using UnrealBuildTool; using System.Collections.Generic; public class TheDescentEditorTarget : TargetRules { public TheDescentEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8; ExtraModuleNames.Add("TheDescent"); } }