// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Player/Arm/DescentArmViewmodelComponent.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT"); void EmptyLinkFunctionForGeneratedCodeDescentArmViewmodelComponent() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_USceneComponent(ETypeConstructPhase); ENGINE_API UClass* Z_Construct_UClass_UCameraComponent(ETypeConstructPhase); ENGINE_API UClass* Z_Construct_UClass_USceneComponent(ETypeConstructPhase); // ********** End Cross Module References ********************************************************** // ********** Begin Same Module References ********************************************************* UPackage* Z_Construct_UPackage__Script_TheDescent(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_UDescentArmViewmodelComponent(ETypeConstructPhase); THEDESCENT_API UEnum* Z_Construct_UEnum_TheDescent_EDescentArmSide(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_UDescentArmViewmodelComponent(ETypeConstructPhase); // ********** End Same Module References *********************************************************** #define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr(UE::Private::AsStructBaseChain(INIT)) // ********** Begin Enum EDescentArmSide *********************************************************** #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_Construct_UEnum_TheDescent_EDescentArmSide_Statics template<> THEDESCENT_NON_ATTRIBUTED_API UEnum* StaticEnum() { return Z_Construct_UEnum_TheDescent_EDescentArmSide(ETypeConstructPhase::Outer); } struct UHT_STATICS { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = { { "Left.Comment", "// the model as built\n" }, { "Left.Name", "EDescentArmSide::Left" }, { "Left.ToolTip", "the model as built" }, { "ModuleRelativePath", "Player/Arm/DescentArmViewmodelComponent.h" }, { "Right.Name", "EDescentArmSide::Right" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EDescentArmSide::Right", (int64)EDescentArmSide::Right }, { "EDescentArmSide::Left", (int64)EDescentArmSide::Left }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct UHT_STATICS const UECodeGen_Private::FEnumParams UHT_STATICS::EnumParams = { (FTypeConstructFunc*)Z_Construct_UPackage__Script_TheDescent, nullptr, "EDescentArmSide", "EDescentArmSide", UHT_STATICS::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(UHT_STATICS::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, (uint8)UEnum::EUnderlyingType::uint8, METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData) }; static FEnumRegistrationInfo ZRIE_EDescentArmSide; UEnum* Z_Construct_UEnum_TheDescent_EDescentArmSide(ETypeConstructPhase Phase) { if (Phase == ETypeConstructPhase::Outer) { if (!ZRIE_EDescentArmSide.OuterSingleton) { ZRIE_EDescentArmSide.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_TheDescent_EDescentArmSide, (UObject*)Z_Construct_UPackage__Script_TheDescent(ETypeConstructPhase::Outer), TEXT("EDescentArmSide")); } return ZRIE_EDescentArmSide.OuterSingleton; } if (!ZRIE_EDescentArmSide.InnerSingleton) { UECodeGen_Private::ConstructUEnum(ZRIE_EDescentArmSide.InnerSingleton, UHT_STATICS::EnumParams); } return ZRIE_EDescentArmSide.InnerSingleton; } #undef UHT_STATICS // ********** End Enum EDescentArmSide ************************************************************* // ********** Begin Class UDescentArmViewmodelComponent ******************************************** #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_Construct_UClass_UDescentArmViewmodelComponent_Statics struct UHT_STATICS { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = { { "BlueprintSpawnableComponent", "" }, { "ClassGroupNames", "Descent" }, #if !UE_BUILD_SHIPPING { "Comment", "/**\n * The player's cybernetic arm as a first-person viewmodel. It builds the 20 segments of the exported model as static mesh\n * components attached in the model's own chain (UpperArm > Forearm > Wrist > Hand > 15 phalanges, PistonRod on the Forearm), places\n * them from the generated table (Player/Arm/ArmLayout.inl) and moves them ONLY by rotating parts about their joints (plus the\n * rod's slide). The origin of this component is the SHOULDER; +X is along the arm at rest.