// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/DescentGameMode.h" #ifdef THEDESCENT_DescentGameMode_generated_h #error "DescentGameMode.generated.h already included, missing '#pragma once' in DescentGameMode.h" #endif #define THEDESCENT_DescentGameMode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ADescentGameMode ********************************************************* struct Z_Construct_UClass_ADescentGameMode_Statics; THEDESCENT_API UClass* Z_Construct_UClass_ADescentGameMode(ETypeConstructPhase); #define FID_TheDescentUE_Source_TheDescent_Core_DescentGameMode_h_16_INCLASS_NO_PURE_DECLS \ private: \ friend struct ::Z_Construct_UClass_ADescentGameMode_Statics; \ friend THEDESCENT_API UClass* ::Z_Construct_UClass_ADescentGameMode(ETypeConstructPhase); \ public: \ DECLARE_CLASS2(ADescentGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/TheDescent"), Z_Construct_UClass_ADescentGameMode) \ DECLARE_SERIALIZER(ADescentGameMode) #define FID_TheDescentUE_Source_TheDescent_Core_DescentGameMode_h_16_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ADescentGameMode(ADescentGameMode&&) = delete; \ ADescentGameMode(const ADescentGameMode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ADescentGameMode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADescentGameMode); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(ADescentGameMode) \ NO_API virtual ~ADescentGameMode(); #define FID_TheDescentUE_Source_TheDescent_Core_DescentGameMode_h_13_PROLOG #define FID_TheDescentUE_Source_TheDescent_Core_DescentGameMode_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_TheDescentUE_Source_TheDescent_Core_DescentGameMode_h_16_INCLASS_NO_PURE_DECLS \ FID_TheDescentUE_Source_TheDescent_Core_DescentGameMode_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADescentGameMode; // ********** End Class ADescentGameMode *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_TheDescentUE_Source_TheDescent_Core_DescentGameMode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS