#pragma once #include "UI/ViewModels/UiViewCommon.h" struct FDescentVatFeedRow { FName ItemId; FString Name; int32 Count = 0; float FuEach = 0.f; }; /** Nutrient vat (DESIGN_UE.md 6.9): the biomass reserve and the fauna the player carries that can be fed into it. */ struct FDescentVatViewModel { float ReserveFu = 0.f; float CapFu = 20.f; TArray Feed; FDescentUiAction OnDepositAll; };