Running AutomationTool... Using bundled DotNet SDK version: 10.0 win-x64 Starting AutomationTool... Parsing command line: BuildCookRun -project="D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -noP4 -platform=Win64 -clientconfig=Shipping -build -cook -map=/Game/Maps/Descent_Main -stage -pak -iostore -prereqs -archive -archivedirectory="D:\HADAL - The Descent\Builds\Win64-Shipping-test" -unattended -utf8output Initializing script modules... Total script module initialization time: 0.18 s. Using E:\Tools\UE_5.8\Engine\Binaries\ThirdParty\DotNet\10.0\win-x64\dotnet.exe Executing commands... Setting up ProjectParams for D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject ********** BUILD COMMAND STARTED ********** Running: E:\Tools\UE_5.8\Engine\Binaries\ThirdParty\DotNet\10.0\win-x64\dotnet.exe "E:\Tools\UE_5.8\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="TheDescentEditor Win64 Development -Project=\"D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject\"" -Target="TheDescent Win64 Shipping -Project=\"D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject\" -remoteini=\"D:\HADAL - The Descent\TheDescentUE\" " -log="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\UBA-TheDescentEditor-Win64-Development.txt" Log file: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\UBA-TheDescentEditor-Win64-Development.txt Determining max actions to execute in parallel (24 physical cores, 32 logical cores) Executing up to 24 processes, one per physical core Requested 1.5 GB memory per action, 31.82 GB available: limiting max parallel actions to 21 Creating makefile for TheDescent (no existing makefile) UbaServer - Listening on 0.0.0.0:1345 Creating makefile for TheDescentEditor (config setting changed) UHT compiled-in object format Default UHT compiled-in object format Default Building TheDescent and TheDescentEditor... ===== Toolchain Information ===== TheDescent Win64 Shipping: Using ISPC compiler (E:\Tools\UE_5.8\Engine\Source\ThirdParty\Intel\ISPC\bin\Windows\ispc.exe) Intel(r) Implicit SPMD Program Compiler (Intel(r) ISPC), 1.24.0 (build commit @ 20250404, LLVM 18.1.2) Using Visual Studio 14.44.35228 toolchain (D:\HADAL - The Descent\.tools\AutoSDK\HostWin64\Win64\VS2022\14.44.35207) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). [Adaptive Build] Excluded from TheDescent unity file: TheDescent.cpp, DescentAudio.cpp, DescentBoot.cpp, DescentCoreBoot.cpp, DescentEnvQuery.cpp, DescentFlyPawn.cpp, DescentGameClasses.cpp, DescentGameMode.cpp, DescentSimSubsystem.cpp, DescentStreamFocus.cpp, DescentCommands_Arm.cpp, DescentCommands_Body.cpp, DescentCommands_Build.cpp, DescentCommands_Cargo.cpp, DescentCommands_Carrier.cpp, DescentCommands_Harness.cpp, DescentCommands_Intent.cpp, DescentCommands_Look.cpp, DescentCommands_Player.cpp, DescentCommands_Sim.cpp, DescentCommands_Tender.cpp, DescentCommands_UI.cpp, DescentCommands_World.cpp, DescentCommandUtil.cpp, DescentDebugSubsystem.cpp, DescentImageStats.cpp, DescentScenario.cpp, DescentShowcaseRig.cpp, DescentStateRegistry.cpp, Scenarios_Arm.cpp, Scenarios_Body.cpp, Scenarios_Fix.cpp, Scenarios_Harness.cpp, Scenarios_Kazah.cpp, Scenarios_Look.cpp, Scenarios_M1.cpp, Scenarios_M10.cpp, Scenarios_M2.cpp, Scenarios_M3.cpp, Scenarios_M3_UI.cpp, Scenarios_M4.cpp, Scenarios_M5.cpp, Scenarios_M6.cpp, Scenarios_M7.cpp, Scenarios_M8.cpp, Scenarios_M9.cpp, Scenarios_Sim.cpp, Scenarios_UI.cpp, DescentFauna.cpp, DescentCharacter.cpp, DescentCharacterMovement.cpp, DescentInteraction.cpp, DescentPlayerController.cpp, DescentPlayerModes.cpp, DescentTools.cpp, DescentVitals.cpp, DescentArmDebugRig.cpp, DescentArmJack.cpp, DescentArmLayout.cpp, DescentArmPose.cpp, DescentArmReach.cpp, DescentArmViewmodelComponent.cpp, DescentBodyAnim.cpp, DescentBodyProfile.cpp, DescentPlayerBodyComponent.cpp, DescentEnvironment.cpp, DescentLamps.cpp, DescentLightPool.cpp, DescentAutomation.cpp, DescentBio.cpp, DescentBuild.cpp, DescentCargo.cpp, DescentCraft.cpp, DescentFixture.cpp, DescentHorror.cpp, DescentLooseOre.cpp, DescentSave.cpp, DescentSonar.cpp, ArmTests.cpp, BodyTests.cpp, BuildTests.cpp, CargoTests.cpp, CarrierTests.cpp, EnvQueryTests.cpp, HarnessTests.cpp, HelmTests.cpp, HudModelTests.cpp, KazahTests.cpp, LookTests.cpp, MathTests.cpp, PlayerTests.cpp, SimTests.cpp, StreamFocusTests.cpp, TenderTests.cpp, TerrainTests.cpp, UITests.cpp, WorldTests.cpp, DescentDash.cpp, DescentHUD.cpp, DescentHudLayout.cpp, DescentHudSubsystem.cpp, DescentPages.cpp, DescentUiDemo.cpp, DescentUiLayer.cpp, DescentUiShot.cpp, DescentUiSubsystem.cpp, DescentWindows.cpp, NeuGallery.cpp, NeuIcons.cpp, NeuStyle.cpp, NeuWidgets.cpp, CarrierBlockout.cpp, CarrierBuild.cpp, CarrierCarousel.cpp, CarrierHelm.cpp, CarrierHullShape.cpp, CarrierLayout.cpp, CarrierMeshBuilder.cpp, DescentCarrier.cpp, KazahTender.cpp, TenderFlight.cpp, TenderTool.cpp, DescentOreSubsystem.cpp, DescentRoutes.cpp, DescentSDF.cpp, DescentShear.cpp, DescentTerrainActor.cpp, DescentTerrainSubsystem.cpp, DescentWorldDef.cpp, DescentWorldSlice.cpp, SurfaceNets.cpp TheDescentEditor Win64 Development: Using ISPC compiler (E:\Tools\UE_5.8\Engine\Source\ThirdParty\Intel\ISPC\bin\Windows\ispc.exe) Intel(r) Implicit SPMD Program Compiler (Intel(r) ISPC), 1.24.0 (build commit @ 20250404, LLVM 18.1.2) Using Visual Studio 14.44.35228 toolchain (D:\HADAL - The Descent\.tools\AutoSDK\HostWin64\Win64\VS2022\14.44.35207) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). [Adaptive Build] Excluded from TheDescent unity file: TheDescent.cpp, DescentAudio.cpp, DescentBoot.cpp, DescentCoreBoot.cpp, DescentEnvQuery.cpp, DescentFlyPawn.cpp, DescentGameClasses.cpp, DescentGameMode.cpp, DescentSimSubsystem.cpp, DescentStreamFocus.cpp, DescentCommands_Arm.cpp, DescentCommands_Body.cpp, DescentCommands_Build.cpp, DescentCommands_Cargo.cpp, DescentCommands_Carrier.cpp, DescentCommands_Harness.cpp, DescentCommands_Intent.cpp, DescentCommands_Look.cpp, DescentCommands_Player.cpp, DescentCommands_Sim.cpp, DescentCommands_Tender.cpp, DescentCommands_UI.cpp, DescentCommands_World.cpp, DescentCommandUtil.cpp, DescentDebugSubsystem.cpp, DescentImageStats.cpp, DescentScenario.cpp, DescentShowcaseRig.cpp, DescentStateRegistry.cpp, Scenarios_Arm.cpp, Scenarios_Body.cpp, Scenarios_Fix.cpp, Scenarios_Harness.cpp, Scenarios_Kazah.cpp, Scenarios_Look.cpp, Scenarios_M1.cpp, Scenarios_M10.cpp, Scenarios_M2.cpp, Scenarios_M3.cpp, Scenarios_M3_UI.cpp, Scenarios_M4.cpp, Scenarios_M5.cpp, Scenarios_M6.cpp, Scenarios_M7.cpp, Scenarios_M8.cpp, Scenarios_M9.cpp, Scenarios_Sim.cpp, Scenarios_UI.cpp, DescentFauna.cpp, DescentCharacter.cpp, DescentCharacterMovement.cpp, DescentInteraction.cpp, DescentPlayerController.cpp, DescentPlayerModes.cpp, DescentTools.cpp, DescentVitals.cpp, DescentArmDebugRig.cpp, DescentArmJack.cpp, DescentArmLayout.cpp, DescentArmPose.cpp, DescentArmReach.cpp, DescentArmViewmodelComponent.cpp, DescentBodyAnim.cpp, DescentBodyProfile.cpp, DescentPlayerBodyComponent.cpp, DescentEnvironment.cpp, DescentLamps.cpp, DescentLightPool.cpp, DescentAutomation.cpp, DescentBio.cpp, DescentBuild.cpp, DescentCargo.cpp, DescentCraft.cpp, DescentFixture.cpp, DescentHorror.cpp, DescentLooseOre.cpp, DescentSave.cpp, DescentSonar.cpp, ArmTests.cpp, BodyTests.cpp, BuildTests.cpp, CargoTests.cpp, CarrierTests.cpp, EnvQueryTests.cpp, HarnessTests.cpp, HelmTests.cpp, HudModelTests.cpp, KazahTests.cpp, LookTests.cpp, MathTests.cpp, PlayerTests.cpp, SimTests.cpp, StreamFocusTests.cpp, TenderTests.cpp, TerrainTests.cpp, UITests.cpp, WorldTests.cpp, DescentDash.cpp, DescentHUD.cpp, DescentHudLayout.cpp, DescentHudSubsystem.cpp, DescentPages.cpp, DescentUiDemo.cpp, DescentUiLayer.cpp, DescentUiShot.cpp, DescentUiSubsystem.cpp, DescentWindows.cpp, NeuGallery.cpp, NeuIcons.cpp, NeuStyle.cpp, NeuWidgets.cpp, CarrierBlockout.cpp, CarrierBuild.cpp, CarrierCarousel.cpp, CarrierHelm.cpp, CarrierHullShape.cpp, CarrierLayout.cpp, CarrierMeshBuilder.cpp, DescentCarrier.cpp, KazahTender.cpp, TenderFlight.cpp, TenderTool.cpp, DescentOreSubsystem.cpp, DescentRoutes.cpp, DescentSDF.cpp, DescentShear.cpp, DescentTerrainActor.cpp, DescentTerrainSubsystem.cpp, DescentWorldDef.cpp, DescentWorldSlice.cpp, SurfaceNets.cpp ================================= Using Unreal Build Accelerator local executor to run 279 action(s) CPU 24 physical cores, 32 logical cores Memory 31.82 GB physical, 43.68 GB/73.82 GB committed UBA Storage capacity 40 GB ** For TheDescent-Win64-Shipping ** [1/279] Copy TheDescent-Win64-Shipping-Default.rc2 [2/279] Copy tbbmalloc.dll [3/279] Copy tbb12.dll [4/279] Copy D3D12Core.dll [5/279] Copy d3d12SDKLayers.dll [6/279] Copy DirectML.dll [7/279] Compile Resource [x64] TheDescent-Win64-Shipping-Default.rc2 ** For TheDescentEditor-Win64-Development ** [8/279] Compile Resource [x64] Default.rc2 ** For TheDescent-Win64-Shipping ** [9/279] Compile [x64] SharedPCH.Engine.Project.ValApi.ValExpApi.Cpp20.cpp [10/279] Compile [x64] ArmTests.cpp [11/279] Compile [x64] CarrierHullShape.cpp [12/279] Compile [x64] BuildTests.cpp [13/279] Compile [x64] CargoTests.cpp [14/279] Compile [x64] CarrierHelm.cpp [15/279] Compile [x64] BodyTests.cpp [16/279] Compile [x64] CarrierBuild.cpp [17/279] Compile [x64] CarrierCarousel.cpp [18/279] Compile [x64] CarrierTests.cpp [19/279] Compile [x64] DescentArmJack.cpp [20/279] Compile [x64] DescentArmLayout.cpp [21/279] Compile [x64] CarrierMeshBuilder.cpp [22/279] Compile [x64] CarrierLayout.cpp [23/279] Compile [x64] DescentArmDebugRig.cpp [24/279] Compile [x64] DescentArmPose.cpp [25/279] Compile [x64] CarrierBlockout.cpp [26/279] Compile [x64] DescentArmReach.cpp [27/279] Compile [x64] DescentArmViewmodelComponent.cpp [28/279] Compile [x64] DescentAutomation.cpp [29/279] Compile [x64] DescentBoot.cpp [30/279] Compile [x64] DescentAudio.cpp [31/279] Compile [x64] DescentBodyAnim.cpp [32/279] Compile [x64] DescentBio.cpp [33/279] Compile [x64] DescentBodyProfile.cpp [34/279] Compile [x64] DescentBuild.cpp [35/279] Compile [x64] DescentCommandUtil.cpp [36/279] Compile [x64] DescentCommands_Arm.cpp [37/279] Compile [x64] DescentCharacter.cpp [38/279] Compile [x64] DescentCharacterMovement.cpp [39/279] Compile [x64] DescentCommands_Body.cpp [40/279] Compile [x64] DescentCarrier.cpp [41/279] Compile [x64] DescentCargo.cpp [42/279] Compile [x64] DescentCommands_Build.cpp [43/279] Compile [x64] DescentCommands_Cargo.cpp ** For TheDescentEditor-Win64-Development ** [44/279] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.ValExpApi.Cpp20.cpp ** For TheDescent-Win64-Shipping ** [45/279] Compile [x64] DescentCommands_Carrier.cpp [46/279] Compile [x64] DescentCommands_Intent.cpp [47/279] Compile [x64] DescentCommands_Harness.cpp [48/279] Compile [x64] DescentCommands_Look.cpp [49/279] Compile [x64] DescentCommands_Player.cpp [50/279] Compile [x64] DescentCommands_Sim.cpp [51/279] Compile [x64] DescentCommands_UI.cpp [52/279] Compile [x64] DescentCommands_Tender.cpp ** For TheDescentEditor-Win64-Development ** [53/279] Compile [x64] ArmTests.cpp [54/279] Compile [x64] BuildTests.cpp [55/279] Compile [x64] BodyTests.cpp [56/279] Compile [x64] CargoTests.cpp [57/279] Compile [x64] CarrierBuild.cpp [58/279] Compile [x64] CarrierHelm.cpp [59/279] Compile [x64] CarrierHullShape.cpp [60/279] Compile [x64] CarrierCarousel.cpp [61/279] Compile [x64] CarrierLayout.cpp [62/279] Compile [x64] CarrierMeshBuilder.cpp [63/279] Compile [x64] CarrierBlockout.cpp [64/279] Compile [x64] CarrierTests.cpp [65/279] Compile [x64] DescentArmJack.cpp [66/279] Compile [x64] DescentArmLayout.cpp [67/279] Compile [x64] DescentArmDebugRig.cpp [68/279] Compile [x64] DescentArmPose.cpp [69/279] Compile [x64] DescentArmReach.cpp [70/279] Compile [x64] DescentArmViewmodelComponent.cpp [71/279] Compile [x64] DescentAutomation.cpp [72/279] Compile [x64] DescentAudio.cpp [73/279] Compile [x64] DescentBodyAnim.cpp [74/279] Compile [x64] DescentBodyProfile.cpp [75/279] Compile [x64] DescentBio.cpp [76/279] Compile [x64] DescentBoot.cpp [77/279] Compile [x64] DescentBuild.cpp [78/279] Compile [x64] DescentCommandUtil.cpp [79/279] Compile [x64] DescentCharacterMovement.cpp [80/279] Compile [x64] DescentCharacter.cpp [81/279] Compile [x64] DescentCargo.cpp [82/279] Compile [x64] DescentCarrier.cpp [83/279] Compile [x64] DescentCommands_Arm.cpp [84/279] Compile [x64] DescentCommands_Body.cpp [85/279] Compile [x64] DescentCommands_Build.cpp [86/279] Compile [x64] DescentCommands_Cargo.cpp [87/279] Compile [x64] DescentCommands_Carrier.cpp [88/279] Compile [x64] DescentCommands_Harness.cpp [89/279] Compile [x64] DescentCommands_Intent.cpp [90/279] Compile [x64] DescentCommands_Look.cpp [91/279] Compile [x64] DescentCommands_Sim.cpp [92/279] Compile [x64] DescentCommands_Player.cpp [93/279] Compile [x64] DescentCommands_Tender.cpp [94/279] Compile [x64] DescentCommands_UI.cpp [95/279] Compile [x64] DescentCommands_World.cpp [96/279] Compile [x64] DescentCoreBoot.cpp [97/279] Compile [x64] DescentEnvQuery.cpp [98/279] Compile [x64] DescentCraft.cpp [99/279] Compile [x64] DescentDebugSubsystem.cpp [100/279] Compile [x64] DescentDash.cpp [101/279] Compile [x64] DescentEnvironment.cpp [102/279] Compile [x64] DescentFauna.cpp [103/279] Compile [x64] DescentGameClasses.cpp [104/279] Compile [x64] DescentFlyPawn.cpp [105/279] Compile [x64] DescentFixture.cpp [106/279] Compile [x64] DescentGameMode.cpp [107/279] Compile [x64] DescentHUD.cpp [108/279] Compile [x64] DescentHudLayout.cpp [109/279] Compile [x64] DescentHudSubsystem.cpp [110/279] Compile [x64] DescentImageStats.cpp [111/279] Compile [x64] DescentInteraction.cpp [112/279] Compile [x64] DescentHorror.cpp [113/279] Compile [x64] DescentLamps.cpp [114/279] Compile [x64] DescentLightPool.cpp [115/279] Compile [x64] DescentOreSubsystem.cpp [116/279] Compile [x64] DescentLooseOre.cpp [117/279] Compile [x64] DescentPlayerBodyComponent.cpp [118/279] Compile [x64] DescentPages.cpp [119/279] Compile [x64] DescentPlayerModes.cpp [120/279] Compile [x64] DescentSDF.cpp [121/279] Compile [x64] DescentRoutes.cpp [122/279] Compile [x64] DescentPlayerController.cpp [123/279] Compile [x64] DescentShear.cpp [124/279] Compile [x64] DescentSave.cpp [125/279] Compile [x64] DescentSimSubsystem.cpp [126/279] Compile [x64] DescentScenario.cpp [127/279] Compile [x64] DescentShowcaseRig.cpp [128/279] Compile [x64] DescentStreamFocus.cpp [129/279] Compile [x64] DescentTerrainActor.cpp [130/279] Compile [x64] DescentStateRegistry.cpp [131/279] Compile [x64] DescentSonar.cpp [132/279] Compile [x64] DescentTools.cpp [133/279] Compile [x64] DescentTerrainSubsystem.cpp [134/279] Compile [x64] DescentUiLayer.cpp [135/279] Compile [x64] DescentUiShot.cpp [136/279] Compile [x64] DescentUiDemo.cpp [137/279] Compile [x64] DescentUiSubsystem.cpp [138/279] Compile [x64] DescentVitals.cpp [139/279] Compile [x64] DescentWindows.cpp [140/279] Compile [x64] EnvQueryTests.cpp [141/279] Compile [x64] DescentWorldSlice.cpp [142/279] Compile [x64] HelmTests.cpp [143/279] Compile [x64] HarnessTests.cpp [144/279] Compile [x64] HudModelTests.cpp [145/279] Compile [x64] KazahTests.cpp [146/279] Compile [x64] DescentWorldDef.cpp [147/279] Compile [x64] LookTests.cpp [148/279] Compile [x64] MathTests.cpp [149/279] Compile [x64] KazahTender.cpp [150/279] Compile [x64] NeuIcons.cpp [151/279] Compile [x64] NeuStyle.cpp [152/279] Compile [x64] NeuWidgets.cpp [153/279] Compile [x64] NeuGallery.cpp [154/279] Compile [x64] Module.TheDescent.cpp [155/279] Compile [x64] PlayerTests.cpp [156/279] Compile [x64] Scenarios_Arm.cpp [157/279] Compile [x64] Scenarios_Harness.cpp [158/279] Compile [x64] Scenarios_Kazah.cpp [159/279] Compile [x64] Scenarios_Fix.cpp [160/279] Compile [x64] Scenarios_Body.cpp [161/279] Compile [x64] Scenarios_Look.cpp [162/279] Compile [x64] Scenarios_M1.cpp [163/279] Compile [x64] Scenarios_M3_UI.cpp [164/279] Compile [x64] Scenarios_M10.cpp [165/279] Compile [x64] Scenarios_M2.cpp [166/279] Compile [x64] Scenarios_M3.cpp [167/279] Compile [x64] Scenarios_M4.cpp [168/279] Compile [x64] Scenarios_M6.cpp [169/279] Compile [x64] Scenarios_M5.cpp [170/279] Compile [x64] Scenarios_M7.cpp [171/279] Compile [x64] Scenarios_Sim.cpp [172/279] Compile [x64] Scenarios_M8.cpp [173/279] Compile [x64] Scenarios_M9.cpp [174/279] Compile [x64] SimTests.cpp [175/279] Compile [x64] StreamFocusTests.cpp [176/279] Compile [x64] Scenarios_UI.cpp [177/279] Compile [x64] SurfaceNets.cpp [178/279] Compile [x64] TenderTests.cpp [179/279] Compile [x64] TenderFlight.cpp [180/279] Compile [x64] TenderTool.cpp [181/279] Compile [x64] TheDescent.cpp [182/279] Compile [x64] TerrainTests.cpp [183/279] Compile [x64] WorldTests.cpp ** For TheDescent-Win64-Shipping ** [184/279] Compile [x64] DescentCoreBoot.cpp ** For TheDescentEditor-Win64-Development ** [185/279] Compile [x64] UITests.cpp ** For TheDescent-Win64-Shipping ** [186/279] Compile [x64] DescentCommands_World.cpp [187/279] Compile [x64] DescentEnvQuery.cpp ** For TheDescentEditor-Win64-Development ** [188/279] Link [x64] UnrealEditor-TheDescent.lib ** For TheDescent-Win64-Shipping ** [189/279] Compile [x64] DescentDash.cpp [190/279] Compile [x64] DescentCraft.cpp ** For TheDescentEditor-Win64-Development ** [191/279] Link [x64] UnrealEditor-TheDescent.dll ** For TheDescent-Win64-Shipping ** [192/279] Compile [x64] DescentFlyPawn.cpp [193/279] Compile [x64] DescentDebugSubsystem.cpp [194/279] Compile [x64] DescentFixture.cpp [195/279] Compile [x64] DescentGameClasses.cpp [196/279] Compile [x64] DescentEnvironment.cpp ** For TheDescentEditor-Win64-Development ** [197/279] WriteMetadata TheDescentEditor.target [NoUba] ** For TheDescent-Win64-Shipping ** [198/279] Compile [x64] DescentGameMode.cpp [199/279] Compile [x64] DescentFauna.cpp [200/279] Compile [x64] DescentHudLayout.cpp [201/279] Compile [x64] DescentImageStats.cpp [202/279] Compile [x64] DescentInteraction.cpp [203/279] Compile [x64] DescentHUD.cpp [204/279] Compile [x64] DescentHudSubsystem.cpp [205/279] Compile [x64] DescentLamps.cpp [206/279] Compile [x64] DescentHorror.cpp [207/279] Compile [x64] DescentLightPool.cpp [208/279] Compile [x64] DescentLooseOre.cpp [209/279] Compile [x64] DescentOreSubsystem.cpp [210/279] Compile [x64] DescentPlayerBodyComponent.cpp [211/279] Compile [x64] DescentSDF.cpp [212/279] Compile [x64] DescentPlayerModes.cpp [213/279] Compile [x64] DescentRoutes.cpp [214/279] Compile [x64] DescentShear.cpp [215/279] Compile [x64] DescentPlayerController.cpp [216/279] Compile [x64] DescentShowcaseRig.cpp [217/279] Compile [x64] DescentSimSubsystem.cpp [218/279] Compile [x64] DescentSave.cpp [219/279] Compile [x64] DescentScenario.cpp [220/279] Compile [x64] DescentSonar.cpp [221/279] Compile [x64] DescentStreamFocus.cpp [222/279] Compile [x64] DescentPages.cpp [223/279] Compile [x64] DescentTerrainActor.cpp [224/279] Compile [x64] DescentTools.cpp [225/279] Compile [x64] DescentStateRegistry.cpp [226/279] Compile [x64] DescentUiLayer.cpp [227/279] Compile [x64] DescentUiShot.cpp [228/279] Compile [x64] DescentUiDemo.cpp [229/279] Compile [x64] DescentVitals.cpp [230/279] Compile [x64] DescentTerrainSubsystem.cpp [231/279] Compile [x64] EnvQueryTests.cpp [232/279] Compile [x64] DescentUiSubsystem.cpp [233/279] Compile [x64] HarnessTests.cpp [234/279] Compile [x64] HelmTests.cpp [235/279] Compile [x64] HudModelTests.cpp [236/279] Compile [x64] DescentWindows.cpp [237/279] Compile [x64] DescentWorldSlice.cpp [238/279] Compile [x64] MathTests.cpp [239/279] Compile [x64] KazahTests.cpp [240/279] Compile [x64] LookTests.cpp [241/279] Compile [x64] NeuIcons.cpp [242/279] Compile [x64] DescentWorldDef.cpp [243/279] Compile [x64] PlayerTests.cpp [244/279] Compile [x64] NeuStyle.cpp [245/279] Compile [x64] KazahTender.cpp [246/279] Compile [x64] Scenarios_Arm.cpp [247/279] Compile [x64] NeuWidgets.cpp [248/279] Compile [x64] NeuGallery.cpp [249/279] Compile [x64] Module.TheDescent.cpp [250/279] Compile [x64] Scenarios_Harness.cpp [251/279] Compile [x64] Scenarios_Kazah.cpp [252/279] Compile [x64] Scenarios_Fix.cpp [253/279] Compile [x64] Scenarios_Body.cpp [254/279] Compile [x64] Scenarios_Look.cpp [255/279] Compile [x64] Scenarios_M1.cpp [256/279] Compile [x64] Scenarios_M3_UI.cpp [257/279] Compile [x64] Scenarios_M10.cpp [258/279] Compile [x64] Scenarios_M2.cpp [259/279] Compile [x64] Scenarios_M4.cpp [260/279] Compile [x64] Scenarios_M5.cpp [261/279] Compile [x64] Scenarios_M6.cpp [262/279] Compile [x64] Scenarios_M3.cpp [263/279] Compile [x64] Scenarios_Sim.cpp [264/279] Compile [x64] SimTests.cpp [265/279] Compile [x64] Scenarios_M8.cpp [266/279] Compile [x64] StreamFocusTests.cpp [267/279] Compile [x64] Scenarios_M7.cpp [268/279] Compile [x64] Scenarios_M9.cpp [269/279] Compile [x64] TenderTests.cpp [270/279] Compile [x64] SurfaceNets.cpp [271/279] Compile [x64] TenderFlight.cpp [272/279] Compile [x64] TenderTool.cpp [273/279] Compile [x64] Scenarios_UI.cpp [274/279] Compile [x64] TerrainTests.cpp [275/279] Compile [x64] TheDescent.cpp [276/279] Compile [x64] WorldTests.cpp [277/279] Compile [x64] UITests.cpp [278/279] Link [x64] TheDescent-Win64-Shipping.exe [279/279] WriteMetadata TheDescent-Win64-Shipping.target [NoUba] Total time in Unreal Build Accelerator local executor: 129.69 seconds Output binary: D:\HADAL - The Descent\TheDescentUE\Binaries\Win64\TheDescent-Win64-Shipping.exe Output binary: E:\Tools\UE_5.8\Engine\Binaries\Win64\UnrealEditor.exe Result: Succeeded Total execution time: 132.99 seconds Trace written to file C:\Users\PC\AppData\Local\UnrealBuildTool\Trace.uba with size 90.0kb Took 133.48s to run dotnet.exe, ExitCode=0 No build products were made Build command time: 133.50 s ********** BUILD COMMAND COMPLETED ********** ********** COOK COMMAND STARTED ********** HasMapsToCook /Game/Maps/Descent_Main Params.HasMapsToCook /Game/Maps/Descent_Main Running UnrealEditor Cook for project D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject Commandlet log file is E:\Tools\UE_5.8\Engine\Programs\AutomationTool\Saved\Cook-2026.10.14-16.07.45.txt Running: E:\Tools\UE_5.8\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -run=Cook -Map=/Game/Maps/Descent_Main -TargetPlatform=Windows -unversioned -fileopenlog -abslog="E:\Tools\UE_5.8\Engine\Programs\AutomationTool\Saved\Cook-2026.10.14-16.07.45.txt" -stdout -CrashForUAT -unattended -NoLogTimes LogInit: Display: Running engine for game: TheDescent LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Control listening on port 1985 LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-58210709" LogCsvProfiler: Display: Metadata set : engineversion="5.8.3-58210709+++UE5+Release-5.8" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.3" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6466] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900F" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : compacttset="0" LogCsvProfiler: Display: Metadata set : commandline="" "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -run=Cook -Map=/Game/Maps/Descent_Main -TargetPlatform=Windows -unversioned -fileopenlog -abslog=E:\Tools\UE_5.8\Engine\Programs\AutomationTool\Saved\Cook-2026.10.14-16.07.45.txt -stdout -CrashForUAT -unattended -NoLogTimes"" LogCsvProfiler: Display: Metadata set : loginid="2f37432945f5db6af95cca95fc808dd8" LogCsvProfiler: Display: Metadata set : llm="0" LogCsvProfiler: Display: Metadata set : zenstreaming="0" LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogAudio: Display: Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for "-nosound". LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/HADAL - The Descent/TheDescentUE/', so AssetDiscovery cache will not be read or written. Unavailability reason: NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=`. Recommended is 0x40000000 (1GB). LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled LogConfig: Display: Loading Mac ini files took 0.05 seconds LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds LogConfig: Display: Loading IOS ini files took 0.05 seconds LogConfig: Display: Loading Android ini files took 0.06 seconds LogConfig: Display: Loading Unix ini files took 0.06 seconds LogConfig: Display: Loading TVOS ini files took 0.07 seconds LogConfig: Display: Loading Windows ini files took 0.07 seconds LogConfig: Display: Loading VisionOS ini files took 0.07 seconds LogConfig: Display: Loading Linux ini files took 0.07 seconds LogAssetRegistry: Display: Asset registry cache read as 127.3 MiB from D:/HADAL - The Descent/TheDescentUE/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_E4ADD2FB49241C12547823BD6E389465.bin (memory-mapped=yes) LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=380MiB, MaxMemoryAvailable=75587MiB RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogHAL: Display: Platform has ~ 32 GB [34162593792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. LogCsvProfiler: Display: Metadata set : verbatimrhiname="Null" LogCsvProfiler: Display: Metadata set : rhiname="Null" LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" LogCsvProfiler: Display: Metadata set : gpu="" LogCsvProfiler: Display: Metadata set : gpudriver="" LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1670 MiB) LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date LogZenServiceInstance: Display: Launching executable 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\PC\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 18904 --child-id Zen_18904_Startup' LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!. LogDerivedDataCache: Display: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=171.66MBs, RandomWriteSpeed=197.92MBs. Assigned SpeedClass 'Local' LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled LogShaderCompilers: Display: No distributed shader compiler controller found LogShaderCompilers: Display: Using 29 local workers for shader compilation LogShaderCompilers: Display: Compiling shader autogen file: D:/HADAL - The Descent/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogEditorDomain: Display: EditorDomain is Disabled LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches from D:/HADAL - The Descent/TheDescentUE/Intermediate/CachedAssetRegistry. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook). LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: Display: No distributed automatic mesh merging module available LogShaderCompilers: Display: Compiling shader autogen file: D:/HADAL - The Descent/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogVirtualization: Display: VirtualizationSystem name found in ini file: None LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.677 ms LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' LogAudio: Display: Registering Engine Module Parameter Interfaces... LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogCsvProfiler: Display: Metadata set : raytracing="0" LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB MemoryMaxUsedPhysical 0MiB MemoryMinFreeVirtual 2048MiB MemoryMinFreePhysical 2048MiB MemoryTriggerGCAtPressureLevel None SoftGCMemoryUseTrigger disabled SoftGCTimeBudgetTrigger enabled (0.05 budget, 30s min period) LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package. LogCook: Display: ---- Pre Content Initialisation: End ---- LogCook: Display: ---- Post Content Initialisation: Start ---- LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and incremental cooking will be invalid. LogZenStore: Display: Establishing oplog 'TheDescent.51107898/EditorDomain' LogZenStore: Display: Zen project 'TheDescent.51107898' created LogZenStore: Display: Zen oplog 'TheDescent.51107898/EditorDomain' created LogCook: Display: Waiting for Asset Registry LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.010s LogAssetRegistry: Display: Asset registry cache written as 127.7 MiB to D:/HADAL - The Descent/TheDescentUE/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CachedAssetRegistry_0_E4ADD2FB49241C12547823BD6E389465.bin: delete failed (orphaned but still in use) LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept) LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CachedAssetRegistry_0_E4ADD2FB49241C12547823BD6E389465.bin: delete failed (orphaned but still in use) LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept) LogCook: Display: INCREMENTAL COOK DEPENDENCIES: Enabled. Incremental Cook Dependencies are enabled in Editor.ini:[CookSettings]:LegacyIterative=false. LogZenStore: Display: Establishing oplog 'TheDescent.51107898/Windows' LogZenStore: Display: Zen project 'TheDescent.51107898' already exists LogStorageServerPlatformFile: Display: Found 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/ue.projectstore' LogStorageServerPlatformFile: Display: Using connection settings from ue.projectstore: HostAddrs='[::1]+192.168.178.64' and HostPort='8558' LogStorageServerPlatformFile: Display: Found 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/ue.projectstore' LogStorageServerPlatformFile: Display: Using password authentication from ue.projectstore LogStorageServerPlatformFile: Display: Using settings from ue.projectstore: ServerProject='TheDescent.51107898' and ServerPlatform='Windows' LogStorageServerConnection: Display: Creating zen store connection to [::1]:8558 ("::1"). LogStorageServerConnection: Display: Storage server returned HTTP 404 for /prj/TheDescent.51107898/oplog/Windows: oplog Windows not found in project TheDescent.51107898 LogStorageServerConnection: Display: Creating zen store connection to 192.168.178.64:8558 ("192.168.178.64"). LogStorageServerConnection: Display: Storage server returned HTTP 404 for /prj/TheDescent.51107898/oplog/Windows: oplog Windows not found in project TheDescent.51107898 LogStorageServerConnection: Display: Creating zen store connection to hostname://murad-khaan-pc.tail9b19fe.ts.net.:8558 ("100.100.172.78"). LogStorageServerConnection: Display: Storage server returned HTTP 404 for /prj/TheDescent.51107898/oplog/Windows: oplog Windows not found in project TheDescent.51107898 LogStorageServerPlatformFile: Display: Failed to initialize connection to any of [ [::1], 192.168.178.64, hostname://murad-khaan-pc.tail9b19fe.ts.net. ] LogCook: Display: CalculateGlobalDependenciesHash(Windows): LogCook: Display: FGuid CookIncrementalVersion = ffa12fdc-c822-1fe2-7757-627a12f1d3a7 LogCook: Display: [Editor]:CookSettings.ProjectCookIncrementalVersion = 00000000-0000-0000-0000-000000000000 LogCook: Display: [Engine]:Core.System.CanStripEditorOnlyExportsAndImports = True LogCook: Display: [Engine]:Core.System.CanSkipEditorReferencedPackagesWhenCooking = False LogCook: Display: CanUseUnversionedPropertySerialization = True LogCook: Display: [Editor]:CookSettings.AutomaticOptionalInclusionAssetType = /Script/Niagara.NiagaraScript, /Script/Niagara.NiagaraEmitter, /Script/Niagara.NiagaraSystem, /Script/NiagaraEditor.NiagaraParameterDefinitions, /Script/Niagara.NiagaraEffectType, /Script/Niagara.NiagaraValidationRuleSet, /Script/OptimusCore.OptimusDeformer LogCook: Display: IsCookFlagSet(ECookInitializationFlags::Unversioned) = True LogCook: Display: FCoreRedirects::AppendHashOfGlobalRedirects = 02c9fd35aac3c00095df0219fc925d7070b41f449d3b97578d818a4016ee6805 LogCook: Display: GlobalDependenciesHash(Windows) = 2de5b37f143f8e25d634acd39f60ca4c07ed1761ed763f60105e89ce30e27192 LogCook: Display: FULL COOK: Incremental Cooks are disabled by default in Editor.ini:[CookSettings]:CookIncrementalDefaultIncremental=false, and commandline did not specify -forcerecook=false. Deleting previously cooked packages for platform Windows and recooking all packages discovered in the current cook. LogZenStore: Display: Deleting oplog 'TheDescent.51107898/Windows' if it exists LogZenStoreWriter: Display: Deleting D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/... LogZenStore: Display: Zen oplog 'TheDescent.51107898/Windows' created LogCook: Display: Sandbox cleanup took 0.008 seconds for platforms Windows LogCook: Display: Compiling global changed shaders for platform 'Windows' LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 461 (46100.00%) LogShaderLibrary: Display: Total Shaders: 8100, Unique Shaders: 8098 (99.98%) LogShaderLibrary: Display: Total Shader Size: 96.38mb, Unique Shaders Size: 96.38mb (100.00%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 530 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 2, 2, 1, 1, 1, 1, 1, 1, 1, 1 LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): LogShaderLibrary: Display: SF_Compute: 5925 shaders (73.17%), compressed size: 74.10 MB (12.81 KB avg per shader), uncompressed size: 98.09 MB (16.95 KB avg per shader) LogShaderLibrary: Display: SF_Pixel: 2034 shaders (25.12%), compressed size: 21.92 MB (11.03 KB avg per shader), uncompressed size: 28.81 MB (14.50 KB avg per shader) LogShaderLibrary: Display: SF_Vertex: 135 shaders (1.67%), compressed size: 0.35 MB (2.69 KB avg per shader), uncompressed size: 0.44 MB (3.35 KB avg per shader) LogShaderLibrary: Display: SF_Geometry: 3 shaders (0.04%), compressed size: 0.01 MB (2.15 KB avg per shader), uncompressed size: 0.01 MB (3.31 KB avg per shader) LogShaderLibrary: Display: SF_WorkGraphComputeNode: 1 shaders (0.01%), compressed size: 0.00 MB (2.75 KB avg per shader), uncompressed size: 0.00 MB (3.35 KB avg per shader) LogShaderLibrary: Display: Textual dump saved to 'D:/HADAL - The Descent/TheDescentUE/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 345 (34500.00%) LogShaderLibrary: Display: Total Shaders: 3943, Unique Shaders: 3929 (99.64%) LogShaderLibrary: Display: Total Shader Size: 11.54mb, Unique Shaders Size: 11.54mb (99.96%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 309 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 3, 3, 3, 2, 2, 2, 2, 2, 2, 2 LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): LogShaderLibrary: Display: SF_Pixel: 1760 shaders (44.80%), compressed size: 6.64 MB (3.86 KB avg per shader), uncompressed size: 31.28 MB (18.20 KB avg per shader) LogShaderLibrary: Display: SF_Compute: 2052 shaders (52.23%), compressed size: 4.83 MB (2.41 KB avg per shader), uncompressed size: 19.47 MB (9.71 KB avg per shader) LogShaderLibrary: Display: SF_Vertex: 115 shaders (2.93%), compressed size: 0.07 MB (0.61 KB avg per shader), uncompressed size: 0.15 MB (1.32 KB avg per shader) LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.00 MB (0.49 KB avg per shader), uncompressed size: 0.00 MB (1.55 KB avg per shader) LogShaderLibrary: Display: Textual dump saved to 'D:/HADAL - The Descent/TheDescentUE/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Found 0 localized assets LogCook: Display: ---- Post Content Initialisation: End ---- LogCook: Display: Cooked packages 0 Packages Remain 447 Total 447 LogCook: Display: Cook Diagnostics: OpenFileHandles=274, VirtualMemory=1662MiB, VirtualMemoryAvailable=28653MiB LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_ClearCoat.M_ClearCoat in PCD3D_SM6, Default, SM6, Game (DDC key hash: d759ac28dd9d5b31ae95c9440a170dbd85e52c5d), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Mask.MI_ClearCoat_Mask in PCD3D_SM6, Default, SM6, Game (DDC key hash: bc6115a7056e98a76398c70edc22244cbb71d7eb), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Blend_DS.MI_Default_Blend_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 89b352f776e5a22bda9d1dfae272cd40de578474), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Opaque_DS.MI_Default_Opaque_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5a805c9fa093100c1f84bf400d2b389b2909b1f4), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Mask.MI_Default_Mask in PCD3D_SM6, Default, SM6, Game (DDC key hash: 854f1a78a56dd22fec379d4be0ced574eb3161a3), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Mask_DS.MI_ClearCoat_Mask_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 62902aab73ba02cead6727bf1a0d685a4d2d3a03), compiling. LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions: CookSettings.SoftGCTimeTrigger: Periodic triggering of SoftGC: No duration data. LogCookCommandlet: Display: GarbageCollection... (Periodic GC) LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_ClearCoat.M_ClearCoat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8e2a87ac1ed16a586d86c96ea7db301cc1c9331a), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Blend.MI_Default_Blend in PCD3D_SM6, Default, SM6, Game (DDC key hash: b6b9e3a5926095b69c23fe7aef3b9265bbbf5e85), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_Default.M_Default in PCD3D_SM6, Default, SM6, Game (DDC key hash: 4be2e90522b7cf6ab87e57f6693c930fdc4d16e7), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Blend_DS.MI_ClearCoat_Blend_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: df260c0c0354b2a5a60a580fc91b9f310bfa6c7e), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Opaque_DS.MI_ClearCoat_Opaque_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 750315d3ab62701cda2c62a8870c6b0a0729aa9c), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Mask_DS.MI_Default_Mask_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0c3a58bb75894d2bc5dbaf1fcd572a68e2a67099), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Opaque_DS.MI_Default_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 709820e4d9c82c5335fa32862e3b21ae13e9f6ba), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Blend.MI_Default_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: 060de73df133fc9e325b4b382d43922348689481), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Mask.MI_Default_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: 26be34c90d58f762b76443bd984f19794c4b4098), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_Default.M_Default in PCD3D_SM5, Default, SM5, Game (DDC key hash: c4bd00afeb8de06eb467109868655e5030e0918d), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Blend_DS.MI_ClearCoat_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: ca170ed55e2973960c1e95f66a10df0fa2a0e958), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Mask_DS.MI_ClearCoat_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: b175a332d2e52592816de30571c2707e1f929b0e), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Opaque_DS.MI_ClearCoat_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: e107e56dc102557e0ac27caf89ab8688c35d301a), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Mask.MI_ClearCoat_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: a86f2b25b43ffab24aca5302ac45c458f295b724), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Blend_DS.MI_Default_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: f197cbc4ddd09bf70c43e37e8970f2a9444b9536), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Default_Mask_DS.MI_Default_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: f97aac686a7a0076f08665c021f47cbde280c271), compiling. LogMaterial: Display: Missing cached shadermap for /SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster in PCD3D_SM6, Default, SM6, Game (DDC key hash: 18f6f4421174e697c90d7d18165ef45ca90017a7), compiling. LogMaterial: Display: Missing cached shadermap for /Landmass/Landscape/BlueprintBrushes/Materials/Internal/BrushBounds.BrushBounds in PCD3D_SM6, Default, SM6, Game (DDC key hash: b386abb46e35b367d27fa2bd295e56f747e5d132), compiling. LogMaterial: Display: Missing cached shadermap for /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster in PCD3D_SM6, Default, SM6, Game (DDC key hash: b94b7ac412631acc2b6cc7163976fc991b803bd4), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.Widget3DPassThrough_Translucent_OneSided in PCD3D_SM6, Default, SM6, Game (DDC key hash: 94d1dd45421ee5d60a0e99724da12f4aefb947cb), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.Widget3DPassThrough_Opaque_OneSided in PCD3D_SM6, Default, SM6, Game (DDC key hash: b420b7e717560e66fcfceefb84d5851dede6aa04), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided in PCD3D_SM6, Default, SM6, Game (DDC key hash: c11b306353997e1409360e46e0ca0687842758ac), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/LandscapeLayerUsageMaterial.LandscapeLayerUsageMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7c6614b52f5fbdc8a7f3bfd01355fb169eb37d0c), compiling. LogMaterial: Display: Missing cached shadermap for /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8de56e39eb33ccb3aac892a3b871b528c615fffa), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5, Game (DDC key hash: b06182fd51f9e78c858e10f84bdcb6ee8e4fd758), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowSelection.DataflowSelection in PCD3D_SM6, Default, SM6, Game (DDC key hash: 4d0be48f19423b3f0ad7e2f1f0ca1d70d84cfb12), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Blend_DS.MI_Sheen_Blend_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: c97dd672300a0748d15800485ea67a30861dd38c), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Mask_DS.MI_Sheen_Mask_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6e650a7a58354ad6b49ff26c055faacfe795774b), compiling. LogMaterial: Display: Missing cached shadermap for /Landmass/Landscape/BlueprintBrushes/Materials/Internal/BrushBounds.BrushBounds in PCD3D_SM5, Default, SM5, Game (DDC key hash: 78c5f1ef1e0d4a6f3658d51185342232d4c6f32e), compiling. LogMaterial: Display: Missing cached shadermap for /SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster in PCD3D_SM5, Default, SM5, Game (DDC key hash: e696ccc65807d73b02c53cc41da02fa92ef8993f), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Transmission_DS.MI_Transmission_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: c5ab11a06d2df8f87cf8650a0e9c8bb216549fa3), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_Transmission.M_Transmission in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5673b5f2039f30232b8ba8e3ccf2df317911b9ff), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Blend_DS.MI_Sheen_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 074c0fb0a780865c5aad408414783def221b892a), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Opaque_DS.MI_Sheen_Opaque_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 66a69ba95764e1c406c69c16624588e9a37f023f), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Blend.MI_Sheen_Blend in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7abfec396d70a7d15ce164a4a41a4ebf41e9968a), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Blend.MI_ClearCoat_Blend in PCD3D_SM6, Default, SM6, Game (DDC key hash: d0c8cc88a239c294c081a4ec1cc9059b45346173), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_Sheen.M_Sheen in PCD3D_SM6, Default, SM6, Game (DDC key hash: 1f80c2ea38e239f3690261071b0a561adfc90015), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_Unlit.M_Unlit in PCD3D_SM6, Default, SM6, Game (DDC key hash: d04d52ee04b480fdc4c37ca64c8c73a73c9a09ce), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Blend_DS.MI_SpecularGlossiness_Blend_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 74f3ecfb76d5fb754d01110091847ffed112f225), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Transmission_DS.MI_Transmission_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 978376116c34bfbcd4b98aec3cfea236680c7731), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_Transmission.M_Transmission in PCD3D_SM5, Default, SM5, Game (DDC key hash: cebc2ecc4b4906eb64e1d0c5f13e875df0c7a4bd), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Mask_DS.MI_Sheen_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2fc1ca15dca43e3a8a39745fc92104c3a80d2b83), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_ClearCoat_Blend.MI_ClearCoat_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: 592bc375b6ab2057ab6ec55803e0ad76c2d79b14), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Mask.MI_Sheen_Mask in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5dd86041ad9367a63d234c9225152ed0b6f2d33a), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_Sheen.M_Sheen in PCD3D_SM5, Default, SM5, Game (DDC key hash: f9cd1125200d74d3fcbec237bb24fe79deec21ae), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_Unlit.M_Unlit in PCD3D_SM5, Default, SM5, Game (DDC key hash: eb091b2c3bc3939b87e0c2a881a093ea332eb908), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Opaque_DS.MI_Sheen_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0531b56916a9835142ff50c61d215cf635aaa150), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Blend.MI_Sheen_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4014c76305a76505df4f750d34b02b6218f478aa), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Mask_DS.MI_SpecularGlossiness_Mask_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9c13eea0e3806efd87879ba2376e43ea0fce0922), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Mask.MI_SpecularGlossiness_Mask in PCD3D_SM6, Default, SM6, Game (DDC key hash: 8314c075519b119c3166c03b68b9246da5d2b433), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Mask.MI_Sheen_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: f7f5df6154151bb47527787ccce7f8d89f54f280), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Blend_DS.MI_SpecularGlossiness_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: bef7a546a1f618a495925d1cfa4a22a5912cd5e3), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Opaque_DS.MI_SpecularGlossiness_Opaque_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 135575fad9f59f626bed6aa4345787167c63fa32), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Blend.MI_SpecularGlossiness_Blend in PCD3D_SM6, Default, SM6, Game (DDC key hash: 38cc087c2f34fdf4d849f4e63b3620efdebd35eb), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_SpecularGlossiness.M_SpecularGlossiness in PCD3D_SM6, Default, SM6, Game (DDC key hash: a031f1e06930fe37c9beea3432fdd0e470b13be1), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Mask_DS.MI_SpecularGlossiness_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 571823f70923fb6590cf246c3e3925f02976f7fc), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Masked.Widget3DPassThrough_Masked in PCD3D_SM6, Default, SM6, Game (DDC key hash: bee98f096b5d87cbcb452db619f5872a7e274fea), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/Substrate/M_GLTF.M_GLTF in PCD3D_SM6, Default, SM6, Game (DDC key hash: 4cc738449dda34faca4cece48391871afa48f016), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Blend_DS.MI_Unlit_Blend_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: d5b37f599fc32c31103cc194256e52a0254459d6), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Opaque_DS.MI_SpecularGlossiness_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 395af8d76f9d5a5977ec4b203dd00d468d7c08ff), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Blend.MI_SpecularGlossiness_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: cf171693ed5f20c091f9049aa19f45e7b531deb3), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_SpecularGlossiness_Mask.MI_SpecularGlossiness_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: a4da1c40c53685aa95dc8d6e189539c4ccf305ad), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/M_SpecularGlossiness.M_SpecularGlossiness in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1d27d4d9f672589c489c2a4a6d64ca22f1951a4c), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Translucent.Widget3DPassThrough_Translucent in PCD3D_SM6, Default, SM6, Game (DDC key hash: f4d9c4a51f4d7d8e0df264cf03d937ddfcf02b24), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Opaque.Widget3DPassThrough_Opaque in PCD3D_SM6, Default, SM6, Game (DDC key hash: 3afec70edbc241b69c65b265a6e48acc3f95956b), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Mask_DS.MI_Unlit_Mask_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: 86def40b77a75aed99f672ca19a211bf0a500639), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Mask.MI_Unlit_Mask in PCD3D_SM6, Default, SM6, Game (DDC key hash: ee70ff7b5f36a1319eaf1eda2e45210b5a34a795), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/Substrate/M_GLTF.M_GLTF in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4218ebd69fefbc38bdee895cd51693ce457b8c63), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Blend_DS.MI_Unlit_Blend_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: fdaea5b995907f8cce98b3c58658aaf5cf65dbb2), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Opaque_DS.MI_Unlit_Opaque_DS in PCD3D_SM6, Default, SM6, Game (DDC key hash: bcd2a26424a93d57b0b2760a06d75c029ebfd56b), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Blend.MI_Unlit_Blend in PCD3D_SM6, Default, SM6, Game (DDC key hash: 4e9f15f68eb715ac8869e938d6e7dc109bd724d6), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Mask_DS.MI_Unlit_Mask_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: d3dd6c2243d5811fc2d76629639e79ae74f77d62), compiling. LogCook: Display: Cooked packages 86 Packages Remain 415 Total 501 LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Opaque_DS.MI_Unlit_Opaque_DS in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4b981a367425f19d48fdb6b5cb22cbb00eb7d2af), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Blend.MI_Unlit_Blend in PCD3D_SM5, Default, SM5, Game (DDC key hash: dc02508b363b578a94c31ee00842766fe24eae27), compiling. LogMaterial: Display: Missing cached shadermap for /InterchangeAssets/gltf/MaterialInstances/MI_Unlit_Mask.MI_Unlit_Mask in PCD3D_SM5, Default, SM5, Game (DDC key hash: 69c8de41e7f07abcaebebf8ffcfc4123c61fdb04), compiling. LogMaterial: Display: Missing cached shadermap for /Landmass/Landscape/BlueprintBrushes/Materials/Sprite/M_BrushSprite_01.M_BrushSprite_01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: b8a85ab2849a69a6c1af585899662d375318d347), compiling. LogMaterial: Display: Missing cached shadermap for /MeshModelingToolsetExp/Materials/PointSetOverlaidComponentMaterial.PointSetOverlaidComponentMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: f497e9f5cd4ff1d17eebecc9b5382667edaf86da), compiling. LogMaterial: Display: Missing cached shadermap for /MeshModelingToolsetExp/Materials/LineSetOverlaidComponentMaterial.LineSetOverlaidComponentMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 09d9b8452034d45640be4346222d18aad6d17858), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: c5521b0ecee2ce745a435f7a9644a974442ed713), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/MaskBrushMaterial_MaskedRegion.MaskBrushMaterial_MaskedRegion in PCD3D_SM6, Default, SM6, Game (DDC key hash: 517d6502325a227d7240f74fd119ac36b2b4f545), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.Widget3DPassThrough_Translucent_OneSided in PCD3D_SM5, Default, SM5, Game (DDC key hash: f4d4b20630a7ec6839b183a8ce8ca581f9695599), compiling. LogMaterial: Display: Missing cached shadermap for /Landmass/Landscape/BlueprintBrushes/Materials/Sprite/M_BrushSprite_01.M_BrushSprite_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0d13fb74b127cc545babb2f6b18c41fa898a4c9c), compiling. LogMaterial: Display: Missing cached shadermap for /MeshModelingToolsetExp/Materials/PointSetOverlaidComponentMaterial.PointSetOverlaidComponentMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 76964258b5a5ddc4950b5180d80cdbc22141b0a9), compiling. LogMaterial: Display: Missing cached shadermap for /MeshModelingToolsetExp/Materials/LineSetOverlaidComponentMaterial.LineSetOverlaidComponentMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8866138b638e9e30a4a14c5842ac387065a20066), compiling. LogMaterial: Display: Missing cached shadermap for /Paper2D/OpaqueUnlitSpriteMaterial.OpaqueUnlitSpriteMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5570408bebcd1edcebe4ea172760c40fe14325d5), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/SelectBrushMaterial_SelectedRegion.SelectBrushMaterial_SelectedRegion in PCD3D_SM6, Default, SM6, Game (DDC key hash: b406196a9e1f49b5dd78bf2f6ade7dd46a4a50bc), compiling. LogMaterial: Display: Missing cached shadermap for /Paper2D/OpaqueUnlitSpriteMaterial.OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 45122e856e37f9a5319fadf9cb998e3430e37dac), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque in PCD3D_SM6, Default, SM6, Game (DDC key hash: 812891960b44e8c9d3475948e4586b6926716e3e), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: e8cdcda1b3018a3e602b719d5986b012c06eb9cb), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: f7a3460aaab3e906e1979e10c549c0a9032edbb9), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: c03d45d44e712f007ffb6c681d48be4dca095496), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6c54f29648011c9381b4ce1b9e8bc31e76547c33), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP in PCD3D_SM6, Default, SM6, Game (DDC key hash: 581018c2a6141feffffe8bbe78dbd9ddae6d2eea), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 1a78db66f29e6292d4ec71c6dbbf7619a8798deb), compiling. Is special engine material. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Translucent.Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3fbc8015cdf3318cfd43ab30b6d1f12bec70e9f2), compiling. LogCook: Display: Cooked packages 206 Packages Remain 295 Total 501 LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: e114eb704d09f36cf79b00292fb02238f29b163f), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 03edfe3a9d413403cea94f6ca5f8372bf0dc8317), compiling. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/MaskBrushMaterial_MaskedRegion.MaskBrushMaterial_MaskedRegion in PCD3D_SM5, Default, SM5, Game (DDC key hash: 61617b03aaab4c955cf6a46f738af0900c0b5443), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7c332d599fcad4f4167d5c7dd886853a93125cca), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 200eaf83f375ccdd9b118376180d9416162ea611), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/WidgetVertexColorMaterial.WidgetVertexColorMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: c7fa1fb5b023379bc42552b7e6496682026292f5), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Camera/CineMat.CineMat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6756d31dde20e435a57225014432a28553dcaf57), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9b2b91177407cbe36818f40e4900b0b7c62351cb), compiling. LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairDefaultMaterial.HairDefaultMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: cc9622bef42290b31d3074c812f85a0534f51929), compiling. LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairCardsDefaultMaterial.HairCardsDefaultMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 738c8e688b6878768589137bab376b82f1454b32), compiling. LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairMeshesDefaultMaterial.HairMeshesDefaultMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: bf3a711be76c25bff832ef30f093f66fb566650e), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 4326118291771fcc88e21853fd8675c343653d08), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent in PCD3D_SM6, Default, SM6, Game (DDC key hash: f08caf25fde29da7c85e32fe6f1ac16420bb6542), compiling. LogMaterial: Display: Missing cached shadermap for /ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: de07175dd6dff3f7a3b14d0854d060eb6057ddef), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/Main.Main in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6ca08529df16073ebc9116c12eb21b960699a788), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/Xray.Xray in PCD3D_SM6, Default, SM6, Game (DDC key hash: a636d619be8cf62c20b983d56492b7be7cbed60b), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 8351e5b5570de7831ee5f7b2d924a84b667e3f7b), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5b9866f1de5faa64addb3dec4312c68c26d080ae), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowTwoSidedVertexMaterial.DataflowTwoSidedVertexMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 502cbb0851b6a1ef3c18d13b5495054f0e09ede8), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowTwoSidedVertexMaterial.SculptMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: ba54873a27317e998d7a3ea7a0130dd24143025e), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 8dd2f8125a9648395aad9e27ebc2a43233704bbf), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 99c075663748d2bbfb65549a74c03b70d39a5d60), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5, Game (DDC key hash: 599a0eaacaafbede09d46128bea41e19feeffa70), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/LandscapeLayerUsageMaterial.LandscapeLayerUsageMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: b3788d30454550906d093dcf19e04c39673635df), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: df72a9c281bbf6c291fe88fcc453d8646e0d9e11), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/GizmoMaterial.GizmoMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 258bb4738374c32c73b85375f69735f584817e20), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7fae97619576ff8425fbb7a131509c944fc2e176), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: e6662b07f9880663293e9434a0066b71c428baf4), compiling. LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairDebugMaterial.HairDebugMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 456ff7181b52f2620977adba04860623f7619137), compiling. LogCook: Display: Cooked packages 295 Packages Remain 206 Total 501 LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 24d2d5e30ef0e452a52cece1271a018eae4f941b), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor in PCD3D_SM6, Default, SM6, Game (DDC key hash: a13bc907db5e5893b0c2f37a866e7e1a0a355730), compiling. LogMaterial: Display: Missing cached shadermap for /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9700ea66955b31576d33b039b656b4a7c3c32a28), compiling. LogMaterial: Display: Missing cached shadermap for /ControlRig/M_Manip.M_Manip in PCD3D_SM6, Default, SM6, Game (DDC key hash: 21a9711a7f3c41936bc472461fec1ebc55d7d0af), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 225d721b98e8c193c9da5b8b8dc53972680f8d09), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: e24b91ae5e81a51c1e57506b892ed4059cb770ce), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/M_Dataflow_CheckerBoard.M_Dataflow_CheckerBoard in PCD3D_SM6, Default, SM6, Game (DDC key hash: 51eaf7ce4ab2ae66414707f52ec1061eccc83e07), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/LayerVisMaterial.LayerVisMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 398de7787e5690ce1e335233d61f71d001da3edf), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/SelectBrushMaterial.SelectBrushMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 04a2b9e7039ef092b4dfa62766e7c6e9aedd7612), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/ColorMaskBrushMaterial.ColorMaskBrushMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 50e65acf103618ae13d2ec24fca6590ef2c3158d), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/LandscapeDirtyMaterial.LandscapeDirtyMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 36b611b2563fa01f3919c00805f6a65af97e283f), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: dce49f06cf0ce0d43497d87431d0fcc90bba1788), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9785d6187d656d938bd5126aa816169603cabc7d), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/FlattenMaterial.FlattenMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6e537d3f161a6c20ddc9d964256c0367479816d1), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT in PCD3D_SM6, Default, SM6, Game (DDC key hash: cc969a8480388e3a18c73ac0eed32867ad2f68b0), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT in PCD3D_SM6, Default, SM6, Game (DDC key hash: 631b95eb7bda2d0f087b50bd6e72535a987e853b), compiling. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: f017cb679c3c903ef4b22bd94e82dbd8e25efb11), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/WidgetVertexColorMaterial.WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0d050416a307bc58ac8cf91039a6b791eb6905d2), compiling. LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairDefaultMaterial.HairDefaultMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2c5c6d8ddf161d737c19a124ba5157230e70cbdc), compiling. LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairCardsDefaultMaterial.HairCardsDefaultMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0eb6e083f987e0b55e4c45965fdebd8ca044af8b), compiling. LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairMeshesDefaultMaterial.HairMeshesDefaultMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7273aae265865b239363f1fb54a9b23024bfd2a4), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Opaque.Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: cf5bd5edfffd93f883bbc6355e2f5fb834930087), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Masked.Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5, Game (DDC key hash: 76aca325b4832d0ac6b8dab92262781e8e32b086), compiling. LogMaterial: Display: Missing cached shadermap for /ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3b00b36972c45fe1f15019a975db9bd889890cec), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/Xray.Xray in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1719b095429e70c84291737a630a7b1e61394fa6), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 769447a6fa2f529631d9cb6de4a5f60da74004e3), compiling. LogMaterial: Display: Missing cached shadermap for /ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 36a1d68e2afce2f7ef1875ee3365ac675f8ef959), compiling. LogMaterial: Display: Missing cached shadermap for /ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0e2b944d10d0ebbaecd87cac27ab4d7ae02c71a0), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: ea8691c607e6ef21636f5f6f5795dcdf3b1d09b1), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/SelectBrushMaterial_SelectedRegion.SelectBrushMaterial_SelectedRegion in PCD3D_SM5, Default, SM5, Game (DDC key hash: 012cd38162f5817c9e1c5113bf192b8360487d19), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 32536e9549eca96f7cbe5d84305106f9397cf1f8), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: 69a09a61d42290a005560d50a22c540946a97b30), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1cc5510b4864696fae165347bb08827f05a39f5b), compiling. Is special engine material. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 48cec60067c34c4b4bca258fb5aed6a2adb5b864), compiling. LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairDebugMaterial.HairDebugMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 50ac3b13aa7635247a8933a97bef42cfc9b2c8c3), compiling. LogMaterial: Display: Missing cached shadermap for /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1aded9a4ff86120769caa1c584de785df5f58a72), compiling. LogMaterial: Display: Missing cached shadermap for /ControlRig/M_Manip.M_Manip in PCD3D_SM5, Default, SM5, Game (DDC key hash: dd9ad7b06d6db29d389c10869f8095d97d019448), compiling. LogCook: Display: Cooked packages 445 Packages Remain 56 Total 501 LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale in PCD3D_SM5, Default, SM5, Game (DDC key hash: 519990080edbec4a4d5e62a047672d13071e5441), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5, Game (DDC key hash: da091a9f99e665df992c2c6bbddd3937d8eced03), compiling. LogCook: Display: Cooked packages 454 Packages Remain 47 Total 501 LogCook: Display: Cooked packages 456 Packages Remain 45 Total 501 LogCook: Display: Cooked packages 459 Packages Remain 42 Total 501 LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowSelection.DataflowSelection in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8141f2075057dee3d761fa56366b3e9066af4ee7), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5209e23dfbeeb3960338a9654eee1713d565bb7d), compiling. LogCook: Display: Cooked packages 459 Packages Remain 42 Total 501 LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5, Game (DDC key hash: 72400d4d882c6e96520c7d698754ac871c57b6bf), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/GizmoMaterial.GizmoMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 95b3be67269b4a3ba2e7117db49260f8997152fb), compiling. LogCook: Display: Cooked packages 460 Packages Remain 41 Total 501 LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9e1941da1def0088c94a09fd5344d11507aabd02), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor in PCD3D_SM5, Default, SM5, Game (DDC key hash: b5aee97e80c7198802ffd9d31ad84c4b3bcd6439), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Camera/CineMat.CineMat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8c754cb15ad5e93beda5b1cb888c27a10dc77ac8), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowTwoSidedVertexMaterial.DataflowTwoSidedVertexMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7fa8c61dec7e64119b3dede56b9a2b42aa9ff280), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowTwoSidedVertexMaterial.SculptMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 716f504ab5def93757eb3b375fd99481917a0d37), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3b12be7d55e428e63c7fffeb1371bc4d9c477d59), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1c4f3af35c73ff29726403dfb5fb7e8c77faf780), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: d892e16c17c59c6fedf54f24d2b1fc7c2d867a43), compiling. LogCook: Display: Cooked packages 461 Packages Remain 40 Total 501 LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/SelectBrushMaterial.SelectBrushMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: dac1ecdde92a532524e8eeca351eee10beea3961), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2a98154725c137ee1279328ba9db9bc40a547469), compiling. LogCook: Display: Cooked packages 464 Packages Remain 37 Total 501 LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions: CookSettings.SoftGCTimeTrigger: Periodic triggering of SoftGC: SoftGCTimeFractionBudget == 0.050. TimeSinceLastGCSeconds == 30.008. CurrentTimeBudget == 1.579. ExpectedDuration == 0.120. LogCookCommandlet: Display: GarbageCollection... (Periodic GC) LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/LayerVisMaterial.LayerVisMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 72a3d7f05e35daa30ef5fbdd0208d00b6c247aeb), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/ColorMaskBrushMaterial.ColorMaskBrushMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 40abcc454658da0175b8fb68eab8a6e28362b569), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/FlattenMaterial.FlattenMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: ac36cbe15c5532cee8a0e6621ad73cfc28f6270d), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: 616632c274906351476a9153381a6ca2e6adf9ba), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT in PCD3D_SM5, Default, SM5, Game (DDC key hash: 09dacf855ade55da447be981ee7de2849353f912), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 44aaa6e221af0b7c90ddf3d96417258841879014), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 60280d0cdfbbeffc6c33bb2088a423f90eb1833d), compiling. LogCook: Display: Cooked packages 469 Packages Remain 32 Total 501 LogCook: Display: Cook Diagnostics: OpenFileHandles=1207, VirtualMemory=2573MiB, VirtualMemoryAvailable=24420MiB LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7f51b388afde07be1fe6ddab4b8556632798ca0c), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/M_Dataflow_CheckerBoard.M_Dataflow_CheckerBoard in PCD3D_SM5, Default, SM5, Game (DDC key hash: a4e2d23ae51088e6dd7abc7d0c01b64c5858f074), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/LandscapeDirtyMaterial.LandscapeDirtyMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: c056221e1cf661aac51d90d20c40e0dd87040329), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2ffc0cfa20c6409ce92927a170c6d2d26ff8c09c), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8bd1a80a377f10be24f2d4364d48e95f60dc5f85), compiling. LogCook: Display: Cooked packages 472 Packages Remain 29 Total 501 LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5, Game (DDC key hash: 53873d4c7cab77a4f56cb1cbe1f712eff52ef476), compiling. LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/Main.Main in PCD3D_SM5, Default, SM5, Game (DDC key hash: b556de1ed5c1efd764580be45bc1e2f1bb21c11c), compiling. LogCook: Display: Cooked packages 477 Packages Remain 24 Total 501 LogCook: Display: Cooked packages 479 Packages Remain 22 Total 501 LogCook: Display: Cooked packages 488 Packages Remain 13 Total 501 LogMaterial: Display: Missing cached shadermap for /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: e0b42b6efa7eb1f1b0a34bcd043f18d3d7695d3e), compiling. LogCook: Display: Cooked packages 501 Packages Remain 0 Total 501 LogCook: Display: Cook Diagnostics: OpenFileHandles=1271, VirtualMemory=2575MiB, VirtualMemoryAvailable=26699MiB LogCook: Display: ---- Finalisation: Start ---- LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 5,355, among them cache hits 1,177 (21.98%), DDC hits 3,462 (64.65%), Duplicates 147 (2.75%) LogShaderCompilers: Display: Tracking 4,031 distinct input hashes that result in 2,387 distinct outputs (59.22%) LogShaderCompilers: Display: RAM used: 18.19 MiB of 1.60 GiB budget. Usage: 1.11% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 569 LogShaderCompilers: Display: Jobs assigned 569, completed 569 (100%) LogShaderCompilers: Display: Average time worker was idle: 0.01 s LogShaderCompilers: Display: Time job spent in pending queue: average 4.61 s, longest 23.01 s LogShaderCompilers: Display: Job execution time: average 8.48 s, max 29.89 s LogShaderCompilers: Display: Job life time (pending + execution): average 13.09 s, max 33.20 LogShaderCompilers: Display: Shader code size: total 4.355 MiB, numShaders 634, average 7.034 KiB, min 444 B, max 33.312 KiB LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 40.85 s LogShaderCompilers: Display: Jobs were issued in 243 batches (only local compilation was used), average 2.34 jobs/batch LogShaderCompilers: Display: Average processing rate: 13.93 jobs/sec LogShaderCompilers: Display: Total thread time: 1,070.454 s LogShaderCompilers: Display: Total thread preprocess time: 99.101 s LogShaderCompilers: Display: Percentage time preprocessing: 9.26% LogShaderCompilers: Display: Effective parallelization: 26.21 (times faster than compiling all shaders on one thread). Compare with number of workers: 28 - 0.935947 LogShaderCompilers: Display: Top 5 most expensive shader types by average time: LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 3 times, average 3.65 sec, max 4.32 sec, min 2.50 sec) LogShaderCompilers: Display: TVirtualTexturePSBaseColorNormalRoughness (compiled 2 times, average 3.01 sec, max 3.06 sec, min 2.96 sec) LogShaderCompilers: Display: TVirtualTexturePSMask4 (compiled 2 times, average 2.88 sec, max 2.88 sec, min 2.87 sec) LogShaderCompilers: Display: TVirtualTexturePSBaseColor (compiled 2 times, average 2.81 sec, max 3.22 sec, min 2.41 sec) LogShaderCompilers: Display: TVelocityPS (compiled 58 times, average 2.78 sec, max 5.37 sec, min 0.64 sec) LogShaderCompilers: Display: Top 5 shader types by total compile time: LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 24.83% of total time (compiled 144 times, average 1.85 sec, max 4.52 sec, min 0.43 sec) LogShaderCompilers: Display: TVelocityPS - 15.07% of total time (compiled 58 times, average 2.78 sec, max 5.37 sec, min 0.64 sec) LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.99% of total time (compiled 113 times, average 1.42 sec, max 3.75 sec, min 0.24 sec) LogShaderCompilers: Display: TVelocityVS - 8.96% of total time (compiled 58 times, average 1.65 sec, max 3.49 sec, min 0.34 sec) LogShaderCompilers: Display: FHitProxyVS - 7.15% of total time (compiled 58 times, average 1.32 sec, max 3.54 sec, min 0.33 sec) LogShaderCompilers: Display: === Material stats === LogShaderCompilers: Display: Materials Cooked: 113 LogShaderCompilers: Display: Materials Translated: 198 LogShaderCompilers: Display: Material Total Translate Time: 0.53 s LogShaderCompilers: Display: Material Translation Only: 0.41 s (77%) LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) LogShaderCompilers: Display: Material Cache Hits: 0 (0%) LogShaderCompilers: Display: ================================================ LogCook: Display: CookArtifact 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Metadata/ValidationCookArtifact.json' saved. LogAssetRegistryGenerator: Display: Saving asset registry v24. LogAssetRegistryGenerator: Display: Generated development asset registry D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Metadata/DevelopmentAssetRegistry.bin num assets 503, size is 398.82kb, XxHash64[LE] = 0x43E2A05FBCF48864, waited on hash 0.00 seconds LogAssetRegistryGenerator: Display: Generated asset registry num assets 496, size is 140.81kb LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'TheDescent' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 101, Unique Shadermaps: 101 (100.00%) LogShaderLibrary: Display: Total Shaders: 2331, Unique Shaders: 1640 (70.36%) LogShaderLibrary: Display: Total Shader Size: 18.64mb, Unique Shaders Size: 14.30mb (76.74%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 11 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 853 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 26, 25, 17, 17, 17, 17, 16, 16, 15, 14 LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): LogShaderLibrary: Display: SF_Compute: 387 shaders (23.60%), compressed size: 5.69 MB (15.06 KB avg per shader), uncompressed size: 7.62 MB (20.17 KB avg per shader) LogShaderLibrary: Display: SF_Pixel: 634 shaders (38.66%), compressed size: 3.96 MB (6.40 KB avg per shader), uncompressed size: 5.10 MB (8.23 KB avg per shader) LogShaderLibrary: Display: SF_Vertex: 498 shaders (30.37%), compressed size: 3.51 MB (7.22 KB avg per shader), uncompressed size: 4.61 MB (9.49 KB avg per shader) LogShaderLibrary: Display: SF_Mesh: 121 shaders (7.38%), compressed size: 1.14 MB (9.64 KB avg per shader), uncompressed size: 1.38 MB (11.66 KB avg per shader) LogShaderLibrary: Display: Textual dump saved to 'D:/HADAL - The Descent/TheDescentUE/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-TheDescent-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'TheDescent' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 100, Unique Shadermaps: 100 (100.00%) LogShaderLibrary: Display: Total Shaders: 1434, Unique Shaders: 881 (61.44%) LogShaderLibrary: Display: Total Shader Size: 3.09mb, Unique Shaders Size: 1.90mb (61.35%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 8 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 361 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 18, 17, 17, 16, 16, 16, 15, 15, 14, 10 LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): LogShaderLibrary: Display: SF_Vertex: 397 shaders (45.06%), compressed size: 0.99 MB (2.56 KB avg per shader), uncompressed size: 3.02 MB (7.80 KB avg per shader) LogShaderLibrary: Display: SF_Pixel: 435 shaders (49.38%), compressed size: 0.81 MB (1.90 KB avg per shader), uncompressed size: 2.88 MB (6.78 KB avg per shader) LogShaderLibrary: Display: SF_Compute: 49 shaders (5.56%), compressed size: 0.10 MB (2.06 KB avg per shader), uncompressed size: 0.36 MB (7.47 KB avg per shader) LogShaderLibrary: Display: Textual dump saved to 'D:/HADAL - The Descent/TheDescentUE/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-TheDescent-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Dependent plugin "UAF" referenced by "IK Rig" wasn't found in enabled plugins list when creating cook metadata file... skipping LogCook: Display: Dependent plugin "UAFAnimGraph" referenced by "IK Rig" wasn't found in enabled plugins list when creating cook metadata file... skipping LogCook: Display: Dependent plugin "SteamShared" referenced by "EOS Shared" wasn't found in enabled plugins list when creating cook metadata file... skipping LogCook: Display: Finalize package store(s)... LogZenStoreWriter: Display: Flushing... LogZenStoreWriter: Display: Saving Zen filesystem manifest 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Metadata/zenfs.manifest' LogZenStoreWriter: Display: Output: 49155 Public runtime script objects LogCook: Display: Cook by the book total time in tick 41.360394s total time 47.356197 LogCook: Display: Peak Used virtual 2973 MiB Peak Used physical 3099 MiB LogCook: Display: Packages Cooked: 494, Packages Incrementally Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 501 LogCookStats: Display: Hierarchy Timer Information: LogCookStats: Display: Root: 0.000s (0) LogCookStats: Display: CleanSandbox: 0.008s (1) LogCookStats: Display: CollectFilesToCook: 0.004s (1) LogCookStats: Display: CookModificationDelegate: 0.001s (1) LogCookStats: Display: GenerateLongPackageName: 0.000s (1) LogCookStats: Display: TickMainCookLoop: 41.360s (3) LogCookStats: Display: PumpPollables: 0.038s (23) LogCookStats: Display: PumpRequests: 0.016s (16) LogCookStats: Display: LoadPackageForCooking: 1.168s (3605) LogCookStats: Display: ValidateSourcePackage: 0.000s (501) LogCookStats: Display: SavingPackages: 6.418s (3474) LogCookStats: Display: PollPendingCookedPlatformDatas: 2.193s (133683) LogCookStats: Display: PrepareSave: 0.751s (133313) LogCookStats: Display: PrecachePlatformDataForNextPackage: 0.562s (500) LogCookStats: Display: PrepareSave: 0.562s (739) LogCookStats: Display: SaveCookedPackage: 2.738s (501) LogCookStats: Display: GEditorSavePackage: 2.518s (501) LogCookStats: Display: VerifyCanCookPackage: 0.005s (494) LogCookStats: Display: TargetDomainDependencies: 0.129s (501) LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.020s (501) LogCookStats: Display: PostLoadPackageFixup: 0.000s (2) LogCookStats: Display: WaitForAsync: 32.334s (2186798) LogCookStats: Display: CookByTheBookFinished: 0.300s (1) LogCookStats: Display: SavingCurrentIniSettings: 0.019s (1) LogCookStats: Display: ProcessingAccessedStrings: 0.002s (1) LogCookStats: Display: ChunkGeneration: 0.008s (1) LogCookStats: Display: FinishPopulateShaderLibrary: 0.000s (1) LogCookStats: Display: CalculateReferencedSet: 0.000s (1) LogCookStats: Display: CookArtifacts.UpdateOplogPackages: 0.004s (1) LogCookStats: Display: PruneShaderLibrary: 0.001s (1) LogCookStats: Display: GeneratorPreSave: 0.000s (1) LogCookStats: Display: BuildChunkManifest: 0.007s (1) LogCookStats: Display: FixupPackageDependenciesForChunks: 0.004s (1) LogCookStats: Display: SaveManifests: 0.000s (1) LogCookStats: Display: SaveAssetRegistry: 0.019s (1) LogCookStats: Display: WriteCookerOpenOrder: 0.001s (1) LogCookStats: Display: WriteCookMetadata: 0.001s (1) LogCookStats: Display: WriteReferencedSet: 0.000s (1) LogCookStats: Display: FinalizePackageStore: 0.196s (1) LogCookStats: Display: Misc Cook Stats LogCookStats: Display: =============== LogCookStats: Display: Niagara LogCookStats: Display: NiagaraScriptTranslationCount=0 LogCookStats: Display: NiagaraCpuScriptCompileCount=0 LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0 LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0 LogCookStats: Display: NiagaraGpuScriptCompileCount=0 LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0 LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0 LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000 LogCookStats: Display: Validation LogCookStats: Display: Stats=[] LogCookStats: Display: ComputeKernelShader.Misc LogCookStats: Display: ShadersCompiled=0 LogCookStats: Display: NiagaraShader.Misc LogCookStats: Display: ShadersCompiled=0 LogCookStats: Display: ShaderCompiler LogCookStats: Display: BlockingTimeSec=0.000131 LogCookStats: Display: AsyncCompileTimeSec=1132.619719 LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.480094 LogCookStats: Display: GlobalBeginCompileShaderCalls=5652 LogCookStats: Display: ProcessAsyncResultsTimeSec=0.926217 LogCookStats: Display: GlobalShader.Misc LogCookStats: Display: ShadersCompiled=0 LogCookStats: Display: Material LogCookStats: Display: FinishCacheShadersSec=1.564338 LogCookStats: Display: Cook.Profile.Params LogCookStats: Display: CookProject=TheDescent LogCookStats: Display: CookCultures= LogCookStats: Display: CookLabel= LogCookStats: Display: TargetPlatforms=Windows LogCookStats: Display: IsCookAll=false LogCookStats: Display: IsCookOnTheFly=false LogCookStats: Display: IsIncrementalCook=false LogCookStats: Display: IsIterativeCook=false LogCookStats: Display: IsFastCook=false LogCookStats: Display: IsUnversioned=true LogCookStats: Display: CookOnTheFlyServer.Package.Load LogCookStats: Display: NumRequestedLoads=3267 LogCookStats: Display: NumPackagesLoaded=3314 LogCookStats: Display: NumInlineLoads=47 LogCookStats: Display: CookOnTheFlyServer.Package.Save LogCookStats: Display: NumPackagesIncrementallySkipped=0 LogCookStats: Display: CookOnTheFlyServer.QueueSize LogCookStats: Display: PeakRequest=500 LogCookStats: Display: PeakLoad=69 LogCookStats: Display: PeakSave=172 LogCookStats: Display: Package.Load LogCookStats: Display: LoadPackageTimeSec=1.395834 LogCookStats: Display: Package.Save LogCookStats: Display: NumPackagesSaved=501 LogCookStats: Display: SavePackageTimeSec=2.488107 LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000 LogCookStats: Display: TagPackageExportsTimeSec=0.000000 LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000 LogCookStats: Display: ResetLoadersTimeSec=0.000000 LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000 LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000 LogCookStats: Display: SerializeImportsTimeSec=0.000000 LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000 LogCookStats: Display: SerializeExportsTimeSec=0.000000 LogCookStats: Display: SerializeBulkDataTimeSec=0.004851 LogCookStats: Display: AsyncWriteTimeSec=0.000000 LogCookStats: Display: MBWritten=0.000000 LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset LogCookStats: Display: Package.DiffTotal LogCookStats: Display: NumberOfDifferentPackages=0 LogCookStats: Display: DifferentPackagesSizeMB=0.000000 LogCookStats: Display: NumberOfDifferencesInPackages=0 LogCookStats: Display: PackageDifferencesSizeMB=0.000000 LogCookStats: Display: UnversionedProperties LogCookStats: Display: SavedStructs=0 LogCookStats: Display: SavedMB=0 LogCookStats: Display: EquivalentTaggedMB=0 LogCookStats: Display: CompressionRatio=-nan(ind) LogCookStats: Display: BitfieldWasteKB=0 LogCookStats: Display: LogCookStats: Display: Cook Profile LogCookStats: Display: ============ LogCookStats: Display: 0.CookWallTimeSec=55.305653 LogCookStats: Display: 0. 