00:01.328 blend | Read blend: "D:\SubnauticaCLONE\models\robotic-arm\robotic-arm.blend" [export_arm] source: D:\SubnauticaCLONE\models\robotic-arm\robotic-arm.blend [export_arm] chain: 21 objects (RA_Root + 20 meshes). Skipped (not part of the arm): ['Camera', 'Cube', 'Light', 'RA_Cam', 'RA_Sun'] [export_arm] hand analysis: {"hand": "right", "fingers_point_blender": "+X", "palm_faces_blender": "-Z", "thumb_side_blender": "+Y", "positive_finger_rotation_moves_tip_toward_blender": "-Z", "palm_vs_curl_direction_dot": 0.934, "triple_product_fingers_x_palm_dot_thumb": 0.995, "rule": "right-handed frame: right hand iff (fingers x palm) . thumb > 0", "unreal_note": "ue = (bx, -by, bz): fingers +X, palm -Z (down), thumb -Y (left of the arm) = a RIGHT arm; the left arm is this one mirrored in Y"} D:\SubnauticaCLONE\TheDescentUE\Tools\blender\export_arm.py:117: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0 if not mat or not mat.use_nodes: FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_UpperArm.fbx' export finished in 0.0148 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Forearm.fbx' export finished in 0.0066 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_PistonRod.fbx' export finished in 0.0028 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Wrist.fbx' export finished in 0.0035 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Hand.fbx' export finished in 0.0049 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Thumb_1.fbx' export finished in 0.0042 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Thumb_2.fbx' export finished in 0.0035 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Thumb_3.fbx' export finished in 0.0033 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Index_1.fbx' export finished in 0.0036 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Index_2.fbx' export finished in 0.0033 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Index_3.fbx' export finished in 0.0033 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Middle_1.fbx' export finished in 0.0035 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Middle_2.fbx' export finished in 0.0037 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Middle_3.fbx' export finished in 0.0033 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Ring_1.fbx' export finished in 0.0035 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Ring_2.fbx' export finished in 0.0032 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Ring_3.fbx' export finished in 0.0038 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Pinky_1.fbx' export finished in 0.0035 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Pinky_2.fbx' export finished in 0.0046 sec. FBX export starting... 'D:\\SubnauticaCLONE\\TheDescentUE\\SourceArt\\Arm\\Arm_Pinky_3.fbx' export finished in 0.0036 sec. [export_arm] exported 20 FBX files, 26936 triangles in total [export_arm] dimensions (m): {"shoulder_to_elbow_m": 0.3, "elbow_to_hand_pivot_m": 0.292, "hand_pivot_to_fingertip_m": 0.1944, "shoulder_to_fingertip_m": 0.7864, "bounds_blender_m": {"min": [-0.0633, -0.07, -0.064], "max": [0.7864, 0.1042, 0.0763]}} [export_arm] wrote manifest; 21 parts, 7 materials [export_arm] wrote D:\SubnauticaCLONE\TheDescentUE\Source\TheDescent\Player\Arm\ArmLayout.inl [export_arm] source .blend unchanged (size 367515, mtime preserved) [export_arm] done in 0.2 s Blender 5.2.2 LTS (hash d13f752e3b9c built 2026-09-15 01:37:04) Blender quit