Log file open, 10/11/26 20:50:53 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=31684) LogWindows: Custom abort handler registered for crash reporting. LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit LogInit: Display: Running engine for game: TheDescent LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCore: No trace connection. Tracing to in-memory cache. LogTrace: Display: Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-58210709" LogCsvProfiler: Display: Metadata set : engineversion="5.8.3-58210709+++UE5+Release-5.8" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.3" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6466] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900F" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : compacttset="0" LogCsvProfiler: Display: Metadata set : commandline="" D:\SubnauticaCLONE\TheDescentUE\TheDescent.uproject -game -windowed -ResX=1280 -ResY=720 -RenderOffscreen -unattended -nosplash -nosound -nopause -NoLiveCoding -log -abslog=D:\SubnauticaCLONE\TheDescentUE\Saved\Logs\scenario_m3_no_walls.log -DescentScenario=m3_no_walls -UseFixedTimeStep -FPS=30"" LogCsvProfiler: Display: Metadata set : loginid="2f37432945f5db6af95cca95fc808dd8" LogCsvProfiler: Display: Metadata set : llm="0" LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll') LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll') LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll') LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll') LogModuleManager: InternalLoadLibrary: 'PakFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll') LogModuleManager: InternalLoadLibrary: 'RSA' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll') LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll') LogCsvProfiler: Display: Metadata set : zenstreaming="0" LogInit: Running DelayedAutoRegister Phase FileSystemReady LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady LogStats: Stats thread started at 0.214425 LogInit: Running DelayedAutoRegister Phase StatSystemReady LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll') LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogModuleManager: InternalLoadLibrary: 'Engine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll') LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll') LogModuleManager: InternalLoadLibrary: 'Renderer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll') LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll') LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll') LogModuleManager: InternalLoadLibrary: 'Landscape' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll') LogModuleManager: InternalLoadLibrary: 'RHICore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll') LogModuleManager: InternalLoadLibrary: 'RenderCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll') LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll') LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll') LogModuleManager: InternalLoadLibrary: 'Virtualization' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll') LogModuleManager: InternalLoadLibrary: 'MessageLog' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll') LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll') LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll') LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll') LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll') LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll') LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll') LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-1E544FA04F1B3A89C1B917B2D177614F Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [D:/SubnauticaCLONE/TheDescentUE/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogInit: Running DelayedAutoRegister Phase IniSystemReady LogAudio: Display: Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for "-nosound". LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll') LogPluginManager: Looking for build plugins target receipt LogPluginManager: Found matching target receipt: D:/SubnauticaCLONE/TheDescentUE/Binaries/Win64/TheDescentEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Found matching target receipt: D:/SubnauticaCLONE/TheDescentUE/Binaries/Win64/TheDescentEditor.target LogConfig: Display: Loading Android ini files took 0.03 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds LogConfig: Display: Loading IOS ini files took 0.04 seconds LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogConfig: Display: Loading VisionOS ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading TVOS ini files took 0.04 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin AudioInsights LogPluginManager: Mounting Engine plugin AudioInsightsRuntime LogPluginManager: Mounting Engine plugin AudioModulationInsights LogPluginManager: Mounting Engine plugin BaseMaterial LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin DerivedDataBuildController LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin Mutable LogPluginManager: Mounting Engine plugin PCG LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin RenderTraceInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin ConsoleVariables LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MaterialAssetWizard LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin Buoyancy LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ControlRigPhysics LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin EditorTRSGizmo LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GizmoFramework LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GlobalConfigurationData LogPluginManager: Mounting Engine plugin HttpInsights LogPluginManager: Mounting Engine plugin Landmass LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin ModelContextProtocol LogPluginManager: Mounting Engine plugin MutableAssetUserData LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin ToolsetRegistry LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin Water LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GeometryScripting LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin ModelViewViewModel LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SkeletalMerging LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin NiagaraInsights LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin NiagaraPreviewContent LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin SequenceValidator LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin AnimatorKit LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin EaseCurveTool LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin PhysicsControl LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin GPUReshape LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin MP4Utilities LogPluginManager: Mounting Engine plugin TmvMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin InterchangeAxfAssets LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin FileSandbox LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin Scribble LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin MCPClientToolset LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore LogPluginManager: Mounting Engine plugin ConcertSharedSlate LogModuleManager: InternalLoadLibrary: 'XGEController' ('E:/Tools/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll') LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll') LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll') LogModuleManager: InternalLoadLibrary: 'SourceControl' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll') SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll') SourceControl: Revision control is disabled LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll') LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll') LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll') LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll') LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll') LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll') LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll') LogNFORDenoise: NFORDenoise function starting up LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogModuleManager: InternalLoadLibrary: 'Analytics' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll') LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll') LogModuleManager: InternalLoadLibrary: 'Water' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll') LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll') LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll') LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll') LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll') LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=319MiB, MaxMemoryAvailable=55968MiB LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll') LogModuleManager: InternalLoadLibrary: 'EOSShared' ('E:/Tools/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll') LogEOSShared: Loaded "E:/Tools/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219 LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('E:/Tools/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'HTTP' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll') LogModuleManager: InternalLoadLibrary: 'SSL' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll') LogInit: Using libcurl 8.15.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 251 concurrent requests LogModuleManager: InternalLoadLibrary: 'XMPP' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll') LogModuleManager: InternalLoadLibrary: 'WebSockets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll') LogModuleManager: InternalLoadLibrary: 'Sockets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll') LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll') LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('E:/Tools/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll') LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('E:/Tools/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll') LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll') LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll') LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll') LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll') LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll') LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll') LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll') LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll') LogModuleManager: InternalLoadLibrary: 'Media' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll') LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.8-CL-58210709 LogInit: Platform=WindowsEditor LogInit: MachineId=2f37432945f5db6af95cca95fc808dd8 LogInit: DeviceId= LogInit: Engine Version: 5.8.3-58210709+++UE5+Release-5.8 LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8 LogInit: Net CL: 55116800 LogInit: OS: Windows 10 (22H2) [10.0.19045.6466] (), CPU: 13th Gen Intel(R) Core(TM) i9-13900F, GPU: AMD Radeon RX 7800 XT LogInit: CPU Model ID: 6b71, microcode revision: 12f LogInit: Compiled (64-bit): Sep 17 2026 19:10:46 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.44.35229.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.8 LogInit: Command Line: -windowed -ResX=1280 -ResY=720 -RenderOffscreen -unattended -nosplash -nosound -nopause -NoLiveCoding -log -abslog=D:\SubnauticaCLONE\TheDescentUE\Saved\Logs\scenario_m3_no_walls.log -DescentScenario=m3_no_walls -UseFixedTimeStep -FPS=30 -game LogInit: Base Directory: E:/Tools/UE_5.8/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created [2026.10.11-18.50.53:762][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created [2026.10.11-18.50.53:762][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created [2026.10.11-18.50.53:762][ 0]LogConfig: Set CVar [[r.setres:1280x720]] [2026.10.11-18.50.53:762][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created [2026.10.11-18.50.53:762][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2026.10.11-18.50.53:763][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2026.10.11-18.50.53:763][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created [2026.10.11-18.50.53:763][ 0]LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] [2026.10.11-18.50.53:763][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created [2026.10.11-18.50.53:763][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created [2026.10.11-18.50.53:763][ 0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] [2026.10.11-18.50.53:763][ 0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] [2026.10.11-18.50.53:763][ 0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2026.10.11-18.50.53:763][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created [2026.10.11-18.50.53:763][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created [2026.10.11-18.50.53:763][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created [2026.10.11-18.50.53:763][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created [2026.10.11-18.50.53:764][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2026.10.11-18.50.53:764][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created [2026.10.11-18.50.53:764][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created [2026.10.11-18.50.53:764][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created [2026.10.11-18.50.53:764][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2026.10.11-18.50.53:764][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2026.10.11-18.50.53:764][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2026.10.11-18.50.53:765][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2026.10.11-18.50.53:765][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2026.10.11-18.50.53:765][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2026.10.11-18.50.53:765][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2026.10.11-18.50.53:765][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]] [2026.10.11-18.50.53:765][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:0]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.ReflectionMethod:2]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2026.10.11-18.50.53:766][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2026.10.11-18.50.53:767][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2026.10.11-18.50.53:767][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] [2026.10.11-18.50.53:767][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2026.10.11-18.50.53:767][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2026.10.11-18.50.53:767][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2026.10.11-18.50.53:767][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2026.10.11-18.50.53:768][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2026.10.11-18.50.53:768][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2026.10.11-18.50.53:768][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2026.10.11-18.50.53:768][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2026.10.11-18.50.53:768][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2026.10.11-18.50.53:768][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2026.10.11-18.50.53:768][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2026.10.11-18.50.53:768][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2026.10.11-18.50.53:769][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2026.10.11-18.50.53:769][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2026.10.11-18.50.53:769][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2026.10.11-18.50.53:769][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2026.10.11-18.50.53:769][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2026.10.11-18.50.53:769][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2026.10.11-18.50.53:769][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2026.10.11-18.50.53:769][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2026.10.11-18.50.53:770][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2026.10.11-18.50.53:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2026.10.11-18.50.53:770][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2026.10.11-18.50.53:771][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2026.10.11-18.50.53:771][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2026.10.11-18.50.53:771][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2026.10.11-18.50.53:771][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2026.10.11-18.50.53:771][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2026.10.11-18.50.53:771][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2026.10.11-18.50.53:771][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2026.10.11-18.50.53:772][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2026.10.11-18.50.53:772][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2026.10.11-18.50.53:772][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2026.10.11-18.50.53:772][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2026.10.11-18.50.53:772][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2026.10.11-18.50.53:772][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2026.10.11-18.50.53:773][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created [2026.10.11-18.50.53:773][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2026.10.11-18.50.53:773][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2026.10.11-18.50.53:773][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2026.10.11-18.50.53:773][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2026.10.11-18.50.53:773][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2026.10.11-18.50.53:773][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2026.10.11-18.50.53:773][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2026.10.11-18.50.53:773][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2026.10.11-18.50.53:774][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2026.10.11-18.50.53:774][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2026.10.11-18.50.53:774][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2026.10.11-18.50.53:774][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2026.10.11-18.50.53:774][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2026.10.11-18.50.53:774][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2026.10.11-18.50.53:774][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2026.10.11-18.50.53:774][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2026.10.11-18.50.53:774][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2026.10.11-18.50.53:775][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2026.10.11-18.50.53:776][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2026.10.11-18.50.53:776][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2026.10.11-18.50.53:776][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2026.10.11-18.50.53:776][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2026.10.11-18.50.53:776][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2026.10.11-18.50.53:777][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2026.10.11-18.50.53:778][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2026.10.11-18.50.53:778][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.10.11-18.50.53:778][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2026.10.11-18.50.53:778][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2026.10.11-18.50.53:778][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2026.10.11-18.50.53:778][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.10.11-18.50.53:778][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.10.11-18.50.53:778][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.10.11-18.50.53:779][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.10.11-18.50.53:779][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.10.11-18.50.53:779][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.10.11-18.50.53:779][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.10.11-18.50.53:779][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2026.10.11-18.50.53:779][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2026.10.11-18.50.53:779][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2026.10.11-18.50.53:779][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.10.11-18.50.53:779][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.10.11-18.50.53:779][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2026.10.11-18.50.53:780][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2026.10.11-18.50.53:781][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2026.10.11-18.50.53:782][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.10.11-18.50.53:782][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]] [2026.10.11-18.50.53:782][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]] [2026.10.11-18.50.53:782][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]] [2026.10.11-18.50.53:782][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]] [2026.10.11-18.50.53:782][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]] [2026.10.11-18.50.53:782][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]] [2026.10.11-18.50.53:782][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]] [2026.10.11-18.50.53:783][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]] [2026.10.11-18.50.53:783][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]] [2026.10.11-18.50.53:783][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]] [2026.10.11-18.50.53:783][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2026.10.11-18.50.53:783][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2026.10.11-18.50.53:783][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2026.10.11-18.50.53:783][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2026.10.11-18.50.53:783][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2026.10.11-18.50.53:783][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]] [2026.10.11-18.50.53:783][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]] [2026.10.11-18.50.53:784][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]] [2026.10.11-18.50.53:784][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]] [2026.10.11-18.50.53:784][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]] [2026.10.11-18.50.53:784][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.10.11-18.50.53:784][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.10.11-18.50.53:784][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.10.11-18.50.53:784][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2026.10.11-18.50.53:784][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.10.11-18.50.53:784][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.10.11-18.50.53:785][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2026.10.11-18.50.53:785][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]] [2026.10.11-18.50.53:785][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2026.10.11-18.50.53:785][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2026.10.11-18.50.53:785][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2026.10.11-18.50.53:785][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2026.10.11-18.50.53:785][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2026.10.11-18.50.53:785][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2026.10.11-18.50.53:785][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2026.10.11-18.50.53:786][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2026.10.11-18.50.53:786][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]] [2026.10.11-18.50.53:786][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]] [2026.10.11-18.50.53:786][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.10.11-18.50.53:786][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.10.11-18.50.53:786][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.10.11-18.50.53:786][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]] [2026.10.11-18.50.53:786][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]] [2026.10.11-18.50.53:787][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]] [2026.10.11-18.50.53:788][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]] [2026.10.11-18.50.53:788][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2026.10.11-18.50.53:788][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2026.10.11-18.50.53:788][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.10.11-18.50.53:788][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.10.11-18.50.53:788][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2026.10.11-18.50.53:788][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2026.10.11-18.50.53:788][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2026.10.11-18.50.53:788][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2026.10.11-18.50.53:789][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.10.11-18.50.53:789][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.10.11-18.50.53:790][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.10.11-18.50.53:791][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]] [2026.10.11-18.50.53:791][ 0]LogConfig: Set CVar [[r.LUT.Size:32]] [2026.10.11-18.50.53:791][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.10.11-18.50.53:791][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.10.11-18.50.53:791][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.10.11-18.50.53:791][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.10.11-18.50.53:792][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.10.11-18.50.53:793][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2026.10.11-18.50.53:793][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.10.11-18.50.53:793][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2026.10.11-18.50.53:793][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2026.10.11-18.50.53:793][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2026.10.11-18.50.53:793][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.10.11-18.50.53:793][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.10.11-18.50.53:793][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.10.11-18.50.53:793][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2026.10.11-18.50.53:793][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2026.10.11-18.50.53:793][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2026.10.11-18.50.53:794][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.10.11-18.50.53:794][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.10.11-18.50.53:794][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.10.11-18.50.53:794][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2026.10.11-18.50.53:794][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.10.11-18.50.53:794][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.10.11-18.50.53:794][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.10.11-18.50.53:794][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.10.11-18.50.53:794][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2026.10.11-18.50.53:795][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2026.10.11-18.50.53:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.10.11-18.50.53:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2026.10.11-18.50.53:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2026.10.11-18.50.53:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.10.11-18.50.53:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.10.11-18.50.53:796][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]] [2026.10.11-18.50.53:796][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2026.10.11-18.50.53:796][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2026.10.11-18.50.53:796][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]] [2026.10.11-18.50.53:797][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2026.10.11-18.50.53:797][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2026.10.11-18.50.53:797][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2026.10.11-18.50.53:797][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] [2026.10.11-18.50.53:797][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2026.10.11-18.50.53:797][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2026.10.11-18.50.53:797][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.10.11-18.50.53:798][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.10.11-18.50.53:798][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created [2026.10.11-18.50.53:798][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2026.10.11-18.50.53:798][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.10.11-18.50.53:798][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.10.11-18.50.53:798][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2026.10.11-18.50.53:798][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.10.11-18.50.53:798][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2026.10.11-18.50.53:798][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2026.10.11-18.50.53:799][ 0]LogHAL: Display: Platform has ~ 32 GB [34162593792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2026.10.11-18.50.53:799][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.10.11-18.50.53:799][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.10.11-18.50.53:799][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2026.10.11-18.50.53:799][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2026.10.11-18.50.53:799][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2026.10.11-18.50.53:800][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2026.10.11-18.50.53:800][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2026.10.11-18.50.53:800][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2026.10.11-18.50.53:800][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2026.10.11-18.50.53:800][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]] [2026.10.11-18.50.53:800][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]] [2026.10.11-18.50.53:800][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/SubnauticaCLONE/TheDescentUE/Saved/Config/WindowsEditor/Editor.ini] [2026.10.11-18.50.53:800][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]] [2026.10.11-18.50.53:800][ 0]LogInit: Computer: MURAD-KHAAN-PC [2026.10.11-18.50.53:800][ 0]LogInit: User: Murat [2026.10.11-18.50.53:801][ 0]LogInit: CPU Page size=4096, Cores=24 [2026.10.11-18.50.53:801][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2026.10.11-18.50.53:801][ 0]LogInit: Gaming Handheld Device: 0 [2026.10.11-18.50.53:801][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2026.10.11-18.50.53:801][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=54.7GB [2026.10.11-18.50.53:801][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2026.10.11-18.50.53:801][ 0]LogMemory: Process Physical Memory: 595.33 MB used, 595.33 MB peak [2026.10.11-18.50.53:801][ 0]LogMemory: Process Virtual Memory: 584.77 MB used, 584.77 MB peak [2026.10.11-18.50.53:801][ 0]LogMemory: Physical Memory: 20859.40 MB used, 11720.59 MB free, 32579.99 MB total [2026.10.11-18.50.53:801][ 0]LogMemory: Virtual Memory: 44476.43 MB used, 10860.91 MB free, 55337.34 MB total [2026.10.11-18.50.53:801][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2026.10.11-18.50.53:802][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll') [2026.10.11-18.50.53:802][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll') [2026.10.11-18.50.53:802][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll') [2026.10.11-18.50.53:802][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll') [2026.10.11-18.50.53:802][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll') [2026.10.11-18.50.53:802][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.10.11-18.50.53:802][ 0]LogWindows: WindowsPlatformFeatures enabled [2026.10.11-18.50.53:802][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll') [2026.10.11-18.50.53:802][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll') [2026.10.11-18.50.53:803][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll') [2026.10.11-18.50.53:803][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll') [2026.10.11-18.50.53:803][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll') [2026.10.11-18.50.53:803][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector [2026.10.11-18.50.53:803][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll') [2026.10.11-18.50.53:803][ 0]LogChaosDD: Chaos Debug Draw Startup [2026.10.11-18.50.53:803][ 0]LogInit: Physics initialised using underlying interface: Chaos [2026.10.11-18.50.53:804][ 0]LogInit: Using OS detected language (en-US). [2026.10.11-18.50.53:804][ 0]LogInit: Using OS detected locale (en-US). [2026.10.11-18.50.53:804][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2026.10.11-18.50.54:038][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.10.11-18.50.54:039][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll') [2026.10.11-18.50.54:040][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll') [2026.10.11-18.50.54:040][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2026.10.11-18.50.54:041][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2026.10.11-18.50.54:061][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit [2026.10.11-18.50.54:064][ 0]LogRHI: Using Default RHI: D3D12 [2026.10.11-18.50.54:174][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2026.10.11-18.50.54:174][ 0]LogRHI: Loading RHI module D3D12RHI [2026.10.11-18.50.54:174][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll') [2026.10.11-18.50.54:175][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2026.10.11-18.50.54:175][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2026.10.11-18.50.54:175][ 0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 7800 XT (VendorId: 1002, DeviceId: 747e, SubSysId: 2427148c, Revision: 00c8 [2026.10.11-18.50.54:175][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.10.11-18.50.54:175][ 0]LogD3D12RHI: Adapter has 16176MB of dedicated video memory, 0MB of dedicated system memory, and 16289MB of shared system memory, 1 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:false [2026.10.11-18.50.54:176][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 26.7.1 (internal:32.0.31035.1003, unified:32.0.31035.1003) [2026.10.11-18.50.54:176][ 0]LogD3D12RHI: Driver Date: 7-24-2026 [2026.10.11-18.50.54:176][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2026.10.11-18.50.54:176][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2026.10.11-18.50.54:176][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16289MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:false [2026.10.11-18.50.54:176][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.19041.5794 [2026.10.11-18.50.54:176][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2026.10.11-18.50.54:176][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2026.10.11-18.50.54:177][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2026.10.11-18.50.54:184][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2026.10.11-18.50.54:184][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2026.10.11-18.50.54:196][ 0]LogD3D12RHI: AMD asicFamily=0 [2026.10.11-18.50.54:196][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary: - TDR settings OK - Level: Recover, Delay: 2, DdiDelay: 5 [2026.10.11-18.50.54:196][ 0]LogWindows: Attached monitors: [2026.10.11-18.50.54:196][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1400), device: '\\.\DISPLAY1' [PRIMARY] [2026.10.11-18.50.54:196][ 0]LogWindows: Found 1 attached monitors. [2026.10.11-18.50.54:196][ 0]LogWindows: Gathering driver information using Windows Setup API [2026.10.11-18.50.54:197][ 0]LogRHI: RHI Adapter Info: [2026.10.11-18.50.54:197][ 0]LogRHI: Name: AMD Radeon RX 7800 XT [2026.10.11-18.50.54:197][ 0]LogRHI: Driver Version: AMD Software: Adrenalin Edition 26.7.1 (internal:32.0.31035.1003, unified:32.0.31035.1003) [2026.10.11-18.50.54:197][ 0]LogRHI: Driver Date: 7-24-2026 [2026.10.11-18.50.54:197][ 0]LogRHI: Performing driver check for denylisted drivers. [2026.10.11-18.50.54:197][ 0]LogD3D12RHI: GPU DeviceId: 0x747e (for the marketing name, search the web for "GPU Device Id") [2026.10.11-18.50.54:197][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2026.10.11-18.50.54:197][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2026.10.11-18.50.54:307][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2026.10.11-18.50.54:307][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2026.10.11-18.50.54:307][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2026.10.11-18.50.54:307][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2026.10.11-18.50.54:307][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2026.10.11-18.50.54:307][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2026.10.11-18.50.54:307][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2026.10.11-18.50.54:307][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 33554432, MaxSamplerDescriptors: 4096 [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: Stencil ref from pixel shader is supported [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: Raster order views are supported [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64). [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes [2026.10.11-18.50.54:308][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes [2026.10.11-18.50.54:309][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes [2026.10.11-18.50.54:309][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy [2026.10.11-18.50.54:309][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers [2026.10.11-18.50.54:309][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2026.10.11-18.50.54:309][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2026.10.11-18.50.54:309][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2026.10.11-18.50.54:310][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2026.10.11-18.50.54:310][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2026.10.11-18.50.54:310][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2026.10.11-18.50.54:310][ 0]LogD3D12RHI: Work Graphs are supported [2026.10.11-18.50.54:310][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors [2026.10.11-18.50.54:326][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000021ABD729C00) [2026.10.11-18.50.54:326][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000021ABD729EC0) [2026.10.11-18.50.54:327][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000021ABD72A180) [2026.10.11-18.50.54:327][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2026.10.11-18.50.54:327][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2026.10.11-18.50.54:327][ 0]LogD3D12RHI: AMD hit token extension is not supported [2026.10.11-18.50.54:327][ 0]LogRHI: Texture pool is 9707 MB (70% of 13868 MB) [2026.10.11-18.50.54:328][ 0]LogD3D12RHI: Async texture creation enabled [2026.10.11-18.50.54:328][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2026.10.11-18.50.54:345][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2026.10.11-18.50.54:349][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf [2026.10.11-18.50.54:349][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2026.10.11-18.50.54:350][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2026.10.11-18.50.54:350][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2026.10.11-18.50.54:350][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2026.10.11-18.50.54:350][ 0]LogCsvProfiler: Display: Metadata set : gpu="AMD Radeon RX 7800 XT" [2026.10.11-18.50.54:350][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="AMD Software: Adrenalin Edition 26.7.1" [2026.10.11-18.50.54:350][ 0]LogInit: Initializing FReadOnlyCVARCache [2026.10.11-18.50.54:350][ 0]LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll') [2026.10.11-18.50.54:351][ 0]LogTargetPlatformManager: D:/SubnauticaCLONE/TheDescentUE/Intermediate/CachedAutoSdkInfo.ini is up-to-date [2026.10.11-18.50.54:351][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll') [2026.10.11-18.50.54:351][ 0]LogTargetPlatformManager: Install manifest file for Platform Android not found. Platform not set up. [2026.10.11-18.50.54:352][ 0]LogTargetPlatformManager: Install manifest file for Platform Linux_x64 not found. Platform not set up. [2026.10.11-18.50.54:352][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll') [2026.10.11-18.50.54:353][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll') [2026.10.11-18.50.54:353][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll') [2026.10.11-18.50.54:353][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll') [2026.10.11-18.50.54:354][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll') [2026.10.11-18.50.54:354][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll') [2026.10.11-18.50.54:354][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll') [2026.10.11-18.50.54:355][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2026.10.11-18.50.54:355][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2026.10.11-18.50.54:355][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2026.10.11-18.50.54:355][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2026.10.11-18.50.54:355][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2026.10.11-18.50.54:355][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16 [2026.10.11-18.50.54:356][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll [2026.10.11-18.50.54:356][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2026.10.11-18.50.54:356][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2026.10.11-18.50.54:358][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll') [2026.10.11-18.50.54:359][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll') [2026.10.11-18.50.54:384][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll') [2026.10.11-18.50.54:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2026.10.11-18.50.54:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2026.10.11-18.50.54:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2026.10.11-18.50.54:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2026.10.11-18.50.54:385][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2026.10.11-18.50.54:386][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll') [2026.10.11-18.50.54:386][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll') [2026.10.11-18.50.54:387][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2026.10.11-18.50.54:387][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll') [2026.10.11-18.50.54:387][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll') [2026.10.11-18.50.54:388][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll') [2026.10.11-18.50.54:388][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll') [2026.10.11-18.50.54:403][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll') [2026.10.11-18.50.54:408][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll') [2026.10.11-18.50.54:408][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll') [2026.10.11-18.50.54:408][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2026.10.11-18.50.54:408][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll') [2026.10.11-18.50.54:408][ 0]LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll') [2026.10.11-18.50.54:410][ 0]LogDerivedDataCache: ProjectPak: Pak cache file D:/SubnauticaCLONE/TheDescentUE/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2026.10.11-18.50.54:410][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file D:/SubnauticaCLONE/TheDescentUE/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.10.11-18.50.54:607][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1670 MiB) [2026.10.11-18.50.54:607][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.10.11-18.50.54:608][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data [2026.10.11-18.50.54:609][ 0]LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. [2026.10.11-18.50.54:811][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' [2026.10.11-18.50.54:812][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.11-18.50.54:812][ 0]LogZenServiceInstance: InTree version at 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.11-18.50.54:812][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.11-18.50.54:812][ 0]LogZenServiceInstance: Installed version at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.11-18.50.54:812][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date [2026.10.11-18.50.54:813][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2026.10.11-18.50.54:813][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\PC\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 25060 --child-id Zen_25060_Startup' [2026.10.11-18.50.55:573][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. [2026.10.11-18.50.55:573][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.762 seconds [2026.10.11-18.50.55:574][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!. [2026.10.11-18.50.55:580][ 0]LogDerivedDataCache: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2026.10.11-18.50.55:580][ 0]LogDerivedDataCache: Display: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=902.43MBs, RandomWriteSpeed=214.99MBs. Assigned SpeedClass 'Local' [2026.10.11-18.50.55:581][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2026.10.11-18.50.55:583][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2026.10.11-18.50.55:583][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2026.10.11-18.50.55:583][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2026.10.11-18.50.55:583][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll') [2026.10.11-18.50.55:584][ 0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (D:/SubnauticaCLONE/TheDescentUE/Intermediate/Shaders/WorkingDirectory/25060/). [2026.10.11-18.50.55:584][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/PC/AppData/Local/Temp/UnrealShaderWorkingDir/F96B9C5348699E9D0B953CB5E0C82A65/'. [2026.10.11-18.50.55:584][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2026.10.11-18.50.55:584][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found [2026.10.11-18.50.55:584][ 0]LogShaderCompilers: Display: Using 16 local workers for shader compilation [2026.10.11-18.50.55:584][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll') [2026.10.11-18.50.55:587][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SubnauticaCLONE/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.10.11-18.50.55:587][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.10.11-18.50.55:927][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady [2026.10.11-18.50.56:295][ 0]LogSlate: Using FreeType 2.14.1 [2026.10.11-18.50.56:296][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2026.10.11-18.50.56:296][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll') [2026.10.11-18.50.56:298][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.10.11-18.50.56:298][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.10.11-18.50.56:363][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll') [2026.10.11-18.50.56:365][ 0]LogInit: Using OS detected language (en-US). [2026.10.11-18.50.56:365][ 0]LogInit: Using OS detected locale (en-US). [2026.10.11-18.50.56:365][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2026.10.11-18.50.56:365][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2026.10.11-18.50.56:365][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed [2026.10.11-18.50.56:365][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed [2026.10.11-18.50.56:365][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll') [2026.10.11-18.50.56:366][ 0]LogAssetRegistry: ActiveMountsLoading is disabled. [2026.10.11-18.50.56:366][ 0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up [2026.10.11-18.50.56:369][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady [2026.10.11-18.50.56:633][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2026.10.11-18.50.56:633][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2026.10.11-18.50.56:667][ 0]LogDeviceProfileManager: Active device profile: [0000021AF2DA7080][0000021AF0487800 82] WindowsEditor [2026.10.11-18.50.56:667][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2026.10.11-18.50.56:667][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady [2026.10.11-18.50.56:669][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2026.10.11-18.50.56:671][ 0]LogPackageLocalizationCache: Processed 90 localized package path(s) for 1 prioritized culture(s) in 0.002372 seconds [2026.10.11-18.50.56:672][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook). [2026.10.11-18.50.56:672][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2026.10.11-18.50.56:672][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2026.10.11-18.50.56:766][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll') [2026.10.11-18.50.56:890][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll') [2026.10.11-18.50.56:893][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll') [2026.10.11-18.50.56:893][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll') [2026.10.11-18.50.56:894][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll') [2026.10.11-18.50.56:894][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll') [2026.10.11-18.50.56:894][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll') [2026.10.11-18.50.56:897][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll') [2026.10.11-18.50.56:897][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll') [2026.10.11-18.50.56:898][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2026.10.11-18.50.56:898][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2026.10.11-18.50.56:898][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2026.10.11-18.50.56:898][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2026.10.11-18.50.56:898][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2026.10.11-18.50.56:898][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll') [2026.10.11-18.50.56:898][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll') [2026.10.11-18.50.56:899][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll') [2026.10.11-18.50.56:900][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll') [2026.10.11-18.50.56:931][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll') [2026.10.11-18.50.56:931][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll') [2026.10.11-18.50.56:931][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll') [2026.10.11-18.50.56:950][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll') [2026.10.11-18.50.57:118][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2026.10.11-18.50.57:149][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SubnauticaCLONE/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2026.10.11-18.50.57:149][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.10.11-18.50.57:149][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2026.10.11-18.50.57:151][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2026.10.11-18.50.57:151][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady [2026.10.11-18.50.57:151][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects [2026.10.11-18.50.57:151][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll') [2026.10.11-18.50.57:151][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll') [2026.10.11-18.50.57:151][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll') [2026.10.11-18.50.57:153][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll') [2026.10.11-18.50.57:153][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll') [2026.10.11-18.50.57:153][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll') [2026.10.11-18.50.57:154][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll') [2026.10.11-18.50.57:155][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll') [2026.10.11-18.50.57:155][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll') [2026.10.11-18.50.57:155][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll') [2026.10.11-18.50.57:156][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll') [2026.10.11-18.50.57:156][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll') [2026.10.11-18.50.57:156][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll') [2026.10.11-18.50.57:157][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll') [2026.10.11-18.50.57:157][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.10.11-18.50.57:157][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.10.11-18.50.57:163][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll') [2026.10.11-18.50.57:163][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll') [2026.10.11-18.50.57:163][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll') [2026.10.11-18.50.57:164][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll') [2026.10.11-18.50.57:165][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll') [2026.10.11-18.50.57:165][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll') [2026.10.11-18.50.57:171][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll') [2026.10.11-18.50.57:173][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll') [2026.10.11-18.50.57:173][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll') [2026.10.11-18.50.57:174][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll') [2026.10.11-18.50.57:174][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll') [2026.10.11-18.50.57:176][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll') [2026.10.11-18.50.57:177][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll') [2026.10.11-18.50.57:178][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll') [2026.10.11-18.50.57:178][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll') [2026.10.11-18.50.57:178][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll') [2026.10.11-18.50.57:178][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll') [2026.10.11-18.50.57:179][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll') [2026.10.11-18.50.57:179][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll') [2026.10.11-18.50.57:179][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll') [2026.10.11-18.50.57:180][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll') [2026.10.11-18.50.57:182][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll') [2026.10.11-18.50.57:183][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2026.10.11-18.50.57:185][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.532 ms [2026.10.11-18.50.57:185][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll') [2026.10.11-18.50.57:185][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll') [2026.10.11-18.50.57:185][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll') [2026.10.11-18.50.57:185][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll') [2026.10.11-18.50.57:188][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll') [2026.10.11-18.50.57:191][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll') [2026.10.11-18.50.57:192][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll') [2026.10.11-18.50.57:193][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll') [2026.10.11-18.50.57:194][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll') [2026.10.11-18.50.57:194][ 0]LogMoviePlayer: Initializing movie player [2026.10.11-18.50.57:195][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2026.10.11-18.50.57:195][ 0]LogInit: XR: Mobile Multiview is Disabled [2026.10.11-18.50.57:198][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('E:/Tools/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll') [2026.10.11-18.50.57:202][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2026.10.11-18.50.57:202][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('E:/Tools/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll') [2026.10.11-18.50.57:204][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll') [2026.10.11-18.50.57:205][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll') [2026.10.11-18.50.57:207][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll') [2026.10.11-18.50.57:211][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll') [2026.10.11-18.50.57:212][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll') [2026.10.11-18.50.57:215][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll') [2026.10.11-18.50.57:215][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll') [2026.10.11-18.50.57:216][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll') [2026.10.11-18.50.57:217][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('E:/Tools/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll') [2026.10.11-18.50.57:218][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('E:/Tools/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll') [2026.10.11-18.50.57:219][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll') [2026.10.11-18.50.57:219][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll') [2026.10.11-18.50.57:265][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll') [2026.10.11-18.50.57:266][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll') [2026.10.11-18.50.57:269][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll') [2026.10.11-18.50.57:270][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll') [2026.10.11-18.50.57:270][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll') [2026.10.11-18.50.57:364][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll') [2026.10.11-18.50.57:366][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll') [2026.10.11-18.50.57:367][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll') [2026.10.11-18.50.57:369][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll') [2026.10.11-18.50.57:369][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll') [2026.10.11-18.50.57:370][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll') [2026.10.11-18.50.57:371][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll') [2026.10.11-18.50.57:371][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll') [2026.10.11-18.50.57:376][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll') [2026.10.11-18.50.57:378][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll') [2026.10.11-18.50.57:379][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll') [2026.10.11-18.50.57:380][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll') [2026.10.11-18.50.57:384][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll') [2026.10.11-18.50.57:386][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll') [2026.10.11-18.50.57:386][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll') [2026.10.11-18.50.57:399][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll') [2026.10.11-18.50.57:403][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2026.10.11-18.50.57:403][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll') [2026.10.11-18.50.57:405][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2026.10.11-18.50.57:405][ 0]LogMetaSound: MetaSound Engine Initialized [2026.10.11-18.50.57:406][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll') [2026.10.11-18.50.57:415][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll') [2026.10.11-18.50.57:416][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll') [2026.10.11-18.50.57:416][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll') [2026.10.11-18.50.57:417][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll') [2026.10.11-18.50.57:418][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll') [2026.10.11-18.50.57:419][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll') [2026.10.11-18.50.57:420][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll') [2026.10.11-18.50.57:420][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll') [2026.10.11-18.50.57:421][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll') [2026.10.11-18.50.57:421][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll') [2026.10.11-18.50.57:422][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll') [2026.10.11-18.50.57:423][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll') [2026.10.11-18.50.57:423][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll') [2026.10.11-18.50.57:424][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll') [2026.10.11-18.50.57:424][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll') [2026.10.11-18.50.57:428][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll') [2026.10.11-18.50.57:428][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll') [2026.10.11-18.50.57:428][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll') [2026.10.11-18.50.57:432][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll') [2026.10.11-18.50.57:436][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll') [2026.10.11-18.50.57:437][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll') [2026.10.11-18.50.57:438][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AD90DD0A978443E7800000000000C300 | Instance: 5018966742FC4906B305809443F01305 (MURAD-KHAAN-PC-25060). [2026.10.11-18.50.57:438][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll') [2026.10.11-18.50.57:449][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll') [2026.10.11-18.50.57:449][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll') [2026.10.11-18.50.57:450][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll') [2026.10.11-18.50.57:451][ 0]LogCollectionManager: Loaded 0 collections in 0.000535 seconds [2026.10.11-18.50.57:452][ 0]LogFileCache: Scanning file cache for directory 'D:/SubnauticaCLONE/TheDescentUE/Saved/Collections/' took 0.00s [2026.10.11-18.50.57:453][ 0]LogFileCache: Scanning file cache for directory 'D:/SubnauticaCLONE/TheDescentUE/Content/Developers/Murat/Collections/' took 0.00s [2026.10.11-18.50.57:453][ 0]LogFileCache: Scanning file cache for directory 'D:/SubnauticaCLONE/TheDescentUE/Content/Collections/' took 0.00s [2026.10.11-18.50.57:454][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) [2026.10.11-18.50.57:459][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll') [2026.10.11-18.50.57:460][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll') [2026.10.11-18.50.57:460][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll') [2026.10.11-18.50.57:461][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll') [2026.10.11-18.50.57:462][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll') [2026.10.11-18.50.57:477][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('E:/Tools/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll') [2026.10.11-18.50.57:478][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll') [2026.10.11-18.50.57:479][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll') [2026.10.11-18.50.57:480][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll') [2026.10.11-18.50.57:482][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll') [2026.10.11-18.50.57:488][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll') [2026.10.11-18.50.57:489][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll') [2026.10.11-18.50.57:495][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll') [2026.10.11-18.50.57:495][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll') [2026.10.11-18.50.57:499][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll') [2026.10.11-18.50.57:500][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll') [2026.10.11-18.50.57:500][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll') [2026.10.11-18.50.57:500][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll') [2026.10.11-18.50.57:506][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll') [2026.10.11-18.50.57:507][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll') [2026.10.11-18.50.57:508][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll') [2026.10.11-18.50.57:509][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll') [2026.10.11-18.50.57:514][ 0]LogNNERuntimeORT: MakeRuntimeORTDml: [2026.10.11-18.50.57:514][ 0]LogNNERuntimeORT: DirectML: yes [2026.10.11-18.50.57:514][ 0]LogNNERuntimeORT: RHI D3D12: yes [2026.10.11-18.50.57:514][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU) [2026.10.11-18.50.57:514][ 0]LogNNERuntimeORT: Interface availability: [2026.10.11-18.50.57:514][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU) [2026.10.11-18.50.57:514][ 0]LogNNERuntimeORT: RDG: yes [2026.10.11-18.50.57:514][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll') [2026.10.11-18.50.57:515][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll') [2026.10.11-18.50.57:518][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll') [2026.10.11-18.50.57:518][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll') [2026.10.11-18.50.57:518][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll') [2026.10.11-18.50.57:518][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll') [2026.10.11-18.50.57:518][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll') [2026.10.11-18.50.57:519][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll') [2026.10.11-18.50.57:521][ 0]LogModuleManager: InternalLoadLibrary: 'TheDescent' ('D:/SubnauticaCLONE/TheDescentUE/Binaries/Win64/UnrealEditor-TheDescent.dll') [2026.10.11-18.50.57:527][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll') [2026.10.11-18.50.57:527][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll') [2026.10.11-18.50.57:529][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll') [2026.10.11-18.50.57:529][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll') [2026.10.11-18.50.57:530][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll') [2026.10.11-18.50.57:530][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll') [2026.10.11-18.50.57:533][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll') [2026.10.11-18.50.57:540][ 0]LogMutable: Creating Mutable Customizable Object System. [2026.10.11-18.50.57:541][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll') [2026.10.11-18.50.57:561][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine] [2026.10.11-18.50.57:567][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll') [2026.10.11-18.50.57:568][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll') [2026.10.11-18.50.57:569][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll') [2026.10.11-18.50.57:570][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll') [2026.10.11-18.50.57:570][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll') [2026.10.11-18.50.57:571][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll') [2026.10.11-18.50.57:573][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll') [2026.10.11-18.50.57:573][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll') [2026.10.11-18.50.57:573][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll') [2026.10.11-18.50.57:574][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll') [2026.10.11-18.50.57:575][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll') [2026.10.11-18.50.57:575][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll') [2026.10.11-18.50.57:582][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll') [2026.10.11-18.50.57:586][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll') [2026.10.11-18.50.57:587][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll') [2026.10.11-18.50.57:587][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll') [2026.10.11-18.50.57:588][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll') [2026.10.11-18.50.57:589][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll') [2026.10.11-18.50.57:589][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll') [2026.10.11-18.50.57:590][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll') [2026.10.11-18.50.57:590][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll') [2026.10.11-18.50.57:591][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll') [2026.10.11-18.50.57:612][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll') [2026.10.11-18.50.57:613][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll') [2026.10.11-18.50.57:613][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll') [2026.10.11-18.50.57:613][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll') [2026.10.11-18.50.57:614][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll') [2026.10.11-18.50.57:614][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll') [2026.10.11-18.50.57:615][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll') [2026.10.11-18.50.57:616][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll') [2026.10.11-18.50.57:616][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll') [2026.10.11-18.50.57:616][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll') [2026.10.11-18.50.57:616][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocol' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocol.dll') [2026.10.11-18.50.57:617][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEngine.dll') [2026.10.11-18.50.57:618][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolTests.dll') [2026.10.11-18.50.57:619][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEngineTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEngineTests.dll') [2026.10.11-18.50.57:619][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll') [2026.10.11-18.50.57:620][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll') [2026.10.11-18.50.57:620][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll') [2026.10.11-18.50.57:620][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll') [2026.10.11-18.50.57:621][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll') [2026.10.11-18.50.57:621][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll') [2026.10.11-18.50.57:621][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll') [2026.10.11-18.50.57:621][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll') [2026.10.11-18.50.57:621][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll') [2026.10.11-18.50.57:621][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll') [2026.10.11-18.50.57:622][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll') [2026.10.11-18.50.57:622][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2026.10.11-18.50.57:622][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll') [2026.10.11-18.50.57:623][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll') [2026.10.11-18.50.57:623][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll') [2026.10.11-18.50.57:624][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll') [2026.10.11-18.50.57:625][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll') [2026.10.11-18.50.57:626][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.10.11-18.50.57:626][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.10.11-18.50.57:626][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll') [2026.10.11-18.50.57:627][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll') [2026.10.11-18.50.57:627][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll') [2026.10.11-18.50.57:628][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll') [2026.10.11-18.50.57:628][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll') [2026.10.11-18.50.57:628][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll') [2026.10.11-18.50.57:629][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll') [2026.10.11-18.50.57:630][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll') [2026.10.11-18.50.57:630][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll') [2026.10.11-18.50.57:630][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll') [2026.10.11-18.50.57:630][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll') [2026.10.11-18.50.57:631][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll') [2026.10.11-18.50.57:631][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll') [2026.10.11-18.50.57:632][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll') [2026.10.11-18.50.57:632][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll') [2026.10.11-18.50.57:632][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll') [2026.10.11-18.50.57:632][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll') [2026.10.11-18.50.57:632][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll') [2026.10.11-18.50.57:633][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll') [2026.10.11-18.50.57:633][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll') [2026.10.11-18.50.57:634][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll') [2026.10.11-18.50.57:635][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll') [2026.10.11-18.50.57:637][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll') [2026.10.11-18.50.57:637][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll') [2026.10.11-18.50.57:637][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll') [2026.10.11-18.50.57:639][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll') [2026.10.11-18.50.57:639][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll') [2026.10.11-18.50.57:640][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll') [2026.10.11-18.50.57:644][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll') [2026.10.11-18.50.57:645][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll') [2026.10.11-18.50.57:645][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll') [2026.10.11-18.50.57:645][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll') [2026.10.11-18.50.57:646][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll') [2026.10.11-18.50.57:647][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll') [2026.10.11-18.50.57:647][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll') [2026.10.11-18.50.57:648][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll') [2026.10.11-18.50.57:649][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll') [2026.10.11-18.50.57:653][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll') [2026.10.11-18.50.57:654][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll') [2026.10.11-18.50.57:654][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll') [2026.10.11-18.50.57:654][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll') [2026.10.11-18.50.57:655][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll') [2026.10.11-18.50.57:655][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll') [2026.10.11-18.50.57:656][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll') [2026.10.11-18.50.57:656][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll') [2026.10.11-18.50.57:657][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll') [2026.10.11-18.50.57:658][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll') [2026.10.11-18.50.57:658][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll') [2026.10.11-18.50.57:659][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll') [2026.10.11-18.50.57:659][ 0]SourceControl: Revision control is disabled [2026.10.11-18.50.57:659][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll') [2026.10.11-18.50.57:660][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll') [2026.10.11-18.50.57:661][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll') [2026.10.11-18.50.57:665][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll') [2026.10.11-18.50.57:665][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll') [2026.10.11-18.50.57:666][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2026.10.11-18.50.57:666][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll') [2026.10.11-18.50.57:667][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll') [2026.10.11-18.50.57:669][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll') [2026.10.11-18.50.57:669][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll') [2026.10.11-18.50.57:671][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll') [2026.10.11-18.50.57:672][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll') [2026.10.11-18.50.57:673][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll') [2026.10.11-18.50.57:675][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll') [2026.10.11-18.50.57:676][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll') [2026.10.11-18.50.57:682][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll') [2026.10.11-18.50.57:682][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll') [2026.10.11-18.50.57:690][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll') [2026.10.11-18.50.57:690][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll') [2026.10.11-18.50.57:701][ 0]LogUObjectArray: 48199 objects as part of root set at end of initial load. [2026.10.11-18.50.57:701][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2026.10.11-18.50.57:714][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll') [2026.10.11-18.50.57:715][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll') [2026.10.11-18.50.57:813][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error] [2026.10.11-18.50.57:813][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int -7] [2026.10.11-18.50.57:813][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error] [2026.10.11-18.50.57:813][ 0]LogTemp: FError that has been invalidated: ::: [] [2026.10.11-18.50.57:813][ 0]LogTemp: FError that has been moved from: ::: [] [2026.10.11-18.50.57:845][ 0]LogEngine: Initializing Engine... [2026.10.11-18.50.57:846][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll') [2026.10.11-18.50.58:080][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2026.10.11-18.50.58:082][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll [2026.10.11-18.50.58:090][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2026.10.11-18.50.58:090][ 0]LogInit: Texture streaming: Enabled [2026.10.11-18.50.58:161][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll') [2026.10.11-18.50.58:162][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll') [2026.10.11-18.50.58:163][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll') [2026.10.11-18.50.58:165][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll') [2026.10.11-18.50.58:165][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll') [2026.10.11-18.50.58:165][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll') [2026.10.11-18.50.58:166][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll') [2026.10.11-18.50.58:166][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll') [2026.10.11-18.50.58:167][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2026.10.11-18.50.58:213][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2026.10.11-18.50.58:215][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll') [2026.10.11-18.50.58:216][ 0]LogDescent: Display: Scenario 'm3_no_walls' queued: 145 steps, limit 420 s, 1280x720 [2026.10.11-18.50.58:217][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneCapture' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneCapture.dll') [2026.10.11-18.50.58:217][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.10.11-18.50.58:217][ 0]LogInit: Display: Game Engine Initialized. [2026.10.11-18.50.58:217][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! [2026.10.11-18.50.58:223][ 0]LogModelContextProtocol: Registered FEngineAnalytics proxy as the default MCP analytics provider. [2026.10.11-18.50.58:223][ 0]LogNiagaraEditor: GEditor isn't valid! Particle reset commands will not work for Niagara components! [2026.10.11-18.50.58:223][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll') [2026.10.11-18.50.58:225][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2026.10.11-18.50.58:225][ 0]LogPython: Using Python 3.11.8 [2026.10.11-18.50.58:248][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping [2026.10.11-18.50.58:463][ 0]LogCsvProfiler: Display: Metadata set : raytracing="0" [2026.10.11-18.50.58:463][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll') [2026.10.11-18.50.58:464][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll') [2026.10.11-18.50.58:464][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll') [2026.10.11-18.50.58:464][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll') [2026.10.11-18.50.58:465][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll') [2026.10.11-18.50.58:465][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll') [2026.10.11-18.50.58:466][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll') [2026.10.11-18.50.58:466][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll') [2026.10.11-18.50.58:466][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll') [2026.10.11-18.50.58:466][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll') [2026.10.11-18.50.58:467][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll') [2026.10.11-18.50.58:468][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll') [2026.10.11-18.50.58:469][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll') [2026.10.11-18.50.58:470][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll') [2026.10.11-18.50.58:470][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll') [2026.10.11-18.50.58:470][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll') [2026.10.11-18.50.58:479][ 0]LogEditorDataStorage: Initializing [2026.10.11-18.50.58:479][ 0]LogEditorDataStorage: Initializing TEDS Core. [2026.10.11-18.50.58:479][ 0]LogEditorDataStorage: Initialized TEDS Core. [2026.10.11-18.50.58:479][ 0]LogEditorDataStorage: Initializing TEDS Compatibility. [2026.10.11-18.50.58:479][ 0]LogEditorDataStorage: Initialized TEDS Compatibility. [2026.10.11-18.50.58:481][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'ActorLayersWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:481][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'AlertWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:481][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'AlertHeaderWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:481][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'UObjectLabelWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:481][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'FolderCompatibilityWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:482][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'DiskSizeWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:482][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'AssetDataItemTypeWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:482][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'AssetDataLabelWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:482][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'AssetDataVirtualPathWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:483][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'AssetNameWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:483][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'DynamicAssetDataColumnBaseWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:483][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'DynamicAssetDataColumnBaseWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:484][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'DynamicAssetDataColumnBaseWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:484][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'DynamicAssetDataColumnBaseWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:484][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'DynamicAssetDataColumnBaseWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:484][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'StaticMeshTrianglesWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:485][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'OutlinerUnsavedWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:490][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'OutlinerUnsavedHeaderConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:492][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'SocketWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:493][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'TypeInfoWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:494][ 0]LogEditorDataStorageUI: Warning: Unable to register widget factory 'VisibilityWidgetConstructor' as purpose '0' isn't registered. [2026.10.11-18.50.58:494][ 0]LogEditorDataStorage: Initialized [2026.10.11-18.50.58:494][ 0]LogInit: Display: Starting Game. [2026.10.11-18.50.58:495][ 0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/Descent_Main?Name=Player" [2026.10.11-18.50.58:496][ 0]LogNet: Browse: /Game/Maps/Descent_Main?Name=Player [2026.10.11-18.50.58:496][ 0]LogLoad: LoadMap: /Game/Maps/Descent_Main?Name=Player [2026.10.11-18.50.58:497][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0 [2026.10.11-18.50.58:497][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2026.10.11-18.50.58:498][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.10.11-18.50.58:501][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2026.10.11-18.50.58:510][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Descent_Main [2026.10.11-18.50.58:511][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll') [2026.10.11-18.50.58:511][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll') [2026.10.11-18.50.58:512][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll') [2026.10.11-18.50.58:512][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll') [2026.10.11-18.50.58:513][ 0]LogLoad: Game class is 'DescentGameMode' [2026.10.11-18.50.58:518][ 0]LogWorld: Bringing World /Game/Maps/Descent_Main.Descent_Main up for play (max tick rate 0) at 2026.10.11-20.50.58 [2026.10.11-18.50.58:518][ 0]LogWorld: Bringing up level for play took: 0.000429 [2026.10.11-18.50.58:519][ 0]LogWindows: WindowsPlatformFeatures enabled [2026.10.11-18.50.58:519][ 0]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.10.11-18.50.58:520][ 0]LogModuleManager: InternalLoadLibrary: 'Voice' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Voice.dll') [2026.10.11-18.50.58:522][ 0]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2026.10.11-18.50.58:522][ 0]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently [2026.10.11-18.50.58:584][ 0]LogLinker: Warning: Unable to load Paragon_Proto_Retarget with outer Package /Game/ParagonTwinblast/Characters/Heroes/TwinBlast/Meshes/Paragon_Proto_Retarget because its class (Rig) does not exist [2026.10.11-18.50.58:618][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behavior for '/Game/ParagonTwinblast/Characters/Global/Eyes/Textures/EpicQuadPanorama_CC.EpicQuadPanorama_CC', its maximum texture size has been explicitly set to 512. [2026.10.11-18.50.59:204][ 0]LogSkeletalMesh: USkeletalMeshComponent: Recreating Clothing Actors for 'CharacterMesh0' with 'TwinBlast' [2026.10.11-18.50.59:206][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll') [2026.10.11-18.50.59:337][ 0]LogDescent: Display: Boot: core seams present (sim, env query, stream focus, HUD model); a scenario is running, boot steps run anyway [2026.10.11-18.50.59:338][ 0]LogDescent: Display: Boot: CoreSeams order 0 0.0 ms [2026.10.11-18.50.59:350][ 0]LogDescent: Display: World: definition built in 13 ms: 1518 segments, 24 chambers, 4 wells, 900 pores, 36 worms, 600 deposits, hash 64a8cc5b4634536c [2026.10.11-18.50.59:351][ 0]LogDescent: Display: Boot: BuildWorldDef order 100 12.9 ms [2026.10.11-18.50.59:357][ 0]LogDescent: Display: Boot: SpawnEnvironment order 200 7.0 ms [2026.10.11-18.50.59:363][ 0]LogDescent: Display: Boot: SpawnTerrainActor order 210 5.7 ms [2026.10.11-18.50.59:397][ 0]LogDescent: Display: Carrier: blockout built (16 rooms, 21 mesh components, 36 signs, 34 room lamps, 6 exterior lights) [2026.10.11-18.50.59:403][ 0]LogDescent: Display: Boot: SpawnCarrier order 220 39.9 ms [2026.10.11-18.50.59:419][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Satin_titanium.MI_Satin_titanium missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:422][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:422][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Graphite_machinery.MI_Graphite_machinery missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:424][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:424][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Cockpit_titanium_frame.MI_Cockpit_titanium_frame missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:424][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:424][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Pearl_ceramic_lacquer.MI_Pearl_ceramic_lacquer missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:425][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:425][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Rubber_seals.MI_Rubber_seals missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:425][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:426][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Deep_ocean_enamel.MI_Deep_ocean_enamel missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:427][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:427][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Recessed_seams.MI_Recessed_seams missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:430][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:430][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Impeller_alloy.MI_Impeller_alloy missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:430][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:431][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Safety_burnt_orange.MI_Safety_burnt_orange missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:432][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:432][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Headlight_crystal.MI_Headlight_crystal missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:433][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:433][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Marine_teal_enamel.MI_Marine_teal_enamel missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:433][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:441][ 0]LogDescent: Display: Boot: SpawnTenders order 300 37.9 ms [2026.10.11-18.50.59:441][ 0]LogDescent: Display: Boot: SpawnStartRefinery order 320 0.3 ms [2026.10.11-18.50.59:442][ 0]LogDescent: Display: Boot: SpawnStartFabricator order 321 0.2 ms [2026.10.11-18.50.59:467][ 0]LogDescent: Display: Terrain: initial stream 26 ms, 251 chunks meshed, 114030 triangles [2026.10.11-18.50.59:467][ 0]LogDescent: Display: Boot: StreamInitial order 400 25.8 ms [2026.10.11-18.50.59:468][ 0]LogDescent: Display: UI: HUD and window host added to the viewport [2026.10.11-18.50.59:469][ 0]LogDescent: Display: Boot: UiWidgets order 450 0.1 ms [2026.10.11-18.50.59:470][ 0]LogDescent: Display: Boot: PlaceCharacter order 500 0.1 ms [2026.10.11-18.50.59:470][ 0]LogDescent: Display: Player: mode Title -> Foot [2026.10.11-18.50.59:470][ 0]LogDescent: Display: Boot: EnterFirstMode order 510 0.0 ms [2026.10.11-18.50.59:471][ 0]LogDescent: Display: Boot: WireSave order 600 0.0 ms [2026.10.11-18.50.59:471][ 0]LogDescent: Display: Boot: 13 step(s) ran, all ok [2026.10.11-18.50.59:471][ 0]LogLoad: Took 0.985259 seconds to LoadMap(/Game/Maps/Descent_Main) [2026.10.11-18.50.59:471][ 0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/Descent_Main [2026.10.11-18.50.59:478][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Satin_titanium_2S.MI_Satin_titanium_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:478][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:479][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Graphite_machinery_2S.MI_Graphite_machinery_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:479][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:479][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Cockpit_titanium_frame_2S.MI_Cockpit_titanium_frame_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:480][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:481][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Pearl_ceramic_lacquer_2S.MI_Pearl_ceramic_lacquer_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:483][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:484][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Rubber_seals_2S.MI_Rubber_seals_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:487][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:488][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Deep_ocean_enamel_2S.MI_Deep_ocean_enamel_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:488][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:489][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Recessed_seams_2S.MI_Recessed_seams_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:495][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:497][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Impeller_alloy_2S.MI_Impeller_alloy_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:499][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:499][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Safety_burnt_orange_2S.MI_Safety_burnt_orange_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:500][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:500][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Headlight_crystal_2S.MI_Headlight_crystal_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:500][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:501][ 0]LogMaterial: Warning: Material /Game/Vehicles/Kazah/Materials/MI_Marine_teal_enamel_2S.MI_Marine_teal_enamel_2S missing usage flag Nanite! Default Material will be used in game. [2026.10.11-18.50.59:501][ 0]LogMaterial: Warning: The material instance will recompile every editor launch until resaved. [2026.10.11-18.50.59:501][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread. [2026.10.11-18.50.59:501][ 0]LogSlate: Display: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread. [2026.10.11-18.50.59:501][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread. [2026.10.11-18.50.59:502][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread. [2026.10.11-18.50.59:502][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll') [2026.10.11-18.50.59:502][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll') [2026.10.11-18.50.59:502][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll') [2026.10.11-18.50.59:502][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll') [2026.10.11-18.50.59:504][ 0]LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/SubnauticaCLONE/TheDescentUE/', so AssetDiscovery cache will not be read or written. Unavailability reason: NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=`. Recommended is 0x40000000 (1GB). [2026.10.11-18.50.59:585][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries [2026.10.11-18.50.59:585][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) [2026.10.11-18.50.59:585][ 0]LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total [2026.10.11-18.50.59:586][ 0]LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled [2026.10.11-18.50.59:669][ 0]LogAssetRegistry: Display: Asset registry cache read as 120.1 MiB from D:/SubnauticaCLONE/TheDescentUE/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_E90EC2E4439FE96B34A7B7996068BECA.bin (memory-mapped=yes) [2026.10.11-18.50.59:669][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.084s loading caches from D:/SubnauticaCLONE/TheDescentUE/Intermediate/CachedAssetRegistry. [2026.10.11-18.50.59:737][ 0]LogAssetRegistry: AssetRegistryGather time 0.1315s: AssetDataDiscovery 0.0000s, AssetDataGather 0.0941s, StoreResults 0.0373s. Wall time 3.3710s. NumCachedDirectories 0. NumUncachedDirectories 2038. NumCachedFiles 11165. NumUncachedFiles 0. BackgroundTickInterruptions 0. [2026.10.11-18.50.59:738][ 0]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast [2026.10.11-18.50.59:741][ 0]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.002s [2026.10.11-18.50.59:743][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit [2026.10.11-18.50.59:798][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2026.10.11-18.50.59:798][ 0]LogLoad: (Engine Initialization) Total time: 6.63 seconds [2026.10.11-18.50.59:799][ 0]LogInit: Adding external input plugin. [2026.10.11-18.50.59:801][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=1 InputDeviceName=XInputInterface HardwareDeviceIdentifier=XInputController (changed=true) [2026.10.11-18.50.59:801][ 0]LogInputDeviceProperties: Input device connection change: NewState=EInputDeviceConnectionState::Connected, DeviceId=1, PlatformUser=0, Device Info=XInputInterface::XInputController [2026.10.11-18.50.59:803][ 0]LogContentStreaming: Texture pool size now 1000 MB [2026.10.11-18.50.59:804][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2026.10.11-18.50.59:826][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_UpperArm.SM_Arm_UpperArm being ready before playing [2026.10.11-18.50.59:826][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Forearm.SM_Arm_Forearm being ready before playing [2026.10.11-18.50.59:827][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_PistonRod.SM_Arm_PistonRod being ready before playing [2026.10.11-18.50.59:827][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Wrist.SM_Arm_Wrist being ready before playing [2026.10.11-18.50.59:830][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Hand.SM_Arm_Hand being ready before playing [2026.10.11-18.50.59:830][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Thumb_1.SM_Arm_Thumb_1 being ready before playing [2026.10.11-18.50.59:835][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Thumb_2.SM_Arm_Thumb_2 being ready before playing [2026.10.11-18.50.59:839][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Thumb_3.SM_Arm_Thumb_3 being ready before playing [2026.10.11-18.50.59:840][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Index_1.SM_Arm_Index_1 being ready before playing [2026.10.11-18.50.59:842][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Index_2.SM_Arm_Index_2 being ready before playing [2026.10.11-18.50.59:845][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Index_3.SM_Arm_Index_3 being ready before playing [2026.10.11-18.50.59:847][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Middle_1.SM_Arm_Middle_1 being ready before playing [2026.10.11-18.50.59:847][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Middle_2.SM_Arm_Middle_2 being ready before playing [2026.10.11-18.50.59:848][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Middle_3.SM_Arm_Middle_3 being ready before playing [2026.10.11-18.50.59:850][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Ring_1.SM_Arm_Ring_1 being ready before playing [2026.10.11-18.50.59:850][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Ring_2.SM_Arm_Ring_2 being ready before playing [2026.10.11-18.50.59:850][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Ring_3.SM_Arm_Ring_3 being ready before playing [2026.10.11-18.50.59:851][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Pinky_1.SM_Arm_Pinky_1 being ready before playing [2026.10.11-18.50.59:851][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Pinky_2.SM_Arm_Pinky_2 being ready before playing [2026.10.11-18.50.59:851][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Player/Arm/SM_Arm_Pinky_3.SM_Arm_Pinky_3 being ready before playing [2026.10.11-18.50.59:851][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Vehicles/Kazah/SM_Kazah_Rotor_Port.SM_Kazah_Rotor_Port being ready before playing [2026.10.11-18.50.59:851][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Vehicles/Kazah/SM_Kazah_Rotor_Stbd.SM_Kazah_Rotor_Stbd being ready before playing [2026.10.11-18.50.59:852][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Vehicles/Kazah/SM_Kazah_Tool_Housing.SM_Kazah_Tool_Housing being ready before playing [2026.10.11-18.50.59:852][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/BasicShapes/Sphere.Sphere being ready before playing [2026.10.11-18.50.59:852][ 0]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Vehicles/Kazah/SM_Kazah_Chin_Sensor.SM_Kazah_Chin_Sensor being ready before playing [2026.10.11-18.50.59:958][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread. [2026.10.11-18.50.59:958][ 0]LogSlate: Display: Took 0.000188 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread. [2026.10.11-18.50.59:958][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread. [2026.10.11-18.50.59:958][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread. [2026.10.11-18.50.59:963][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.10.11-18.50.59:963][ 0]LogSlate: Display: Flushing composite font cache on Game thread. Clearing 1 entries in composite font map and 2 entries in font face map. [2026.10.11-18.50.59:998][ 0]LogAutomationController: Ignoring very large delta of 16800592.69 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2026.10.11-18.50.59:998][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.10.11-18.50.59:999][ 0]LogDescent: Display: Scenario 'm3_no_walls' starting on map Descent_Main after 1.8 s [2026.10.11-18.50.59:999][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 1/145: EnsureResolution [2026.10.11-18.51.00:000][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 2/145: Exec(Descent.World.Carve 5000.0 0.0 -300.0 11.0) [2026.10.11-18.51.00:000][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 0.0 -300.0 11.0 [2026.10.11-18.51.00:012][ 0]LogDescent: Display: World.Carve(5000.00, 0.00, -300.00, r 11.00): 2897 samples removed, ore mined total 0 [2026.10.11-18.51.00:012][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 3/145: Exec(Descent.World.Carve 5009.0 0.0 -300.0 11.0) [2026.10.11-18.51.00:013][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5009.0 0.0 -300.0 11.0 [2026.10.11-18.51.00:017][ 0]LogDescent: Display: World.Carve(5009.00, 0.00, -300.00, r 11.00): 1652 samples removed, ore mined total 0 [2026.10.11-18.51.00:017][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 4/145: Exec(Descent.World.Carve 4991.0 0.0 -300.0 11.0) [2026.10.11-18.51.00:017][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 4991.0 0.0 -300.0 11.0 [2026.10.11-18.51.00:021][ 0]LogDescent: Display: World.Carve(4991.00, 0.00, -300.00, r 11.00): 1652 samples removed, ore mined total 0 [2026.10.11-18.51.00:021][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 5/145: Exec(Descent.World.Carve 5000.0 9.0 -300.0 11.0) [2026.10.11-18.51.00:021][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 9.0 -300.0 11.0 [2026.10.11-18.51.00:025][ 0]LogDescent: Display: World.Carve(5000.00, 9.00, -300.00, r 11.00): 1416 samples removed, ore mined total 0 [2026.10.11-18.51.00:025][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 6/145: Exec(Descent.World.Carve 5000.0 -9.0 -300.0 11.0) [2026.10.11-18.51.00:026][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 -9.0 -300.0 11.0 [2026.10.11-18.51.00:030][ 0]LogDescent: Display: World.Carve(5000.00, -9.00, -300.00, r 11.00): 1416 samples removed, ore mined total 0 [2026.10.11-18.51.00:030][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 7/145: Exec(Descent.World.Carve 5000.0 0.0 -291.0 11.0) [2026.10.11-18.51.00:030][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 0.0 -291.0 11.0 [2026.10.11-18.51.00:034][ 0]LogDescent: Display: World.Carve(5000.00, 0.00, -291.00, r 11.00): 1196 samples removed, ore mined total 0 [2026.10.11-18.51.00:034][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 8/145: Exec(Descent.World.Carve 5000.0 0.0 -309.0 11.0) [2026.10.11-18.51.00:034][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 0.0 -309.0 11.0 [2026.10.11-18.51.00:040][ 0]LogDescent: Display: World.Carve(5000.00, 0.00, -309.00, r 11.00): 1196 samples removed, ore mined total 0 [2026.10.11-18.51.00:040][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 9/145: Exec(Descent.World.Carve 5000.0 0.0 -1900.0 7.0) [2026.10.11-18.51.00:040][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 0.0 -1900.0 7.0 [2026.10.11-18.51.00:058][ 0]LogDescent: Display: World.Carve(5000.00, 0.00, -1900.00, r 7.00): 739 samples removed, ore mined total 0 [2026.10.11-18.51.00:058][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 10/145: Exec(Descent.World.Carve 5004.0 0.0 -1900.0 7.0) [2026.10.11-18.51.00:058][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5004.0 0.0 -1900.0 7.0 [2026.10.11-18.51.00:058][ 0]LogDescent: Display: World.Carve(5004.00, 0.00, -1900.00, r 7.00): 307 samples removed, ore mined total 0 [2026.10.11-18.51.00:058][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 11/145: Exec(Descent.World.Carve 4996.0 0.0 -1900.0 7.0) [2026.10.11-18.51.00:058][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 4996.0 0.0 -1900.0 7.0 [2026.10.11-18.51.00:059][ 0]LogDescent: Display: World.Carve(4996.00, 0.00, -1900.00, r 7.00): 311 samples removed, ore mined total 0 [2026.10.11-18.51.00:059][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 12/145: Exec(Descent.World.Carve 5000.0 4.0 -1900.0 7.0) [2026.10.11-18.51.00:059][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 4.0 -1900.0 7.0 [2026.10.11-18.51.00:060][ 0]LogDescent: Display: World.Carve(5000.00, 4.00, -1900.00, r 7.00): 217 samples removed, ore mined total 0 [2026.10.11-18.51.00:060][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 13/145: Exec(Descent.World.Carve 5000.0 -4.0 -1900.0 7.0) [2026.10.11-18.51.00:060][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 -4.0 -1900.0 7.0 [2026.10.11-18.51.00:060][ 0]LogDescent: Display: World.Carve(5000.00, -4.00, -1900.00, r 7.00): 217 samples removed, ore mined total 0 [2026.10.11-18.51.00:060][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 14/145: Exec(Descent.World.Carve 5000.0 0.0 -1896.0 7.0) [2026.10.11-18.51.00:060][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 0.0 -1896.0 7.0 [2026.10.11-18.51.00:060][ 0]LogDescent: Display: World.Carve(5000.00, 0.00, -1896.00, r 7.00): 159 samples removed, ore mined total 0 [2026.10.11-18.51.00:061][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 15/145: Exec(Descent.World.Carve 5000.0 0.0 -1904.0 7.0) [2026.10.11-18.51.00:061][ 0]LogDescent: Display: Scenario exec: Descent.World.Carve 5000.0 0.0 -1904.0 7.0 [2026.10.11-18.51.00:061][ 0]LogDescent: Display: World.Carve(5000.00, 0.00, -1904.00, r 7.00): 159 samples removed, ore mined total 0 [2026.10.11-18.51.00:061][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 16/145: Expect(the pocket is water, the rock 40 m from it is solid) [2026.10.11-18.51.00:062][ 0]LogDescent: Display: Expect 'the pocket is water, the rock 40 m from it is solid': ok [2026.10.11-18.51.00:062][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 17/145: Exec(Descent.Player.Swim 5000.0 0.0 -300.0) [2026.10.11-18.51.00:062][ 0]LogDescent: Display: Scenario exec: Descent.Player.Swim 5000.0 0.0 -300.0 [2026.10.11-18.51.00:063][ 0]LogDescent: Display: Player: mode Foot -> Swim [2026.10.11-18.51.00:063][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 18/145: Exec(Descent.Player.Set o2 45) [2026.10.11-18.51.00:063][ 0]LogDescent: Display: Scenario exec: Descent.Player.Set o2 45 [2026.10.11-18.51.00:063][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 19/145: Exec(Descent.Player.Look 0.0 0) [2026.10.11-18.51.00:063][ 0]LogDescent: Display: Scenario exec: Descent.Player.Look 0.0 0 [2026.10.11-18.51.00:064][ 0]LogDescent: Display: Scenario 'm3_no_walls' step 20/145: WaitFrames(3) [2026.10.11-18.51.00:064][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started... [2026.10.11-18.51.00:067][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 8.147 ms [2026.10.11-18.51.00:067][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2026.10.11-18.51.00:076][ 0]LogPython: registering [2026.10.11-18.51.00:080][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 12.914 ms (total: 21.062 ms) [2026.10.11-18.51.00:080][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started... [2026.10.11-18.51.00:134][ 0]LogPython: Error: Traceback (most recent call last): [2026.10.11-18.51.00:134][ 1]LogPython: Error: File "E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py", line 7, in [2026.10.11-18.51.00:136][ 1]LogPython: Error: tests._toolset_registry_test_runner = unreal.PythonTestRunner.create( [2026.10.11-18.51.00:136][ 1]LogPython: Error: ^^^^^^^^^^^^^^^^^^^^^^^ [2026.10.11-18.51.00:137][ 1]LogPython: Error: AttributeError: module 'unreal' has no attribute 'PythonTestRunner' [2026.10.11-18.51.00:137][ 1]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 53.968 ms (total: 75.031 ms) [2026.10.11-18.51.00:137][ 1]LogStreaming: Display: FlushAsyncLoading(278): 1 QueuedPackages, 0 AsyncPackages [2026.10.11-18.51.00:140][ 1]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread. [2026.10.11-18.51.00:141][ 1]LogSlate: Display: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread. [2026.10.11-18.51.00:141][ 1]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread. [2026.10.11-18.51.00:141][ 1]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread. [2026.10.11-18.51.00:162][ 1]LogMaterial: Warning: Material /Game/Materials/M_DescentSurface.M_DescentSurface missing usage flag InstancedStaticMeshes! Default Material will be used in game. [2026.10.11-18.51.00:162][ 1]LogMaterial: Warning: The material will recompile every editor launch until resaved. [2026.10.11-18.51.00:162][ 1]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread. [2026.10.11-18.51.00:162][ 