// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Core/DescentStreamFocus.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT"); void EmptyLinkFunctionForGeneratedCodeDescentStreamFocus() {} // ********** Begin Cross Module References ******************************************************** // ********** End Cross Module References ********************************************************** // ********** Begin Same Module References ********************************************************* UPackage* Z_Construct_UPackage__Script_TheDescent(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_UDescentStreamFocusSubsystem(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_UDescentWorldSubsystem(ETypeConstructPhase); THEDESCENT_API UClass* Z_Construct_UClass_UDescentStreamFocusSubsystem(ETypeConstructPhase); // ********** End Same Module References *********************************************************** #define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr(UE::Private::AsStructBaseChain(INIT)) // ********** Begin Class UDescentStreamFocusSubsystem ********************************************* #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_Construct_UClass_UDescentStreamFocusSubsystem_Statics struct UHT_STATICS { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * The stream focus seam: which points the world (the terrain track's chunks, later the ore and fauna) should stream\n * around. A system that moves things the player cannot see yet registers a focus for them:\n *\n * // carrier (M2): keep the rock around the carrier loaded even while the player is out in a Tender\n * FocusHandle = UDescentStreamFocusSubsystem::Get(World)->RegisterActorFocus(TEXT(\"Carrier\"), this, 120.0); // radius in metres\n * // or any dynamic point:\n * FocusHandle = Focus->RegisterFocus(TEXT(\"Beacon\"), [this](FDescentStreamPoint& Out) { Out.LocationUU = Where(); return true; });\n *\n * The consumer (terrain) calls GetFocusPoints() each time it plans the streaming and unions the spheres. The\n * player's view location is ALWAYS included, as the default: what the camera sees must be loaded whatever else is registered\n * (SetUseViewLocation(false) turns that off for tests that want an exact list).\n */" }, #endif { "IncludePath", "Core/DescentStreamFocus.h" }, { "ModuleRelativePath", "Core/DescentStreamFocus.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "The stream focus seam: which points the world (the terrain track's chunks, later the ore and fauna) should stream\naround. A system that moves things the player cannot see yet registers a focus for them:\n\n // carrier (M2): keep the rock around the carrier loaded even while the player is out in a Tender\n FocusHandle = UDescentStreamFocusSubsystem::Get(World)->RegisterActorFocus(TEXT(\"Carrier\"), this, 120.0); // radius in metres\n // or any dynamic point:\n FocusHandle = Focus->RegisterFocus(TEXT(\"Beacon\"), [this](FDescentStreamPoint& Out) { Out.LocationUU = Where(); return true; });\n\nThe consumer (terrain) calls GetFocusPoints() each time it plans the streaming and unions the spheres. The\nplayer's view location is ALWAYS included, as the default: what the camera sees must be loaded whatever else is registered\n(SetUseViewLocation(false) turns that off for tests that want an exact list)." }, #endif }; #endif // WITH_METADATA // ********** Begin Class UDescentStreamFocusSubsystem constinit property declarations ************* // ********** End Class UDescentStreamFocusSubsystem constinit property declarations *************** static FTypeConstructFunc* DependentSingletons[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct UHT_STATICS FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = { (FTypeConstructFunc*)Z_Construct_UClass_UDescentWorldSubsystem, (FTypeConstructFunc*)Z_Construct_UPackage__Script_TheDescent, }; static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16); const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = { &Z_Construct_UClass_UDescentStreamFocusSubsystem, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x001000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData) }; FClassRegistrationInfo Z_Registration_Info_UClass_UDescentStreamFocusSubsystem; UClass* Z_Construct_UClass_UDescentStreamFocusSubsystem(ETypeConstructPhase Phase) { if (Phase == ETypeConstructPhase::Inner) { using TClass = UDescentStreamFocusSubsystem; if (!Z_Registration_Info_UClass_UDescentStreamFocusSubsystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DescentStreamFocusSubsystem"), Z_Registration_Info_UClass_UDescentStreamFocusSubsystem.InnerSingleton, nullptr, DataSizeOf(), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDescentStreamFocusSubsystem.InnerSingleton; } if (!Z_Registration_Info_UClass_UDescentStreamFocusSubsystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDescentStreamFocusSubsystem.OuterSingleton, UHT_STATICS::ClassParams); } return Z_Registration_Info_UClass_UDescentStreamFocusSubsystem.OuterSingleton; } #undef UHT_STATICS UDescentStreamFocusSubsystem::UDescentStreamFocusSubsystem(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDescentStreamFocusSubsystem); UDescentStreamFocusSubsystem::~UDescentStreamFocusSubsystem() {} // ********** End Class UDescentStreamFocusSubsystem *********************************************** // ********** Begin Registration ******************************************************************* #ifdef UHT_STATICS #error UHT_STATICS already defined #endif #define UHT_STATICS Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Core_DescentStreamFocus_h__Script_TheDescent_Statics struct UHT_STATICS { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDescentStreamFocusSubsystem, TEXT("UDescentStreamFocusSubsystem"), &Z_Registration_Info_UClass_UDescentStreamFocusSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDescentStreamFocusSubsystem), 3137260042U) }, }; }; // UHT_STATICS static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_TheDescentUE_Source_TheDescent_Core_DescentStreamFocus_h__Script_TheDescent_0b20e814012cf0717a8858f315641e42a5594d69{ TEXT("/Script/TheDescent"), UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo), nullptr, 0, nullptr, 0, nullptr, 0, }; #undef UHT_STATICS // ********** End Registration ********************************************************************* #undef UHT_STRUCT_BASE PRAGMA_ENABLE_DEPRECATION_WARNINGS