// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Player/DescentVitals.h" #ifdef THEDESCENT_DescentVitals_generated_h #error "DescentVitals.generated.h already included, missing '#pragma once' in DescentVitals.h" #endif #define THEDESCENT_DescentVitals_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDescentVitalsComponent ************************************************** struct Z_Construct_UClass_UDescentVitalsComponent_Statics; THEDESCENT_API UClass* Z_Construct_UClass_UDescentVitalsComponent(ETypeConstructPhase); #define FID_TheDescentUE_Source_TheDescent_Player_DescentVitals_h_52_INCLASS_NO_PURE_DECLS \ private: \ friend struct ::Z_Construct_UClass_UDescentVitalsComponent_Statics; \ friend THEDESCENT_API UClass* ::Z_Construct_UClass_UDescentVitalsComponent(ETypeConstructPhase); \ public: \ DECLARE_CLASS2(UDescentVitalsComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/TheDescent"), Z_Construct_UClass_UDescentVitalsComponent) \ DECLARE_SERIALIZER(UDescentVitalsComponent) #define FID_TheDescentUE_Source_TheDescent_Player_DescentVitals_h_52_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UDescentVitalsComponent(UDescentVitalsComponent&&) = delete; \ UDescentVitalsComponent(const UDescentVitalsComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDescentVitalsComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDescentVitalsComponent); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UDescentVitalsComponent) \ NO_API virtual ~UDescentVitalsComponent(); #define FID_TheDescentUE_Source_TheDescent_Player_DescentVitals_h_49_PROLOG #define FID_TheDescentUE_Source_TheDescent_Player_DescentVitals_h_52_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_TheDescentUE_Source_TheDescent_Player_DescentVitals_h_52_INCLASS_NO_PURE_DECLS \ FID_TheDescentUE_Source_TheDescent_Player_DescentVitals_h_52_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDescentVitalsComponent; // ********** End Class UDescentVitalsComponent **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_TheDescentUE_Source_TheDescent_Player_DescentVitals_h PRAGMA_ENABLE_DEPRECATION_WARNINGS