[ScalabilitySettings] PerfIndexThresholds_ResolutionQuality="GPU 18 42 115" PerfIndexThresholds_ViewDistanceQuality="Min 18 42 105" PerfIndexThresholds_AntiAliasingQuality="GPU 18 42 115" PerfIndexThresholds_ShadowQuality="Min 18 42 105" PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 42 115" PerfIndexThresholds_ReflectionQuality="GPU 18 42 115" PerfIndexThresholds_PostProcessQuality="GPU 18 42 115" PerfIndexThresholds_TextureQuality="GPU 18 42 115" PerfIndexThresholds_EffectsQuality="Min 18 42 105" PerfIndexThresholds_FoliageQuality="GPU 18 42 115" PerfIndexThresholds_ShadingQuality="GPU 18 42 115" PerfIndexValues_ResolutionQuality="50 71 87 100 100" [ResolutionQuality] !ResolutionPresets=CLEAR_ARRAY +ResolutionPresets=(Name="Default",ResolutionQuality=0.0) +ResolutionPresets=(Name="Performance",ResolutionQuality=50.0) +ResolutionPresets=(Name="Balanced",ResolutionQuality=58.328) +ResolutionPresets=(Name="Quality",ResolutionQuality=66.662) +ResolutionPresets=(Name="Native",ResolutionQuality=100.0) [AntiAliasingQuality@0] r.FXAA.Quality=0 r.TemporalAA.Quality=0 r.TSR.History.R11G11B10=1 r.TSR.History.ScreenPercentage=100 r.TSR.History.UpdateQuality=0 r.TSR.ShadingRejection.Flickering=0 r.TSR.RejectionAntiAliasingQuality=0 r.TSR.ReprojectionField=0 r.TSR.Resurrection=0 [AntiAliasingQuality@1] r.FXAA.Quality=1 r.TemporalAA.Quality=1 r.TSR.History.R11G11B10=1 r.TSR.History.ScreenPercentage=100 r.TSR.History.UpdateQuality=1 r.TSR.ShadingRejection.Flickering=0 r.TSR.RejectionAntiAliasingQuality=1 r.TSR.ReprojectionField=0 r.TSR.Resurrection=1 [AntiAliasingQuality@2] r.FXAA.Quality=3 r.TemporalAA.Quality=1 r.TSR.History.R11G11B10=1 r.TSR.History.ScreenPercentage=100 r.TSR.History.UpdateQuality=2 r.TSR.ShadingRejection.Flickering=1 r.TSR.RejectionAntiAliasingQuality=1 r.TSR.ReprojectionField=1 r.TSR.Resurrection=1 [AntiAliasingQuality@3] r.FXAA.Quality=4 r.TemporalAA.Quality=2 r.TSR.History.R11G11B10=1 r.TSR.History.ScreenPercentage=200 r.TSR.History.UpdateQuality=3 r.TSR.ShadingRejection.Flickering=1 r.TSR.RejectionAntiAliasingQuality=2 r.TSR.ReprojectionField=1 r.TSR.Resurrection=1 [AntiAliasingQuality@Cine] r.FXAA.Quality=5 r.TemporalAA.Quality=2 r.TSR.History.R11G11B10=0 r.TSR.History.ScreenPercentage=200 r.TSR.History.UpdateQuality=3 r.TSR.ShadingRejection.Flickering=1 r.TSR.RejectionAntiAliasingQuality=2 r.TSR.ReprojectionField=1 r.TSR.Resurrection=1 [ViewDistanceQuality@0] r.SkeletalMeshLODBias=2 r.ViewDistanceScale=0.4 [ViewDistanceQuality@1] r.SkeletalMeshLODBias=1 r.ViewDistanceScale=0.6 [ViewDistanceQuality@2] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=0.8 [ViewDistanceQuality@3] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=1.0 [ViewDistanceQuality@Cine] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=10.0 [ShadowQuality@0] r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=512 r.Shadow.MaxCSMResolution=512 r.Shadow.RadiusThreshold=0.06 r.Shadow.DistanceScale=0.6 r.Shadow.CSM.TransitionScale=0 r.Shadow.PreShadowResolutionFactor=0.5 r.DistanceFieldShadowing=0 r.VolumetricFog=0 r.LightMaxDrawDistanceScale=0.5 r.CapsuleShadows=0 r.Shadow.Virtual.MaxPhysicalPages=512 r.Shadow.Virtual.ResolutionLodBiasDirectional=0.0 r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=0.0 r.Shadow.Virtual.ResolutionLodBiasLocal=1.0 r.Shadow.Virtual.ResolutionLodBiasLocalMoving=2.0 r.Shadow.Virtual.SMRT.RayCountDirectional=0 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=2 r.Shadow.Virtual.SMRT.RayCountLocal=0 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=2 r.Shadow.Virtual.MarkCoarsePagesLocal=2 r.MegaLights.NumSamplesPerPixel=2 r.MegaLights.DownsampleMode=2 r.MegaLights.ScreenTraces.Quality=0 r.MegaLights.FrontLayerTranslucency.Allow=0 r.MegaLights.FrontLayerTranslucency.SpecularOnly=1 