Log file open, 02/06/18 18:21:44 LogInit:Display: Running engine for game: ModSci_EngiBundle LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-1176904106) SRandInit(-1176904106). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.083642 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.16-CL-3452394 LogInit: Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3 LogInit: Compiled (64-bit): May 22 2017 17:47:00 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2018.02.07-00.21.45:302][ 0]LogInit: Selected Device Profile: [Windows] [2018.02.07-00.21.45:302][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2018.02.07-00.21.45:309][ 0]LogInit: Computer: DEMAVEND [2018.02.07-00.21.45:309][ 0]LogInit: User: Jon [2018.02.07-00.21.45:309][ 0]LogInit: CPU Page size=4096, Cores=4 [2018.02.07-00.21.45:309][ 0]LogInit: High frequency timer resolution =3.312832 MHz [2018.02.07-00.21.45:310][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) [2018.02.07-00.21.45:310][ 0]LogMemory: Platform Memory Stats for Windows [2018.02.07-00.21.45:310][ 0]LogMemory: Process Physical Memory: 280.84 MB used, 280.84 MB peak [2018.02.07-00.21.45:310][ 0]LogMemory: Process Virtual Memory: 269.07 MB used, 269.07 MB peak [2018.02.07-00.21.45:310][ 0]LogMemory: Physical Memory: 6493.84 MB used, 9846.85 MB free, 16340.70 MB total [2018.02.07-00.21.45:310][ 0]LogMemory: Virtual Memory: 634.44 MB used, 9846.85 MB free, 8388608.00 MB total [2018.02.07-00.21.45:373][ 0]LogInit: Using OS detected language (en-US). [2018.02.07-00.21.45:373][ 0]LogInit: Using OS detected locale (en-US). [2018.02.07-00.21.45:375][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2018.02.07-00.21.46:236][ 0]LogD3D11RHI: D3D11 adapters: [2018.02.07-00.21.46:768][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0) [2018.02.07-00.21.46:768][ 0]LogD3D11RHI: 4008/0/7914 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2018.02.07-00.21.46:768][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2018.02.07-00.21.46:772][ 0]LogD3D11RHI: Creating new Direct3DDevice [2018.02.07-00.21.46:772][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id") [2018.02.07-00.21.46:772][ 0]LogWindows: EnumDisplayDevices: [2018.02.07-00.21.46:772][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1) [2018.02.07-00.21.46:772][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:1) [2018.02.07-00.21.46:772][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2018.02.07-00.21.46:773][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2018.02.07-00.21.46:773][ 0]LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0) [2018.02.07-00.21.46:773][ 0]LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0) [2018.02.07-00.21.46:773][ 0]LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0) [2018.02.07-00.21.46:773][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2018.02.07-00.21.46:773][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970 [2018.02.07-00.21.46:773][ 0]LogD3D11RHI: Driver Version: 381.65 (internal:22.21.13.8165, unified:381.65) [2018.02.07-00.21.46:773][ 0]LogD3D11RHI: Driver Date: 3-31-2017 [2018.02.07-00.21.46:773][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2018.02.07-00.21.47:276][ 0]LogD3D11RHI: Async texture creation enabled [2018.02.07-00.21.47:305][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2018.02.07-00.21.47:395][ 0]LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (../../../../../../Users/Jon/Documents/Unreal Projects/ModSci_EngiBundle/Intermediate/Shaders/WorkingDirectory/8064/). [2018.02.07-00.21.47:395][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Jon/AppData/Local/Temp/UnrealShaderWorkingDir/DFD61DB14E62B7740EA7F6AB96AC39D5/'. [2018.02.07-00.21.47:395][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2018.02.07-00.21.48:431][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2018.02.07-00.21.48:474][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform [2018.02.07-00.21.48:517][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform [2018.02.07-00.21.48:561][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform [2018.02.07-00.21.48:604][ 0]LogTemp:Display: Loaded TP MacTargetPlatform [2018.02.07-00.21.48:647][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2018.02.07-00.21.48:690][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2018.02.07-00.21.48:732][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2018.02.07-00.21.48:769][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2018.02.07-00.21.48:812][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2018.02.07-00.21.48:854][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2018.02.07-00.21.48:897][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2018.02.07-00.21.48:940][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2018.02.07-00.21.48:982][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2018.02.07-00.21.49:024][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2018.02.07-00.21.49:109][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2018.02.07-00.21.49:110][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2018.02.07-00.21.49:142][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2018.02.07-00.21.49:222][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2018.02.07-00.21.49:247][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2018.02.07-00.21.49:290][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform [2018.02.07-00.21.49:333][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2018.02.07-00.21.49:375][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2018.02.07-00.21.49:418][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2018.02.07-00.21.49:418][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2018.02.07-00.21.49:838][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2018.02.07-00.21.50:107][ 0]LogDerivedDataCache: Loaded boot cache 0.27s 102MB C:/Users/Jon/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. [2018.02.07-00.21.50:107][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Jon/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc [2018.02.07-00.21.50:107][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Jon/Documents/Unreal Projects/ModSci_EngiBundle/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2018.02.07-00.21.50:107][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2018.02.07-00.21.50:107][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Jon/Documents/Unreal Projects/ModSci_EngiBundle/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2018.02.07-00.21.50:107][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2018.02.07-00.21.50:122][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2018.02.07-00.21.50:134][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Jon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2018.02.07-00.21.50:145][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2018.02.07-00.21.50:145][ 0]LogSlate: Using Freetype 2.6.0 [2018.02.07-00.21.50:146][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.02.07-00.21.50:146][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.02.07-00.21.50:488][ 0]LogInit: Selected Device Profile: [Windows] [2018.02.07-00.21.50:491][ 0]LogContentStreaming: Texture pool size is 0.00 MB [2018.02.07-00.21.50:703][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction [2018.02.07-00.21.50:747][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2018.02.07-00.21.50:797][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging [2018.02.07-00.21.50:797][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available [2018.02.07-00.21.50:797][ 0]LogMeshUtilities: No automatic mesh merging module available [2018.02.07-00.21.51:349][ 0]LogNetVersion: ModSci_EngiBundle , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2264039427) [2018.02.07-00.21.51:411][ 0]LogAssetRegistry: FAssetRegistry took 0.0254 seconds to start up [2018.02.07-00.21.51:471][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.037287 seconds [2018.02.07-00.21.51:479][ 0]LogUObjectArray: 34194 objects as part of root set at end of initial load. [2018.02.07-00.21.51:479][ 0]LogUObjectAllocator: 7260416 out of 0 bytes used by permanent object pool. [2018.02.07-00.21.51:479][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2018.02.07-00.21.51:561][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2018.02.07-00.21.54:143][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2018.02.07-00.21.54:175][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2018.02.07-00.21.54:647][ 0]LogMaterial: Uniform references updated for custom material expression Custom. [2018.02.07-00.21.54:996][ 0]SourceControl: Info Source control is disabled [2018.02.07-00.21.54:997][ 0]SourceControl: Info Source control is disabled [2018.02.07-00.21.55:036][ 0]SourceControl: Info Source control is disabled [2018.02.07-00.21.55:074][ 0]SourceControl: Info Source control is disabled [2018.02.07-00.21.55:276][ 0]LogLinker:Warning: Can't find file '/Game/LensFlares/Tutorials/CreatingLensFlaresWithBlueprints' [2018.02.07-00.21.55:276][ 0]LogLinker:Warning: Can't find file '/Game/LensFlares/Tutorials/CreatingLensFlaresWithBlueprints' [2018.02.07-00.21.55:276][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/LensFlares/Tutorials/CreatingLensFlaresWithBlueprints.CreatingLensFlaresWithBlueprints_C' [2018.02.07-00.21.55:691][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2018.02.07-00.21.56:242][ 0]LogEngine: Initializing Engine... [2018.02.07-00.21.56:243][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2018.02.07-00.21.56:441][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2018.02.07-00.21.56:441][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2018.02.07-00.21.56:571][ 0]LogAIModule: Creating AISystem for world Untitled [2018.02.07-00.21.56:584][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2018.02.07-00.21.56:657][ 0]LogInit: FAudioDevice initialized. [2018.02.07-00.21.56:717][ 0]LogDerivedDataCache: Saved boot cache 0.06s 102MB C:/Users/Jon/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. [2018.02.07-00.21.56:732][ 0]LogInit: Texture streaming: Enabled [2018.02.07-00.21.56:816][ 0]LogEngineSessionManager: EngineSessionManager initialized [2018.02.07-00.21.56:817][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={F28103FA-41C9-FF0C-3FDF-DC92D7FA2CD2} [2018.02.07-00.21.57:021][ 0]LogInit: Transaction tracking system initialized [2018.02.07-00.21.57:319][ 0]BlueprintLog: New page: Editor Load [2018.02.07-00.21.58:101][ 0]LocalizationService: Info Localization service is disabled [2018.02.07-00.21.58:782][ 0]LogConsoleResponse:Display: [2018.02.07-00.21.58:948][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb [2018.02.07-00.21.58:948][ 0]LogCook:Display: Mobile HDR setting 1 [2018.02.07-00.21.59:116][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Jon/Documents/Unreal Projects/ModSci_EngiBundle/Content/' took 0.02s [2018.02.07-00.21.59:948][ 0]SourceControl: Info Source control is disabled [2018.02.07-00.21.59:948][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Jon/Documents/Unreal Projects/ModSci_EngiBundle/Content/ModSci_Engineer/Maps/Example_Dynamic.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2018.02.07-00.21.59:948][ 0]LightingResults: New page: Lighting Build [2018.02.07-00.21.59:989][ 0]MapCheck: New page: Map Check [2018.02.07-00.21.59:989][ 0]LightingResults: New page: Lighting Build [2018.02.07-00.22.01:895][ 0]LogAIModule: Creating AISystem for world Example_Dynamic [2018.02.07-00.22.02:032][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2018.02.07-00.22.02:095][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2018.02.07-00.22.02:228][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 133.744ms to complete. [2018.02.07-00.22.02:228][ 0]LogFileHelpers: Loading map 'Example_Dynamic' took 2.280 [2018.02.07-00.22.02:448][ 0]LogCollectionManager: Loaded 0 collections in 0.001405 seconds [2018.02.07-00.22.02:530][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Jon/Documents/Unreal Projects/ModSci_EngiBundle/Saved/Collections/' took 0.01s [2018.02.07-00.22.02:530][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Jon/Documents/Unreal Projects/ModSci_EngiBundle/Content/Developers/Jon/Collections/' took 0.01s [2018.02.07-00.22.02:530][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Jon/Documents/Unreal Projects/ModSci_EngiBundle/Content/Collections/' took 0.01s [2018.02.07-00.22.02:530][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds [2018.02.07-00.22.02:539][ 0]LogContentBrowser: Native class hierarchy populated in 0.0084 seconds. Added 2330 classes and 493 folders. [2018.02.07-00.22.02:600][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. [2018.02.07-00.22.02:640][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. [2018.02.07-00.22.02:661][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2018.02.07-00.22.02:675][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2018.02.07-00.22.02:677][ 0]LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2018.02.07-00.22.02:681][ 0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2018.02.07-00.22.02:762][ 0]LogRenderer: