// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Player/DescentCharacterMovement.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT"); void EmptyLinkFunctionForGeneratedCodeDescentCharacterMovement() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UCharacterMovementComponent(ETypeConstructPhase); // ********** End Cross Module References ********************************************************** // ********** Begin Same Module References ********************************************************* UPackage* Z_Construct_UPackage__Script_TheDescent(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_UDescentCharacterMovement(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_UDescentCharacterMovement(ETypeConstructPhase); // ********** End Same Module References *********************************************************** #define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr(UE::Private::AsStructBaseChain(INIT)) // ********** Begin Class UDescentCharacterMovement ************************************************ #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_Construct_UClass_UDescentCharacterMovement_Statics struct UHT_STATICS { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * The character's movement (DESIGN_UE.md sections 3.1, 5.2, 5.3): walking with v2's velocity response and the settings that make it\n * ride the moving carrier, and swimming as a custom mode (PhysCustom): velocity response 2.2, slow sink, the Shear, a sweep so Tender\n * collision boxes block, then push-outs against the density field, the carrier hull and Tenders. No position clamp (requirement U7).\n */" }, #endif { "IncludePath", "Player/DescentCharacterMovement.h" }, { "ModuleRelativePath", "Player/DescentCharacterMovement.h" }, { "ObjectInitializerConstructorDeclared", "" }, #if !UE_BUILD_SHIPPING { "ToolTip", "The character's movement (DESIGN_UE.md sections 3.1, 5.2, 5.3): walking with v2's velocity response and the settings that make it\nride the moving carrier, and swimming as a custom mode (PhysCustom): velocity response 2.2, slow sink, the Shear, a sweep so Tender\ncollision boxes block, then push-outs against the density field, the carrier hull and Tenders. No position clamp (requirement U7)." }, #endif }; #endif // WITH_METADATA // ********** Begin Class UDescentCharacterMovement constinit property declarations **************** // ********** End Class UDescentCharacterMovement constinit property declarations ****************** static FTypeConstructFunc* DependentSingletons[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct UHT_STATICS FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = { (FTypeConstructFunc*)Z_Construct_UClass_UCharacterMovementComponent, (FTypeConstructFunc*)Z_Construct_UPackage__Script_TheDescent, }; static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16); const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = { &Z_Construct_UClass_UDescentCharacterMovement, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x00B000A4u, METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData) }; FClassRegistrationInfo Z_Registration_Info_UClass_UDescentCharacterMovement; UClass* Z_Construct_UClass_UDescentCharacterMovement(ETypeConstructPhase Phase) { if (Phase == ETypeConstructPhase::Inner) { using TClass = UDescentCharacterMovement; if (!Z_Registration_Info_UClass_UDescentCharacterMovement.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DescentCharacterMovement"), Z_Registration_Info_UClass_UDescentCharacterMovement.InnerSingleton, nullptr, DataSizeOf(), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDescentCharacterMovement.InnerSingleton; } if (!Z_Registration_Info_UClass_UDescentCharacterMovement.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDescentCharacterMovement.OuterSingleton, UHT_STATICS::ClassParams); } return Z_Registration_Info_UClass_UDescentCharacterMovement.OuterSingleton; } #undef UHT_STATICS DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDescentCharacterMovement); UDescentCharacterMovement::~UDescentCharacterMovement() {} // ********** End Class UDescentCharacterMovement ************************************************** // ********** Begin Registration ******************************************************************* #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Player_DescentCharacterMovement_h__Script_TheDescent_Statics struct UHT_STATICS { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDescentCharacterMovement, TEXT("UDescentCharacterMovement"), &Z_Registration_Info_UClass_UDescentCharacterMovement, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDescentCharacterMovement), 826486178U) }, }; }; // UHT_STATICS static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Player_DescentCharacterMovement_h__Script_TheDescent_86d31f51c87a1ddf4950c3791e373f4c97ae5d25{ TEXT("/Script/TheDescent"), UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo), nullptr, 0, nullptr, 0, nullptr, 0, }; #undef UHT_STATICS // ********** End Registration ********************************************************************* #undef UHT_STRUCT_BASE PRAGMA_ENABLE_DEPRECATION_WARNINGS