r.MegaLights.FrontLayerTranslucency.SoftShadows=0 r.MegaLights.FrontLayerTranslucency.TexturedRectLights=0 r.MegaLights.Spatial.UseHistorySpatialVariance=0 r.MegaLights.Volume.GridPixelSize=16 r.MegaLights.Volume.GridSizeZ=64 [ShadowQuality@1] r.LightFunctionQuality=1 r.ShadowQuality=3 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=1024 r.Shadow.MaxCSMResolution=1024 r.Shadow.RadiusThreshold=0.05 r.Shadow.DistanceScale=0.7 r.Shadow.CSM.TransitionScale=0.25 r.Shadow.PreShadowResolutionFactor=0.5 r.DistanceFieldShadowing=0 r.VolumetricFog=0 r.LightMaxDrawDistanceScale=0.5 r.CapsuleShadows=1 r.Shadow.Virtual.MaxPhysicalPages=512 r.Shadow.Virtual.ResolutionLodBiasDirectional=0.0 r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=0.0 r.Shadow.Virtual.ResolutionLodBiasLocal=1.0 r.Shadow.Virtual.ResolutionLodBiasLocalMoving=2.0 r.Shadow.Virtual.SMRT.RayCountDirectional=4 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=2 r.Shadow.Virtual.SMRT.RayCountLocal=4 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=2 r.Shadow.Virtual.MarkCoarsePagesLocal=2 r.MegaLights.NumSamplesPerPixel=2 r.MegaLights.DownsampleMode=2 r.MegaLights.ScreenTraces.Quality=0 r.MegaLights.FrontLayerTranslucency.Allow=0 r.MegaLights.FrontLayerTranslucency.SpecularOnly=1 r.MegaLights.FrontLayerTranslucency.SoftShadows=0 r.MegaLights.FrontLayerTranslucency.TexturedRectLights=0 r.MegaLights.Spatial.UseHistorySpatialVariance=0 r.MegaLights.Volume.GridPixelSize=16 r.MegaLights.Volume.GridSizeZ=64 [ShadowQuality@2] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=4 r.Shadow.MaxResolution=1024 r.Shadow.MaxCSMResolution=2048 r.Shadow.RadiusThreshold=0.04 r.Shadow.DistanceScale=0.85 r.Shadow.CSM.TransitionScale=0.8 r.Shadow.PreShadowResolutionFactor=0.5 r.DistanceFieldShadowing=1 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=16 r.VolumetricFog.GridSizeZ=64 r.VolumetricFog.HistoryMissSupersampleCount=4 r.LightMaxDrawDistanceScale=1 r.CapsuleShadows=1 r.Shadow.Virtual.MaxPhysicalPages=2048 r.Shadow.Virtual.ResolutionLodBiasDirectional=0.0 r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=0.0 r.Shadow.Virtual.ResolutionLodBiasLocal=0.0 r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1.0 r.Shadow.Virtual.SMRT.RayCountDirectional=8 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4 r.Shadow.Virtual.SMRT.RayCountLocal=4 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4 r.Shadow.Virtual.MarkCoarsePagesLocal=2 r.MegaLights.NumSamplesPerPixel=4 r.MegaLights.DownsampleMode=2 r.MegaLights.ScreenTraces.Quality=1 r.MegaLights.FrontLayerTranslucency.Allow=1 r.MegaLights.FrontLayerTranslucency.SpecularOnly=1 r.MegaLights.FrontLayerTranslucency.SoftShadows=0 r.MegaLights.FrontLayerTranslucency.TexturedRectLights=0 r.MegaLights.Spatial.UseHistorySpatialVariance=1 r.MegaLights.Volume.GridPixelSize=16 r.MegaLights.Volume.GridSizeZ=64 [ShadowQuality@3] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=10 r.Shadow.MaxResolution=2048 r.Shadow.MaxCSMResolution=2048 r.Shadow.RadiusThreshold=0.01 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 r.Shadow.PreShadowResolutionFactor=1.0 r.DistanceFieldShadowing=1 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=8 r.VolumetricFog.GridSizeZ=128 r.VolumetricFog.HistoryMissSupersampleCount=4 r.LightMaxDrawDistanceScale=1 r.CapsuleShadows=1 r.Shadow.Virtual.MaxPhysicalPages=4096 r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5 r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=-1.5 r.Shadow.Virtual.ResolutionLodBiasLocal=0.0 r.Shadow.Virtual.ResolutionLodBiasLocalMoving=1.0 r.Shadow.Virtual.SMRT.RayCountDirectional=8 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4 r.Shadow.Virtual.SMRT.RayCountLocal=8 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4 