// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Player/DescentPlayerController.h" #ifdef THEDESCENT_DescentPlayerController_generated_h #error "DescentPlayerController.generated.h already included, missing '#pragma once' in DescentPlayerController.h" #endif #define THEDESCENT_DescentPlayerController_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ADescentPlayerController ************************************************* struct Z_Construct_UClass_ADescentPlayerController_Statics; THEDESCENT_API UClass* Z_Construct_UClass_ADescentPlayerController(ETypeConstructPhase); #define FID_TheDescentUE_Source_TheDescent_Player_DescentPlayerController_h_28_INCLASS_NO_PURE_DECLS \ private: \ friend struct ::Z_Construct_UClass_ADescentPlayerController_Statics; \ friend THEDESCENT_API UClass* ::Z_Construct_UClass_ADescentPlayerController(ETypeConstructPhase); \ public: \ DECLARE_CLASS2(ADescentPlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/TheDescent"), Z_Construct_UClass_ADescentPlayerController) \ DECLARE_SERIALIZER(ADescentPlayerController) #define FID_TheDescentUE_Source_TheDescent_Player_DescentPlayerController_h_28_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ADescentPlayerController(ADescentPlayerController&&) = delete; \ ADescentPlayerController(const ADescentPlayerController&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ADescentPlayerController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADescentPlayerController); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(ADescentPlayerController) \ NO_API virtual ~ADescentPlayerController(); #define FID_TheDescentUE_Source_TheDescent_Player_DescentPlayerController_h_25_PROLOG #define FID_TheDescentUE_Source_TheDescent_Player_DescentPlayerController_h_28_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_TheDescentUE_Source_TheDescent_Player_DescentPlayerController_h_28_INCLASS_NO_PURE_DECLS \ FID_TheDescentUE_Source_TheDescent_Player_DescentPlayerController_h_28_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADescentPlayerController; // ********** End Class ADescentPlayerController *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_TheDescentUE_Source_TheDescent_Player_DescentPlayerController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS