[Audio] AudioCaptureModuleName=AudioCaptureWasapi AudioMixerModuleName=AudioMixerWasapi PlatformFormat=BINKA PlatformStreamingFormat=BINKA PlatformHeadroomDB=-3 [TextureStreaming] PoolSizeVRAMPercentage=70 [SystemSettings] r.setres=1280x720 framepro.ScopeMinTimeMicroseconds=10 fx.NiagaraAllowRuntimeScalabilityChanges=1 QualityLevelMapping="high" r.Occlusion.SingleRHIThreadStall=1 r.Nanite.Streaming.ReservedResources=1 D3D12.Bindless.ResourceDescriptorHeapSize=32768 D3D12.Bindless.SamplerDescriptorHeapSize=2048 r.PSOPrecache.GlobalShaders=1 r.VRS.EnableSoftware=1 r.VRS.ContrastAdaptiveShading=1 [PlatformCrypto] PlatformRequiresDataCrypto=True [/Script/Engine.RendererSettings] r.Shaders.RemoveUnusedInterpolators=1 r.Shadow.DetectVertexShaderLayerAtRuntime=1 r.Substrate.RoughDiffuse=1 r.Substrate.ShadingQuality=1 r.Substrate.TileCoord8bits=0 r.Substrate.Glints=1 r.Substrate.ClosuresPerPixel=4 r.Refraction.Blur=1 [OnlineSubsystem] LocalPlatformName=WIN [DeviceProfileManager] DeviceProfileSelectionModule="WindowsDeviceProfileSelector" [ShaderPlatformConfig PCD3D_SM5] BindlessConfiguration=Disabled SubstrateMaxClosuresPerPixel=1 [ShaderPlatformConfig PCD3D_SM6] BindlessConfiguration=RayTracing [ShaderPlatformConfig VULKAN_SM5] BindlessConfiguration=Disabled SubstrateMaxClosuresPerPixel=1 [ShaderPlatformConfig VULKAN_SM6] BindlessConfiguration=All [/Script/WindowsRuntimeSettings.WindowsRuntimeSettings] MaxNumTlsSlots=2048 MaxNumThreadsWithTlsSlots=512 [ConsoleVariables] WindowsApplication.UseWorkerThreadForRawInput=False r.PSOPrecache.KeepInMemoryForActiveMaterials=1