r.Shadow.Virtual.MarkCoarsePagesLocal=1 r.MegaLights.NumSamplesPerPixel=4 r.MegaLights.DownsampleMode=2 r.MegaLights.ScreenTraces.Quality=1 r.MegaLights.FrontLayerTranslucency.Allow=1 r.MegaLights.FrontLayerTranslucency.SpecularOnly=1 r.MegaLights.FrontLayerTranslucency.SoftShadows=0 r.MegaLights.FrontLayerTranslucency.TexturedRectLights=0 r.MegaLights.Spatial.UseHistorySpatialVariance=1 r.MegaLights.Volume.GridPixelSize=8 r.MegaLights.Volume.GridSizeZ=128 [ShadowQuality@Cine] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=10 r.Shadow.MaxResolution=4096 r.Shadow.MaxCSMResolution=4096 r.Shadow.RadiusThreshold=0 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 r.Shadow.PreShadowResolutionFactor=1.0 r.DistanceFieldShadowing=1 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=4 r.VolumetricFog.GridSizeZ=128 r.VolumetricFog.HistoryMissSupersampleCount=16 r.LightMaxDrawDistanceScale=1 r.CapsuleShadows=1 r.Shadow.Virtual.MaxPhysicalPages=8192 r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5 r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=-1.5 r.Shadow.Virtual.ResolutionLodBiasLocal=0.0 r.Shadow.Virtual.ResolutionLodBiasLocalMoving=0.0 r.Shadow.Virtual.SMRT.RayCountDirectional=16 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=8 r.Shadow.Virtual.SMRT.RayCountLocal=16 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=8 r.Shadow.Virtual.MarkCoarsePagesLocal=1 r.MegaLights.NumSamplesPerPixel=4 r.MegaLights.DownsampleMode=0 r.MegaLights.ScreenTraces.Quality=1 r.MegaLights.FrontLayerTranslucency.Allow=1 r.MegaLights.FrontLayerTranslucency.SpecularOnly=0 r.MegaLights.FrontLayerTranslucency.SoftShadows=1 r.MegaLights.FrontLayerTranslucency.TexturedRectLights=1 r.MegaLights.Spatial.UseHistorySpatialVariance=1 r.MegaLights.Volume.GridPixelSize=8 r.MegaLights.Volume.GridSizeZ=128 [GlobalIlluminationQuality@0] r.AOQuality=0 r.DistanceFieldAO=0 r.SkylightIntensityMultiplier=0.8 r.Lumen.DiffuseIndirect.Allow=0 r.RayTracing.Scene.BuildMode=0 [GlobalIlluminationQuality@1] r.DistanceFieldAO=1 r.SkylightIntensityMultiplier=1.0 r.AOQuality=1 r.Lumen.DiffuseIndirect.Allow=1 r.Lumen.FinalGatherMethod=0 r.LumenScene.SurfaceCache.AtlasSize=2048 r.LumenScene.SurfaceCache.CardTexelDensityScale=50 r.LumenScene.SurfaceCache.CardMinResolution=2 r.LumenScene.SurfaceCache.CardMaxResolution=256 r.LumenScene.DirectLighting.MaxLightsPerTile=4 r.LumenScene.DirectLighting.UpdateFactor=128 r.LumenScene.Radiosity.UpdateFactor=128 r.LumenScene.Radiosity.ProbeSpacing=4 r.LumenScene.Radiosity.HemisphereProbeResolution=3 r.Lumen.TraceMeshSDFs.Allow=0 r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor=1 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount=1 r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal=0 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB=1 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower=1.5 r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength=1 r.Lumen.TranslucencyVolume.GridPixelSize=128 r.Lumen.TranslucencyVolume.TraceFromVolume=0 r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque=1 r.Lumen.TranslucencyVolume.SpatialFilter=0 r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8 r.Lumen.TranslucencyVolume.RadianceCache.GridResolution=12 r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=30 r.Lumen.HardwareRayTracing.HitLighting.Allowed=0 r.RayTracing.Scene.BuildMode=0 r.RayTracing.Geometry.SkeletalMeshes=0 r.MeshCardRepresentation.SkeletalMesh=0 r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame=1000 [GlobalIlluminationQuality@2] r.DistanceFieldAO=1 r.SkylightIntensityMultiplier=1.0 r.AOQuality=1 r.Lumen.DiffuseIndirect.Allow=1 r.Lumen.FinalGatherMethod=1 r.LumenScene.SurfaceCache.AtlasSize=3584 r.LumenScene.SurfaceCache.CardTexelDensityScale=100 r.LumenScene.SurfaceCache.CardMinResolution=4 r.LumenScene.SurfaceCache.CardMaxResolution=512 r.LumenScene.DirectLighting.MaxLightsPerTile=4 r.LumenScene.DirectLighting.UpdateFactor=64 r.LumenScene.Radiosity.UpdateFactor=128 r.LumenScene.Radiosity.ProbeSpacing=8 r.LumenScene.Radiosity.HemisphereProbeResolution=3 r.Lumen.TraceMeshSDFs.Allow=0 r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=16 r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=100 r.Lumen.ScreenProbeGather.DownsampleFactor=32 r.Lumen.ScreenProbeGather.NumAdaptiveProbes=16 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8 r.Lumen.ScreenProbeGather.IrradianceFormat=1 r.Lumen.ScreenProbeGather.StochasticInterpolation=1 r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=0 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1 r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor=2 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount=2 r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal=0 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB=1 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower=1.5 r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength=.7 r.Lumen.TranslucencyVolume.GridPixelSize=64 r.Lumen.TranslucencyVolume.TraceFromVolume=0 r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque=0 r.Lumen.TranslucencyVolume.SpatialFilter=1 r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8 r.Lumen.TranslucencyVolume.RadianceCache.GridResolution=24 r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=70 r.Lumen.HardwareRayTracing.HitLighting.Allowed=0 r.RayTracing.Scene.BuildMode=0 r.RayTracing.Geometry.SkeletalMeshes=1 r.MeshCardRepresentation.SkeletalMesh=1 r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame=-1 [GlobalIlluminationQuality@3] r.DistanceFieldAO=1 r.SkylightIntensityMultiplier=1.0 r.AOQuality=2 r.Lumen.DiffuseIndirect.Allow=1 r.Lumen.FinalGatherMethod=1 r.LumenScene.SurfaceCache.AtlasSize=4096 r.LumenScene.SurfaceCache.CardTexelDensityScale=100 r.LumenScene.SurfaceCache.CardMinResolution=2 r.LumenScene.SurfaceCache.CardMaxResolution=512 r.LumenScene.DirectLighting.MaxLightsPerTile=8 r.LumenScene.DirectLighting.UpdateFactor=32 r.LumenScene.Radiosity.UpdateFactor=64 r.LumenScene.Radiosity.ProbeSpacing=4 r.LumenScene.Radiosity.HemisphereProbeResolution=4 r.Lumen.TraceMeshSDFs.Allow=1 r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32 r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=150 r.Lumen.ScreenProbeGather.DownsampleFactor=16 r.Lumen.ScreenProbeGather.NumAdaptiveProbes=8 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8 r.Lumen.ScreenProbeGather.IrradianceFormat=0 r.Lumen.ScreenProbeGather.StochasticInterpolation=0 r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1 r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor=1 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount=2 r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal=1 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB=0 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower=1 r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength=.7 r.Lumen.TranslucencyVolume.GridPixelSize=32 r.Lumen.TranslucencyVolume.TraceFromVolume=1 r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque=0 r.Lumen.TranslucencyVolume.SpatialFilter=1 r.Lumen.TranslucencyVolume.TracingOctahedronResolution=3 r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8 r.Lumen.TranslucencyVolume.RadianceCache.GridResolution=24 r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=100 r.Lumen.HardwareRayTracing.HitLighting.Allowed=1 r.RayTracing.Scene.BuildMode=1 r.RayTracing.Geometry.SkeletalMeshes=1 r.MeshCardRepresentation.SkeletalMesh=1 r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame=-1 [GlobalIlluminationQuality@Cine] r.DistanceFieldAO=1 