\sci_fi_panels_1k\manifest.json 1 models\textures\modular_stairs_kit\make_norust.py 2 models\docking-arm\build\lib2.py 1 models\docking-arm\build\render_previews.py 1 models\docking-arm\build\scene_update_surfaces.py 1 models\dnr-cnc\build\build_all.py 2 models\dnr-cnc\build\lib2.py 1 models\dnr-cnc\build\s1_body.py 1 models\dnr-cnc\build\s2_door.py 1 models\dnr-cnc\build\s3_head_interior.py 1 models\dnr-cnc\build\s4_sides.py 1 models\dnr-cnc\build\s5_finish.py 1 models\anchorage\kit_export\ue_spawn_report.json 1 models\anchorage\kit_export\ue_spawn_report_anchorage_exterior_layout.json 2 models\anchorage\build\ue_export_kit.ps1 1 models\anchorage\build\ue_export_kit.py 2 models\anchorage\build\ue_spawn_layout.ps1 2 .tools\tracks.py project: 125 place(s) in 47 file(s) title line of CLAUDE.md title line of AGENTS.md Claude memory moved to C:\Users\PC\.claude\projects\D--HADAL---The-Descent\memory ; D--SubnauticaCLONE\memory links to it Claude memory files: 1 D--Games-II-STALKER\memory\feedback_use_blender_mcp_for_blender_work.md 1 D--HADAL---The-Descent\memory\hooks-feed-read-content-to-cmd.md 1 D--HADAL---The-Descent\memory\max-two-subagents-and-say-the-cost.md 1 D--HADAL---The-Descent\memory\no-stalker-assets-in-the-descent.md 1 D--HADAL---The-Descent\memory\test-copies-of-the-fork-go-beside-it.md memory: 5 place(s) in 5 file(s) Unreal: 7 place(s) in C:\Users\PC\AppData\Local\UnrealEngine\5.8\Saved\Config\WindowsEditor\EditorSettings.ini Unreal: 7 place(s) in C:\Users\PC\AppData\Local\UnrealEngine\Editor\ProjectEditorRecords.json vault notes (chat notes stay as written): 2 The Descent MoC.md 2 Reference\Lore and gameplay update 2026-10-11.md 2 Reference\Unreal port state.md 1 Workflows\Parallel tracks and the wt folder.md 1 Workflows\Unreal build and test workflow.md 1 Rules\Max two agents and say the cost.md 2 Rules\No STALKER assets in The Descent.md vault: 11 place(s) in 7 file(s) CLAUDE.md: section "Folder rename" added done. Open new Claude sessions in D:\HADAL - The Descent . The first Unreal build there recompiles the game module.