#pragma once #include "UI/ViewModels/UiViewCommon.h" struct FDescentKeyBinding { FString Keys; FString Action; }; /** Pause window: resume, save, the Bloom slider (bound by the UI itself) and the key list in two columns. */ struct FDescentPauseViewModel { TArray Keys; FDescentUiAction OnResume; // the UI closes the window itself; this is for the game to react (autosave...) FDescentUiAction OnSave; };