#pragma once #include "UI/ViewModels/UiViewCommon.h" /** Title card: a progress bar while the world streams in, DIVE and CONTINUE. */ struct FDescentTitleViewModel { FString Subtitle = TEXT("A contract with Tethys"); float Progress = 1.f; // 0..1 loading FString ProgressText; bool bCanContinue = false; FDescentUiAction OnDive; FDescentUiAction OnContinue; };