\n *\n * What it does: named poses with smooth blending (SetPose), a curl per finger (SetFingerCurl), a reach that puts a point of the hand\n * on a target in space (ReachTo*), the whole wall-plug sequence (StartJackIn), and the mounting on a camera (MountOnCamera).\n * All movement is computed by the pure functions in DescentArmPose / DescentArmReach / DescentArmJack; this class only owns time,\n * the components and the rendering settings.\n *\n * HOW TO MOUNT IT ON THE CHARACTER (the carrier track's ADescentCharacter; this track must not edit it):\n * in the character's constructor: Arm = CreateDefaultSubobject(TEXT(\"Arm\"));\n * Arm->SetupAttachment(Camera);\n * in BeginPlay (after the camera exists): Arm->MountOnCamera(Camera, EDescentArmSide::Right);\n * the arm starts in the Hidden pose and is not drawn there. Call Arm->SetPose(EDescentArmPose::Grip) while a box is carried,\n * HoldTool with a hotbar tool out, Hidden otherwise, and Arm->StartJackIn(PortSocketWorldCm, -PortOutwardNormal) at the\n * Foot -> Jack transition (see StartJackIn). The component ticks itself (bTickSelf), no other wiring is needed.\n * The full note is in Docs/status/arm.md.\n */" }, #endif { "HideCategories", "Trigger PhysicsVolume" }, { "IncludePath", "Player/Arm/DescentArmViewmodelComponent.h" }, { "ModuleRelativePath", "Player/Arm/DescentArmViewmodelComponent.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "The player's cybernetic arm as a first-person viewmodel. It builds the 20 segments of the exported model as static mesh\ncomponents attached in the model's own chain (UpperArm > Forearm > Wrist > Hand > 15 phalanges, PistonRod on the Forearm), places\nthem from the generated table (Player/Arm/ArmLayout.inl) and moves them ONLY by rotating parts about their joints (plus the\nrod's slide). The origin of this component is the SHOULDER; +X is along the arm at rest.\n\nWhat it does: named poses with smooth blending (SetPose), a curl per finger (SetFingerCurl), a reach that puts a point of the hand\non a target in space (ReachTo*), the whole wall-plug sequence (StartJackIn), and the mounting on a camera (MountOnCamera).\nAll movement is computed by the pure functions in DescentArmPose / DescentArmReach / DescentArmJack; this class only owns time,\nthe components and the rendering settings.\n\nHOW TO MOUNT IT ON THE CHARACTER (the carrier track's ADescentCharacter; this track must not edit it):\n in the character's constructor: Arm = CreateDefaultSubobject(TEXT(\"Arm\"));\n Arm->SetupAttachment(Camera);\n in BeginPlay (after the camera exists): Arm->MountOnCamera(Camera, EDescentArmSide::Right);\n the arm starts in the Hidden pose and is not drawn there. Call Arm->SetPose(EDescentArmPose::Grip) while a box is carried,\n HoldTool with a hotbar tool out, Hidden otherwise, and Arm->StartJackIn(PortSocketWorldCm, -PortOutwardNormal) at the\n Foot -> Jack transition (see StartJackIn). The component ticks itself (bTickSelf), no other wiring is needed.\n The full note is in Docs/status/arm.md." }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bTickSelf_MetaData[] = { { "Category", "Arm" }, #if !UE_BUILD_SHIPPING { "Comment", "/** Drive Advance() from TickComponent (default). Tests and the sim can turn it off and call Advance themselves. */" }, #endif { "ModuleRelativePath", "Player/Arm/DescentArmViewmodelComponent.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Drive Advance() from TickComponent (default). Tests and the sim can turn it off and call Advance themselves." }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoBuild_MetaData[] = { { "Category", "Arm" }, #if !UE_BUILD_SHIPPING { "Comment", "/** Build the parts in BeginPlay. */" }, #endif { "ModuleRelativePath", "Player/Arm/DescentArmViewmodelComponent.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Build the parts in BeginPlay." }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bHideWhenHidden_MetaData[] = { { "Category", "Arm" }, #if !UE_BUILD_SHIPPING { "Comment", "/** Stop drawing the arm once it has settled in the Hidden pose (default). The showcase turns it off to photograph that pose. */" }, #endif { "ModuleRelativePath", "Player/Arm/DescentArmViewmodelComponent.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Stop drawing the arm once it has settled in the Hidden pose (default). The showcase turns it off to photograph that pose." }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOnlyOwnerSeeWhenMounted_MetaData[] = { { "Category", "Arm" }, #if !UE_BUILD_SHIPPING { "Comment", "/** Mounted on a camera, only the owner's own view draws the arm (default). Call SetFirstPersonRendering again after changing it. */" }, #endif { "ModuleRelativePath", "Player/Arm/DescentArmViewmodelComponent.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Mounted on a camera, only the owner's own view draws the arm (default). Call SetFirstPersonRendering again after changing it." }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Parts_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Player/Arm/DescentArmViewmodelComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MountedCamera_MetaData[] = { { "ModuleRelativePath", "Player/Arm/DescentArmViewmodelComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Class UDescentArmViewmodelComponent constinit property declarations ************ static void NewProp_bTickSelf_SetBit(void* Obj) { ((UDescentArmViewmodelComponent*)Obj)->bTickSelf = 1; } static const UECodeGen_Private::FBoolPropertyParams NewProp_bTickSelf; static void NewProp_bAutoBuild_SetBit(void* Obj) { ((UDescentArmViewmodelComponent*)Obj)->bAutoBuild = 1; } static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoBuild; static void NewProp_bHideWhenHidden_SetBit(void* Obj) { ((UDescentArmViewmodelComponent*)Obj)->bHideWhenHidden = 1; } static const UECodeGen_Private::FBoolPropertyParams NewProp_bHideWhenHidden; static void NewProp_bOnlyOwnerSeeWhenMounted_SetBit(void* Obj) { ((UDescentArmViewmodelComponent*)Obj)->bOnlyOwnerSeeWhenMounted = 1; } static const UECodeGen_Private::FBoolPropertyParams NewProp_bOnlyOwnerSeeWhenMounted; static const UECodeGen_Private::FObjectPropertyParams NewProp_Parts_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Parts; static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_MountedCamera; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UDescentArmViewmodelComponent constinit property declarations ************** static FTypeConstructFunc* DependentSingletons[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct UHT_STATICS // ********** Begin Class UDescentArmViewmodelComponent Property Definitions *********************** const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bTickSelf = { "bTickSelf", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UDescentArmViewmodelComponent), &UHT_STATICS::NewProp_bTickSelf_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bTickSelf_MetaData), NewProp_bTickSelf_MetaData) }; const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bAutoBuild = { "bAutoBuild", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UDescentArmViewmodelComponent), &UHT_STATICS::NewProp_bAutoBuild_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoBuild_MetaData), NewProp_bAutoBuild_MetaData) }; const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bHideWhenHidden = { "bHideWhenHidden", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UDescentArmViewmodelComponent), &UHT_STATICS::NewProp_bHideWhenHidden_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHideWhenHidden_MetaData), NewProp_bHideWhenHidden_MetaData) }; const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bOnlyOwnerSeeWhenMounted = { "bOnlyOwnerSeeWhenMounted", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UDescentArmViewmodelComponent), &UHT_STATICS::NewProp_bOnlyOwnerSeeWhenMounted_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOnlyOwnerSeeWhenMounted_MetaData), NewProp_bOnlyOwnerSeeWhenMounted_MetaData) }; const UECodeGen_Private::FObjectPropertyParams UHT_STATICS::NewProp_Parts_Inner = { "Parts", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, nullptr, nullptr, 1, 0, Z_Construct_UClass_USceneComponent, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams UHT_STATICS::NewProp_Parts = { "Parts", nullptr, (EPropertyFlags)0x0144008000002008, UECodeGen_Private::EPropertyGenFlags::Array, nullptr, nullptr, 1, STRUCT_OFFSET(UDescentArmViewmodelComponent, Parts), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Parts_MetaData), NewProp_Parts_MetaData) }; const UECodeGen_Private::FWeakObjectPropertyParams UHT_STATICS::NewProp_MountedCamera = { "MountedCamera", nullptr, (EPropertyFlags)0x0044000000082008, UECodeGen_Private::EPropertyGenFlags::WeakObject, nullptr, nullptr, 1, STRUCT_OFFSET(UDescentArmViewmodelComponent, MountedCamera), Z_Construct_UClass_UCameraComponent, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MountedCamera_MetaData), NewProp_MountedCamera_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const UHT_STATICS::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bTickSelf, (const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bAutoBuild, (const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bHideWhenHidden, (const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bOnlyOwnerSeeWhenMounted, (const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_Parts_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_Parts, (const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_MountedCamera, }; static_assert(UE_ARRAY_COUNT(UHT_STATICS::PropPointers) < 2048); // ********** End Class UDescentArmViewmodelComponent Property Definitions ************************* FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = { (FTypeConstructFunc*)Z_Construct_UClass_USceneComponent, (FTypeConstructFunc*)Z_Construct_UPackage__Script_TheDescent, }; static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16); const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = { &Z_Construct_UClass_UDescentArmViewmodelComponent, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, UHT_STATICS::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(UHT_STATICS::PropPointers), 0, 0x00B000A4u, METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData) }; FClassRegistrationInfo Z_Registration_Info_UClass_UDescentArmViewmodelComponent; UClass* Z_Construct_UClass_UDescentArmViewmodelComponent(ETypeConstructPhase Phase) { if (Phase == ETypeConstructPhase::Inner) { using TClass = UDescentArmViewmodelComponent; if (!Z_Registration_Info_UClass_UDescentArmViewmodelComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DescentArmViewmodelComponent"), Z_Registration_Info_UClass_UDescentArmViewmodelComponent.InnerSingleton, nullptr, DataSizeOf(), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDescentArmViewmodelComponent.InnerSingleton; } if (!Z_Registration_Info_UClass_UDescentArmViewmodelComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDescentArmViewmodelComponent.OuterSingleton, UHT_STATICS::ClassParams); } return Z_Registration_Info_UClass_UDescentArmViewmodelComponent.OuterSingleton; } #undef UHT_STATICS DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDescentArmViewmodelComponent); UDescentArmViewmodelComponent::~UDescentArmViewmodelComponent() {} // ********** End Class UDescentArmViewmodelComponent ********************************************** // ********** Begin Registration ******************************************************************* #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Player_Arm_DescentArmViewmodelComponent_h__Script_TheDescent_Statics struct UHT_STATICS { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { Z_Construct_UEnum_TheDescent_EDescentArmSide, TEXT("EDescentArmSide"), &ZRIE_EDescentArmSide, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4180877943U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDescentArmViewmodelComponent, TEXT("UDescentArmViewmodelComponent"), &Z_Registration_Info_UClass_UDescentArmViewmodelComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDescentArmViewmodelComponent), 1404589295U) }, }; }; // UHT_STATICS static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Player_Arm_DescentArmViewmodelComponent_h__Script_TheDescent_26e4f2617dd8750c4840294acb97375c4ee1670d{ TEXT("/Script/TheDescent"), UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo), nullptr, 0, UHT_STATICS::EnumInfo, UE_ARRAY_COUNT(UHT_STATICS::EnumInfo), nullptr, 0, }; #undef UHT_STATICS // ********** End Registration ********************************************************************* #undef UHT_STRUCT_BASE PRAGMA_ENABLE_DEPRECATION_WARNINGS