r.SkylightIntensityMultiplier=1.0 r.AOQuality=2 r.Lumen.DiffuseIndirect.Allow=1 r.Lumen.FinalGatherMethod=1 r.LumenScene.SurfaceCache.AtlasSize=4096 r.LumenScene.SurfaceCache.CardTexelDensityScale=100 r.LumenScene.SurfaceCache.CardMinResolution=2 r.LumenScene.SurfaceCache.CardMaxResolution=512 r.LumenScene.DirectLighting.MaxLightsPerTile=8 r.LumenScene.DirectLighting.UpdateFactor=32 r.LumenScene.Radiosity.UpdateFactor=64 r.LumenScene.Radiosity.ProbeSpacing=4 r.LumenScene.Radiosity.HemisphereProbeResolution=4 r.Lumen.TraceMeshSDFs.Allow=1 r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32 r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=350 r.Lumen.ScreenProbeGather.DownsampleFactor=8 r.Lumen.ScreenProbeGather.NumAdaptiveProbes=4 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16 r.Lumen.ScreenProbeGather.IrradianceFormat=0 r.Lumen.ScreenProbeGather.StochasticInterpolation=0 r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=.5 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1 r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor=1 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount=2 r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal=1 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB=0 r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower=1 r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength=.7 r.Lumen.TranslucencyVolume.GridPixelSize=32 r.Lumen.TranslucencyVolume.TraceFromVolume=1 r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque=0 r.Lumen.TranslucencyVolume.SpatialFilter=1 r.Lumen.TranslucencyVolume.TracingOctahedronResolution=4 r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=16 r.Lumen.TranslucencyVolume.RadianceCache.GridResolution=24 r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=350 r.Lumen.HardwareRayTracing.HitLighting.Allowed=1 r.RayTracing.Scene.BuildMode=1 r.RayTracing.Geometry.SkeletalMeshes=1 r.MeshCardRepresentation.SkeletalMesh=1 r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame=-1 [ReflectionQuality@0] r.SSR.Quality=0 r.SSR.HalfResSceneColor=1 r.Lumen.Reflections.Allow=0 [ReflectionQuality@1] r.SSR.Quality=2 r.SSR.HalfResSceneColor=1 r.Lumen.Reflections.Allow=0 [ReflectionQuality@2] r.SSR.Quality=2 r.SSR.HalfResSceneColor=1 r.Lumen.Reflections.Allow=1 r.Lumen.Reflections.DownsampleFactor=2 r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.2 r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage=0.4 r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples=3 r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight=1 r.Lumen.TranslucencyReflections.FrontLayer.Allow=0 r.Lumen.TranslucencyReflections.FrontLayer.Enable=0 [ReflectionQuality@3] r.SSR.Quality=3 r.SSR.HalfResSceneColor=0 r.Lumen.Reflections.Allow=1 r.Lumen.Reflections.DownsampleFactor=1 r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4 r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage=0.8 r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples=5 r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight=0 r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 r.Lumen.TranslucencyReflections.FrontLayer.Enable=0 [ReflectionQuality@Cine] r.SSR.Quality=4 r.SSR.HalfResSceneColor=0 r.Lumen.Reflections.Allow=1 r.Lumen.Reflections.DownsampleFactor=1 r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4 r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage=0.8 r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples=5 r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight=0 r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 [PostProcessQuality@0] r.MotionBlurQuality=0 r.MotionBlur.HalfResGather=1 r.AmbientOcclusionMipLevelFactor=1.0 r.AmbientOcclusionMaxQuality=0 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=1.2 