Reallocating scene render targets to support 1172x904 NumSamples 1 (Frame:1). [2018.02.07-00.22.03:013][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2018.02.07-00.22.03:070][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. [2018.02.07-00.22.03:071][ 0]LogLoad: (Engine Initialization) Total time: 19.13 seconds [2018.02.07-00.22.03:071][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.10 seconds [2018.02.07-00.22.03:071][ 0]LogExternalProfiler: Found external profiler: VSPerf [2018.02.07-00.22.03:071][ 0]LogExternalProfiler: Using external profiler: VSPerf [2018.02.07-00.22.03:409][ 0]LogOcInput: OculusInput pre-init called [2018.02.07-00.22.03:409][ 0]LogHMD: Starting GearVRController plugin [2018.02.07-00.22.03:427][ 0]LogContentStreaming: Texture pool size now 1000 MB [2018.02.07-00.22.03:757][ 1]LogAssetRegistry: Asset discovery search completed in 12.3656 seconds [2018.02.07-00.22.03:760][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000005 seconds (found 0 objects) [2018.02.07-00.22.03:760][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000049 seconds (updated 0 objects) [2018.02.07-00.23.30:959][407]LogSlate: Took 0.000113 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) [2018.02.07-00.23.34:301][796]Cmd: MAP LOAD FILE="../../../../../../Users/Jon/Documents/Unreal Projects/ModSci_EngiBundle/Content/TempVideo/Vid_Warm.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2018.02.07-00.23.34:310][796]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) [2018.02.07-00.23.34:357][796]LightingResults: New page: Lighting Build [2018.02.07-00.23.34:357][796]LoadErrors: New page: Loading map: Vid_Warm.umap [2018.02.07-00.23.34:372][796]MapCheck: New page: Map Check [2018.02.07-00.23.34:372][796]LightingResults: New page: Lighting Build [2018.02.07-00.23.34:714][796]LogAIModule: Creating AISystem for world Vid_Warm [2018.02.07-00.23.34:835][796]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2018.02.07-00.23.34:919][796]Cmd: MAP CHECKDEP NOCLEARLOG [2018.02.07-00.23.35:065][796]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 145.291ms to complete. [2018.02.07-00.23.35:065][796]LogFileHelpers: Loading map 'Vid_Warm' took 0.764 [2018.02.07-00.23.45:100][665]LogDialogs:Warning: Suppressed: Matinee is now a legacy tool. Would you like to continue opening Matinee or convert your Matinee to a Level Sequence Asset? [2018.02.07-00.23.45:139][665]LogContentBrowser: Native class hierarchy updated for 'Matinee' in 0.0006 seconds. Added 15 classes and 2 folders. [2018.02.07-00.23.45:142][665]LogInit: Transaction tracking system initialized [2018.02.07-00.23.45:142][665]EditorErrors: New page: Matinee Initialization [2018.02.07-00.23.46:985][747]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders. [2018.02.07-00.24.01:819][465]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2018.02.07-00.24.01:820][465]PIE: New page: PIE session: Vid_Warm (Feb 6, 2018, 12:24:01 PM) [2018.02.07-00.24.01:820][465]LogPlayLevel: Creating play world package: /Game/TempVideo/UEDPIE_0_Vid_Warm [2018.02.07-00.24.01:950][465]LogPlayLevel: PIE: StaticDuplicateObject took: (0.129874s) [2018.02.07-00.24.01:950][465]LogAIModule: Creating AISystem for world Vid_Warm [2018.02.07-00.24.01:951][465]LogPlayLevel: PIE: World Init took: (0.000726s) [2018.02.07-00.24.01:951][465]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/TempVideo/Vid_Warm.Vid_Warm to /Game/TempVideo/UEDPIE_0_Vid_Warm.Vid_Warm (0.131292s) [2018.02.07-00.24.01:962][465]LogExit: Transaction tracking system shut down [2018.02.07-00.24.01:968][465]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2018.02.07-00.24.01:982][465]LogInit: FAudioDevice initialized. [2018.02.07-00.24.02:077][465]LogLoad: Game class is 'GameModeBase' [2018.02.07-00.24.02:136][465]LogWorld: Bringing World /Game/TempVideo/UEDPIE_0_Vid_Warm.Vid_Warm up for play (max tick rate 0) at 2018.02.06-18.24.02 [2018.02.07-00.24.02:147][465]LogWorld: Bringing up level for play took: 0.068392 [2018.02.07-00.24.02:147][465]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2018.02.07-00.24.02:151][465]PIE: Info Play in editor start time for /Game/TempVideo/UEDPIE_0_Vid_Warm 2.3 [2018.02.07-00.24.02:211][465]LogRenderer: Reallocating scene render targets to support 5760x3240 NumSamples 1 (Frame:1). [2018.02.07-00.24.43:665][538]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)