Running AutomationTool... Using bundled DotNet SDK version: 10.0 win-x64 Starting AutomationTool... Parsing command line: BuildCookRun -project="D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -noP4 -platform=Win64 -clientconfig=Shipping -build -stage -pak -iostore -compressed -prereqs -nodebuginfo -archive -archivedirectory="D:\HADAL - The Descent\Builds\Win64-Shipping" -unattended -utf8output -cook Initializing script modules... Total script module initialization time: 0.18 s. Using E:\Tools\UE_5.8\Engine\Binaries\ThirdParty\DotNet\10.0\win-x64\dotnet.exe Executing commands... Setting up ProjectParams for D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject ********** BUILD COMMAND STARTED ********** Running: E:\Tools\UE_5.8\Engine\Binaries\ThirdParty\DotNet\10.0\win-x64\dotnet.exe "E:\Tools\UE_5.8\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="TheDescentEditor Win64 Development -Project=\"D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject\"" -Target="TheDescent Win64 Shipping -Project=\"D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject\" -remoteini=\"D:\HADAL - The Descent\TheDescentUE\" " -log="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\UBA-TheDescentEditor-Win64-Development.txt" Log file: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\UBA-TheDescentEditor-Win64-Development.txt Determining max actions to execute in parallel (24 physical cores, 32 logical cores) Executing up to 24 processes, one per physical core Requested 1.5 GB memory per action, 31.82 GB available: limiting max parallel actions to 21 UbaServer - Listening on 0.0.0.0:1345 Invalidating makefile for TheDescentEditor (TheDescent.Build.cs modified) Invalidating makefile for TheDescent (TheDescent.Build.cs modified) UHT compiled-in object format Default UHT compiled-in object format Default Building TheDescent and TheDescentEditor... ===== Toolchain Information ===== TheDescent Win64 Shipping: Using ISPC compiler (E:\Tools\UE_5.8\Engine\Source\ThirdParty\Intel\ISPC\bin\Windows\ispc.exe) Intel(r) Implicit SPMD Program Compiler (Intel(r) ISPC), 1.24.0 (build commit @ 20250404, LLVM 18.1.2) Using Visual Studio 14.44.35228 toolchain (D:\HADAL - The Descent\.tools\AutoSDK\HostWin64\Win64\VS2022\14.44.35207) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). [Adaptive Build] Excluded from TheDescent unity file: TheDescent.cpp, DescentAudio.cpp, DescentBoot.cpp, DescentCoreBoot.cpp, DescentEnvQuery.cpp, DescentFlyPawn.cpp, DescentGameClasses.cpp, DescentGameMode.cpp, DescentSimSubsystem.cpp, DescentStreamFocus.cpp, DescentCommands_Arm.cpp, DescentCommands_Body.cpp, DescentCommands_Build.cpp, DescentCommands_Cargo.cpp, DescentCommands_Carrier.cpp, DescentCommands_Harness.cpp, DescentCommands_Intent.cpp, DescentCommands_Look.cpp, DescentCommands_Player.cpp, DescentCommands_Sim.cpp, DescentCommands_Tender.cpp, DescentCommands_UI.cpp, DescentCommands_World.cpp, DescentCommandUtil.cpp, DescentDebugSubsystem.cpp, DescentImageStats.cpp, DescentScenario.cpp, DescentShowcaseRig.cpp, DescentStateRegistry.cpp, Scenarios_Arm.cpp, Scenarios_Body.cpp, Scenarios_Fix.cpp, Scenarios_Harness.cpp, Scenarios_Kazah.cpp, Scenarios_Look.cpp, Scenarios_M1.cpp, Scenarios_M10.cpp, Scenarios_M2.cpp, Scenarios_M3.cpp, Scenarios_M3_UI.cpp, Scenarios_M4.cpp, Scenarios_M5.cpp, Scenarios_M6.cpp, Scenarios_M7.cpp, Scenarios_M8.cpp, Scenarios_M9.cpp, Scenarios_Sim.cpp, Scenarios_UI.cpp, DescentFauna.cpp, DescentCharacter.cpp, DescentCharacterMovement.cpp, DescentInteraction.cpp, DescentPlayerController.cpp, DescentPlayerModes.cpp, DescentTools.cpp, DescentVitals.cpp, DescentArmDebugRig.cpp, DescentArmJack.cpp, DescentArmLayout.cpp, DescentArmPose.cpp, DescentArmReach.cpp, DescentArmViewmodelComponent.cpp, DescentBodyAnim.cpp, DescentBodyProfile.cpp, DescentPlayerBodyComponent.cpp, DescentEnvironment.cpp, DescentLamps.cpp, DescentLightPool.cpp, DescentAutomation.cpp, DescentBio.cpp, DescentBuild.cpp, DescentCargo.cpp, DescentCraft.cpp, DescentFixture.cpp, DescentHorror.cpp, DescentLooseOre.cpp, DescentSave.cpp, DescentSonar.cpp, ArmTests.cpp, BodyTests.cpp, BuildTests.cpp, CargoTests.cpp, CarrierTests.cpp, EnvQueryTests.cpp, HarnessTests.cpp, HelmTests.cpp, HudModelTests.cpp, KazahTests.cpp, LookTests.cpp, MathTests.cpp, PlayerTests.cpp, SimTests.cpp, StreamFocusTests.cpp, TenderTests.cpp, TerrainTests.cpp, UITests.cpp, WorldTests.cpp, DescentDash.cpp, DescentHUD.cpp, DescentHudLayout.cpp, DescentHudSubsystem.cpp, DescentPages.cpp, DescentUiDemo.cpp, DescentUiLayer.cpp, DescentUiShot.cpp, DescentUiSubsystem.cpp, DescentWindows.cpp, NeuGallery.cpp, NeuIcons.cpp, NeuStyle.cpp, NeuWidgets.cpp, CarrierBlockout.cpp, CarrierBuild.cpp, CarrierCarousel.cpp, CarrierHelm.cpp, CarrierHullShape.cpp, CarrierLayout.cpp, CarrierMeshBuilder.cpp, DescentCarrier.cpp, KazahTender.cpp, TenderFlight.cpp, TenderTool.cpp, DescentOreSubsystem.cpp, DescentRoutes.cpp, DescentSDF.cpp, DescentShear.cpp, DescentTerrainActor.cpp, DescentTerrainSubsystem.cpp, DescentWorldDef.cpp, DescentWorldSlice.cpp, SurfaceNets.cpp TheDescentEditor Win64 Development: Using ISPC compiler (E:\Tools\UE_5.8\Engine\Source\ThirdParty\Intel\ISPC\bin\Windows\ispc.exe) Intel(r) Implicit SPMD Program Compiler (Intel(r) ISPC), 1.24.0 (build commit @ 20250404, LLVM 18.1.2) Using Visual Studio 14.44.35228 toolchain (D:\HADAL - The Descent\.tools\AutoSDK\HostWin64\Win64\VS2022\14.44.35207) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). [Adaptive Build] Excluded from TheDescent unity file: TheDescent.cpp, DescentAudio.cpp, DescentBoot.cpp, DescentCoreBoot.cpp, DescentEnvQuery.cpp, DescentFlyPawn.cpp, DescentGameClasses.cpp, DescentGameMode.cpp, DescentSimSubsystem.cpp, DescentStreamFocus.cpp, DescentCommands_Arm.cpp, DescentCommands_Body.cpp, DescentCommands_Build.cpp, DescentCommands_Cargo.cpp, DescentCommands_Carrier.cpp, DescentCommands_Harness.cpp, DescentCommands_Intent.cpp, DescentCommands_Look.cpp, DescentCommands_Player.cpp, DescentCommands_Sim.cpp, DescentCommands_Tender.cpp, DescentCommands_UI.cpp, DescentCommands_World.cpp, DescentCommandUtil.cpp, DescentDebugSubsystem.cpp, DescentImageStats.cpp, DescentScenario.cpp, DescentShowcaseRig.cpp, DescentStateRegistry.cpp, Scenarios_Arm.cpp, Scenarios_Body.cpp, Scenarios_Fix.cpp, Scenarios_Harness.cpp, Scenarios_Kazah.cpp, Scenarios_Look.cpp, Scenarios_M1.cpp, Scenarios_M10.cpp, Scenarios_M2.cpp, Scenarios_M3.cpp, Scenarios_M3_UI.cpp, Scenarios_M4.cpp, Scenarios_M5.cpp, Scenarios_M6.cpp, Scenarios_M7.cpp, Scenarios_M8.cpp, Scenarios_M9.cpp, Scenarios_Sim.cpp, Scenarios_UI.cpp, DescentFauna.cpp, DescentCharacter.cpp, DescentCharacterMovement.cpp, DescentInteraction.cpp, DescentPlayerController.cpp, DescentPlayerModes.cpp, DescentTools.cpp, DescentVitals.cpp, DescentArmDebugRig.cpp, DescentArmJack.cpp, DescentArmLayout.cpp, DescentArmPose.cpp, DescentArmReach.cpp, DescentArmViewmodelComponent.cpp, DescentBodyAnim.cpp, DescentBodyProfile.cpp, DescentPlayerBodyComponent.cpp, DescentEnvironment.cpp, DescentLamps.cpp, DescentLightPool.cpp, DescentAutomation.cpp, DescentBio.cpp, DescentBuild.cpp, DescentCargo.cpp, DescentCraft.cpp, DescentFixture.cpp, DescentHorror.cpp, DescentLooseOre.cpp, DescentSave.cpp, DescentSonar.cpp, ArmTests.cpp, BodyTests.cpp, BuildTests.cpp, CargoTests.cpp, CarrierTests.cpp, EnvQueryTests.cpp, HarnessTests.cpp, HelmTests.cpp, HudModelTests.cpp, KazahTests.cpp, LookTests.cpp, MathTests.cpp, PlayerTests.cpp, SimTests.cpp, StreamFocusTests.cpp, TenderTests.cpp, TerrainTests.cpp, UITests.cpp, WorldTests.cpp, DescentDash.cpp, DescentHUD.cpp, DescentHudLayout.cpp, DescentHudSubsystem.cpp, DescentPages.cpp, DescentUiDemo.cpp, DescentUiLayer.cpp, DescentUiShot.cpp, DescentUiSubsystem.cpp, DescentWindows.cpp, NeuGallery.cpp, NeuIcons.cpp, NeuStyle.cpp, NeuWidgets.cpp, CarrierBlockout.cpp, CarrierBuild.cpp, CarrierCarousel.cpp, CarrierHelm.cpp, CarrierHullShape.cpp, CarrierLayout.cpp, CarrierMeshBuilder.cpp, DescentCarrier.cpp, KazahTender.cpp, TenderFlight.cpp, TenderTool.cpp, DescentOreSubsystem.cpp, DescentRoutes.cpp, DescentSDF.cpp, DescentShear.cpp, DescentTerrainActor.cpp, DescentTerrainSubsystem.cpp, DescentWorldDef.cpp, DescentWorldSlice.cpp, SurfaceNets.cpp ================================= Using Unreal Build Accelerator local executor to run 2 action(s) CPU 24 physical cores, 32 logical cores Memory 31.82 GB physical, 45.53 GB/73.82 GB committed UBA Storage capacity 40 GB ** For TheDescent-Win64-Shipping ** [1/2] WriteMetadata TheDescent-Win64-Shipping.target [NoUba] ** For TheDescentEditor-Win64-Development ** [2/2] WriteMetadata TheDescentEditor.target [NoUba] Total time in Unreal Build Accelerator local executor: 0.87 seconds Output binary: D:\HADAL - The Descent\TheDescentUE\Binaries\Win64\TheDescent-Win64-Shipping.exe Output binary: E:\Tools\UE_5.8\Engine\Binaries\Win64\UnrealEditor.exe Result: Succeeded Total execution time: 5.16 seconds Trace written to file C:\Users\PC\AppData\Local\UnrealBuildTool\Trace.uba with size 4.3kb Took 5.38s to run dotnet.exe, ExitCode=0 No build products were made Build command time: 5.38 s ********** BUILD COMMAND COMPLETED ********** ********** COOK COMMAND STARTED ********** Running UnrealEditor Cook for project D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject Commandlet log file is E:\Tools\UE_5.8\Engine\Programs\AutomationTool\Saved\Cook-2026.10.14-16.12.14.txt Running: E:\Tools\UE_5.8\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="E:\Tools\UE_5.8\Engine\Programs\AutomationTool\Saved\Cook-2026.10.14-16.12.14.txt" -stdout -CrashForUAT -unattended -NoLogTimes LogInit: Display: Running engine for game: TheDescent LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Control listening on port 1985 LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-58210709" LogCsvProfiler: Display: Metadata set : engineversion="5.8.3-58210709+++UE5+Release-5.8" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.3" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6466] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900F" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : compacttset="0" LogCsvProfiler: Display: Metadata set : commandline="" "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=E:\Tools\UE_5.8\Engine\Programs\AutomationTool\Saved\Cook-2026.10.14-16.12.14.txt -stdout -CrashForUAT -unattended -NoLogTimes"" LogCsvProfiler: Display: Metadata set : loginid="2f37432945f5db6af95cca95fc808dd8" LogCsvProfiler: Display: Metadata set : llm="0" LogCsvProfiler: Display: Metadata set : zenstreaming="0" LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogAudio: Display: Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for "-nosound". LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/HADAL - The Descent/TheDescentUE/', so AssetDiscovery cache will not be read or written. Unavailability reason: NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=`. Recommended is 0x40000000 (1GB). LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CachedAssetRegistry_0_E4ADD2FB49241C12547823BD6E389465.bin: deleted (orphaned, unreferenced by any .ref) LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 1 orphans deleted, 0 orphans locked (kept) LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled LogConfig: Display: Loading Mac ini files took 0.04 seconds LogConfig: Display: Loading Android ini files took 0.04 seconds LogConfig: Display: Loading IOS ini files took 0.04 seconds LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds LogConfig: Display: Loading Windows ini files took 0.05 seconds LogConfig: Display: Loading VisionOS ini files took 0.05 seconds LogConfig: Display: Loading Unix ini files took 0.05 seconds LogConfig: Display: Loading TVOS ini files took 0.05 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogAssetRegistry: Display: Asset registry cache read as 127.7 MiB from D:/HADAL - The Descent/TheDescentUE/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_7F6264E949BBBF4F33684D8A8C7069DD.bin (memory-mapped=yes) LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=387MiB, MaxMemoryAvailable=75587MiB RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogHAL: Display: Platform has ~ 32 GB [34162593792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. LogCsvProfiler: Display: Metadata set : verbatimrhiname="Null" LogCsvProfiler: Display: Metadata set : rhiname="Null" LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" LogCsvProfiler: Display: Metadata set : gpu="" LogCsvProfiler: Display: Metadata set : gpudriver="" LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1670 MiB) LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date LogZenServiceInstance: Display: Launching executable 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\PC\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 16736 --child-id Zen_16736_Startup' LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!. LogDerivedDataCache: Display: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=688.86MBs, RandomWriteSpeed=192.33MBs. Assigned SpeedClass 'Local' LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled LogShaderCompilers: Display: No distributed shader compiler controller found LogShaderCompilers: Display: Using 29 local workers for shader compilation LogShaderCompilers: Display: Compiling shader autogen file: D:/HADAL - The Descent/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogEditorDomain: Display: EditorDomain is Disabled LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches from D:/HADAL - The Descent/TheDescentUE/Intermediate/CachedAssetRegistry. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook). LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: Display: No distributed automatic mesh merging module available LogShaderCompilers: Display: Compiling shader autogen file: D:/HADAL - The Descent/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogVirtualization: Display: VirtualizationSystem name found in ini file: None LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.614 ms LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' LogAudio: Display: Registering Engine Module Parameter Interfaces... LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogCsvProfiler: Display: Metadata set : raytracing="0" LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB MemoryMaxUsedPhysical 0MiB MemoryMinFreeVirtual 2048MiB MemoryMinFreePhysical 2048MiB MemoryTriggerGCAtPressureLevel None SoftGCMemoryUseTrigger disabled SoftGCTimeBudgetTrigger enabled (0.05 budget, 30s min period) LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package. LogCook: Display: ---- Pre Content Initialisation: End ---- LogCook: Display: ---- Post Content Initialisation: Start ---- LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and incremental cooking will be invalid. LogZenStore: Display: Establishing oplog 'TheDescent.51107898/EditorDomain' LogZenStore: Display: Zen project 'TheDescent.51107898' already exists LogZenStore: Display: Zen oplog 'TheDescent.51107898/EditorDomain' already exists LogCook: Display: Waiting for Asset Registry LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.007s LogAssetRegistry: Display: Asset registry cache written as 127.7 MiB to D:/HADAL - The Descent/TheDescentUE/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CachedAssetRegistry_0_7F6264E949BBBF4F33684D8A8C7069DD.bin: delete failed (orphaned but still in use) LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept) LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CachedAssetRegistry_0_7F6264E949BBBF4F33684D8A8C7069DD.bin: delete failed (orphaned but still in use) LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept) LogCook: Display: INCREMENTAL COOK DEPENDENCIES: Enabled. Incremental Cook Dependencies are enabled in Editor.ini:[CookSettings]:LegacyIterative=false. LogZenStore: Display: Establishing oplog 'TheDescent.51107898/Windows' LogZenStore: Display: Zen project 'TheDescent.51107898' already exists LogStorageServerPlatformFile: Display: Found 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/ue.projectstore' LogStorageServerPlatformFile: Display: Using connection settings from ue.projectstore: HostAddrs='[::1]+192.168.178.64' and HostPort='8558' LogStorageServerPlatformFile: Display: Found 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/ue.projectstore' LogStorageServerPlatformFile: Display: Using password authentication from ue.projectstore LogStorageServerPlatformFile: Display: Using settings from ue.projectstore: ServerProject='TheDescent.51107898' and ServerPlatform='Windows' LogStorageServerConnection: Display: Creating zen store connection to [::1]:8558 ("::1"). LogStorageServerConnection: Display: Zen store connection established to [::1]:8558. LogCook: Display: CalculateGlobalDependenciesHash(Windows): LogCook: Display: FGuid CookIncrementalVersion = ffa12fdc-c822-1fe2-7757-627a12f1d3a7 LogCook: Display: [Editor]:CookSettings.ProjectCookIncrementalVersion = 00000000-0000-0000-0000-000000000000 LogCook: Display: [Engine]:Core.System.CanStripEditorOnlyExportsAndImports = True LogCook: Display: [Engine]:Core.System.CanSkipEditorReferencedPackagesWhenCooking = False LogCook: Display: CanUseUnversionedPropertySerialization = True LogCook: Display: [Editor]:CookSettings.AutomaticOptionalInclusionAssetType = /Script/Niagara.NiagaraScript, /Script/Niagara.NiagaraEmitter, /Script/Niagara.NiagaraSystem, /Script/NiagaraEditor.NiagaraParameterDefinitions, /Script/Niagara.NiagaraEffectType, /Script/Niagara.NiagaraValidationRuleSet, /Script/OptimusCore.OptimusDeformer LogCook: Display: IsCookFlagSet(ECookInitializationFlags::Unversioned) = True LogCook: Display: FCoreRedirects::AppendHashOfGlobalRedirects = 02c9fd35aac3c00095df0219fc925d7070b41f449d3b97578d818a4016ee6805 LogCook: Display: GlobalDependenciesHash(Windows) = 2de5b37f143f8e25d634acd39f60ca4c07ed1761ed763f60105e89ce30e27192 LogCook: Display: FULL COOK: Incremental Cooks are disabled by default in Editor.ini:[CookSettings]:CookIncrementalDefaultIncremental=false, and commandline did not specify -forcerecook=false. Deleting previously cooked packages for platform Windows and recooking all packages discovered in the current cook. LogZenStore: Display: Deleting oplog 'TheDescent.51107898/Windows' if it exists LogZenStoreWriter: Display: Deleting D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/... LogZenStore: Display: Zen oplog 'TheDescent.51107898/Windows' created LogCook: Display: Sandbox cleanup took 0.036 seconds for platforms Windows LogCook: Display: Compiling global changed shaders for platform 'Windows' LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 461 (46100.00%) LogShaderLibrary: Display: Total Shaders: 8100, Unique Shaders: 8098 (99.98%) LogShaderLibrary: Display: Total Shader Size: 96.38mb, Unique Shaders Size: 96.38mb (100.00%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 530 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 2, 2, 1, 1, 1, 1, 1, 1, 1, 1 LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): LogShaderLibrary: Display: SF_Compute: 5925 shaders (73.17%), compressed size: 74.10 MB (12.81 KB avg per shader), uncompressed size: 98.09 MB (16.95 KB avg per shader) LogShaderLibrary: Display: SF_Pixel: 2034 shaders (25.12%), compressed size: 21.92 MB (11.03 KB avg per shader), uncompressed size: 28.81 MB (14.50 KB avg per shader) LogShaderLibrary: Display: SF_Vertex: 135 shaders (1.67%), compressed size: 0.35 MB (2.69 KB avg per shader), uncompressed size: 0.44 MB (3.35 KB avg per shader) LogShaderLibrary: Display: SF_Geometry: 3 shaders (0.04%), compressed size: 0.01 MB (2.15 KB avg per shader), uncompressed size: 0.01 MB (3.31 KB avg per shader) LogShaderLibrary: Display: SF_WorkGraphComputeNode: 1 shaders (0.01%), compressed size: 0.00 MB (2.75 KB avg per shader), uncompressed size: 0.00 MB (3.35 KB avg per shader) LogShaderLibrary: Display: Textual dump saved to 'D:/HADAL - The Descent/TheDescentUE/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 345 (34500.00%) LogShaderLibrary: Display: Total Shaders: 3943, Unique Shaders: 3929 (99.64%) LogShaderLibrary: Display: Total Shader Size: 11.54mb, Unique Shaders Size: 11.54mb (99.96%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 309 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 3, 3, 3, 2, 2, 2, 2, 2, 2, 2 LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): LogShaderLibrary: Display: SF_Pixel: 1760 shaders (44.80%), compressed size: 6.64 MB (3.86 KB avg per shader), uncompressed size: 31.28 MB (18.20 KB avg per shader) LogShaderLibrary: Display: SF_Compute: 2052 shaders (52.23%), compressed size: 4.83 MB (2.41 KB avg per shader), uncompressed size: 19.47 MB (9.71 KB avg per shader) LogShaderLibrary: Display: SF_Vertex: 115 shaders (2.93%), compressed size: 0.07 MB (0.61 KB avg per shader), uncompressed size: 0.15 MB (1.32 KB avg per shader) LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.00 MB (0.49 KB avg per shader), uncompressed size: 0.00 MB (1.55 KB avg per shader) LogShaderLibrary: Display: Textual dump saved to 'D:/HADAL - The Descent/TheDescentUE/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Found 0 localized assets LogCook: Display: ---- Post Content Initialisation: End ---- LogCook: Display: Cooked packages 0 Packages Remain 587 Total 587 LogCook: Display: Cook Diagnostics: OpenFileHandles=274, VirtualMemory=1652MiB, VirtualMemoryAvailable=29835MiB LogCook: Display: Package /Game/FreeSampleAnimationSet/Demo/Mannequins/Materials/Instances/Manny/MI_Manny_01 has a dependency on package /Game/DBNOSet/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_BN which does not exist. LogCook: Display: Package /Game/FreeSampleAnimationSet/Demo/Mannequins/Materials/Instances/Manny/MI_Manny_01 has a dependency on package /Game/DBNOSet/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_D which does not exist. LogCook: Display: Package /Game/FreeSampleAnimationSet/Demo/Mannequins/Materials/Instances/Manny/MI_Manny_01 has a dependency on package /Game/DBNOSet/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_MRA which does not exist. LogLinker: Warning: Unable to load Paragon_Proto_Retarget with outer Package /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Meshes/Paragon_Proto_Retarget because its class (Rig) does not exist LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Pistol.M_TwinBlast_Pistol in PCD3D_SM6, Low, SM6, Game (DDC key hash: e4469cecf14a19bc4b48c1a255f512e703829490), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_LowerBody.M_TwinBlast_LowerBody in PCD3D_SM6, Low, SM6, Game (DDC key hash: 80a925f990746c29036151525bd2a284b9b6df7e), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Head_Shirt.M_TwinBlast_Head_Shirt in PCD3D_SM6, Low, SM6, Game (DDC key hash: 215d9afa16ef8c9a17b1e60c35e739b9f07f6785), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Coat.M_TwinBlast_Coat in PCD3D_SM6, Low, SM6, Game (DDC key hash: d07b84113407b1360b128581d0406e1f8988ff93), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_HairSheet_Master2_Inst.M_HairSheet_Master2_Inst in PCD3D_SM6, Low, SM6, Game (DDC key hash: 89950a9bc5cff2d5ae22fbf4d7795f844c775f49), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Arms.M_TwinBlast_Arms in PCD3D_SM6, Low, SM6, Game (DDC key hash: 26fb480ef762da38850d82a7216b7b9bd56203e9), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_TearLine.M_TearLine in PCD3D_SM6, Low, SM6, Game (DDC key hash: 51020b44ba608f40fd7253872c3f34b570adbbcd), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Mouth/Materials/M_Mouth_Master.M_Mouth_Master in PCD3D_SM6, Low, SM6, Game (DDC key hash: dee450b2cf53a232c603d645167e09306a0d88a8), compiling. LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions: CookSettings.SoftGCTimeTrigger: Periodic triggering of SoftGC: No duration data. LogCookCommandlet: Display: GarbageCollection... (Periodic GC) LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/MI_TwinBlast_Hair_Bust_Eyebrow.MI_TwinBlast_Hair_Bust_Eyebrow in PCD3D_SM6, Low, SM6, Game (DDC key hash: b56d207b56714993838d9971aa9302154bc56975), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_EyeRefractive.M_EyeRefractive in PCD3D_SM6, Low, SM6, Game (DDC key hash: e76a5fa92c97e06dfbf2d895e9702094cbf3aae4), compiling. LogStaticMesh: Display: Building static mesh TwinBlast_Grenade (Required Memory Estimate: 1.061032 MB)... LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyelash/M_EyelashMaster.M_EyelashMaster in PCD3D_SM6, Low, SM6, Game (DDC key hash: f0462156d90bc4d34fda389ac95945fe05441192), compiling. LogMaterial: Display: Missing cached shadermap for /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.MI_Manny_02 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 196411a5a925d15196549381e4302b10cba83942), compiling. LogMaterial: Display: Missing cached shadermap for /Game/SampleAnimationPack/Demo/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.MI_Manny_01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: d76fa42d1937f8adffca1464e2824ebf6e79e15f), compiling. LogMaterial: Display: Missing cached shadermap for /Game/SampleAnimationPack/Demo/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.MI_Manny_02 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 1d76fe413e2bb890700461dde7d851732e99cdca), compiling. LogMaterial: Display: Missing cached shadermap for /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.MI_Manny_01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 913249ae5f185b72badd9687c57f939b7e42b8c5), compiling. LogMaterial: Display: Missing cached shadermap for /Game/FreeSampleAnimationSet/Demo/Mannequins/Materials/Instances/Manny/MI_Manny_02.MI_Manny_02 in PCD3D_SM6, Default, SM6, Game (DDC key hash: e9972bd83c9afb4d86af562675fe14619c119b01), compiling. LogStaticMesh: Display: Building static mesh TwinBlast_Hair (Required Memory Estimate: 56.469417 MB)... LogMaterial: Display: Missing cached shadermap for /Game/Vehicles/Kazah/Materials/MI_Cabin_ivory_2S.MI_Cabin_ivory_2S in PCD3D_SM6, Default, SM6, Game (DDC key hash: 04b0e06b0e3bdb97acc3bdea3df1f84f3d551bed), compiling. LogCook: Display: Cooked packages 64 Packages Remain 829 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/Vehicles/Kazah/Materials/MI_Cabin_ivory_2S.MI_Cabin_ivory_2S in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0e49b3824c31878c796f15c3b5b35e64718fe24d), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_Eye_Occlusion.M_Eye_Occlusion in PCD3D_SM6, High, SM6, Game (DDC key hash: f42a4df5986fc1f00e104fb2712710d3137678da), compiling. LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Meshes/TwinBlast_Hair) ... LogCook: Display: Cooked packages 169 Packages Remain 724 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_TwinBlast_EyeBlend.M_TwinBlast_EyeBlend in PCD3D_SM6, Default, SM6, Game (DDC key hash: 36d64417cc4be0ddbeb2f3ed6220e86dbb20ed5a), compiling. LogMaterial: Display: Missing cached shadermap for /Game/FreeSampleAnimationSet/Demo/Mannequins/Materials/M_Mannequin.M_Mannequin in PCD3D_SM6, Default, SM6, Game (DDC key hash: 2af18d389f145dfa657aa499b59acd981285f3ee), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Materials/M_DescentSurface.M_DescentSurface in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0b89a142c4ec0220384d8724825ec56e829632f8), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Materials/M_Terrain.M_Terrain in PCD3D_SM6, Default, SM6, Game (DDC key hash: 8b752017f68b76d56bbda36a4b5eada402c494d8), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Player/Twinblast/M_Twinblast_LegsMetal.M_Twinblast_LegsMetal in PCD3D_SM6, Default, SM6, Game (DDC key hash: 452349af4e988d2d5447e89d22fd16217c7e3ebf), compiling. LogMaterial: Display: Missing cached shadermap for /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.MI_Manny_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: e8b1c46155c809e394db85207bce221be3fb0e0c), compiling. LogMaterial: Display: Missing cached shadermap for /Game/SampleAnimationPack/Demo/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.MI_Manny_01 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 86bdf55735638820ddd36ed6589b363e9f442058), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Materials/M_DescentSurface.M_DescentSurface in PCD3D_SM5, Default, SM5, Game (DDC key hash: 107029eaf8815d2609de9005119544bd469e84d9), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Materials/PP_Water.PP_Water in PCD3D_SM6, Default, SM6, Game (DDC key hash: 329356e74e33cf73777fdbec36e47f376ca5a72c), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_UniversalEye_Shadow.M_UniversalEye_Shadow in PCD3D_SM6, Default, SM6, Game (DDC key hash: 793ec6ed4fd77c0844514d0a5495f0a96b523430), compiling. LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Shared/T_UE_Logo_M.T_UE_Logo_M (G8, 1024x1024 x1x1x1) (Required Memory Estimate: 32.999993 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Shared/T_UE_Logo_M.T_UE_Logo_M (G8, 1024x1024 x1x1x1) (Required Memory Estimate: 32.999993 MB), EncodeSpeed: Final LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTexture: Display: Building texture TwoD: /Game/FreeSampleAnimationSet/Demo/Mannequins/Textures/Manny/T_Manny_01_BN.T_Manny_01_BN (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeSampleAnimationSet/Demo/Mannequins/Textures/Manny/T_Manny_01_MRA.T_Manny_01_MRA (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Final LogMaterial: Display: Missing cached shadermap for /Game/Player/Arm/Materials/M_Arm_Opaque.M_Arm_Opaque in PCD3D_SM6, Default, SM6, Game (DDC key hash: 280513093839d7a87bdf242e475843d50b382631), compiling. LogTexture: Display: Building texture TwoD: /Game/FreeSampleAnimationSet/Demo/Mannequins/Textures/Manny/T_Manny_02_MRA.T_Manny_02_MRA (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeSampleAnimationSet/Demo/Mannequins/Textures/Manny/T_Manny_01_D.T_Manny_01_D (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeSampleAnimationSet/Demo/Mannequins/Textures/Manny/T_Manny_02_D.T_Manny_02_D (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_Tan.T_Manny_02_Tan (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_D.T_Manny_02_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_BN.T_Manny_02_BN (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_Tan.T_Manny_02_Tan (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_MSR_MSK.T_Manny_02_MSR_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_D.T_Manny_01_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_MSR_MSK.T_Manny_01_MSR_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.T_Manny_02_ASAOPMASK_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.T_Manny_02_CCRCCPlastic_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_MSR_MSK.T_Manny_02_MSR_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeSampleAnimationSet/Demo/Mannequins/Textures/Manny/T_Manny_02_BN.T_Manny_02_BN (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1234.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_N.T_Manny_02_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_Tan.T_Manny_01_Tan (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_N.T_Manny_02_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.T_Manny_01_CCRCCPlastic_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.T_Manny_02_ASAOPMASK_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_N.T_Manny_01_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_D.T_Manny_02_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_Tan.T_Manny_01_Tan (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_D.T_Manny_01_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.T_Manny_02_CCRCCPlastic_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.T_Manny_01_ASAOPMASK_MSK (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 436.083323 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_BN.T_Manny_01_BN (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_N.T_Manny_01_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 610.499988 MB), EncodeSpeed: Final LogMaterial: Display: Missing cached shadermap for /Game/Materials/M_DescentGlass.M_DescentGlass in PCD3D_SM6, Default, SM6, Game (DDC key hash: f1e99da4dd1edafb56d3d713f640f7d04ea6c097), compiling. LogTexture: Display: Building texture TwoD: /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Textures/T_Universal_Eyelashes_A.T_Universal_Eyelashes_A (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 351.083323 MB), EncodeSpeed: Final LogEditorDomain: Display: Class /Script/Engine.Rig is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. LogCook: Display: Cooked packages 488 Packages Remain 405 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/Player/Arm/Materials/M_Arm_Opaque.M_Arm_Opaque in PCD3D_SM5, Default, SM5, Game (DDC key hash: ce4e8543b5da3524b4bd3db3697dcf7880ec00b0), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Carrier/Materials/M_CarrierPool.M_CarrierPool in PCD3D_SM6, Default, SM6, Game (DDC key hash: 45df033ba62749f880e4150acc4b222ddc2ded94), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Carrier/Materials/M_CarrierSurface.M_CarrierSurface in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9f601f946408edaf32f2ed23ca84e3314e13ee26), compiling. LogTexture: Display: Building texture TwoD: /Game/SampleAnimationPack/Demo/Characters/Mannequins/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.T_Manny_01_CCRCCPlastic_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 399.083323 MB), EncodeSpeed: Final LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Pistol.M_TwinBlast_Pistol in PCD3D_SM6, Medium, SM6, Game (DDC key hash: fe4acfbf20fedb4c393e98418062e54e234744ac), compiling. LogMaterial: Display: Missing cached shadermap for /Game/FreeSampleAnimationSet/Demo/Mannequins/Materials/Instances/Manny/MI_Manny_02.MI_Manny_02 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 91c93dbea984dabd52d3c20bfb5b32ed1846935e), compiling. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll LogCook: Display: Cooked packages 813 Packages Remain 80 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/Materials/PP_Water.PP_Water in PCD3D_SM5, Default, SM5, Game (DDC key hash: ca2ea8b56c530fab1332cbf9421086cca6a60610), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Hair/Textures/M_Hair2_Inst.M_Hair2_Inst in PCD3D_SM6, Default, SM6, Game (DDC key hash: 352b2a591c2d43dd4ead17042d64e696aceee6cb), compiling. LogCook: Display: Cooked packages 861 Packages Remain 32 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_LowerBody.M_TwinBlast_LowerBody in PCD3D_SM6, Medium, SM6, Game (DDC key hash: c5387db80431390049e86ed98047d6e784a0f7fb), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_EyeRefractive.M_EyeRefractive in PCD3D_SM6, Default, SM6, Game (DDC key hash: af9bd4105b91b5ca6a930b5746c06d25bd4f23ee), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyelash/M_EyelashMaster.M_EyelashMaster in PCD3D_SM6, Default, SM6, Game (DDC key hash: a8d50ea9fd559c4583d779f823f66707a3af3f08), compiling. LogMaterial: Display: Missing cached shadermap for /Game/FreeAnimationLibrary/Demo/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.MI_Manny_02 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 35ae40cd2cad41295b9dc826803765f1f3acaa4e), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Materials/M_Terrain.M_Terrain in PCD3D_SM5, Default, SM5, Game (DDC key hash: e72db6e8e8a1e8ea37bde9d59eaf84b4d7fc46cf), compiling. LogMaterial: Display: Missing cached shadermap for /Game/SampleAnimationPack/Demo/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.MI_Manny_02 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0b2c27eb59ef9c3ede259d4e0b5c1cdaa29a0562), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Carrier/Materials/M_CarrierSurface.M_CarrierSurface in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8baff3bf570d88bc484e658d9ce1b4dcf2351903), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_Eye_Occlusion.M_Eye_Occlusion in PCD3D_SM6, Default, SM6, Game (DDC key hash: bf46f0a93929b253efd7022947ae771605b63cc0), compiling. LogCook: Display: Cooked packages 865 Packages Remain 28 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Head_Shirt.M_TwinBlast_Head_Shirt in PCD3D_SM6, Medium, SM6, Game (DDC key hash: fafb8b2c07f931f667911b13a9ff79c99712fe46), compiling. LogMaterial: Display: Missing cached shadermap for /Game/FreeSampleAnimationSet/Demo/Mannequins/Materials/M_Mannequin.M_Mannequin in PCD3D_SM5, Default, SM5, Game (DDC key hash: b7d2ad1dee6d6369bfdaa5a768fa255f9b44c295), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_TwinBlast_EyeBlend.M_TwinBlast_EyeBlend in PCD3D_SM5, Default, SM5, Game (DDC key hash: b07b61e0553d7dc1362d7fb2976f7cbc0d79b7da), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Mouth/Materials/M_Mouth_Master.M_Mouth_Master in PCD3D_SM6, Default, SM6, Game (DDC key hash: 636ea2abe33f8debf19169d35f7494f33d39f1db), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Player/Twinblast/M_Twinblast_LegsMetal.M_Twinblast_LegsMetal in PCD3D_SM5, Default, SM5, Game (DDC key hash: 4a1c4ca34462464f3bebda53e4e28478b2b3ff3d), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_UniversalEye_Shadow.M_UniversalEye_Shadow in PCD3D_SM5, Default, SM5, Game (DDC key hash: b9f1099079a32c35b12589951a05c07fd960faa1), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Materials/M_DescentGlass.M_DescentGlass in PCD3D_SM5, Default, SM5, Game (DDC key hash: 672a8df11409e050181db4638833eca3fa84b247), compiling. LogMaterial: Display: Missing cached shadermap for /Game/Carrier/Materials/M_CarrierPool.M_CarrierPool in PCD3D_SM5, Default, SM5, Game (DDC key hash: 55dd49b2c26bee07f56e2f2a8efa71d39159cad2), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Arms.M_TwinBlast_Arms in PCD3D_SM6, Default, SM6, Game (DDC key hash: 346bca14f9a4d2d8625235cf803a7d36e83a65d6), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/MI_TwinBlast_Hair_Bust_Eyebrow.MI_TwinBlast_Hair_Bust_Eyebrow in PCD3D_SM6, Default, SM6, Game (DDC key hash: 285ef8933f49f981b7f0b9309fd40e95520d2b4b), compiling. LogCook: Display: Cooked packages 866 Packages Remain 27 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_HairSheet_Master_Inst_EyeLash.M_HairSheet_Master_Inst_EyeLash in PCD3D_SM5, Low, SM5, Game (DDC key hash: 0c07c4ec4631f4e72c75d35642ab2cde5ed49774), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Pistol.M_TwinBlast_Pistol in PCD3D_SM6, Default, SM6, Game (DDC key hash: 22a4199f2891013c513476e6f1ebdf6232f0b821), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Coat.M_TwinBlast_Coat in PCD3D_SM6, Medium, SM6, Game (DDC key hash: 3bb5c1e750575642c8b7ea4db74c20a20e7b376f), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_TearLine.M_TearLine in PCD3D_SM6, Default, SM6, Game (DDC key hash: fd6244322dc4564d6f35dc6bfc5b7b2642690460), compiling. LogCook: Display: Cooked packages 868 Packages Remain 25 Total 893 LogCook: Display: Cooked packages 869 Packages Remain 24 Total 893 LogCook: Display: Cooked packages 870 Packages Remain 23 Total 893 LogCook: Display: Cooked packages 872 Packages Remain 21 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyelash/M_EyelashMaster.M_EyelashMaster in PCD3D_SM5, Low, SM5, Game (DDC key hash: 07cdf1f7fe6aa4ff328f24d71edfccfd9ade5f9f), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_LowerBody.M_TwinBlast_LowerBody in PCD3D_SM6, Default, SM6, Game (DDC key hash: 1d75c52a3c70f6006c60a6b0dd58a458de9b5ebf), compiling. LogCook: Display: Cook Diagnostics: OpenFileHandles=5720, VirtualMemory=3277MiB, VirtualMemoryAvailable=21540MiB LogCook: Display: Cooked packages 872 Packages Remain 21 Total 893 LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions: CookSettings.SoftGCTimeTrigger: Periodic triggering of SoftGC: SoftGCTimeFractionBudget == 0.050. TimeSinceLastGCSeconds == 30.001. CurrentTimeBudget == 1.579. ExpectedDuration == 0.068. LogCookCommandlet: Display: GarbageCollection... (Periodic GC) LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_HairSheet_Master2_Inst.M_HairSheet_Master2_Inst in PCD3D_SM5, Default, SM5, Game (DDC key hash: fd58cdebc6f34fa3d7b294f06199919097ad2070), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_Eye_Occlusion.M_Eye_Occlusion in PCD3D_SM5, High, SM5, Game (DDC key hash: cf7d5d8681d8fa16178692eba6325db36bf06237), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Mouth/Materials/M_Mouth_Master.M_Mouth_Master in PCD3D_SM5, Low, SM5, Game (DDC key hash: f67d9df764e98335aa886a4f25b9d39967f1c87d), compiling. LogCook: Display: Cooked packages 873 Packages Remain 20 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Arms.M_TwinBlast_Arms in PCD3D_SM5, Low, SM5, Game (DDC key hash: 48644d3e0c9525d46bcfa45cb62906de3d054f5b), compiling. LogCook: Display: Cooked packages 876 Packages Remain 17 Total 893 LogCook: Display: Cooked packages 877 Packages Remain 16 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_TearLine.M_TearLine in PCD3D_SM5, Low, SM5, Game (DDC key hash: e1f49c18b77e009dafcc79bc3ba8d94e57dbc149), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Head_Shirt.M_TwinBlast_Head_Shirt in PCD3D_SM6, Default, SM6, Game (DDC key hash: 90ec695f3fb743d2bb30889f61a204c7e7fba5b4), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Coat.M_TwinBlast_Coat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 535d0f9e449d24aaa3f53c40d9b14e2f0a85c891), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/MI_TwinBlast_Hair_Bust_Eyebrow.MI_TwinBlast_Hair_Bust_Eyebrow in PCD3D_SM5, Low, SM5, Game (DDC key hash: 3eb73fedd6f97e6badc4fcf413f3983deeb57513), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyelash/M_EyelashMaster.M_EyelashMaster in PCD3D_SM5, Default, SM5, Game (DDC key hash: 7a4984c5c0d6303f05ca43dcb411ca2bf5f47096), compiling. LogCook: Display: Cooked packages 878 Packages Remain 15 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_LowerBody.M_TwinBlast_LowerBody in PCD3D_SM5, Low, SM5, Game (DDC key hash: 2d9d5abe6ffd59872c62cf5dd2c0373a9862af57), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Head_Shirt.M_TwinBlast_Head_Shirt in PCD3D_SM5, Low, SM5, Game (DDC key hash: 12e289aae7e5c8f0903d5408387be044b88200d0), compiling. LogCook: Display: Cooked packages 881 Packages Remain 12 Total 893 LogCook: Display: Garbage collection triggered (Full). Triggered by conditions: CookSettings.MemoryMinFreePhysical: Available physical memory 2042MiB is less than 2048MiB. LogCookCommandlet: Display: GarbageCollection... (Exceeded Max Memory) LogCook: Display: GarbageCollection Results: Garbage Collection was not very impactful. LogCook: Display: MemoryAnalysis: General: Type: Full Duration: 0.024s LogCook: Display: MemoryAnalysis: NumObjects: Capacity: 25231360 Process Min: 54570 Process Max: 77419 Before GC: 57733 After GC: 57354 Freed by GC: 0.7% LogCook: Display: MemoryAnalysis: NumPackages: Process Min: 819 Process Max: 4521 Before GC: 994 After GC: 978 Freed by GC: 1.6% LogCook: Display: MemoryAnalysis: Virtual Memory: Process Min: 1486 MB Process Max: 3437 MB Before GC: 2990 MB After GC: 2990 MB Freed by GC: 0.0% LogCook: Display: MemoryAnalysis: Allocator Stats Before: Item Malloc calls 0 Item Realloc calls 0 Item Free calls 0 Item Total Allocator calls 0 LogCook: Display: MemoryAnalysis: Allocator Stats After: Item Malloc calls 0 Item Realloc calls 0 Item Free calls 0 Item Total Allocator calls 0 LogCook: Display: Extended memory diagnostics are disabled. Run with -llm or -trace=memtag or -CookMemoryAnalysis for more diagnostics. LogCook: Display: Garbage collection triggers ignored: Out of memory condition has been detected, but is only 0s after the last GC. It will be prevented until 60 seconds have passed and we may run out of memory. Garbage collection triggered by conditions: CookSettings.MemoryMinFreePhysical: Available physical memory 2039MiB is less than 2048MiB. LogCook: Display: Cooked packages 881 Packages Remain 12 Total 893 LogCook: Display: Cooked packages 881 Packages Remain 12 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Pistol.M_TwinBlast_Pistol in PCD3D_SM5, Low, SM5, Game (DDC key hash: 60a7b1e23523f1f15c2dab6b2fba9a341bd6f633), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Arms.M_TwinBlast_Arms in PCD3D_SM5, Default, SM5, Game (DDC key hash: d74bdd595a3b168b2a5e139f309db0db6c94a7d6), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_Eye_Occlusion.M_Eye_Occlusion in PCD3D_SM5, Default, SM5, Game (DDC key hash: dd1aa673503ef7788f321ac79f307383874a9d4d), compiling. LogCook: Display: Cook Diagnostics: OpenFileHandles=2195, VirtualMemory=2813MiB, VirtualMemoryAvailable=21144MiB LogCook: Display: Cooked packages 881 Packages Remain 12 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Mouth/Materials/M_Mouth_Master.M_Mouth_Master in PCD3D_SM5, Default, SM5, Game (DDC key hash: 52b53daf0abf70c75b10a9f2c30310ce7d10d06f), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Coat.M_TwinBlast_Coat in PCD3D_SM5, Low, SM5, Game (DDC key hash: dac8bee83777a5ab9fa878363fda3f8d9506bba1), compiling. LogCook: Display: Cooked packages 881 Packages Remain 12 Total 893 LogCook: Display: Cooked packages 882 Packages Remain 11 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_EyeRefractive.M_EyeRefractive in PCD3D_SM5, Low, SM5, Game (DDC key hash: c340d81126f94915aa8d8f943996bbfd6fc25472), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/MI_TwinBlast_Hair_Bust_Eyebrow.MI_TwinBlast_Hair_Bust_Eyebrow in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1dab6a194b57117cc9702c4bef53731f0463a304), compiling. LogCook: Display: Cooked packages 883 Packages Remain 10 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_LowerBody.M_TwinBlast_LowerBody in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 4029daf44c9f1f320add6663984905f2a7f3698e), compiling. LogCook: Display: Cooked packages 884 Packages Remain 9 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Pistol.M_TwinBlast_Pistol in PCD3D_SM5, Medium, SM5, Game (DDC key hash: c87337e098010edcd4d8fe101f5f09ab6d293ba7), compiling. LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions: CookSettings.SoftGCTimeTrigger: Periodic triggering of SoftGC: SoftGCTimeFractionBudget == 0.050. TimeSinceLastGCSeconds == 30.000. CurrentTimeBudget == 1.579. ExpectedDuration == 0.077. LogCookCommandlet: Display: GarbageCollection... (Periodic GC) LogCook: Display: Cooked packages 885 Packages Remain 8 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Head_Shirt.M_TwinBlast_Head_Shirt in PCD3D_SM5, Medium, SM5, Game (DDC key hash: 0c773e1b869f323992a382b47b765d6b648b1b61), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_TearLine.M_TearLine in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3f74f3b0c31c653d6945bc5c43c8b78e0e6fe838), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Coat.M_TwinBlast_Coat in PCD3D_SM5, Medium, SM5, Game (DDC key hash: b049788565da9c65e2494160b270b9934e1fa5da), compiling. LogCook: Display: Cooked packages 886 Packages Remain 7 Total 893 LogCook: Display: Cooked packages 886 Packages Remain 7 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Global/Eyes/Materials/M_EyeRefractive.M_EyeRefractive in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0dafb8ba9fef885ff6e27f93d1ac86630ecb99ad), compiling. LogCook: Display: Cook Diagnostics: OpenFileHandles=2197, VirtualMemory=2759MiB, VirtualMemoryAvailable=21709MiB LogCook: Display: Cooked packages 886 Packages Remain 7 Total 893 LogCook: Display: Cooked packages 887 Packages Remain 6 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Pistol.M_TwinBlast_Pistol in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8a05fbf2739166ae581abb8d88982a3e4718889e), compiling. LogCook: Display: Cooked packages 887 Packages Remain 6 Total 893 LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_LowerBody.M_TwinBlast_LowerBody in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9d51d2f890dff0a0e4422cce648eb537278aa380), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Head_Shirt.M_TwinBlast_Head_Shirt in PCD3D_SM5, Default, SM5, Game (DDC key hash: fc0126d20292048dd26e0057d3ed0315bc8a747f), compiling. LogMaterial: Display: Missing cached shadermap for /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Materials/M_TwinBlast_Coat.M_TwinBlast_Coat in PCD3D_SM5, Default, SM5, Game (DDC key hash: a76e74650248d7e50edbc796c73611e0eab7c680), compiling. LogCook: Display: Cooked packages 888 Packages Remain 5 Total 893 LogCook: Display: Cooked packages 891 Packages Remain 2 Total 893 LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions: CookSettings.SoftGCTimeTrigger: Periodic triggering of SoftGC: SoftGCTimeFractionBudget == 0.050. TimeSinceLastGCSeconds == 30.001. CurrentTimeBudget == 1.579. ExpectedDuration == 0.062. LogCookCommandlet: Display: GarbageCollection... (Periodic GC) LogCook: Display: Cooked packages 892 Packages Remain 1 Total 893 LogCook: Display: Cooked packages 893 Packages Remain 0 Total 893 LogCook: Display: Cook Diagnostics: OpenFileHandles=2120, VirtualMemory=2745MiB, VirtualMemoryAvailable=24741MiB LogCook: Display: ---- Finalisation: Start ---- LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 1,835, among them cache hits 121 (6.59%), DDC hits 105 (5.72%), Duplicates 67 (3.65%) LogShaderCompilers: Display: Tracking 1,647 distinct input hashes that result in 547 distinct outputs (33.21%) LogShaderCompilers: Display: RAM used: 4.61 MiB of 1.60 GiB budget. Usage: 0.28% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 1,542 LogShaderCompilers: Display: Jobs assigned 1,542, completed 1,542 (100%) LogShaderCompilers: Display: Average time worker was idle: 0.07 s LogShaderCompilers: Display: Time job spent in pending queue: average 4.35 s, longest 19.74 s LogShaderCompilers: Display: Job execution time: average 5.47 s, max 52.98 s LogShaderCompilers: Display: Job life time (pending + execution): average 9.82 s, max 55.39 LogShaderCompilers: Display: Shader code size: total 17.639 MiB, numShaders 1,708, average 10.575 KiB, min 412 B, max 57.402 KiB LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 109.01 s LogShaderCompilers: Display: Jobs were issued in 667 batches (only local compilation was used), average 2.31 jobs/batch LogShaderCompilers: Display: Average processing rate: 14.15 jobs/sec LogShaderCompilers: Display: Total thread time: 2,948.065 s LogShaderCompilers: Display: Total thread preprocess time: 28.393 s LogShaderCompilers: Display: Percentage time preprocessing: 0.96% LogShaderCompilers: Display: Effective parallelization: 27.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 28 - 0.965834 LogShaderCompilers: Display: Top 5 most expensive shader types by average time: LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 22 times, average 6.54 sec, max 22.87 sec, min 0.50 sec) LogShaderCompilers: Display: TVelocityPS (compiled 133 times, average 2.97 sec, max 6.40 sec, min 0.60 sec) LogShaderCompilers: Display: TBasePassVSFSelfShadowedTranslucencyPolicy (compiled 8 times, average 2.95 sec, max 6.49 sec, min 0.31 sec) LogShaderCompilers: Display: FAnisotropyPS (compiled 8 times, average 2.87 sec, max 6.02 sec, min 0.58 sec) LogShaderCompilers: Display: FDepthOnlyPS (compiled 25 times, average 2.86 sec, max 4.97 sec, min 0.76 sec) LogShaderCompilers: Display: Top 5 shader types by total compile time: LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.25% of total time (compiled 160 times, average 2.62 sec, max 26.16 sec, min 0.33 sec) LogShaderCompilers: Display: TVelocityPS - 13.39% of total time (compiled 133 times, average 2.97 sec, max 6.40 sec, min 0.60 sec) LogShaderCompilers: Display: TVelocityVS - 9.65% of total time (compiled 133 times, average 2.14 sec, max 6.63 sec, min 0.34 sec) LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 7.97% of total time (compiled 150 times, average 1.57 sec, max 4.80 sec, min 0.24 sec) LogShaderCompilers: Display: FHitProxyVS - 7.34% of total time (compiled 144 times, average 1.50 sec, max 4.64 sec, min 0.22 sec) LogShaderCompilers: Display: === Material stats === LogShaderCompilers: Display: Materials Cooked: 218 LogShaderCompilers: Display: Materials Translated: 90 LogShaderCompilers: Display: Material Total Translate Time: 0.30 s LogShaderCompilers: Display: Material Translation Only: 0.24 s (80%) LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) LogShaderCompilers: Display: Material Cache Hits: 0 (0%) LogShaderCompilers: Display: ================================================ LogCook: Display: CookArtifact 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Metadata/ValidationCookArtifact.json' saved. LogAssetRegistryGenerator: Display: Saving asset registry v24. LogAssetRegistryGenerator: Display: Generated development asset registry D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Metadata/DevelopmentAssetRegistry.bin num assets 895, size is 695.40kb, XxHash64[LE] = 0x4542B645DFBD8759, waited on hash 0.00 seconds LogAssetRegistryGenerator: Display: Generated asset registry num assets 887, size is 275.46kb LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'TheDescent' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 144, Unique Shadermaps: 141 (97.92%) LogShaderLibrary: Display: Total Shaders: 3042, Unique Shaders: 1928 (63.38%) LogShaderLibrary: Display: Total Shader Size: 24.67mb, Unique Shaders Size: 16.97mb (68.78%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 11 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 853 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 31, 26, 25, 23, 21, 19, 18, 18, 17, 17 LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): LogShaderLibrary: Display: SF_Compute: 387 shaders (20.07%), compressed size: 5.69 MB (15.06 KB avg per shader), uncompressed size: 7.62 MB (20.17 KB avg per shader) LogShaderLibrary: Display: SF_Vertex: 663 shaders (34.39%), compressed size: 5.29 MB (8.17 KB avg per shader), uncompressed size: 7.10 MB (10.97 KB avg per shader) LogShaderLibrary: Display: SF_Pixel: 757 shaders (39.26%), compressed size: 4.85 MB (6.56 KB avg per shader), uncompressed size: 6.26 MB (8.47 KB avg per shader) LogShaderLibrary: Display: SF_Mesh: 121 shaders (6.28%), compressed size: 1.14 MB (9.64 KB avg per shader), uncompressed size: 1.38 MB (11.66 KB avg per shader) LogShaderLibrary: Display: Textual dump saved to 'D:/HADAL - The Descent/TheDescentUE/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-TheDescent-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'TheDescent' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 132, Unique Shadermaps: 140 (106.06%) LogShaderLibrary: Display: Total Shaders: 2042, Unique Shaders: 1096 (53.67%) LogShaderLibrary: Display: Total Shader Size: 5.08mb, Unique Shaders Size: 2.67mb (52.55%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 9 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 361 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 34, 21, 19, 19, 19, 18, 18, 16, 16, 16 LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size): LogShaderLibrary: Display: SF_Vertex: 532 shaders (48.54%), compressed size: 1.54 MB (2.96 KB avg per shader), uncompressed size: 5.05 MB (9.73 KB avg per shader) LogShaderLibrary: Display: SF_Pixel: 515 shaders (46.99%), compressed size: 1.03 MB (2.05 KB avg per shader), uncompressed size: 3.63 MB (7.23 KB avg per shader) LogShaderLibrary: Display: SF_Compute: 49 shaders (4.47%), compressed size: 0.10 MB (2.06 KB avg per shader), uncompressed size: 0.36 MB (7.47 KB avg per shader) LogShaderLibrary: Display: Textual dump saved to 'D:/HADAL - The Descent/TheDescentUE/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-TheDescent-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Dependent plugin "UAF" referenced by "IK Rig" wasn't found in enabled plugins list when creating cook metadata file... skipping LogCook: Display: Dependent plugin "UAFAnimGraph" referenced by "IK Rig" wasn't found in enabled plugins list when creating cook metadata file... skipping LogCook: Display: Dependent plugin "SteamShared" referenced by "EOS Shared" wasn't found in enabled plugins list when creating cook metadata file... skipping LogCook: Display: Finalize package store(s)... LogZenStoreWriter: Display: Flushing... LogZenStoreWriter: Display: Saving Zen filesystem manifest 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Metadata/zenfs.manifest' LogZenStoreWriter: Display: Output: 49155 Public runtime script objects LogCook: Display: Cook by the book total time in tick 110.439547s total time 113.615311 LogCook: Display: Peak Used virtual 6626 MiB Peak Used physical 5784 MiB LogCook: Display: Packages Cooked: 885, Packages Incrementally Skipped: 0, Packages Skipped by Platform: 8, Total Packages: 893 LogCookStats: Display: Hierarchy Timer Information: LogCookStats: Display: Root: 0.000s (0) LogCookStats: Display: CleanSandbox: 0.036s (1) LogCookStats: Display: CollectFilesToCook: 0.004s (1) LogCookStats: Display: CookModificationDelegate: 0.000s (1) LogCookStats: Display: GenerateLongPackageName: 0.001s (1) LogCookStats: Display: TickMainCookLoop: 110.440s (6) LogCookStats: Display: PumpPollables: 0.028s (55) LogCookStats: Display: PumpRequests: 0.018s (28) LogCookStats: Display: LoadPackageForCooking: 2.377s (4228) LogCookStats: Display: ValidateSourcePackage: 0.000s (893) LogCookStats: Display: SavingPackages: 10.096s (9924) LogCookStats: Display: PollPendingCookedPlatformDatas: 4.476s (137950) LogCookStats: Display: PrepareSave: 0.534s (137224) LogCookStats: Display: PrecachePlatformDataForNextPackage: 0.845s (892) LogCookStats: Display: PrepareSave: 0.844s (1228) LogCookStats: Display: SaveCookedPackage: 3.864s (893) LogCookStats: Display: GEditorSavePackage: 3.566s (893) LogCookStats: Display: VerifyCanCookPackage: 0.007s (885) LogCookStats: Display: TargetDomainDependencies: 0.173s (893) LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.094s (893) LogCookStats: Display: PostLoadPackageFixup: 0.000s (2) LogCookStats: Display: WaitForAsync: 94.088s (6475617) LogCookStats: Display: CookByTheBookFinished: 0.283s (1) LogCookStats: Display: SavingCurrentIniSettings: 0.024s (1) LogCookStats: Display: ProcessingAccessedStrings: 0.002s (1) LogCookStats: Display: ChunkGeneration: 0.008s (1) LogCookStats: Display: FinishPopulateShaderLibrary: 0.001s (1) LogCookStats: Display: CalculateReferencedSet: 0.000s (1) LogCookStats: Display: CookArtifacts.UpdateOplogPackages: 0.006s (1) LogCookStats: Display: PruneShaderLibrary: 0.001s (1) LogCookStats: Display: GeneratorPreSave: 0.000s (1) LogCookStats: Display: BuildChunkManifest: 0.009s (1) LogCookStats: Display: FixupPackageDependenciesForChunks: 0.004s (1) LogCookStats: Display: SaveManifests: 0.000s (1) LogCookStats: Display: SaveAssetRegistry: 0.031s (1) LogCookStats: Display: WriteCookerOpenOrder: 0.003s (1) LogCookStats: Display: WriteCookMetadata: 0.002s (1) LogCookStats: Display: WriteReferencedSet: 0.001s (1) LogCookStats: Display: FinalizePackageStore: 0.151s (1) LogCookStats: Display: Misc Cook Stats LogCookStats: Display: =============== LogCookStats: Display: Niagara LogCookStats: Display: NiagaraScriptTranslationCount=0 LogCookStats: Display: NiagaraCpuScriptCompileCount=0 LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0 LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0 LogCookStats: Display: NiagaraGpuScriptCompileCount=0 LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0 LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0 LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000 LogCookStats: Display: Validation LogCookStats: Display: Stats=[] LogCookStats: Display: ComputeKernelShader.Misc LogCookStats: Display: ShadersCompiled=0 LogCookStats: Display: NiagaraShader.Misc LogCookStats: Display: ShadersCompiled=0 LogCookStats: Display: ShaderCompiler LogCookStats: Display: BlockingTimeSec=0.000101 LogCookStats: Display: AsyncCompileTimeSec=3015.165712 LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.151838 LogCookStats: Display: GlobalBeginCompileShaderCalls=2035 LogCookStats: Display: ProcessAsyncResultsTimeSec=0.372410 LogCookStats: Display: GlobalShader.Misc LogCookStats: Display: ShadersCompiled=0 LogCookStats: Display: Material LogCookStats: Display: FinishCacheShadersSec=0.975639 LogCookStats: Display: Cook.Profile.Params LogCookStats: Display: CookProject=TheDescent LogCookStats: Display: CookCultures= LogCookStats: Display: CookLabel= LogCookStats: Display: TargetPlatforms=Windows LogCookStats: Display: IsCookAll=false LogCookStats: Display: IsCookOnTheFly=false LogCookStats: Display: IsIncrementalCook=false LogCookStats: Display: IsIterativeCook=false LogCookStats: Display: IsFastCook=false LogCookStats: Display: IsUnversioned=true LogCookStats: Display: CookOnTheFlyServer.Package.Load LogCookStats: Display: NumRequestedLoads=3457 LogCookStats: Display: NumPackagesLoaded=3705 LogCookStats: Display: NumInlineLoads=248 LogCookStats: Display: CookOnTheFlyServer.Package.Save LogCookStats: Display: NumPackagesIncrementallySkipped=0 LogCookStats: Display: CookOnTheFlyServer.QueueSize LogCookStats: Display: PeakRequest=892 LogCookStats: Display: PeakLoad=64 LogCookStats: Display: PeakSave=187 LogCookStats: Display: Package.Load LogCookStats: Display: LoadPackageTimeSec=2.516186 LogCookStats: Display: Package.Save LogCookStats: Display: NumPackagesSaved=893 LogCookStats: Display: SavePackageTimeSec=3.534699 LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000 LogCookStats: Display: TagPackageExportsTimeSec=0.000000 LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000 LogCookStats: Display: ResetLoadersTimeSec=0.000000 LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000 LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000 LogCookStats: Display: SerializeImportsTimeSec=0.000000 LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000 LogCookStats: Display: SerializeExportsTimeSec=0.000000 LogCookStats: Display: SerializeBulkDataTimeSec=0.009479 LogCookStats: Display: AsyncWriteTimeSec=0.000000 LogCookStats: Display: MBWritten=0.000000 LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset LogCookStats: Display: Package.DiffTotal LogCookStats: Display: NumberOfDifferentPackages=0 LogCookStats: Display: DifferentPackagesSizeMB=0.000000 LogCookStats: Display: NumberOfDifferencesInPackages=0 LogCookStats: Display: PackageDifferencesSizeMB=0.000000 LogCookStats: Display: UnversionedProperties LogCookStats: Display: SavedStructs=0 LogCookStats: Display: SavedMB=0 LogCookStats: Display: EquivalentTaggedMB=0 LogCookStats: Display: CompressionRatio=-nan(ind) LogCookStats: Display: BitfieldWasteKB=0 LogCookStats: Display: LogCookStats: Display: Cook Profile LogCookStats: Display: ============ LogCookStats: Display: 0.CookWallTimeSec=118.085285 LogCookStats: Display: 0. 0.StartupWallTimeSec=4.348708 LogCookStats: Display: 0. 1.CookProcessingTime=113.736576 LogCookStats: Display: 0. 1. 1.StartCookByTheBookTimeSec=2.742946 LogCookStats: Display: 0. 1. 1. 0.BlockOnAssetRegistryTimeSec=1.035902 LogCookStats: Display: 0. 1. 1. 1.GameCookModificationDelegateTimeSec=0.000051 LogCookStats: Display: 0. 1. 2.TickCookOnTheSideTimeSec=108.422824 LogCookStats: Display: 0. 1. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=2.377444 LogCookStats: Display: 0. 1. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=3.864077 LogCookStats: Display: 0. 1. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 LogCookStats: Display: 0. 1. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=1.383601 LogCookStats: Display: 0. 1. 3.TickLoopGCTimeSec=0.268173 LogCookStats: Display: 0. 1. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000 LogCookStats: Display: 0. 1. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.015374 LogCookStats: Display: 0. 1. 6.TickLoopProcessDeferredCommandsTimeSec=0.000078 LogCookStats: Display: 0. 1. 7.TickLoopTickCommandletStatsTimeSec=0.000022 LogCookStats: Display: 0. 1. 8.TickLoopFlushRenderingCommandsTimeSec=0.012146 LogCookStats: Display: 0. 1. 9.ShaderFlushTimeSec=0.000000 LogCookStats: Display: 0. 1. 10.ValidationTimeSec=0.000228 LogCookStats: Display: LogCookStats: Display: DDC Summary Stats LogCookStats: Display: ================= LogCookStats: Display: BackEnd = Installed LogCookStats: Display: HasLocalCache = true LogCookStats: Display: HasSharedCache = false LogCookStats: Display: HasCloudCache = false LogCookStats: Display: HasZenCache = true LogCookStats: Display: TotalGetHits = 5692 LogCookStats: Display: TotalGetMisses = 1802 LogCookStats: Display: TotalGets = 7494 LogCookStats: Display: TotalGetHitPct = 0.759541 LogCookStats: Display: GetMissPct = 0.240459 LogCookStats: Display: TotalPutHits = 1950 LogCookStats: Display: TotalPutMisses = 0 LogCookStats: Display: TotalPuts = 1950 LogCookStats: Display: TotalPutHitPct = 1.000000 LogCookStats: Display: PutMissPct = 0.000000 LogCookStats: Display: LocalGetHits = 4321 LogCookStats: Display: LocalGetMisses = 1801 LogCookStats: Display: LocalGetTotal = 6122 LogCookStats: Display: LocalGetHitPct = 0.705815 LogCookStats: Display: SharedGetHits = 0 LogCookStats: Display: SharedGetTotal = 0 LogCookStats: Display: SharedGetHitPct = 0.000000 LogCookStats: Display: ZenLocalGetHits = 4321 LogCookStats: Display: ZenLocalGetTotal= 6122 LogCookStats: Display: ZenLocalGetHitPct= 0.705815 LogCookStats: Display: ZenRemoteGetHits= 0 LogCookStats: Display: ZenRemoteGetTotal= 0 LogCookStats: Display: ZenRemoteGetHitPct= 0.000000 LogCookStats: Display: ZenRemoteReadSpeed= 0.000000 LogCookStats: Display: ZenRemoteWriteSpeed= 0.000000 LogCookStats: Display: ZenRemoteLatency= 0.000000 LogCookStats: Display: CloudGetHits = 0 LogCookStats: Display: CloudGetTotal = 0 LogCookStats: Display: CloudGetHitPct = 0.000000 LogCookStats: Display: LocalLatency = 0.263083 LogCookStats: Display: LocalReadSpeed = 0.070427 LogCookStats: Display: LocalWriteSpeed = 22.402243 LogCookStats: Display: SharedLatency = 0.000000 LogCookStats: Display: SharedReadSpeed = 0.000000 LogCookStats: Display: SharedWriteSpeed= 0.000000 LogCookStats: Display: CloudLatency = 0.000000 LogCookStats: Display: CloudReadSpeed = 0.000000 LogCookStats: Display: CloudWriteSpeed = 0.000000 LogCookStats: Display: LogCookStats: Display: DDC Resource Stats LogCookStats: Display: ======================================================================================================= LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ LogCookStats: Display: Shader 5.92 0.00 1542 0.98 LogCookStats: Display: Texture 2.61 0.00 192 314.96 LogCookStats: Display: StaticMesh 1.91 0.00 2 13.53 LogCookStats: Display: MaterialShader 1.73 0.56 90 24.01 LogCookStats: Display: BulkDataList 1.07 0.00 41 0.58 LogCookStats: Display: SkeletalMesh 0.30 0.00 1 32.04 LogCookStats: Display: MaterialTranslation 0.29 0.00 74 0.00 LogCookStats: Display: BodySetup 0.23 0.00 1 0.65 LogCookStats: Display: GlobalShader 0.12 0.12 0 107.44 LogCookStats: Display: BulkDataPayloadId 0.04 0.00 1 0.02 LogCookStats: Display: NavCollision 0.02 0.00 2 0.04 LogCookStats: Display: CardRepresentation 0.02 0.00 2 0.03 LogCookStats: Display: AnimationSequence 0.02 0.00 0 0.75 LogCookStats: Display: MESHDATAKEY 0.01 0.00 2 0.00 LogCookStats: Display: STREAMEDAUDIO 0.00 0.00 0 0.09 LogCookStats: Display: Audio 0.00 0.00 0 0.08 LogCookStats: Display: CKERSM 0.00 0.00 0 0.16 LogCookStats: Display: LogCookStats: Display: Accumulated DDC Resource Stats Per Asset Type LogCookStats: Display: ======================================================================================================= LogCookStats: Display: AnimationSequence 0.02 0.00 0 0.75 LogCookStats: Display: Audio 0.00 0.00 0 0.08 LogCookStats: Display: CardRepresentation 0.02 0.00 2 0.03 LogCookStats: Display: DistanceField 0.00 0.00 0 0.00 LogCookStats: Display: MaterialShader 1.73 0.56 90 24.01 LogCookStats: Display: MaterialTranslation 0.29 0.00 74 0.00 LogCookStats: Display: NiagaraScript 0.00 0.00 0 0.00 LogCookStats: Display: SkeletalMesh 0.30 0.00 1 32.04 LogCookStats: Display: StaticMesh 1.91 0.00 2 13.53 LogCookStats: Display: Texture 2.61 0.00 192 314.96 LogCookStats: Display: Other 7.40 0.12 1589 109.95 LogPackageBuildDependencyTracker: Display: Package Accesses (124 referencing packages with a total of 803 unique accesses) LogConfigBuildDependencyTracker: Display: Config Accesses (505 referencing packages with a total of 1071 unique accesses). 