1]LogSlate: Display: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread. [2026.10.11-18.51.00:163][ 1]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread. [2026.10.11-18.51.00:163][ 1]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread. [2026.10.11-18.51.00:164][ 1]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/BasicShapes/Cylinder.Cylinder being ready before playing [2026.10.11-18.51.00:187][ 3]LogDescent: Display: Scenario 'm3_no_walls' step 21/145: Exec(Descent.Player.Intent 1 0 0 0 0 3.4 0 0 1) [2026.10.11-18.51.00:187][ 4]LogDescent: Display: Scenario exec: Descent.Player.Intent 1 0 0 0 0 3.4 0 0 1 [2026.10.11-18.51.00:188][ 4]LogDescent: Display: Player.Intent: holding move (1.00, 0.00, 0.00) look (0.0, 0.0) deg/s for 3.40 s of sim time [2026.10.11-18.51.00:188][ 4]LogDescent: Display: Scenario 'm3_no_walls' step 22/145: WaitSim(3.60) [2026.10.11-18.51.00:820][111]LogDescent: Display: Scenario 'm3_no_walls' step 23/145: Expect((e) the swimmer moves >= 10 m along +X in the pocket and the depth readout follows) [2026.10.11-18.51.00:821][111]LogDescent: Display: M3 no_walls (e) swimmer +X: moved 13.01 m to (5013.0, 0.0, -300.2), HUD '2,080 m', expected '2,080 m' [2026.10.11-18.51.00:821][112]LogDescent: Display: Expect '(e) the swimmer moves >= 10 m along +X in the pocket and the depth readout follows': ok [2026.10.11-18.51.00:821][112]LogDescent: Display: Scenario 'm3_no_walls' step 24/145: Exec(Descent.Player.Swim 5000.0 0.0 -300.0) [2026.10.11-18.51.00:822][112]LogDescent: Display: Scenario exec: Descent.Player.Swim 5000.0 0.0 -300.0 [2026.10.11-18.51.00:822][112]LogDescent: Display: Scenario 'm3_no_walls' step 25/145: Exec(Descent.Player.Set o2 45) [2026.10.11-18.51.00:822][112]LogDescent: Display: Scenario exec: Descent.Player.Set o2 45 [2026.10.11-18.51.00:822][112]LogDescent: Display: Scenario 'm3_no_walls' step 26/145: Exec(Descent.Player.Look 180.0 0) [2026.10.11-18.51.00:823][112]LogDescent: Display: Scenario exec: Descent.Player.Look 180.0 0 [2026.10.11-18.51.00:823][112]LogDescent: Display: Scenario 'm3_no_walls' step 27/145: WaitFrames(3) [2026.10.11-18.51.00:834][114]LogDescent: Display: Scenario 'm3_no_walls' step 28/145: Exec(Descent.Player.Intent 1 0 0 0 0 3.4 0 0 1) [2026.10.11-18.51.00:834][115]LogDescent: Display: Scenario exec: Descent.Player.Intent 1 0 0 0 0 3.4 0 0 1 [2026.10.11-18.51.00:835][115]LogDescent: Display: Player.Intent: holding move (1.00, 0.00, 0.00) look (0.0, 0.0) deg/s for 3.40 s of sim time [2026.10.11-18.51.00:835][115]LogDescent: Display: Scenario 'm3_no_walls' step 29/145: WaitSim(3.60) [2026.10.11-18.51.01:235][222]LogDescent: Display: Scenario 'm3_no_walls' step 30/145: Expect((e) the swimmer moves >= 10 m along -X in the pocket and the depth readout follows) [2026.10.11-18.51.01:235][222]LogDescent: Display: M3 no_walls (e) swimmer -X: moved 13.01 m to (4987.0, 0.0, -300.2), HUD '2,080 m', expected '2,080 m' [2026.10.11-18.51.01:235][222]LogDescent: Display: Expect '(e) the swimmer moves >= 10 m along -X in the pocket and the depth readout follows': ok [2026.10.11-18.51.01:235][223]LogDescent: Display: Scenario 'm3_no_walls' step 31/145: Exec(Descent.Player.Swim 5000.0 0.0 -300.0) [2026.10.11-18.51.01:236][223]LogDescent: Display: Scenario exec: Descent.Player.Swim 5000.0 0.0 -300.0 [2026.10.11-18.51.01:236][223]LogDescent: Display: Scenario 'm3_no_walls' step 32/145: Exec(Descent.Player.Set o2 45) [2026.10.11-18.51.01:236][223]LogDescent: Display: Scenario exec: Descent.Player.Set o2 45 [2026.10.11-18.51.01:236][223]LogDescent: Display: Scenario 'm3_no_walls' step 33/145: Exec(Descent.Player.Look 90.0 0) [2026.10.11-18.51.01:236][223]LogDescent: Display: Scenario exec: Descent.Player.Look 90.0 0 [2026.10.11-18.51.01:236][223]LogDescent: Display: Scenario 'm3_no_walls' step 34/145: WaitFrames(3) [2026.10.11-18.51.01:244][225]LogDescent: Display: Scenario 'm3_no_walls' step 35/145: Exec(Descent.Player.Intent 1 0 0 0 0 3.4 0 0 1) [2026.10.11-18.51.01:244][225]LogDescent: Display: Scenario exec: Descent.Player.Intent 1 0 0 0 0 3.4 0 0 1 [2026.10.11-18.51.01:244][226]LogDescent: Display: Player.Intent: holding move (1.00, 0.00, 0.00) look (0.0, 0.0) deg/s for 3.40 s of sim time [2026.10.11-18.51.01:244][226]LogDescent: Display: Scenario 'm3_no_walls' step 36/145: WaitSim(3.60) [2026.10.11-18.51.01:594][333]LogDescent: Display: Scenario 'm3_no_walls' step 37/145: Expect((e) the swimmer moves >= 10 m along +Y in the pocket and the depth readout follows) [2026.10.11-18.51.01:595][333]LogDescent: Display: M3 no_walls (e) swimmer +Y: moved 13.01 m to (5000.0, 13.0, -300.2), HUD '2,080 m', expected '2,080 m' [2026.10.11-18.51.01:595][334]LogDescent: Display: Expect '(e) the swimmer moves >= 10 m along +Y in the pocket and the depth readout follows': ok [2026.10.11-18.51.01:596][334]LogDescent: Display: Scenario 'm3_no_walls' step 38/145: Exec(Descent.Player.Swim 5000.0 0.0 -300.0) [2026.10.11-18.51.01:596][334]LogDescent: Display: Scenario exec: Descent.Player.Swim 5000.0 0.0 -300.0 [2026.10.11-18.51.01:599][334]LogDescent: Display: Scenario 'm3_no_walls' step 39/145: Exec(Descent.Player.Set o2 45) [2026.10.11-18.51.01:599][335]LogDescent: Display: Scenario exec: Descent.Player.Set o2 45 [2026.10.11-18.51.01:599][335]LogDescent: Display: Scenario 'm3_no_walls' step 40/145: Exec(Descent.Player.Look -90.0 0) [2026.10.11-18.51.01:603][336]LogDescent: Display: Scenario exec: Descent.Player.Look -90.0 0 [2026.10.11-18.51.01:603][336]LogDescent: Display: Scenario 'm3_no_walls' step 41/145: WaitFrames(3) [2026.10.11-18.51.01:605][336]LogDescent: Display: Scenario 'm3_no_walls' step 42/145: Exec(Descent.Player.Intent 1 0 0 0 0 3.4 0 0 1) [2026.10.11-18.51.01:606][337]LogDescent: Display: Scenario exec: Descent.Player.Intent 1 0 0 0 0 3.4 0 0 1 [2026.10.11-18.51.01:606][337]LogDescent: Display: Player.Intent: holding move (1.00, 0.00, 0.00) look (0.0, 0.0) deg/s for 3.40 s of sim time [2026.10.11-18.51.01:607][337]LogDescent: Display: Scenario 'm3_no_walls' step 43/145: WaitSim(3.60) [2026.10.11-18.51.02:056][444]LogDescent: Display: Scenario 'm3_no_walls' step 44/145: Expect((e) the swimmer moves >= 10 m along -Y in the pocket and the depth readout follows) [2026.10.11-18.51.02:056][445]LogDescent: Display: M3 no_walls (e) swimmer -Y: moved 13.01 m to (5000.0, -13.0, -300.2), HUD '2,080 m', expected '2,080 m' [2026.10.11-18.51.02:056][445]LogDescent: Display: Expect '(e) the swimmer moves >= 10 m along -Y in the pocket and the depth readout follows': ok [2026.10.11-18.51.02:056][445]LogDescent: Display: Scenario 'm3_no_walls' step 45/145: Exec(Descent.Player.Swim 5000.0 0.0 -300.0) [2026.10.11-18.51.02:057][445]LogDescent: Display: Scenario exec: Descent.Player.Swim 5000.0 0.0 -300.0 [2026.10.11-18.51.02:057][445]LogDescent: Display: Scenario 'm3_no_walls' step 46/145: Exec(Descent.Player.Set o2 45) [2026.10.11-18.51.02:057][445]LogDescent: Display: Scenario exec: Descent.Player.Set o2 45 [2026.10.11-18.51.02:057][445]LogDescent: Display: Scenario 'm3_no_walls' step 47/145: Exec(Descent.Player.Look 0.0 0) [2026.10.11-18.51.02:057][445]LogDescent: Display: Scenario exec: Descent.Player.Look 0.0 0 [2026.10.11-18.51.02:058][445]LogDescent: Display: Scenario 'm3_no_walls' step 48/145: WaitFrames(3) [2026.10.11-18.51.02:070][447]LogDescent: Display: Scenario 'm3_no_walls' step 49/145: Exec(Descent.Player.Intent 0 0 1 0 0 3.4 0 0 1) [2026.10.11-18.51.02:070][448]LogDescent: Display: Scenario exec: Descent.Player.Intent 0 0 1 0 0 3.4 0 0 1 [2026.10.11-18.51.02:070][448]LogDescent: Display: Player.Intent: holding move (0.00, 0.00, 1.00) look (0.0, 0.0) deg/s for 3.40 s of sim time [2026.10.11-18.51.02:070][448]LogDescent: Display: Scenario 'm3_no_walls' step 50/145: WaitSim(3.60) [2026.10.11-18.51.02:537][555]LogDescent: Display: Scenario 'm3_no_walls' step 51/145: Expect((e) the swimmer moves >= 10 m along +Z in the pocket and the depth readout follows) [2026.10.11-18.51.02:538][555]LogDescent: Display: M3 no_walls (e) swimmer +Z: moved 12.82 m to (5000.0, 0.0, -287.2), HUD '2,067 m', expected '2,067 m' [2026.10.11-18.51.02:541][556]LogDescent: Display: Expect '(e) the swimmer moves >= 10 m along +Z in the pocket and the depth readout follows': ok [2026.10.11-18.51.02:542][556]LogDescent: Display: Scenario 'm3_no_walls' step 52/145: Exec(Descent.Player.Swim 5000.0 0.0 -300.0) [2026.10.11-18.51.02:543][556]LogDescent: Display: Scenario exec: Descent.Player.Swim 5000.0 0.0 -300.0 [2026.10.11-18.51.02:543][556]LogDescent: Display: Scenario 'm3_no_walls' step 53/145: Exec(Descent.Player.Set o2 45) [2026.10.11-18.51.02:543][556]LogDescent: Display: Scenario exec: Descent.Player.Set o2 45 [2026.10.11-18.51.02:543][556]LogDescent: Display: Scenario 'm3_no_walls' step 54/145: Exec(Descent.Player.Look 0.0 0) [2026.10.11-18.51.02:543][556]LogDescent: Display: Scenario exec: Descent.Player.Look 0.0 0 [2026.10.11-18.51.02:544][556]LogDescent: Display: Scenario 'm3_no_walls' step 55/145: WaitFrames(3) [2026.10.11-18.51.02:553][558]LogDescent: Display: Scenario 'm3_no_walls' step 56/145: Exec(Descent.Player.Intent 0 0 -1 0 0 3.4 0 0 1) [2026.10.11-18.51.02:553][559]LogDescent: Display: Scenario exec: Descent.Player.Intent 0 0 -1 0 0 3.4 0 0 1 [2026.10.11-18.51.02:553][559]LogDescent: Display: Player.Intent: holding move (0.00, 0.00, -1.00) look (0.0, 0.0) deg/s for 3.40 s of sim time [2026.10.11-18.51.02:554][559]LogDescent: Display: Scenario 'm3_no_walls' step 57/145: WaitSim(3.60) [2026.10.11-18.51.02:877][666]LogDescent: Display: Scenario 'm3_no_walls' step 58/145: Expect((e) the swimmer moves >= 10 m along -Z in the pocket and the depth readout follows) [2026.10.11-18.51.02:877][667]LogDescent: Display: M3 no_walls (e) swimmer -Z: moved 13.19 m to (5000.0, 0.0, -313.2), HUD '2,093 m', expected '2,093 m' [2026.10.11-18.51.02:877][667]LogDescent: Display: Expect '(e) the swimmer moves >= 10 m along -Z in the pocket and the depth readout follows': ok [2026.10.11-18.51.02:878][667]LogDescent: Display: Scenario 'm3_no_walls' step 59/145: Exec(Descent.Player.Set o2 45) [2026.10.11-18.51.02:878][667]LogDescent: Display: Scenario exec: Descent.Player.Set o2 45 [2026.10.11-18.51.02:878][667]LogDescent: Display: Scenario 'm3_no_walls' step 60/145: Exec(Descent.Player.Intent 0 0 -1 0 0 6 0 0 1) [2026.10.11-18.51.02:878][667]LogDescent: Display: Scenario exec: Descent.Player.Intent 0 0 -1 0 0 6 0 0 1 [2026.10.11-18.51.02:878][667]LogDescent: Display: Player.Intent: holding move (0.00, 0.00, -1.00) look (0.0, 0.0) deg/s for 6.00 s of sim time [2026.10.11-18.51.02:878][667]LogDescent: Display: Scenario 'm3_no_walls' step 61/145: WaitSim(5.00) [2026.10.11-18.51.03:317][816]LogDescent: Display: Scenario 'm3_no_walls' step 62/145: Expect((e) and the swimmer is stopped by the pocket's rock, not before it) [2026.10.11-18.51.03:317][817]LogDescent: Display: M3 no_walls (e): at the end of -Z the swimmer is 0.45 m from rock (density -0.450), rock contacts 2 [2026.10.11-18.51.03:317][817]LogDescent: Display: Expect '(e) and the swimmer is stopped by the pocket's rock, not before it': ok [2026.10.11-18.51.03:318][817]LogDescent: Display: Scenario 'm3_no_walls' step 63/145: Exec(Descent.Player.Place bay) [2026.10.11-18.51.03:319][817]LogDescent: Display: Scenario exec: Descent.Player.Place bay [2026.10.11-18.51.03:320][817]LogDescent: Display: Player: mode Swim -> Foot [2026.10.11-18.51.03:320][818]LogDescent: Display: Player.Place: bay at carrier-local (-26.00, -2.00, -7.50) [2026.10.11-18.51.03:321][818]LogDescent: Display: Scenario 'm3_no_walls' step 64/145: WaitSim(0.50) [2026.10.11-18.51.03:381][831]LogDescent: Display: Scenario 'm3_no_walls' step 65/145: Exec(Descent.Tender.Board) [2026.10.11-18.51.03:382][832]LogDescent: Display: Scenario exec: Descent.Tender.Board [2026.10.11-18.51.03:382][832]LogDescent: Display: Player: mode Foot -> Board [2026.10.11-18.51.03:382][832]LogDescent: Display: Scenario 'm3_no_walls' step 66/145: mode becomes Docked [2026.10.11-18.51.03:580][873]LogDescent: Display: Player: mode Board -> Docked [2026.10.11-18.51.03:584][873]LogDescent: Display: Scenario 'm3_no_walls' step 67/145: Exec(Descent.Tender.Launch) [2026.10.11-18.51.03:584][874]LogDescent: Display: Scenario exec: Descent.Tender.Launch [2026.10.11-18.51.03:585][874]LogDescent: Display: Player: mode Docked -> Launch [2026.10.11-18.51.03:588][875]LogDescent: Display: Scenario 'm3_no_walls' step 68/145: mode becomes Sub [2026.10.11-18.51.03:992][969]LogDescent: Display: Player: mode Launch -> Sub [2026.10.11-18.51.03:995][969]LogDescent: Display: Scenario 'm3_no_walls' step 69/145: Exec(Descent.Tender.Teleport canyon_mid) [2026.10.11-18.51.03:995][969]LogDescent: Display: Scenario exec: Descent.Tender.Teleport canyon_mid [2026.10.11-18.51.03:995][969]LogDescent: Display: Tender.Teleport: BT-01 at 425.0 25.0 -120.0 m [2026.10.11-18.51.03:996][970]LogDescent: Display: Scenario 'm3_no_walls' step 70/145: face east (+Y) [2026.10.11-18.51.03:996][970]LogDescent: Display: Scenario 'm3_no_walls' step 71/145: replan the stream [2026.10.11-18.51.03:996][970]LogDescent: Display: Scenario 'm3_no_walls' step 72/145: wait for the terrain stream to go idle [2026.10.11-18.51.04:309][ 45]LogDescent: Display: Scenario 'm3_no_walls' step 73/145: (a) fly east at boost until contacts > 0 [2026.10.11-18.51.05:075][228]LogDescent: Display: Scenario 'm3_no_walls' step 74/145: Expect((a) the Tender kept moving until it met rock that is really there) [2026.10.11-18.51.05:075][228]LogDescent: Display: M3 no_walls (a): flew 84.7 m east from (425, 25, -120) to (425.0, 109.7, -120.0) in 6.1 s, top speed 15.30 m/s, contacts 1; density at the nose -0.09, 3 m ahead 2.47; rock 2.00 m ahead of the eye [2026.10.11-18.51.05:076][229]LogDescent: Display: Expect '(a) the Tender kept moving until it met rock that is really there': ok [2026.10.11-18.51.05:076][229]LogDescent: Display: Scenario 'm3_no_walls' step 75/145: Exec(Descent.Player.Intent -1 0 0 0 0 1.3 0 0 0) [2026.10.11-18.51.05:076][229]LogDescent: Display: Scenario exec: Descent.Player.Intent -1 0 0 0 0 1.3 0 0 0 [2026.10.11-18.51.05:076][229]LogDescent: Display: Player.Intent: holding move (-1.00, 0.00, 0.00) look (0.0, 0.0) deg/s for 1.30 s of sim time [2026.10.11-18.51.05:077][229]LogDescent: Display: Scenario 'm3_no_walls' step 76/145: WaitSim(1.80) [2026.10.11-18.51.05:274][282]LogDescent: Display: Scenario 'm3_no_walls' step 77/145: Exec(Descent.Sim.Pause 1) [2026.10.11-18.51.05:274][283]LogDescent: Display: Scenario exec: Descent.Sim.Pause 1 [2026.10.11-18.51.05:274][283]LogDescent: Display: Sim.Pause: sim is now paused [2026.10.11-18.51.05:275][283]LogDescent: Display: Scenario 'm3_no_walls' step 78/145: Shot(rock_east) [2026.10.11-18.51.06:452][462]LogDescent: Display: Shot(rock_east): D:/SubnauticaCLONE/TheDescentUE/Saved/Shots/m3_no_walls_rock_east.png 1280x720 mean luma 0.036 centre 0.110 p99 0.447 non-black 26.5% [2026.10.11-18.51.06:452][462]LogDescent: Display: Scenario 'm3_no_walls' step 79/145: Expect((a) the rock is in the picture: lit by the headlamp) [2026.10.11-18.51.06:452][462]LogDescent: Display: M3 no_walls (a): shot rock_east mean luma 0.0356, centre 0.1100 [2026.10.11-18.51.06:452][463]LogDescent: Display: Expect '(a) the rock is in the picture: lit by the headlamp': ok [2026.10.11-18.51.06:452][463]LogDescent: Display: Scenario 'm3_no_walls' step 80/145: Exec(Descent.Sim.Pause 0) [2026.10.11-18.51.06:452][463]LogDescent: Display: Scenario exec: Descent.Sim.Pause 0 [2026.10.11-18.51.06:452][463]LogDescent: Display: Sim.Pause: sim is now running [2026.10.11-18.51.06:452][463]LogDescent: Display: Scenario 'm3_no_walls' step 81/145: Exec(Descent.Tender.Set hull 100) [2026.10.11-18.51.06:453][463]LogDescent: Display: Scenario exec: Descent.Tender.Set hull 100 [2026.10.11-18.51.06:453][463]LogDescent: Display: Scenario 'm3_no_walls' step 82/145: Exec(Descent.Tender.Teleport 5000.0 0.0 -300.0) [2026.10.11-18.51.06:453][463]LogDescent: Display: Scenario exec: Descent.Tender.Teleport 5000.0 0.0 -300.0 [2026.10.11-18.51.06:453][463]LogDescent: Display: Tender.Teleport: BT-01 at 5000.0 0.0 -300.0 m [2026.10.11-18.51.06:453][463]LogDescent: Display: Scenario 'm3_no_walls' step 83/145: Exec(Descent.Tender.LookAt 5050.0 0.0 -300.0) [2026.10.11-18.51.06:453][463]LogDescent: Display: Scenario exec: Descent.Tender.LookAt 5050.0 0.0 -300.0 [2026.10.11-18.51.06:453][463]LogDescent: Display: Scenario 'm3_no_walls' step 84/145: WaitFrames(2) [2026.10.11-18.51.06:456][464]LogDescent: Display: Scenario 'm3_no_walls' step 85/145: Exec(Descent.Player.Intent 1.00 0.00 0.00 0 0 1.80 0 0 0) [2026.10.11-18.51.06:456][464]LogDescent: Display: Scenario exec: Descent.Player.Intent 1.00 0.00 0.00 0 0 1.80 0 0 0 [2026.10.11-18.51.06:457][464]LogDescent: Display: Player.Intent: holding move (1.00, 0.00, 0.00) look (0.0, 0.0) deg/s for 1.80 s of sim time [2026.10.11-18.51.06:457][464]LogDescent: Display: Scenario 'm3_no_walls' step 86/145: FastForward(1.80 s, dt 0.0333) [2026.10.11-18.51.06:460][464]LogDescent: Display: FastForward: 54 steps, sim time 42.800 -> 44.600 s [2026.10.11-18.51.06:460][465]LogDescent: Display: Scenario 'm3_no_walls' step 87/145: WaitFrames(6) [2026.10.11-18.51.06:485][470]LogDescent: Display: Scenario 'm3_no_walls' step 88/145: Expect((b) the Tender moves >= 10 m along +X in the pocket and the depth readouts follow) [2026.10.11-18.51.06:485][470]LogDescent: Display: M3 no_walls (b) Tender +X: moved 12.95 m to (5012.9, 0.0, -300.0), contacts 0, dash '2,080 m', HUD '2,080 m', expected '2,080 m' [2026.10.11-18.51.06:486][471]LogDescent: Display: Expect '(b) the Tender moves >= 10 m along +X in the pocket and the depth readouts follow': ok [2026.10.11-18.51.06:486][471]LogDescent: Display: Scenario 'm3_no_walls' step 89/145: Exec(Descent.Tender.Teleport 5000.0 0.0 -300.0) [2026.10.11-18.51.06:486][471]LogDescent: Display: Scenario exec: Descent.Tender.Teleport 5000.0 0.0 -300.0 [2026.10.11-18.51.06:486][471]LogDescent: Display: Tender.Teleport: BT-01 at 5000.0 0.0 -300.0 m [2026.10.11-18.51.06:487][471]LogDescent: Display: Scenario 'm3_no_walls' step 90/145: Exec(Descent.Tender.LookAt 4950.0 0.0 -300.0) [2026.10.11-18.51.06:487][471]LogDescent: Display: Scenario exec: Descent.Tender.LookAt 4950.0 0.0 -300.0 [2026.10.11-18.51.06:487][471]LogDescent: Display: Scenario 'm3_no_walls' step 91/145: WaitFrames(2) [2026.10.11-18.51.06:497][472]LogDescent: Display: Scenario 'm3_no_walls' step 92/145: Exec(Descent.Player.Intent 1.00 0.00 0.00 0 0 1.80 0 0 0) [2026.10.11-18.51.06:497][472]LogDescent: Display: Scenario exec: Descent.Player.Intent 1.00 0.00 0.00 0 0 1.80 0 0 0 [2026.10.11-18.51.06:497][472]LogDescent: Display: Player.Intent: holding move (1.00, 0.00, 0.00) look (0.0, 0.0) deg/s for 1.80 s of sim time [2026.10.11-18.51.06:498][472]LogDescent: Display: Scenario 'm3_no_walls' step 93/145: FastForward(1.80 s, dt 0.0333) [2026.10.11-18.51.06:501][472]LogDescent: Display: FastForward: 54 steps, sim time 44.867 -> 46.667 s [2026.10.11-18.51.06:501][473]LogDescent: Display: Scenario 'm3_no_walls' step 94/145: WaitFrames(6) [2026.10.11-18.51.06:526][478]LogDescent: Display: Scenario 'm3_no_walls' step 95/145: Expect((b) the Tender moves >= 10 m along -X in the pocket and the depth readouts follow) [2026.10.11-18.51.06:527][478]LogDescent: Display: M3 no_walls (b) Tender -X: moved 12.95 m to (4987.1, 0.0, -300.0), contacts 0, dash '2,080 m', HUD '2,080 m', expected '2,080 m' [2026.10.11-18.51.06:527][478]LogDescent: Display: Expect '(b) the Tender moves >= 10 m along -X in the pocket and the depth readouts follow': ok [2026.10.11-18.51.06:527][479]LogDescent: Display: Scenario 'm3_no_walls' step 96/145: Exec(Descent.Tender.Teleport 5000.0 0.0 -300.0) [2026.10.11-18.51.06:527][479]LogDescent: Display: Scenario exec: Descent.Tender.Teleport 5000.0 0.0 -300.0 [2026.10.11-18.51.06:527][479]LogDescent: Display: Tender.Teleport: BT-01 at 5000.0 0.0 -300.0 m [2026.10.11-18.51.06:527][479]LogDescent: Display: Scenario 'm3_no_walls' step 97/145: Exec(Descent.Tender.LookAt 5000.0 50.0 -300.0) [2026.10.11-18.51.06:528][479]LogDescent: Display: Scenario exec: Descent.Tender.LookAt 5000.0 50.0 -300.0 [2026.10.11-18.51.06:528][479]LogDescent: Display: Scenario 'm3_no_walls' step 98/145: WaitFrames(2) [2026.10.11-18.51.06:535][480]LogDescent: Display: Scenario 'm3_no_walls' step 99/145: Exec(Descent.Player.Intent 1.00 0.00 0.00 0 0 1.80 0 0 0) [2026.10.11-18.51.06:535][480]LogDescent: Display: Scenario exec: Descent.Player.Intent 1.00 0.00 0.00 0 0 1.80 0 0 0 [2026.10.11-18.51.06:535][480]LogDescent: Display: Player.Intent: holding move (1.00, 0.00, 0.00) look (0.0, 0.0) deg/s for 1.80 s of sim time [2026.10.11-18.51.06:536][480]LogDescent: Display: Scenario 'm3_no_walls' step 100/145: FastForward(1.80 s, dt 0.0333) [2026.10.11-18.51.06:538][480]LogDescent: Display: FastForward: 54 steps, sim time 46.933 -> 48.733 s [2026.10.11-18.51.06:538][481]LogDescent: Display: Scenario 'm3_no_walls' step 101/145: WaitFrames(6) [2026.10.11-18.51.06:559][486]LogDescent: Display: Scenario 'm3_no_walls' step 102/145: Expect((b) the Tender moves >= 10 m along +Y in the pocket and the depth readouts follow) [2026.10.11-18.51.06:559][487]LogDescent: Display: M3 no_walls (b) Tender +Y: moved 12.95 m to (5000.0, 12.9, -300.0), contacts 0, dash '2,080 m', HUD '2,080 m', expected '2,080 m' [2026.10.11-18.51.06:559][487]LogDescent: Display: Expect '(b) the Tender moves >= 10 m along +Y in the pocket and the depth readouts follow': ok [2026.10.11-18.51.06:559][487]LogDescent: Display: Scenario 'm3_no_walls' step 103/145: Exec(Descent.Tender.Teleport 5000.0 0.0 -300.0) [2026.10.11-18.51.06:560][487]LogDescent: Display: Scenario exec: Descent.Tender.Teleport 5000.0 0.0 -300.0 [2026.10.11-18.51.06:560][487]LogDescent: Display: Tender.Teleport: BT-01 at 5000.0 0.0 -300.0 m [2026.10.11-18.51.06:560][487]LogDescent: Display: Scenario 'm3_no_walls' step 104/145: Exec(Descent.Tender.LookAt 5000.0 -50.0 -300.0) [2026.10.11-18.51.06:560][487]LogDescent: Display: Scenario exec: Descent.Tender.LookAt 5000.0 -50.0 -300.0 [2026.10.11-18.51.06:560][487]LogDescent: Display: Scenario 'm3_no_walls' step 105/145: WaitFrames(2) [2026.10.11-18.51.06:566][488]LogDescent: Display: Scenario 'm3_no_walls' step 106/145: Exec(Descent.Player.Intent 1.00 0.00 0.00 0 0 1.80 0 0 0) [2026.10.11-18.51.06:566][488]LogDescent: Display: Scenario exec: Descent.Player.Intent 1.00 0.00 0.00 0 0 1.80 0 0 0 [2026.10.11-18.51.06:566][488]LogDescent: Display: Player.Intent: holding move (1.00, 0.00, 0.00) look (0.0, 0.0) deg/s for 1.80 s of sim time [2026.10.11-18.51.06:567][488]LogDescent: Display: Scenario 'm3_no_walls' step 107/145: FastForward(1.80 s, dt 0.0333) [2026.10.11-18.51.06:569][488]LogDescent: Display: FastForward: 54 steps, sim time 49.000 -> 50.800 s [2026.10.11-18.51.06:570][489]LogDescent: Display: Scenario 'm3_no_walls' step 108/145: WaitFrames(6) [2026.10.11-18.51.06:589][494]LogDescent: Display: Scenario 'm3_no_walls' step 109/145: Expect((b) the Tender moves >= 10 m along -Y in the pocket and the depth readouts follow) [2026.10.11-18.51.06:589][494]LogDescent: Display: M3 no_walls (b) Tender -Y: moved 12.95 m to (5000.0, -12.9, -300.0), contacts 0, dash '2,080 m', HUD '2,080 m', expected '2,080 m' [2026.10.11-18.51.06:589][495]LogDescent: Display: Expect '(b) the Tender moves >= 10 m along -Y in the pocket and the depth readouts follow': ok [2026.10.11-18.51.06:589][495]LogDescent: Display: Scenario 'm3_no_walls' step 110/145: Exec(Descent.Tender.Teleport 5000.0 0.0 -300.0) [2026.10.11-18.51.06:590][495]LogDescent: Display: Scenario exec: Descent.Tender.Teleport 5000.0 0.0 -300.0 [2026.10.11-18.51.06:590][495]LogDescent: Display: Tender.Teleport: BT-01 at 5000.0 0.0 -300.0 m [2026.10.11-18.51.06:590][495]LogDescent: Display: Scenario 'm3_no_walls' step 111/145: WaitFrames(2) [2026.10.11-18.51.06:597][496]LogDescent: Display: Scenario 'm3_no_walls' step 112/145: Exec(Descent.Player.Intent 0.00 0.00 1.00 0 0 1.80 0 0 0) [2026.10.11-18.51.06:597][496]LogDescent: Display: Scenario exec: Descent.Player.Intent 0.00 0.00 1.00 0 0 1.80 0 0 0 [2026.10.11-18.51.06:597][496]LogDescent: Display: Player.Intent: holding move (0.00, 0.00, 1.00) look (0.0, 0.0) deg/s for 1.80 s of sim time [2026.10.11-18.51.06:598][496]LogDescent: Display: Scenario 'm3_no_walls' step 113/145: FastForward(1.80 s, dt 0.0333) [2026.10.11-18.51.06:600][496]LogDescent: Display: FastForward: 54 steps, sim time 51.067 -> 52.867 s [2026.10.11-18.51.06:600][497]LogDescent: Display: Scenario 'm3_no_walls' step 114/145: WaitFrames(6) [2026.10.11-18.51.06:619][502]LogDescent: Display: Scenario 'm3_no_walls' step 115/145: Expect((b) the Tender moves >= 10 m along +Z in the pocket and the depth readouts follow) [2026.10.11-18.51.06:620][502]LogDescent: Display: M3 no_walls (b) Tender +Z: moved 12.95 m to (5000.0, 0.0, -287.1), contacts 0, dash '2,067 m', HUD '2,067 m', expected '2,067 m' [2026.10.11-18.51.06:620][503]LogDescent: Display: Expect '(b) the Tender moves >= 10 m along +Z in the pocket and the depth readouts follow': ok [2026.10.11-18.51.06:620][503]LogDescent: Display: Scenario 'm3_no_walls' step 116/145: Exec(Descent.Tender.Teleport 5000.0 0.0 -300.0) [2026.10.11-18.51.06:620][503]LogDescent: Display: Scenario exec: Descent.Tender.Teleport 5000.0 0.0 -300.0 [2026.10.11-18.51.06:620][503]LogDescent: Display: Tender.Teleport: BT-01 at 5000.0 0.0 -300.0 m [2026.10.11-18.51.06:620][503]LogDescent: Display: Scenario 'm3_no_walls' step 117/145: WaitFrames(2) [2026.10.11-18.51.06:626][504]LogDescent: Display: Scenario 'm3_no_walls' step 118/145: Exec(Descent.Player.Intent 0.00 0.00 -1.00 0 0 1.80 0 0 0) [2026.10.11-18.51.06:626][504]LogDescent: Display: Scenario exec: Descent.Player.Intent 0.00 0.00 -1.00 0 0 1.80 0 0 0 [2026.10.11-18.51.06:626][504]LogDescent: Display: Player.Intent: holding move (0.00, 0.00, -1.00) look (0.0, 0.0) deg/s for 1.80 s of sim time [2026.10.11-18.51.06:626][504]LogDescent: Display: Scenario 'm3_no_walls' step 119/145: FastForward(1.80 s, dt 0.0333) [2026.10.11-18.51.06:629][504]LogDescent: Display: FastForward: 54 steps, sim time 53.133 -> 54.933 s [2026.10.11-18.51.06:629][505]LogDescent: Display: Scenario 'm3_no_walls' step 120/145: WaitFrames(6) [2026.10.11-18.51.06:647][510]LogDescent: Display: Scenario 'm3_no_walls' step 121/145: Expect((b) the Tender moves >= 10 m along -Z in the pocket and the depth readouts follow) [2026.10.11-18.51.06:648][511]LogDescent: Display: M3 no_walls (b) Tender -Z: moved 12.95 m to (5000.0, 0.0, -312.9), contacts 0, dash '2,093 m', HUD '2,093 m', expected '2,093 m' [2026.10.11-18.51.06:648][511]LogDescent: Display: Expect '(b) the Tender moves >= 10 m along -Z in the pocket and the depth readouts follow': ok [2026.10.11-18.51.06:649][511]LogDescent: Display: Scenario 'm3_no_walls' step 122/145: Exec(Descent.Tender.Teleport 5000.0 0.0 -300.0) [2026.10.11-18.51.06:650][511]LogDescent: Display: Scenario exec: Descent.Tender.Teleport 5000.0 0.0 -300.0 [2026.10.11-18.51.06:650][511]LogDescent: Display: Tender.Teleport: BT-01 at 5000.0 0.0 -300.0 m [2026.10.11-18.51.06:653][512]LogDescent: Display: Scenario 'm3_no_walls' step 123/145: replan the stream [2026.10.11-18.51.06:653][512]LogDescent: Display: Scenario 'm3_no_walls' step 124/145: wait for the terrain stream to go idle [2026.10.11-18.51.06:661][514]LogDescent: Display: Scenario 'm3_no_walls' step 125/145: Exec(Descent.Sim.Pause 1) [2026.10.11-18.51.06:661][515]LogDescent: Display: Scenario exec: Descent.Sim.Pause 1 [2026.10.11-18.51.06:661][515]LogDescent: Display: Sim.Pause: sim is now paused [2026.10.11-18.51.06:662][515]LogDescent: Display: Scenario 'm3_no_walls' step 126/145: Shot(pocket_cockpit) [2026.10.11-18.51.07:477][724]LogDescent: Display: Shot(pocket_cockpit): D:/SubnauticaCLONE/TheDescentUE/Saved/Shots/m3_no_walls_pocket_cockpit.png 1280x720 mean luma 0.025 centre 0.066 p99 0.361 non-black 22.6% [2026.10.11-18.51.07:477][724]LogDescent: Display: Scenario 'm3_no_walls' step 127/145: Exec(Descent.Sim.Pause 0) [2026.10.11-18.51.07:478][725]LogDescent: Display: Scenario exec: Descent.Sim.Pause 0 [2026.10.11-18.51.07:479][725]LogDescent: Display: Sim.Pause: sim is now running [2026.10.11-18.51.07:479][725]LogDescent: Display: Scenario 'm3_no_walls' step 128/145: Exec(Descent.Sim.Pause 1) [2026.10.11-18.51.07:479][725]LogDescent: Display: Scenario exec: Descent.Sim.Pause 1 [2026.10.11-18.51.07:479][725]LogDescent: Display: Sim.Pause: sim is now paused [2026.10.11-18.51.07:480][725]LogDescent: Display: Scenario 'm3_no_walls' step 129/145: Exec(Descent.Tender.Teleport 5000 0 -1900) [2026.10.11-18.51.07:480][725]LogDescent: Display: Scenario exec: Descent.Tender.Teleport 5000 0 -1900 [2026.10.11-18.51.07:480][725]LogDescent: Display: Tender.Teleport: BT-01 at 5000.0 0.0 -1900.0 m [2026.10.11-18.51.07:480][725]LogDescent: Display: Scenario 'm3_no_walls' step 130/145: WaitFrames(8) [2026.10.11-18.51.07:513][732]LogDescent: Display: Scenario 'm3_no_walls' step 131/145: Expect((c) at Z -1,900 the dash and the HUD read 3,680 m) [2026.10.11-18.51.07:513][733]LogDescent: Display: M3 no_walls (c): Z -1900.0, dash '3,680 m' '!! CRUSH DEPTH 2,300 m', mounted dash depth 3680.0, HUD '3,680 m' band 'BELOW SURVEY' [2026.10.11-18.51.07:513][733]LogDescent: Display: Expect '(c) at Z -1,900 the dash and the HUD read 3,680 m': ok [2026.10.11-18.51.07:513][733]LogDescent: Display: Scenario 'm3_no_walls' step 132/145: Shot(deep_cockpit) [2026.10.11-18.51.08:330][955]LogDescent: Display: Shot(deep_cockpit): D:/SubnauticaCLONE/TheDescentUE/Saved/Shots/m3_no_walls_deep_cockpit.png 1280x720 mean luma 0.021 centre 0.009 p99 0.378 non-black 22.7% [2026.10.11-18.51.08:330][955]LogDescent: Display: Scenario 'm3_no_walls' step 133/145: Exec(Descent.Tender.Teleport canyon_mid) [2026.10.11-18.51.08:330][956]LogDescent: Display: Scenario exec: Descent.Tender.Teleport canyon_mid [2026.10.11-18.51.08:331][956]LogDescent: Display: Tender.Teleport: BT-01 at 425.0 25.0 -120.0 m [2026.10.11-18.51.08:331][956]LogDescent: Display: Scenario 'm3_no_walls' step 134/145: Exec(Descent.Sim.Pause 0) [2026.10.11-18.51.08:332][956]LogDescent: Display: Scenario exec: Descent.Sim.Pause 0 [2026.10.11-18.51.08:332][956]LogDescent: Display: Sim.Pause: sim is now running [2026.10.11-18.51.08:332][956]LogDescent: Display: Scenario 'm3_no_walls' step 135/145: level, over the canyon [2026.10.11-18.51.08:333][956]LogDescent: Display: Scenario 'm3_no_walls' step 136/145: (d) rise at boost for 25 s [2026.10.11-18.51.11:125][705]LogDescent: Display: Scenario 'm3_no_walls' step 137/145: Expect((d) a current, not a wall: warned above Z 10, never above Z 135, never more than 2 m/s of change in one step) [2026.10.11-18.51.11:126][706]LogDescent: Display: M3 no_walls (d): highest Z 116.28 m, settled at Z 116.28 with the Shear at 22.82 m/s against 15.3 m/s of thrust; largest change of speed in one step 0.839 m/s over 750 steps; warning seen 1, missed 0; HUD 'SHEAR CURRENT — ASCENT NOT AUTHORISED' [2026.10.11-18.51.11:126][706]LogDescent: Display: Expect '(d) a current, not a wall: warned above Z 10, never above Z 135, never more than 2 m/s of change in one step': ok [2026.10.11-18.51.11:126][706]LogDescent: Display: Scenario 'm3_no_walls' step 138/145: Exec(Descent.Player.Intent 0 0 1 0 0 3 0 0 1) [2026.10.11-18.51.11:126][706]LogDescent: Display: Scenario exec: Descent.Player.Intent 0 0 1 0 0 3 0 0 1 [2026.10.11-18.51.11:126][706]LogDescent: Display: Player.Intent: holding move (0.00, 0.00, 1.00) look (0.0, 0.0) deg/s for 3.00 s of sim time [2026.10.11-18.51.11:127][706]LogDescent: Display: Scenario 'm3_no_walls' step 139/145: WaitSim(0.50) [2026.10.11-18.51.11:175][720]LogDescent: Display: Scenario 'm3_no_walls' step 140/145: Exec(Descent.Sim.Pause 1) [2026.10.11-18.51.11:175][721]LogDescent: Display: Scenario exec: Descent.Sim.Pause 1 [2026.10.11-18.51.11:175][721]LogDescent: Display: Sim.Pause: sim is now paused [2026.10.11-18.51.11:175][721]LogDescent: Display: Scenario 'm3_no_walls' step 141/145: Shot(shear) [2026.10.11-18.51.12:046][938]LogDescent: Display: Shot(shear): D:/SubnauticaCLONE/TheDescentUE/Saved/Shots/m3_no_walls_shear.png 1280x720 mean luma 0.222 centre 0.244 p99 0.444 non-black 98.5% [2026.10.11-18.51.12:046][938]LogDescent: Display: Scenario 'm3_no_walls' step 142/145: Exec(Descent.Sim.Pause 0) [2026.10.11-18.51.12:046][938]LogDescent: Display: Scenario exec: Descent.Sim.Pause 0 [2026.10.11-18.51.12:047][938]LogDescent: Display: Sim.Pause: sim is now running [2026.10.11-18.51.12:047][938]LogDescent: Display: Scenario 'm3_no_walls' step 143/145: Expect(ui.hud.shear_warning is true in the state dump) [2026.10.11-18.51.12:047][938]LogDescent: Display: Expect 'ui.hud.shear_warning is true in the state dump': ok [2026.10.11-18.51.12:047][938]LogDescent: Display: Scenario 'm3_no_walls' step 144/145: DumpState(end) [2026.10.11-18.51.12:048][938]LogDescent: Display: DumpState(end): D:/SubnauticaCLONE/TheDescentUE/Saved/State/m3_no_walls_end.json [2026.10.11-18.51.12:048][938]LogDescent: Display: Scenario 'm3_no_walls' step 145/145: Quit [2026.10.11-18.51.12:048][939]LogDescent: Display: DESCENT_SCENARIO_RESULT PASS scenario=m3_no_walls seconds=12.0 [2026.10.11-18.51.12:049][939]LogDescent: Display: Quit requested (exit code 0): Quit step reached [2026.10.11-18.51.12:049][939]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, ) [2026.10.11-18.51.12:049][939]LogCore: Engine exit requested (reason: Win RequestExit) [2026.10.11-18.51.12:050][939]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2026.10.11-18.51.12:050][939]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2026.10.11-18.51.12:050][939]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2026.10.11-18.51.12:050][939]LogInit: Display: PreExit Game. [2026.10.11-18.51.12:051][939]LogWorld: BeginTearingDown for /Game/Maps/Descent_Main [2026.10.11-18.51.12:051][939]LogWorld: UWorld::CleanupWorld for Descent_Main, bSessionEnded=true, bCleanupResources=true [2026.10.11-18.51.12:053][939]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.10.11-18.51.12:054][939]LogRuntimeTelemetry: Recording EnginePreExit events [2026.10.11-18.51.12:968][939]LogSlate: Window 'TheDescent (64-bit Development PCD3D_SM6) ' being destroyed [2026.10.11-18.51.12:969][939]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2026.10.11-18.51.12:969][939]LogExit: Preparing to exit. [2026.10.11-18.51.13:051][939]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2026.10.11-18.51.13:052][939]LogMoviePlayer: Shutting down movie player [2026.10.11-18.51.13:054][939]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries [2026.10.11-18.51.13:054][939]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) [2026.10.11-18.51.13:054][939]LogEditorDataStorage: Deinitializing [2026.10.11-18.51.13:054][939]LogEditorDataStorage: De-initializing TEDS Compatibility. [2026.10.11-18.51.13:054][939]LogEditorDataStorage: De-initialized TEDS Compatibility. [2026.10.11-18.51.13:055][939]LogEditorDataStorage: De-initializing TEDS Core. [2026.10.11-18.51.13:055][939]LogEditorDataStorage: Resetting TEDS Core. [2026.10.11-18.51.13:055][939]LogEditorDataStorage: Reset TEDS Core. [2026.10.11-18.51.13:055][939]LogEditorDataStorage: De-initialized TEDS Core. [2026.10.11-18.51.13:064][939]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.10.11-18.51.13:068][939]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2026.10.11-18.51.13:073][939]LogExit: Game engine shut down [2026.10.11-18.51.13:092][939]LogEditorDataStorage: Destroyed TEDS Core. [2026.10.11-18.51.13:092][939]LogEditorDataStorage: Destroyed TEDS Compatibility. [2026.10.11-18.51.13:092][939]LogEditorDataStorage: Destroyed TEDS Core. [2026.10.11-18.51.13:093][939]LogEditorDataStorage: Destroyed TEDS Compatibility. [2026.10.11-18.51.13:121][939]LogExit: Object subsystem successfully closed. [2026.10.11-18.51.13:231][939]LogShaderCompilers: Display: Exiting ShaderCompilingThread [2026.10.11-18.51.13:271][939]LogChaosDD: Chaos Debug Draw Shutdown [2026.10.11-18.51.13:275][939]RenderDocPlugin: plugin has been unloaded. [2026.10.11-18.51.13:297][939]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2026.10.11-18.51.13:297][939]LogNFORDenoise: NFORDenoise function shutting down [2026.10.11-18.51.13:298][939]LogXGEController: Cleaning working directory: C:/Users/PC/AppData/Local/Temp/UnrealXGEWorkingDir/ [2026.10.11-18.51.13:299][939]LogPakFile: Destroying PakPlatformFile [2026.10.11-18.51.13:396][939]LogD3D12RHI: ~FD3D12DynamicRHI [2026.10.11-18.51.13:418][939]LogExit: Exiting. [2026.10.11-18.51.13:422][939]Log file closed, 10/11/26 20:51:13