0.StartupWallTimeSec=7.792033 LogCookStats: Display: 0. 1.CookProcessingTime=47.513620 LogCookStats: Display: 0. 1. 1.StartCookByTheBookTimeSec=5.578892 LogCookStats: Display: 0. 1. 1. 0.BlockOnAssetRegistryTimeSec=1.217030 LogCookStats: Display: 0. 1. 1. 1.GameCookModificationDelegateTimeSec=0.000723 LogCookStats: Display: 0. 1. 2.TickCookOnTheSideTimeSec=30.324338 LogCookStats: Display: 0. 1. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=1.168549 LogCookStats: Display: 0. 1. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.738016 LogCookStats: Display: 0. 1. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 LogCookStats: Display: 0. 1. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=1.317697 LogCookStats: Display: 0. 1. 3.TickLoopGCTimeSec=0.261891 LogCookStats: Display: 0. 1. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000 LogCookStats: Display: 0. 1. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.026558 LogCookStats: Display: 0. 1. 6.TickLoopProcessDeferredCommandsTimeSec=0.000021 LogCookStats: Display: 0. 1. 7.TickLoopTickCommandletStatsTimeSec=0.000009 LogCookStats: Display: 0. 1. 8.TickLoopFlushRenderingCommandsTimeSec=0.011418 LogCookStats: Display: 0. 1. 9.ShaderFlushTimeSec=0.000000 LogCookStats: Display: 0. 1. 10.ValidationTimeSec=0.000174 LogCookStats: Display: LogCookStats: Display: DDC Summary Stats LogCookStats: Display: ================= LogCookStats: Display: BackEnd = Installed LogCookStats: Display: HasLocalCache = true LogCookStats: Display: HasSharedCache = false LogCookStats: Display: HasCloudCache = false LogCookStats: Display: HasZenCache = true LogCookStats: Display: TotalGetHits = 4725 LogCookStats: Display: TotalGetMisses = 3959 LogCookStats: Display: TotalGets = 8684 LogCookStats: Display: TotalGetHitPct = 0.544104 LogCookStats: Display: GetMissPct = 0.455896 LogCookStats: Display: TotalPutHits = 3958 LogCookStats: Display: TotalPutMisses = 0 LogCookStats: Display: TotalPuts = 3958 LogCookStats: Display: TotalPutHitPct = 1.000000 LogCookStats: Display: PutMissPct = 0.000000 LogCookStats: Display: LocalGetHits = 245 LogCookStats: Display: LocalGetMisses = 3957 LogCookStats: Display: LocalGetTotal = 4202 LogCookStats: Display: LocalGetHitPct = 0.058306 LogCookStats: Display: SharedGetHits = 0 LogCookStats: Display: SharedGetTotal = 0 LogCookStats: Display: SharedGetHitPct = 0.000000 LogCookStats: Display: ZenLocalGetHits = 245 LogCookStats: Display: ZenLocalGetTotal= 4202 LogCookStats: Display: ZenLocalGetHitPct= 0.058306 LogCookStats: Display: ZenRemoteGetHits= 0 LogCookStats: Display: ZenRemoteGetTotal= 0 LogCookStats: Display: ZenRemoteGetHitPct= 0.000000 LogCookStats: Display: ZenRemoteReadSpeed= 0.000000 LogCookStats: Display: ZenRemoteWriteSpeed= 0.000000 LogCookStats: Display: ZenRemoteLatency= 0.000000 LogCookStats: Display: CloudGetHits = 0 LogCookStats: Display: CloudGetTotal = 0 LogCookStats: Display: CloudGetHitPct = 0.000000 LogCookStats: Display: LocalLatency = 3.891716 LogCookStats: Display: LocalReadSpeed = 3.853865 LogCookStats: Display: LocalWriteSpeed = 7.655465 LogCookStats: Display: SharedLatency = 0.000000 LogCookStats: Display: SharedReadSpeed = 0.000000 LogCookStats: Display: SharedWriteSpeed= 0.000000 LogCookStats: Display: CloudLatency = 0.000000 LogCookStats: Display: CloudReadSpeed = 0.000000 LogCookStats: Display: CloudWriteSpeed = 0.000000 LogCookStats: Display: LogCookStats: Display: DDC Resource Stats LogCookStats: Display: ======================================================================================================= LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ LogCookStats: Display: BulkDataList 15.62 0.00 3103 0.00 LogCookStats: Display: Shader 6.43 0.00 569 25.28 LogCookStats: Display: GlobalShader 2.63 2.63 0 107.44 LogCookStats: Display: MaterialShader 2.46 0.65 198 0.04 LogCookStats: Display: Texture 0.61 0.00 0 8.82 LogCookStats: Display: MaterialTranslation 0.49 0.00 88 0.00 LogCookStats: Display: StaticMesh 0.32 0.00 0 0.85 LogCookStats: Display: STREAMEDAUDIO 0.10 0.00 0 0.09 LogCookStats: Display: CardRepresentation 0.09 0.00 0 0.02 LogCookStats: Display: NavCollision 0.04 0.00 0 0.03 LogCookStats: Display: Audio 0.00 0.00 0 0.08 LogCookStats: Display: CKERSM 0.00 0.00 0 0.16 LogCookStats: Display: BodySetup 0.00 0.00 0 0.31 LogCookStats: Display: LogCookStats: Display: Accumulated DDC Resource Stats Per Asset Type LogCookStats: Display: ======================================================================================================= LogCookStats: Display: AnimationSequence 0.00 0.00 0 0.00 LogCookStats: Display: Audio 0.00 0.00 0 0.08 LogCookStats: Display: CardRepresentation 0.09 0.00 0 0.02 LogCookStats: Display: DistanceField 0.00 0.00 0 0.00 LogCookStats: Display: MaterialShader 2.46 0.65 198 0.04 LogCookStats: Display: MaterialTranslation 0.49 0.00 88 0.00 LogCookStats: Display: NiagaraScript 0.00 0.00 0 0.00 LogCookStats: Display: SkeletalMesh 0.00 0.00 0 0.00 LogCookStats: Display: StaticMesh 0.32 0.00 0 0.85 LogCookStats: Display: Texture 0.61 0.00 0 8.82 LogCookStats: Display: Other 24.83 2.63 3672 133.31 LogPackageBuildDependencyTracker: Display: Package Accesses (102 referencing packages with a total of 478 unique accesses) LogConfigBuildDependencyTracker: Display: Config Accesses (295 referencing packages with a total of 632 unique accesses). 1789 unique accesses that were not associated with a package. LogCook: Display: ---- Finalisation: End ---- LogCook: Display: Done! LogSavePackage: Display: Took 0.000277s to verify the EDL loading graph. LogInit: Display: LogInit: Display: Success - 0 error(s), 0 warning(s) LogInit: Display: Execution of commandlet took: 47.52 seconds, PeakPhysMemoryMB=3099 MB, PeakVirtMemoryMB=2973 MB LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CachedAssetRegistry_0_E4ADD2FB49241C12547823BD6E389465.bin: delete failed (orphaned but still in use) LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept) LogStreaming: Display: ============ Loader Stats ============ LogStreaming: Display: Unique Partial Flushes: 0 LogStreaming: Display: ============ Loader Stats End ============ LogShaderCompilers: Display: Exiting ShaderCompilingThread Took 57.54s to run UnrealEditor-Cmd.exe, ExitCode=0 Cook command time: 57.60 s ********** COOK COMMAND COMPLETED ********** ********** STAGE COMMAND STARTED ********** Creating Staging Manifest... Patching bootstrap executable; D:\HADAL - The Descent\TheDescentUE\Intermediate\Staging\TheDescent.exe Begin update resource 'D:\HADAL - The Descent\TheDescentUE\Intermediate\Staging\TheDescent.exe' (0) Add resource 101, length 104 (True) Add resource 1, length 1996 (True) Add resource 2, length 2447 (True) Add resource 3, length 2535 (True) Add resource 4, length 3037 (True) Add resource 5, length 3244 (True) Add resource 6, length 3531 (True) Add resource 7, length 6931 (True) Add resource 201, length 112 (True) Add resource 202, length 22 (True) Add resource 205, length 2 (True) End update resource (True/0) Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\Category.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseSourceControlSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\Editor.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\ToolTips.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\WordCount.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\Engine.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\RepairData.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\PortableObjectExport.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\Keywords.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseEditorSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\PortableObjectImport.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BasePakFileRules.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseLightmass.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseEditor.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseEditorKeyBindings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\PropertyNames.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Windows\WindowsEditorSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseUnrealInsightsSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\ConsoleVariables.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseEditorPerProjectUserSettings.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseEngine.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseCompat.ini Including config file E:\Tools\UE_5.8\Engine\Config\Base.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseGameUserSettings.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseGame.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseInput.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseHardware.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\BaseWindowsInput.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseScalability.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseRuntimeOptions.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\WindowsGame.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\BaseWindowsEngine.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\BaseWindowsGame.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseInstallBundle.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseDeviceProfiles.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\WindowsInput.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseMaterialExpressions.ini Including config file E:\Tools\UE_5.8\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini Including config file E:\Tools\UE_5.8\Engine\Config\Layouts\DefaultLayout.ini Including config file E:\Tools\UE_5.8\Engine\Config\PluginBase.ini Including config file E:\Tools\UE_5.8\Engine\Config\ConfigRedirects.ini Including config file E:\Tools\UE_5.8\Engine\Config\Layouts\UE4ClassicLayout.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\DataDrivenPlatformInfo.ini Including config file D:\HADAL - The Descent\TheDescentUE\Config\DefaultGame.ini Including config file D:\HADAL - The Descent\TheDescentUE\Config\DefaultInput.ini Including config file D:\HADAL - The Descent\TheDescentUE\Config\DefaultEngine.ini Reading oplog from Zen... Reading oplog from http://[::1]:8558/prj/TheDescent.51107898/oplog/Windows/entries?trim_by_referencedset=true Parsed 496 package entries from oplog. Cleaning Stage Directory: D:\HADAL - The Descent\TheDescentUE\Saved\StagedBuilds\Windows Creating pak using staging manifest. DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PrePak_Windows_NonUFSFiles.txt, NumItems: 21 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 3 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PrePak_Windows_UFSFiles.txt, NumItems: 2268 No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows Using 0 pak order files: Running UnrealPak with arguments: "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -cryptokeys="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json" -unattended -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -platform=Windows -CreateMultiple="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PakCommands.txt" Running: E:\Tools\UE_5.8\Engine\Binaries\Win64\UnrealPak.exe "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -cryptokeys="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json" -unattended -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -platform=Windows -CreateMultiple="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PakCommands.txt" OodleDataCompression: Display: Oodle v2.9.16 format for pak/iostore with method=Kraken, level=4=Normal LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogPakFile: Display: ProjectDir: D:/HADAL - The Descent/TheDescentUE/ LogPakFile: Display: Parsing crypto keys from a crypto key cache file LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date LogZenServiceInstance: Display: Launching executable 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\PC\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 38060 --child-id Zen_38060_Startup' LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. LogZenStore: Display: Opening oplog