r.DepthOfFieldQuality=0 r.RenderTargetPoolMin=300 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=2 r.BloomQuality=4 r.Bloom.ScreenPercentage=25.000 r.FastBlurThreshold=0 r.Upscale.Quality=1 r.LightShaftQuality=0 r.Filter.SizeScale=0.6 r.LUT.Shaper=0 r.LUT.Size=32 r.Tonemapper.Quality=0 [PostProcessQuality@1] r.MotionBlurQuality=3 r.MotionBlur.HalfResGather=1 r.AmbientOcclusionMipLevelFactor=1.0 r.AmbientOcclusionMaxQuality=60 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.5 r.DepthOfFieldQuality=1 r.RenderTargetPoolMin=350 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=2 r.BloomQuality=4 r.Bloom.ScreenPercentage=35.355 r.FastBlurThreshold=2 r.Upscale.Quality=2 r.LightShaftQuality=0 r.Filter.SizeScale=0.7 r.LUT.Shaper=0 r.LUT.Size=32 r.Tonemapper.Quality=2 r.DOF.Gather.ResolutionDivisor=2 ; lower gathering resolution r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering r.DOF.Gather.RingCount=3 ; low number of samples when gathering r.DOF.Scatter.ForegroundCompositing=0 ; no foreground scattering r.DOF.Scatter.BackgroundCompositing=0 ; no foreground scattering r.DOF.Recombine.Quality=0 ; no slight out of focus r.DOF.TemporalAAQuality=0 ; faster temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p r.DOF.Kernel.MaxBackgroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p [PostProcessQuality@2] r.MotionBlurQuality=3 r.MotionBlur.HalfResGather=0 r.AmbientOcclusionMipLevelFactor=0.6 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.5 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.Bloom.ScreenPercentage=50.000 r.FastBlurThreshold=3 r.Upscale.Quality=2 r.LightShaftQuality=1 r.Filter.SizeScale=0.8 r.LUT.Shaper=0 r.LUT.Size=32 r.Tonemapper.Quality=5 r.DOF.Gather.ResolutionDivisor=2 ; lower gathering resolution r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering r.DOF.Gather.RingCount=4 ; medium number of samples when gathering r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering r.DOF.Scatter.BackgroundCompositing=1 ; no background occlusion r.DOF.Scatter.EnableBokehSettings=0 ; no bokeh simulation when scattering r.DOF.Scatter.MaxSpriteRatio=0.04 ; only a maximum of 4% of scattered bokeh r.DOF.Recombine.Quality=0 ; no slight out of focus r.DOF.TemporalAAQuality=0 ; faster temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.012 ; required because of AccumulatorQuality=0 r.DOF.Kernel.MaxBackgroundRadius=0.012 ; required because of AccumulatorQuality=0 [PostProcessQuality@3] r.MotionBlurQuality=4 r.MotionBlur.HalfResGather=0 r.AmbientOcclusionMipLevelFactor=0.4 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.0 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.Bloom.ScreenPercentage=50.000 r.FastBlurThreshold=100 r.Upscale.Quality=3 r.LightShaftQuality=1 r.Filter.SizeScale=1 r.LUT.Shaper=0 r.LUT.Size=32 r.Tonemapper.Quality=5 r.DOF.Gather.ResolutionDivisor=2 ; lower gathering resolution r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering r.DOF.Gather.RingCount=4 ; medium number of samples when gathering r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering r.DOF.Scatter.BackgroundCompositing=2 ; additive background scattering r.DOF.Scatter.EnableBokehSettings=1 ; bokeh simulation when scattering r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh r.DOF.Recombine.Quality=1 ; cheap slight out of focus r.DOF.Recombine.EnableBokehSettings=0 ; no bokeh simulation on slight out of focus r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.025 r.DOF.Kernel.MaxBackgroundRadius=0.025 [PostProcessQuality@Cine] r.MotionBlurQuality=4 r.MotionBlur.HalfResGather=0 r.AmbientOcclusionMipLevelFactor=0.4 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.0 r.GTAO.Numangles=4 r.DepthOfFieldQuality=4 r.RenderTargetPoolMin=1000 