1789 unique accesses that were not associated with a package. LogCook: Display: ---- Finalisation: End ---- LogCook: Display: Done! LogSavePackage: Display: Took 0.000495s to verify the EDL loading graph. LogInit: Display: LogInit: Display: Warning/Error Summary (Unique only) LogInit: Display: ----------------------------------- LogInit: Display: LogLinker: Warning: Unable to load Paragon_Proto_Retarget with outer Package /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Meshes/Paragon_Proto_Retarget because its class (Rig) does not exist LogInit: Display: LogInit: Display: Success - 0 error(s), 1 warning(s) LogInit: Display: Execution of commandlet took: 1m 53s (113.74 seconds), PeakPhysMemoryMB=5784 MB, PeakVirtMemoryMB=6626 MB LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CachedAssetRegistry_0_7F6264E949BBBF4F33684D8A8C7069DD.bin: delete failed (orphaned but still in use) LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept) LogStreaming: Display: ============ Loader Stats ============ LogStreaming: Display: Unique Partial Flushes: 0 LogStreaming: Display: ============ Loader Stats End ============ LogShaderCompilers: Display: Exiting ShaderCompilingThread Took 121.51s to run UnrealEditor-Cmd.exe, ExitCode=0 Cook command time: 121.58 s ********** COOK COMMAND COMPLETED ********** ********** STAGE COMMAND STARTED ********** Creating Staging Manifest... Patching bootstrap executable; D:\HADAL - The Descent\TheDescentUE\Intermediate\Staging\TheDescent.exe Begin update resource 'D:\HADAL - The Descent\TheDescentUE\Intermediate\Staging\TheDescent.exe' (0) Add resource 101, length 104 (True) Add resource 1, length 1996 (True) Add resource 2, length 2447 (True) Add resource 3, length 2535 (True) Add resource 4, length 3037 (True) Add resource 5, length 3244 (True) Add resource 6, length 3531 (True) Add resource 7, length 6931 (True) Add resource 201, length 112 (True) Add resource 202, length 22 (True) Add resource 205, length 2 (True) End update resource (True/0) Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\Editor.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\Category.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseEditor.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\PortableObjectExport.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\PropertyNames.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\PortableObjectImport.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\Keywords.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\WordCount.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\RepairData.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\ToolTips.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseSourceControlSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Windows\WindowsEditorSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseEditorKeyBindings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseEditorSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\Localization\Engine.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseLightmass.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BasePakFileRules.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\ConsoleVariables.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseUnrealInsightsSettings.ini Excluding config file E:\Tools\UE_5.8\Engine\Config\BaseEditorPerProjectUserSettings.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseEngine.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseScalability.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseRuntimeOptions.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseMaterialExpressions.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\BaseWindowsInput.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseInstallBundle.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseDeviceProfiles.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\BaseWindowsGame.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseInput.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseHardware.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\BaseWindowsEngine.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseGameUserSettings.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseGame.ini Including config file E:\Tools\UE_5.8\Engine\Config\BaseCompat.ini Including config file E:\Tools\UE_5.8\Engine\Config\Base.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\WindowsInput.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\WindowsGame.ini Including config file E:\Tools\UE_5.8\Engine\Config\ConfigRedirects.ini Including config file E:\Tools\UE_5.8\Engine\Config\Windows\DataDrivenPlatformInfo.ini Including config file E:\Tools\UE_5.8\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini Including config file E:\Tools\UE_5.8\Engine\Config\Layouts\UE4ClassicLayout.ini Including config file E:\Tools\UE_5.8\Engine\Config\Layouts\DefaultLayout.ini Including config file E:\Tools\UE_5.8\Engine\Config\PluginBase.ini Including config file D:\HADAL - The Descent\TheDescentUE\Config\DefaultInput.ini Including config file D:\HADAL - The Descent\TheDescentUE\Config\DefaultGame.ini Including config file D:\HADAL - The Descent\TheDescentUE\Config\DefaultEngine.ini Reading oplog from Zen... Running UnrealPak with arguments: "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" IoStore -StartZenServerForStage -SponsorProcessID=28188 -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -unattended Running: E:\Tools\UE_5.8\Engine\Binaries\Win64\UnrealPak.exe "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" IoStore -StartZenServerForStage -SponsorProcessID=28188 -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -unattended LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogPakFile: Display: ProjectDir: D:/HADAL - The Descent/TheDescentUE/ LogIoStore: Display: ==================== IoStore Utils ==================== LogIoStore: Display: Using command line for crypto configuration LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date LogZenServiceInstance: Display: Launching executable 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\PC\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 41668 --child-id Zen_41668_Startup' LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. LogPakFile: Display: UnrealPak executed in 3.575345 seconds Took 3.84s to run UnrealPak.exe, ExitCode=0 Reading oplog from http://[::1]:8558/prj/TheDescent.51107898/oplog/Windows/entries?trim_by_referencedset=true Parsed 887 package entries from oplog. Cleaning Stage Directory: D:\HADAL - The Descent\TheDescentUE\Saved\StagedBuilds\Windows Creating pak using staging manifest. DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PrePak_Windows_NonUFSFiles.txt, NumItems: 21 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 3 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PrePak_Windows_UFSFiles.txt, NumItems: 2783 No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows Using 0 pak order files: Running UnrealPak with arguments: "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -cryptokeys="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json" -unattended -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -platform=Windows -CreateMultiple="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PakCommands.txt" Running: E:\Tools\UE_5.8\Engine\Binaries\Win64\UnrealPak.exe "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -cryptokeys="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json" -unattended -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -platform=Windows -CreateMultiple="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\PakCommands.txt" OodleDataCompression: Display: Oodle v2.9.16 format for pak/iostore with method=Kraken, level=4=Normal LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogPakFile: Display: ProjectDir: D:/HADAL - The Descent/TheDescentUE/ LogPakFile: Display: Parsing crypto keys from a crypto key cache file LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. LogZenStore: Display: Opening oplog TheDescent.51107898 / Windows LogIoStore: Display: Fetched 888 oplog items from Zen in 0.55 seconds LogIoStore: Display: Parsed 888 oplog items 0.01 seconds, 3906 chunks LogIoStore: Display: Loaded 1042 chunk hashes from Zen in 0.04 seconds, 1042 hashes updated in 0.00 seconds LogPakFile: Display: Oodle enabled on 'NoPluginCompression' files LogPakFile: Display: Loading response file E:\Tools\UE_5.8\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_TheDescent-Windows.txt LogPakFile: Display: Added 1737 entries to add to pak file. LogPakFile: Display: Collecting files to add to pak file... LogPakFile: Display: Collected 1737 files in 0.00s. LogPakFile: Display: Creating pak D:/HADAL - The Descent/TheDescentUE/Saved/StagedBuilds/Windows/TheDescent/Content/Paks/TheDescent-Windows.pak. LogPakFile: Display: Created pak file: D:/HADAL - The Descent/TheDescentUE/Saved/StagedBuilds/Windows/TheDescent/Content/Paks/TheDescent-Windows.pak LogPakFile: Display: CompressionFormat 0 [Oodle] : 403 files, 27595489 -> 9719051 bytes LogPakFile: Display: CompressionFormat 2 [None] : 1334 files, 783780 -> 783780 bytes LogPakFile: Display: Added 1737 files, 11171977 bytes total LogPakFile: Display: PrimaryIndex size: 24166 bytes LogPakFile: Display: PathHashIndex size: 54395 bytes LogPakFile: Display: FullDirectoryIndex size: 57683 bytes LogPakFile: Display: Compression summary: 35.22% of original size. Compressed Size 9719051 bytes, Original Size 27595489 bytes. LogPakFile: Display: Encryption - DISABLED LogPakFile: Display: LogPakFile: Display: Writer and Compression Threads exited. LogPakFile: Display: UnrealPak executed in 0.687864 seconds Took 0.88s to run UnrealPak.exe, ExitCode=0 Running UnrealPak with arguments: "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject -CreateGlobalContainer="D:\HADAL - The Descent\TheDescentUE\Saved\StagedBuilds\Windows\TheDescent\Content\Paks\global.utoc" -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -CookedDirectory="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows" -Commands="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\IoStoreCommands.txt" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -cryptokeys="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json" -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -platform=Windows -unattended Running: E:\Tools\UE_5.8\Engine\Binaries\Win64\UnrealPak.exe "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject -CreateGlobalContainer="D:\HADAL - The Descent\TheDescentUE\Saved\StagedBuilds\Windows\TheDescent\Content\Paks\global.utoc" -ProjectStore="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\ue.projectstore" -CookedDirectory="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows" -Commands="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\IoStoreCommands.txt" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -cryptokeys="D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json" -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -platform=Windows -unattended OodleDataCompression: Display: Oodle v2.9.16 format for pak/iostore with method=Kraken, level=4=Normal LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogPakFile: Display: ProjectDir: D:/HADAL - The Descent/TheDescentUE/ LogIoStore: Display: ==================== IoStore Utils ==================== LogIoStore: Display: Parsing crypto keys from a crypto key cache file 'D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows\TheDescent\Metadata\Crypto.json' LogIoStore: Display: Container signing - DISABLED LogIoStore: Display: Directory index - ENABLED LogIoStore: Display: Using compression format 'Oodle' LogConfig: Display: Read in platform Windows ini files took 0.02 seconds LogIoStore: Display: Using memory mapping alignment '16384' LogIoStore: Display: Using compression block size '65536' LogIoStore: Display: Using compression block alignment '2048' LogIoStore: Display: Using compression min bytes saved '1024' LogIoStore: Display: Using compression min percent saved '5' LogIoStore: Display: Using max partition size '0' LogIoStore: Display: Not using DDC for compression LogIoStore: Display: Container metadata disabled LogIoStore: Display: Using command list file: 'C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\IoStoreCommands.txt' LogIoStore: Display: Selected Oodle level 4 (Normal) from command line for shaders LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. LogZenStore: Display: Opening oplog TheDescent.51107898 / Windows LogIoStore: Display: Fetched 888 oplog items from Zen in 0.82 seconds LogIoStore: Display: Parsed 888 oplog items 0.01 seconds, 3906 chunks LogIoStore: Display: Loaded 1042 chunk hashes from Zen in 0.02 seconds, 1042 hashes updated in 0.00 seconds LogIoStore: Display: Searching for cooked assets in folder 'D:\HADAL - The Descent\TheDescentUE\Saved\Cooked\Windows' LogIoStore: Display: Found '8' files LogIoStore: Display: Creating container targets... LogIoStore: Display: Processing shader libraries, compressing with Oodle Mermaid, level 4 (Normal) LogIoStore: Display: Shader library chunk override is disabled LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 262 groups (74 of them didn't need new indices), average uncompressed size 89524 bytes, min 2378 bytes, max 982709 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: TheDescent-PCD3D_SM6(PCD3D_SM6): Recompressed 1928 shaders as 262 groups. Library size changed from 17378 KB (1.32 : 1 ratio) to 11589 KB (1.98 : 1 ratio), 66.69% of previous. LogIoStore: Display: Save IoStoreShaderCodeArchive 'TheDescent-PCD3D_SM6-PCD3D_SM6' with ChunkId 'd3eedc525ab1184400000008' for target file 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Content/ShaderArchive-TheDescent-PCD3D_SM6-PCD3D_SM6.ushaderbytecode' LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 553 groups (182 of them didn't need new indices), average uncompressed size 241481 bytes, min 1249 bytes, max 1042314 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: Global-PCD3D_SM6(PCD3D_SM6): Recompressed 8098 shaders as 553 groups. Library size changed from 98690 KB (1.32 : 1 ratio) to 58602 KB (2.23 : 1 ratio), 59.38% of previous. LogIoStore: Display: Save IoStoreShaderCodeArchive 'Global-PCD3D_SM6-PCD3D_SM6' with ChunkId '1680bae1ae38d5b900000008' for target file 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Content/ShaderArchive-Global-PCD3D_SM6-PCD3D_SM6.ushaderbytecode' LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 382 groups (158 of them didn't need new indices), average uncompressed size 139725 bytes, min 249 bytes, max 1033651 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: Global-PCD3D_SM5(PCD3D_SM5): Recompressed 3929 shaders as 382 groups. Library size changed from 11814 KB (4.41 : 1 ratio) to 5259 KB (9.91 : 1 ratio), 44.52% of previous. LogIoStore: Display: Save IoStoreShaderCodeArchive 'Global-PCD3D_SM5-PCD3D_SM5' with ChunkId 'c3fad98e7ca0cc3100000008' for target file 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Content/ShaderArchive-Global-PCD3D_SM5-PCD3D_SM5.ushaderbytecode' LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 223 groups (131 of them didn't need new indices), average uncompressed size 42535 bytes, min 502 bytes, max 984689 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: TheDescent-PCD3D_SM5(PCD3D_SM5): Recompressed 1096 shaders as 223 groups. Library size changed from 2734 KB (3.39 : 1 ratio) to 1466 KB (6.32 : 1 ratio), 53.64% of previous. LogIoStore: Display: Save IoStoreShaderCodeArchive 'TheDescent-PCD3D_SM5-PCD3D_SM5' with ChunkId '56e2fef86ff3544900000008' for target file 'D:/HADAL - The Descent/TheDescentUE/Saved/Cooked/Windows/TheDescent/Content/ShaderArchive-TheDescent-PCD3D_SM5-PCD3D_SM5.ushaderbytecode' LogIoStore: Display: Shaders processed in 0.95 seconds LogIoStore: Display: Initialized WriteRequestManager with MaxConcurrentSourceReads=16 (32 cores), MaxSourceBufferMemory=3072MiB LogIoStore: Display: Processing redirects... LogIoStore: Display: Creating disk layout... LogIoStore: Display: Ordered 885 packages using fallback bundle order LogIoStore: Display: Disabled WriteRequestManager memory throttling, MaxConcurrentSourceReads=16 (32 cores) LogIoStore: Display: Writing container(s)... LogIoStore: Display: Writing and compressing took 1.45 seconds, writes to disk took 0.38 seconds for 547,999,408 bytes @ 1,440,432,803 bytes per second. LogIoStore: Display: global: Found perfect hashmap for 1 items. LogIoStore: Display: TheDescent-Windows: Found perfect hashmap for 2467 items. LogIoStore: Display: Finalize took 0.0 seconds for 2 writers to write 392,906 bytes, 111,012,301 bytes per second LogIoStore: Display: Writing tocs... [Physical: 1070 MiB, Virtual: 3670 MiB] LogIoStore: Display: 1,042 / 2,468 hashes were loaded from the hash database, by type: LogIoStore: Display: ExportBundleData 885 LogIoStore: Display: BulkData 157 LogIoStore: Display: 1,042 / 2,468 chunks attempted to compress, by type: LogIoStore: Display: ExportBundleData 885 / 885 LogIoStore: Display: BulkData 157 / 157 LogIoStore: Display: ScriptObjects 0 / 1 LogIoStore: Display: ContainerHeader 0 / 1 LogIoStore: Display: ShaderCodeLibrary 0 / 4 LogIoStore: Display: ShaderCode 0 / 1,420 LogIoStore: Display: Source bytes read: LogIoStore: Display: Zen: 1,015,365,078 LogIoStore: Display: ExportBundleData 196,148,952 bytes over 885 reads LogIoStore: Display: BulkData 819,216,126 bytes over 157 reads LogIoStore: Display: Loose File: 0 LogIoStore: Display: Memory: 158,375,980 LogIoStore: Display: ShaderCodeLibrary 848,272 bytes over 8 reads LogIoStore: Display: ShaderCode 157,527,708 bytes over 2,840 reads LogIoStore: Display: Calculating stats... LogIoStore: Display: LogIoStore: Display: Container Summary LogIoStore: Display: ================== LogIoStore: Display: LogIoStore: Display: Container Flags Chunk(s) # TOC (KiB) Raw Size (MiB) Size (MiB) LogIoStore: Display: --------------------------------------------------------------------------------------------------------- LogIoStore: Display: global -/-/-/-/- 1 0.78 3.09 3.09 - LogIoStore: Display: TheDescent-Windows C/-/-/I/- 2467 382.92 1045.66 519.53 (50.32% Oodle) LogIoStore: Display: --------------------------------------------------------------------------------------------------------- LogIoStore: Display: Total 2468 383.70 1048.75 522.61 LogIoStore: Display: LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) / (O)nDemand ** LogIoStore: Display: LogIoStore: Display: Compression block padding: 1.78 MiB LogIoStore: Display: LogIoStore: Display: Container Directory Index LogIoStore: Display: ========================== LogIoStore: Display: LogIoStore: Display: Container Size (KiB) LogIoStore: Display: ------------------------------------ LogIoStore: Display: global 0.00 LogIoStore: Display: TheDescent-Windows 48.27 LogIoStore: Display: LogIoStore: Display: Container Patch Report LogIoStore: Display: ======================== LogIoStore: Display: LogIoStore: Display: Container Total # Modified # Added # Modified (MiB) Added (MiB) LogIoStore: Display: --------------------------------------------------------------------------------------------------------- LogIoStore: Display: global 1 0 0 0.00 0.00 LogIoStore: Display: TheDescent-Windows 2467 0 2467 0.00 517.75 LogIoStore: Display: --------------------------------------------------------------------------------------------------------- LogIoStore: Display: LogIoStore: Display: PackageStore LogIoStore: Display: ============= LogIoStore: Display: LogIoStore: Display: Container Size (KiB) Packages # Localized # LogIoStore: Display: -------------------------------------------------------------------- LogIoStore: Display: TheDescent-Windows 27 885 0 LogIoStore: Display: -------------------------------------------------------------------- LogIoStore: Display: Total 27 885 0 LogIoStore: Display: LogIoStore: Display: LogIoStore: Display: Input: 885 Packages LogIoStore: Display: Input: 0 B UExp LogIoStore: Display: Input: 187.06 MiB UAsset LogIoStore: Display: Input: 781.27 MiB UBulk LogIoStore: Display: Input: 62.37 MiB for 935 Global shaders LogIoStore: Display: Input: 2.13 MiB for 211 Shared shaders LogIoStore: Display: Input: 0 B for 0 Unique shaders LogIoStore: Display: Input: 10.62 MiB for 274 Inline shaders LogIoStore: Display: LogIoStore: Display: Output: 1401 Imported package entries LogIoStore: Display: Output: 535 Packages without imports LogIoStore: Display: Output: 0 Public runtime script objects LogIoStore: Display: Output: 3.09 MiB InitialLoadData LogIoStore: Display: LogIoStore: Display: Success LogPakFile: Display: UnrealPak executed in 3.440526 seconds Took 3.72s to run UnrealPak.exe, ExitCode=0 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\FinalCopyWin64_UFSFiles.txt, NumItems: 2784 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\FinalCopyWin64_NonUFSFiles.txt, NumItems: 21 DumpManifest: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Tools+UE_5.8\FinalCopyWin64_NonUFSFilesDebug.txt, NumItems: 3 Copying NonUFSFiles to staging directory: D:\HADAL - The Descent\TheDescentUE\Saved\StagedBuilds\Windows Stage command time: 35.42 s ********** STAGE COMMAND COMPLETED ********** ********** ARCHIVE COMMAND STARTED ********** Archiving to D:\HADAL - The Descent\Builds\Win64-Shipping Archive command time: 0.26 s ********** ARCHIVE COMMAND COMPLETED ********** BuildCookRun time: 163.39 s BUILD SUCCESSFUL AutomationTool executed for 0h 2m 43s AutomationTool exiting with ExitCode=0 (Success)