// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Core/DescentGameMode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT"); void EmptyLinkFunctionForGeneratedCodeDescentGameMode() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AGameModeBase(ETypeConstructPhase); // ********** End Cross Module References ********************************************************** // ********** Begin Same Module References ********************************************************* UPackage* Z_Construct_UPackage__Script_TheDescent(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_ADescentGameMode(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_ADescentGameMode(ETypeConstructPhase); // ********** End Same Module References *********************************************************** #define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr(UE::Private::AsStructBaseChain(INIT)) // ********** Begin Class ADescentGameMode ********************************************************* #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_Construct_UClass_ADescentGameMode_Statics struct UHT_STATICS { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * The game mode every map of The Descent runs under. Set as the project default in DefaultEngine.ini.\n * StartPlay runs the boot registry (Core/DescentBoot.h, DESIGN_UE.md section 1.5): every system spawns what it owns\n * from its own boot step, so this class never changes when a system is added.\n */" }, #endif { "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, { "IncludePath", "Core/DescentGameMode.h" }, { "ModuleRelativePath", "Core/DescentGameMode.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, #if !UE_BUILD_SHIPPING { "ToolTip", "The game mode every map of The Descent runs under. Set as the project default in DefaultEngine.ini.\nStartPlay runs the boot registry (Core/DescentBoot.h, DESIGN_UE.md section 1.5): every system spawns what it owns\nfrom its own boot step, so this class never changes when a system is added." }, #endif }; #endif // WITH_METADATA // ********** Begin Class ADescentGameMode constinit property declarations ************************* // ********** End Class ADescentGameMode constinit property declarations *************************** static FTypeConstructFunc* DependentSingletons[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct UHT_STATICS FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = { (FTypeConstructFunc*)Z_Construct_UClass_AGameModeBase, (FTypeConstructFunc*)Z_Construct_UPackage__Script_TheDescent, }; static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16); const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = { &Z_Construct_UClass_ADescentGameMode, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x009002ACu, METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData) }; FClassRegistrationInfo Z_Registration_Info_UClass_ADescentGameMode; UClass* Z_Construct_UClass_ADescentGameMode(ETypeConstructPhase Phase) { if (Phase == ETypeConstructPhase::Inner) { using TClass = ADescentGameMode; if (!Z_Registration_Info_UClass_ADescentGameMode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DescentGameMode"), Z_Registration_Info_UClass_ADescentGameMode.InnerSingleton, nullptr, DataSizeOf(), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ADescentGameMode.InnerSingleton; } if (!Z_Registration_Info_UClass_ADescentGameMode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ADescentGameMode.OuterSingleton, UHT_STATICS::ClassParams); } return Z_Registration_Info_UClass_ADescentGameMode.OuterSingleton; } #undef UHT_STATICS DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ADescentGameMode); ADescentGameMode::~ADescentGameMode() {} // ********** End Class ADescentGameMode *********************************************************** // ********** Begin Registration ******************************************************************* #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Core_DescentGameMode_h__Script_TheDescent_Statics struct UHT_STATICS { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ADescentGameMode, TEXT("ADescentGameMode"), &Z_Registration_Info_UClass_ADescentGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ADescentGameMode), 146815545U) }, }; }; // UHT_STATICS static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Core_DescentGameMode_h__Script_TheDescent_74461c58ec2a5b9703b44f342d83c8353198ceac{ TEXT("/Script/TheDescent"), UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo), nullptr, 0, nullptr, 0, nullptr, 0, }; #undef UHT_STATICS // ********** End Registration ********************************************************************* #undef UHT_STRUCT_BASE PRAGMA_ENABLE_DEPRECATION_WARNINGS