r.LensFlareQuality=3 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.Bloom.ScreenPercentage=100 r.FastBlurThreshold=100 r.Upscale.Quality=3 r.LightShaftQuality=1 r.Filter.SizeScale=1 r.LUT.Shaper=1 r.LUT.Size=64 r.Tonemapper.Quality=5 r.DOF.Gather.ResolutionDivisor=1 ; do the gathering at full resolution r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering r.DOF.Gather.RingCount=5 ; high number of samples when gathering r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering r.DOF.Scatter.MaxSpriteRatio=0.25 ; only a maximum of 10% of scattered bokeh r.DOF.Recombine.Quality=2 ; highest slight out of focus r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.025 r.DOF.Kernel.MaxBackgroundRadius=0.025 [TextureQuality@0] r.Streaming.MipBias=16 r.Streaming.AmortizeCPUToGPUCopy=1 r.Streaming.MaxNumTexturesToStreamPerFrame=1 r.Streaming.Boost=0.3 r.MaxAnisotropy=1 r.VT.MaxAnisotropy=4 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=400 r.Streaming.MaxEffectiveScreenSize=0f [TextureQuality@1] r.Streaming.MipBias=1 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=2 r.VT.MaxAnisotropy=4 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=600 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@2] r.Streaming.MipBias=0 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=4 r.VT.MaxAnisotropy=8 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=800 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@3] r.Streaming.MipBias=0 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=8 r.VT.MaxAnisotropy=8 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=1000 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@Cine] r.Streaming.MipBias=0 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=8 r.VT.MaxAnisotropy=8 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=3000 r.Streaming.MaxEffectiveScreenSize=0 [EffectsQuality@0] r.TranslucencyLightingVolume.Dim=24 r.RefractionQuality=0 r.SceneColorFormat=3 r.DetailMode=0 r.TranslucencyLightingVolume.Blur=0 r.MaterialQualityLevel=0 ; Low quality r.SSS.Scale=0 r.SSS.SampleSet=0 r.SSS.Quality=0 r.SSS.HalfRes=1 r.SSGI.Quality=0 r.EmitterSpawnRateScale=0.125 r.ParticleLightQuality=0 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=8.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=2.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=16.0 r.SkyAtmosphere.SampleCountMin=2.0 r.SkyAtmosphere.SampleCountMax=16.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 r.Fog.SeparateComposition=0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance fx.Niagara.QualityLevel=0 r.HeterogeneousVolumes.Allowed=0 [EffectsQuality@1] r.TranslucencyLightingVolume.Dim=32 r.RefractionQuality=0 r.SceneColorFormat=3 r.DetailMode=1 r.TranslucencyLightingVolume.Blur=0 r.MaterialQualityLevel=2 ; Medium quality r.SSS.Scale=0.75 r.SSS.SampleSet=0 r.SSS.Quality=0 r.SSS.HalfRes=1 r.SSGI.Quality=1 r.EmitterSpawnRateScale=0.25 r.ParticleLightQuality=0 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0 r.SkyAtmosphere.SampleCountMin=4.0 r.SkyAtmosphere.SampleCountMax=32.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 r.Fog.SeparateComposition=0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance fx.Niagara.QualityLevel=1 r.HeterogeneousVolumes.Allowed=0 [EffectsQuality@2] r.TranslucencyLightingVolume.Dim=48 r.RefractionQuality=2 r.SceneColorFormat=3 r.DetailMode=1 r.TranslucencyLightingVolume.Blur=1 r.MaterialQualityLevel=1 ; High quality r.SSS.Scale=1 r.SSS.SampleSet=1 r.SSS.Quality=-1 r.SSS.HalfRes=1 r.SSGI.Quality=2 r.EmitterSpawnRateScale=0.5 r.ParticleLightQuality=1 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=2 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=64.0 r.SkyAtmosphere.SampleCountMin=4.0 r.SkyAtmosphere.SampleCountMax=64.