// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Player/Arm/DescentArmDebugRig.h" #ifdef THEDESCENT_DescentArmDebugRig_generated_h #error "DescentArmDebugRig.generated.h already included, missing '#pragma once' in DescentArmDebugRig.h" #endif #define THEDESCENT_DescentArmDebugRig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/IsUEnumClass.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ADescentArmDebugRig ****************************************************** struct Z_Construct_UClass_ADescentArmDebugRig_Statics; THEDESCENT_API UClass* Z_Construct_UClass_ADescentArmDebugRig(ETypeConstructPhase); #define FID_TheDescentUE_Source_TheDescent_Player_Arm_DescentArmDebugRig_h_29_INCLASS_NO_PURE_DECLS \ private: \ friend struct ::Z_Construct_UClass_ADescentArmDebugRig_Statics; \ friend THEDESCENT_API UClass* ::Z_Construct_UClass_ADescentArmDebugRig(ETypeConstructPhase); \ public: \ DECLARE_CLASS2(ADescentArmDebugRig, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/TheDescent"), Z_Construct_UClass_ADescentArmDebugRig) \ DECLARE_SERIALIZER(ADescentArmDebugRig) #define FID_TheDescentUE_Source_TheDescent_Player_Arm_DescentArmDebugRig_h_29_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ADescentArmDebugRig(ADescentArmDebugRig&&) = delete; \ ADescentArmDebugRig(const ADescentArmDebugRig&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ADescentArmDebugRig); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADescentArmDebugRig); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(ADescentArmDebugRig) \ NO_API virtual ~ADescentArmDebugRig(); #define FID_TheDescentUE_Source_TheDescent_Player_Arm_DescentArmDebugRig_h_26_PROLOG #define FID_TheDescentUE_Source_TheDescent_Player_Arm_DescentArmDebugRig_h_29_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_TheDescentUE_Source_TheDescent_Player_Arm_DescentArmDebugRig_h_29_INCLASS_NO_PURE_DECLS \ FID_TheDescentUE_Source_TheDescent_Player_Arm_DescentArmDebugRig_h_29_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADescentArmDebugRig; // ********** End Class ADescentArmDebugRig ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_TheDescentUE_Source_TheDescent_Player_Arm_DescentArmDebugRig_h // ********** Begin Enum EDescentArmRigMode ******************************************************** #define FOREACH_ENUM_EDESCENTARMRIGMODE(op) \ op(EDescentArmRigMode::Showcase) \ op(EDescentArmRigMode::FirstPerson) enum class EDescentArmRigMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> UE_NODEBUG THEDESCENT_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDescentArmRigMode ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS