// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Debug/DescentDebugSubsystem.h" #include "Engine/GameInstance.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT"); void EmptyLinkFunctionForGeneratedCodeDescentDebugSubsystem() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem(ETypeConstructPhase); ENGINE_API UClass* Z_Construct_UClass_ACameraActor(ETypeConstructPhase); // ********** End Cross Module References ********************************************************** // ********** Begin Same Module References ********************************************************* UPackage* Z_Construct_UPackage__Script_TheDescent(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_UDescentDebugSubsystem(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_UDescentDebugSubsystem(ETypeConstructPhase); // ********** End Same Module References *********************************************************** #define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr(UE::Private::AsStructBaseChain(INIT)) // ********** Begin Class UDescentDebugSubsystem *************************************************** #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_Construct_UClass_UDescentDebugSubsystem_Statics struct UHT_STATICS { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * The agent-facing control surface of the game: JSON state dumps, screenshots to disk, and the scenario runner.\n * One per game instance, so it exists in a packaged game, `-game`, and Play In Editor alike. The `Descent.*`\n * console commands that drive it live in Debug/DescentCommands_Harness.cpp (one commands file per system).\n *\n * Every screenshot Saved/Shots/.png also gets a sidecar Saved/Shots/.json (DESIGN_UE.md section 9.2):\n * { \"w\", \"h\", \"mean_luma\", \"centre_luma\", \"non_black\", \"p99_luma\", \"mean_rgb\": [r, g, b] }\n * with sRGB-encoded values in 0..1. Descent.ShotRegion / Descent.ShotRing append a \"regions\" array to it.\n */" }, #endif { "IncludePath", "Debug/DescentDebugSubsystem.h" }, { "ModuleRelativePath", "Debug/DescentDebugSubsystem.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "The agent-facing control surface of the game: JSON state dumps, screenshots to disk, and the scenario runner.\nOne per game instance, so it exists in a packaged game, `-game`, and Play In Editor alike. The `Descent.*`\nconsole commands that drive it live in Debug/DescentCommands_Harness.cpp (one commands file per system).\n\nEvery screenshot Saved/Shots/.png also gets a sidecar Saved/Shots/.json (DESIGN_UE.md section 9.2):\n { \"w\", \"h\", \"mean_luma\", \"centre_luma\", \"non_black\", \"p99_luma\", \"mean_rgb\": [r, g, b] }\nwith sRGB-encoded values in 0..1. Descent.ShotRegion / Descent.ShotRing append a \"regions\" array to it." }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ScenarioCamera_MetaData[] = { { "ModuleRelativePath", "Debug/DescentDebugSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Class UDescentDebugSubsystem constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_ScenarioCamera; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UDescentDebugSubsystem constinit property declarations ********************* static FTypeConstructFunc* DependentSingletons[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct UHT_STATICS // ********** Begin Class UDescentDebugSubsystem Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams UHT_STATICS::NewProp_ScenarioCamera = { "ScenarioCamera", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, nullptr, nullptr, 1, STRUCT_OFFSET(UDescentDebugSubsystem, ScenarioCamera), Z_Construct_UClass_ACameraActor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ScenarioCamera_MetaData), NewProp_ScenarioCamera_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const UHT_STATICS::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_ScenarioCamera, }; static_assert(UE_ARRAY_COUNT(UHT_STATICS::PropPointers) < 2048); // ********** End Class UDescentDebugSubsystem Property Definitions ******************************** FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = { (FTypeConstructFunc*)Z_Construct_UClass_UGameInstanceSubsystem, (FTypeConstructFunc*)Z_Construct_UPackage__Script_TheDescent, }; static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16); const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = { &Z_Construct_UClass_UDescentDebugSubsystem, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, UHT_STATICS::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(UHT_STATICS::PropPointers), 0, 0x001000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData) }; FClassRegistrationInfo Z_Registration_Info_UClass_UDescentDebugSubsystem; UClass* Z_Construct_UClass_UDescentDebugSubsystem(ETypeConstructPhase Phase) { if (Phase == ETypeConstructPhase::Inner) { using TClass = UDescentDebugSubsystem; if (!Z_Registration_Info_UClass_UDescentDebugSubsystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DescentDebugSubsystem"), Z_Registration_Info_UClass_UDescentDebugSubsystem.InnerSingleton, nullptr, DataSizeOf(), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDescentDebugSubsystem.InnerSingleton; } if (!Z_Registration_Info_UClass_UDescentDebugSubsystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDescentDebugSubsystem.OuterSingleton, UHT_STATICS::ClassParams); } return Z_Registration_Info_UClass_UDescentDebugSubsystem.OuterSingleton; } #undef UHT_STATICS UDescentDebugSubsystem::UDescentDebugSubsystem(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDescentDebugSubsystem); UDescentDebugSubsystem::~UDescentDebugSubsystem() {} // ********** End Class UDescentDebugSubsystem ***************************************************** // ********** Begin Registration ******************************************************************* #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Debug_DescentDebugSubsystem_h__Script_TheDescent_Statics struct UHT_STATICS { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDescentDebugSubsystem, TEXT("UDescentDebugSubsystem"), &Z_Registration_Info_UClass_UDescentDebugSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDescentDebugSubsystem), 765533937U) }, }; }; // UHT_STATICS static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Debug_DescentDebugSubsystem_h__Script_TheDescent_b470e42ff8a9801474e6dd8c08df55ed7112f49f{ TEXT("/Script/TheDescent"), UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo), nullptr, 0, nullptr, 0, nullptr, 0, }; #undef UHT_STATICS // ********** End Registration ********************************************************************* #undef UHT_STRUCT_BASE PRAGMA_ENABLE_DEPRECATION_WARNINGS