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 r.Fog.SeparateComposition=0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance fx.Niagara.QualityLevel=2 r.HeterogeneousVolumes.Allowed=1 r.HeterogeneousVolumes.DownsampleFactor=2 r.HeterogeneousVolumes.MaxStepCount=96 r.HeterogeneousVolumes.Shadows.Resolution=256 [EffectsQuality@3] r.TranslucencyLightingVolume.Dim=64 r.RefractionQuality=2 r.SceneColorFormat=4 r.DetailMode=3 r.TranslucencyLightingVolume.Blur=1 r.MaterialQualityLevel=1 ; High quality r.SSS.Scale=1 r.SSS.SampleSet=2 r.SSS.Quality=1 r.SSS.HalfRes=0 r.SSGI.Quality=3 r.EmitterSpawnRateScale=1.0 r.ParticleLightQuality=2 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0 r.SkyAtmosphere.SampleCountMin=4.0 r.SkyAtmosphere.SampleCountMax=128.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 r.Fog.SeparateComposition=-1 ; Allow fog separate composition when FSSS is enabled. fx.Niagara.QualityLevel=3 r.Refraction.OffsetQuality=1 r.HeterogeneousVolumes.Allowed=1 r.HeterogeneousVolumes.DownsampleFactor=2 r.HeterogeneousVolumes.MaxStepCount=256 r.HeterogeneousVolumes.Shadows.Resolution=512 r.HeterogeneousVolumes.Shadows.Precision=0 r.HeterogeneousVolumes.UseExistenceMask=0 [EffectsQuality@Cine] r.TranslucencyLightingVolume.Dim=64 r.RefractionQuality=2 r.SceneColorFormat=4 r.DetailMode=3 r.TranslucencyLightingVolume.Blur=1 r.MaterialQualityLevel=1 ; High quality r.SSS.Scale=1 r.SSS.SampleSet=2 r.SSS.Quality=1 r.SSS.HalfRes=0 r.SSGI.Quality=4 r.EmitterSpawnRateScale=1.0 r.ParticleLightQuality=2 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0 r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=8 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=32.0 r.SkyAtmosphere.FastSkyLUT=0 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=256.0 r.SkyAtmosphere.SampleCountMin=8.0 r.SkyAtmosphere.SampleCountMax=256.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=30.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=20.0 r.Fog.SeparateComposition=-1 ; Allow fog separate composition when FSSS is enabled. fx.Niagara.QualityLevel=4 r.Refraction.OffsetQuality=1 r.HeterogeneousVolumes.Allowed=1 r.HeterogeneousVolumes.ApplyFogInscattering=1 r.HeterogeneousVolumes.DownsampleFactor=1 r.HeterogeneousVolumes.MaxStepCount=1024 r.HeterogeneousVolumes.Shadows.Type=0 r.HeterogeneousVolumes.Shadows.Resolution=1024 r.HeterogeneousVolumes.Shadows.MaxSampleCount=16 r.HeterogeneousVolumes.Shadows.Precision=1 r.HeterogeneousVolumes.UseExistenceMask=1 r.Translucency.HeterogeneousVolumes.Type=0 [FoliageQuality@0] foliage.DensityScale=0 grass.DensityScale=0 pcg.Quality=0 [FoliageQuality@1] foliage.DensityScale=0.4 grass.DensityScale=0.4 pcg.Quality=1 [FoliageQuality@2] foliage.DensityScale=0.8 grass.DensityScale=0.8 pcg.Quality=2 [FoliageQuality@3] foliage.DensityScale=1.0 grass.DensityScale=1.0 pcg.Quality=3 [FoliageQuality@Cine] foliage.DensityScale=1.0 grass.DensityScale=1.0 pcg.Quality=4 [ShadingQuality@0] r.HairStrands.SkyLighting.IntegrationType=2 r.HairStrands.SkyAO.SampleCount=4 r.HairStrands.Visibility.MSAA.SamplePerPixel=1 r.AnisotropicMaterials=0 [ShadingQuality@1] r.HairStrands.SkyLighting.IntegrationType=2 r.HairStrands.SkyAO.SampleCount=4 r.HairStrands.Visibility.MSAA.SamplePerPixel=1 r.AnisotropicMaterials=0 [ShadingQuality@2] r.HairStrands.SkyLighting.IntegrationType=2 r.HairStrands.SkyAO.SampleCount=4 r.HairStrands.Visibility.MSAA.SamplePerPixel=4 r.AnisotropicMaterials=1 [ShadingQuality@3] r.HairStrands.SkyLighting.IntegrationType=2 r.HairStrands.SkyAO.SampleCount=4 r.HairStrands.Visibility.MSAA.SamplePerPixel=4 r.AnisotropicMaterials=1 [ShadingQuality@Cine] r.HairStrands.SkyLighting.IntegrationType=1 r.HairStrands.SkyAO.SampleCount=8 r.HairStrands.Visibility.MSAA.SamplePerPixel=8 r.AnisotropicMaterials=1