TheDescent.51107898 / Windows LogIoStore: Display: Fetched 497 oplog items from Zen in 1.43 seconds LogIoStore: Display: Parsed 497 oplog items 0.00 seconds, 3392 chunks LogIoStore: Display: Loaded 528 chunk hashes from Zen in 0.00 seconds, 528 hashes updated in 0.00 seconds LogPakFile: Display: Oodle enabled on 'NoPluginCompression' files LogPakFile: Display: Loading response file E:\Tools\UE_5.8\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_TheDescent-Windows.txt LogPakFile: Display: Added 1736 entries to add to pak file. LogPakFile: Display: Collecting files to add to pak file... LogPakFile: Display: Collected 1736 files in 0.00s. LogPakFile: Display: Creating pak D:/HADAL - The Descent/TheDescentUE/Saved/StagedBuilds/Windows/TheDescent/Content/Paks/TheDescent-Windows.pak. LogPakFile: Display: Created pak file: D:/HADAL - The Descent/TheDescentUE/Saved/StagedBuilds/Windows/TheDescent/Content/Paks/TheDescent-Windows.pak LogPakFile: Display: CompressionFormat 0 [Oodle] : 402 files, 27445405 -> 9692761 bytes LogPakFile: Display: CompressionFormat 2 [None] : 1334 files, 783264 -> 783264 bytes LogPakFile: Display: Added 1736 files, 11147341 bytes total LogPakFile: Display: PrimaryIndex size: 24142 bytes LogPakFile: Display: PathHashIndex size: 54383 bytes LogPakFile: Display: FullDirectoryIndex size: 57659 bytes LogPakFile: Display: Compression summary: 35.32% of original size. Compressed Size 9692761 bytes, Original Size 27445405 bytes. LogPakFile: Display: Encryption - DISABLED LogPakFile: Display: LogPakFile: Display: Writer and Compression Threads exited. LogPakFile: Display: UnrealPak executed in 1.575216 seconds Took 1.97s to run UnrealPak.exe, ExitCode=0 Running UnrealPak with arguments: "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject -CreateGlobalContainer="D:\HADAL - The Descent\TheDescentUE\Saved\StagedBuilds\Windows\TheDescent\Content\Paks\global.utoc" -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -CookedDirectory="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows" -Commands="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\IoStoreCommands.txt" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -cryptokeys="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json" -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -platform=Windows -unattended Running: E:\Tools\UE_5.8\Engine\Binaries\Win64\UnrealPak.exe "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject -CreateGlobalContainer="D:\HADAL - The Descent\TheDescentUE\Saved\StagedBuilds\Windows\TheDescent\Content\Paks\global.utoc" -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -CookedDirectory="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows" -Commands="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\IoStoreCommands.txt" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -cryptokeys="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json" -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -platform=Windows -unattended OodleDataCompression: Display: Oodle v2.9.16 format for pak/iostore with method=Kraken, level=4=Normal LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogPakFile: Display: ProjectDir: D:/HADAL - The Descent/TheDescentUE/ LogIoStore: Display: ==================== IoStore Utils ==================== LogIoStore: Display: Parsing crypto keys from a crypto key cache file 'D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json' LogIoStore: Display: Container signing - DISABLED LogIoStore: Display: Directory index - ENABLED LogIoStore: Display: Using compression format 'Oodle' LogConfig: Display: Read in platform Windows ini files took 0.02 seconds LogIoStore: Display: Using memory mapping alignment '16384' LogIoStore: Display: Using compression block size '65536' LogIoStore: Display: Using compression block alignment '2048' LogIoStore: Display: Using compression min bytes saved '1024' LogIoStore: Display: Using compression min percent saved '5' LogIoStore: Display: Using max partition size '0' LogIoStore: Display: Not using DDC for compression LogIoStore: Display: Container metadata disabled LogIoStore: Display: Using command list file: 'C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\IoStoreCommands.txt' LogIoStore: Display: Selected Oodle level 4 (Normal) from command line for shaders LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. LogZenStore: Display: Opening oplog TheDescent.51107898 / Windows LogIoStore: Display: Fetched 497 oplog items from Zen in 0.63 seconds LogIoStore: Display: Parsed 497 oplog items 0.00 seconds, 3392 chunks LogIoStore: Display: Loaded 528 chunk hashes from Zen in 0.00 seconds, 528 hashes updated in 0.00 seconds LogIoStore: Display: Searching for cooked assets in folder 'D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows' LogIoStore: Display: Found '8' files LogIoStore: Display: Creating container targets... LogIoStore: Display: Processing shader libraries, compressing with Oodle Mermaid, level 4 (Normal) LogIoStore: Display: Shader library chunk override is disabled LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 553 groups (182 of them didn't need new indices), average uncompressed size 241481 bytes, min 1249 bytes, max 1042314 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: Global-PCD3D_SM6(PCD3D_SM6): Recompressed 8098 shaders as 553 groups. Library size changed from 98690 KB (1.32 : 1 ratio) to 58602 KB (2.23 : 1 ratio), 59.38% of previous. LogIoStore: Display: Save IoStoreShaderCodeArchive 'Global-PCD3D_SM6-PCD3D_SM6' with ChunkId '1680bae1ae38d5b900000008' for target file 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Content/ShaderArchive-Global-PCD3D_SM6-PCD3D_SM6.ushaderbytecode' LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 382 groups (158 of them didn't need new indices), average uncompressed size 139725 bytes, min 249 bytes, max 1033651 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: Global-PCD3D_SM5(PCD3D_SM5): Recompressed 3929 shaders as 382 groups. Library size changed from 11814 KB (4.41 : 1 ratio) to 5259 KB (9.91 : 1 ratio), 44.52% of previous. LogIoStore: Display: Save IoStoreShaderCodeArchive 'Global-PCD3D_SM5-PCD3D_SM5' with ChunkId 'c3fad98e7ca0cc3100000008' for target file 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Content/ShaderArchive-Global-PCD3D_SM5-PCD3D_SM5.ushaderbytecode' LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 194 groups (60 of them didn't need new indices), average uncompressed size 101153 bytes, min 2378 bytes, max 982709 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: TheDescent-PCD3D_SM6(PCD3D_SM6): Recompressed 1640 shaders as 194 groups. Library size changed from 14648 KB (1.31 : 1 ratio) to 9580 KB (2.00 : 1 ratio), 65.40% of previous. LogIoStore: Display: Save IoStoreShaderCodeArchive 'TheDescent-PCD3D_SM6-PCD3D_SM6' with ChunkId 'd3eedc525ab1184400000008' for target file 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Content/ShaderArchive-TheDescent-PCD3D_SM6-PCD3D_SM6.ushaderbytecode' LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 163 groups (100 of them didn't need new indices), average uncompressed size 40275 bytes, min 502 bytes, max 984689 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: TheDescent-PCD3D_SM5(PCD3D_SM5): Recompressed 881 shaders as 163 groups. Library size changed from 1944 KB (3.30 : 1 ratio) to 1016 KB (6.31 : 1 ratio), 52.29% of previous. LogIoStore: Display: Save IoStoreShaderCodeArchive 'TheDescent-PCD3D_SM5-PCD3D_SM5' with ChunkId '56e2fef86ff3544900000008' for target file 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Content/ShaderArchive-TheDescent-PCD3D_SM5-PCD3D_SM5.ushaderbytecode' LogIoStore: Display: Shaders processed in 0.55 seconds LogIoStore: Display: Initialized WriteRequestManager with MaxConcurrentSourceReads=16 (32 cores), MaxSourceBufferMemory=3072MiB LogIoStore: Display: Processing redirects... LogIoStore: Display: Creating disk layout... LogIoStore: Display: Ordered 494 packages using fallback bundle order LogIoStore: Display: Disabled WriteRequestManager memory throttling, MaxConcurrentSourceReads=16 (32 cores) LogIoStore: Display: Writing container(s)... LogIoStore: Display: Writing and compressing took 0.18 seconds, writes to disk took 0.10 seconds for 197,214,928 bytes @ 1,879,057,036 bytes per second. LogIoStore: Display: global: Found perfect hashmap for 1 items. LogIoStore: Display: TheDescent-Windows: Found perfect hashmap for 1825 items. LogIoStore: Display: Finalize took 0.0 seconds for 2 writers to write 177,824 bytes, 74,750,527 bytes per second LogIoStore: Display: Writing tocs... [Physical: 767 MiB, Virtual: 3568 MiB] LogIoStore: Display: 528 / 1,826 hashes were loaded from the hash database, by type: LogIoStore: Display: ExportBundleData 494 LogIoStore: Display: BulkData 34 LogIoStore: Display: 528 / 1,826 chunks attempted to compress, by type: LogIoStore: Display: ExportBundleData 494 / 494 LogIoStore: Display: BulkData 34 / 34 LogIoStore: Display: ScriptObjects 0 / 1 LogIoStore: Display: ContainerHeader 0 / 1 LogIoStore: Display: ShaderCodeLibrary 0 / 4 LogIoStore: Display: ShaderCode 0 / 1,292 LogIoStore: Display: Source bytes read: LogIoStore: Display: Zen: 164,463,699 LogIoStore: Display: ExportBundleData 156,721,167 bytes over 494 reads LogIoStore: Display: BulkData 7,742,532 bytes over 34 reads LogIoStore: Display: Loose File: 0 LogIoStore: Display: Memory: 153,299,962 LogIoStore: Display: ShaderCodeLibrary 808,280 bytes over 8 reads LogIoStore: Display: ShaderCode 152,491,682 bytes over 2,584 reads LogIoStore: Display: Calculating stats... LogIoStore: Display: LogIoStore: Display: Container Summary LogIoStore: Display: ================== LogIoStore: Display: LogIoStore: Display: Container Flags Chunk(s) # TOC (KiB) Raw Size (MiB) Size (MiB) LogIoStore: Display: --------------------------------------------------------------------------------------------------------- LogIoStore: Display: global -/-/-/-/- 1 0.78 3.09 3.09 - LogIoStore: Display: TheDescent-Windows C/-/-/I/- 1825 172.88 231.27 184.99 (20.01% Oodle) LogIoStore: Display: --------------------------------------------------------------------------------------------------------- LogIoStore: Display: Total 1826 173.66 234.35 188.08 LogIoStore: Display: LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) / (O)nDemand ** LogIoStore: Display: LogIoStore: Display: Compression block padding: 1.31 MiB LogIoStore: Display: LogIoStore: Display: Container Directory Index LogIoStore: Display: ========================== LogIoStore: Display: LogIoStore: Display: Container Size (KiB) LogIoStore: Display: ------------------------------------ LogIoStore: Display: global 0.00 LogIoStore: Display: TheDescent-Windows 26.77 LogIoStore: Display: LogIoStore: Display: Container Patch Report LogIoStore: Display: ======================== LogIoStore: Display: LogIoStore: Display: Container Total # Modified # Added # Modified (MiB) Added (MiB) LogIoStore: Display: --------------------------------------------------------------------------------------------------------- LogIoStore: Display: global 1 0 0 0.00 0.00 LogIoStore: Display: TheDescent-Windows 1825 0 1825 0.00 183.68 LogIoStore: Display: --------------------------------------------------------------------------------------------------------- LogIoStore: Display: LogIoStore: Display: PackageStore LogIoStore: Display: ============= LogIoStore: Display: LogIoStore: Display: Container Size (KiB) Packages # Localized # LogIoStore: Display: -------------------------------------------------------------------- LogIoStore: Display: TheDescent-Windows 13 494 0 LogIoStore: Display: -------------------------------------------------------------------- LogIoStore: Display: Total 13 494 0 LogIoStore: Display: LogIoStore: Display: LogIoStore: Display: Input: 494 Packages LogIoStore: Display: Input: 0 B UExp LogIoStore: Display: Input: 149.46 MiB UAsset LogIoStore: Display: Input: 7.38 MiB UBulk LogIoStore: Display: Input: 62.37 MiB for 935 Global shaders LogIoStore: Display: Input: 1.28 MiB for 159 Shared shaders LogIoStore: Display: Input: 0 B for 0 Unique shaders LogIoStore: Display: Input: 9.07 MiB for 198 Inline shaders LogIoStore: Display: LogIoStore: Display: Output: 501 Imported package entries LogIoStore: Display: Output: 312 Packages without imports LogIoStore: Display: Output: 0 Public runtime script objects LogIoStore: Display: Output: 3.09 MiB InitialLoadData LogIoStore: Display: LogIoStore: Display: Success LogPakFile: Display: UnrealPak executed in 1.433112 seconds Took 1.67s to run UnrealPak.exe, ExitCode=0 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\FinalCopyWin64_UFSFiles.txt, NumItems: 2269 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\FinalCopyWin64_NonUFSFiles.txt, NumItems: 21 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\FinalCopyWin64_NonUFSFilesDebug.txt, NumItems: 3 Copying NonUFSFiles to staging directory: D:\HADAL - The Descent\TheDescentUE\Saved\StagedBuilds\Windows Copying DebugFiles to staging directory: D:\HADAL - The Descent\TheDescentUE\Saved\StagedBuilds\Windows Stage command time: 4.26 s ********** STAGE COMMAND COMPLETED ********** ********** ARCHIVE COMMAND STARTED ********** Archiving to D:\HADAL - The Descent\Builds\Win64-Shipping-test Archive command time: 0.26 s ********** ARCHIVE COMMAND COMPLETED ********** BuildCookRun time: 196.49 s BUILD SUCCESSFUL AutomationTool executed for 0h 3m 16s AutomationTool exiting with ExitCode=0 (Success)