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   "yaw": 90.0,
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   "module": "exterior",
   "note": "landing deck outside the arrivals door and apron outside the maintenance door, each with a ramp",
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   ],
   "bounds_max": [
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   ],
   "triangles": 24,
   "surroundings": false
  },
  {
   "name": "ANCH_Ice_Mass",
   "fbx": "exterior_export/fbx/ANCH_Ice_Mass.fbx",
   "fbx_exists": true,
   "materials": [
    "/Game/StarterBundle/UE4_Assets/Environment_B/Materials/M_Cave_SimpleSnow",
    "/Game/StarterBundle/NatureMaterials_Ice/Materials/MI_Ice_A-2"
   ],
   "material_names": [
    "UE4_M_Cave_SimpleSnow",
    "ICE_MI_Ice_A-2"
   ],
   "collision": "complex",
   "matrix": [
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   ],
   "zone": "09 ICE floe",
   "module": "ice",
   "note": "the floe: top in the pack's clear ice, cliff, flanks and underside in its snow material; for Unreal a snow surface is added 3 cm under the top",
   "bounds_min": [
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   "triangles": 102812,
   "surroundings": true,
   "underlay": {
    "material": "/Game/StarterBundle/UE4_Assets/Environment_B/Materials/M_Cave_SimpleSnow",
    "under_slot": 1,
    "depth_cm": 3.0,
    "note": "the FBX has these faces once more, lower, in this material; not in the .blend"
   }
  },
  {
   "name": "ANCH_Roof_Works",
   "fbx": "exterior_export/fbx/ANCH_Roof_Works.fbx",
   "fbx_exists": true,
   "materials": [
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    "/Game/SciFI_Lite_Assets/Materials/MaterialInstances/CleanMaterials/MI_WhiteMetal_01",
    "/Game/SciFI_Lite_Assets/Materials/MaterialInstances/CleanMaterials/MI_BlackMetal_01",
    "/Game/SciFI_Lite_Assets/Materials/MaterialInstances/CleanMaterials/MI_GreyMetal_01",
    "/Game/Anchorage/Materials/MI_ANCH_OrangeMetal",
    "/Game/Anchorage/Materials/MI_ANCH_LightRed"
   ],
   "material_names": [
    "ANC_MI_ANCH_HullMetal",
    "LITE_MI_WhiteMetal_01",
    "LITE_MI_BlackMetal_01",
    "LITE_MI_GreyMetal_01",
    "ANC_MI_ANCH_OrangeMetal",
    "ANC_MI_ANCH_LightRed"
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   "collision": "complex",
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   ],
   "zone": "10 OUTPOST",
   "module": "outpost: roof works",
   "note": "plant units, duct stands, condensers, hatches, the crossing's mast",
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   ],
   "bounds_max": [
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   "triangles": 9196,
   "surroundings": false
  },
  {
   "name": "ANCH_Shell_Galleries",
   "fbx": "exterior_export/fbx/ANCH_Shell_Galleries.fbx",
   "fbx_exists": true,
   "materials": [
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    "/Game/StarterBundle/ModularSciFiMats/Materials/Instances/MI_Floor_E_Scr",
    "/Game/StarterBundle/ModularSciFiMats/Materials/Instances/MI_Floor_A_Scr2"
   ],
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    "MT_MI_Floor_E_Scr",
    "MT_MI_Floor_A_Scr2"
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   "collision": "complex",
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   ],
   "zone": "08 EXTERIOR shell",
   "module": "exterior",
   "note": "window galleries: base walls, piers between the kit's window frames, frieze, roof slabs, end walls",
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   "triangles": 2390,
   "surroundings": false
  },
  {
   "name": "ANCH_Shell_Relay",
   "fbx": "exterior_export/fbx/ANCH_Shell_Relay.fbx",
   "fbx_exists": true,
   "materials": [
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    "/Game/StarterBundle/ModularSciFiMats/Materials/Instances/MI_Floor_E_Scr",
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   ],
   "material_names": [
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    "MT_MI_Floor_E_Scr",
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   "collision": "complex",
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   ],
   "zone": "08 EXTERIOR shell",
   "module": "exterior",
   "note": "Relay Control: roof cap with skylight opening, walls of its square half, footing ring",
   "bounds_min": [
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   "bounds_max": [
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   "triangles": 2328,
   "surroundings": false
  },
  {
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   "fbx": "exterior_export/fbx/ANCH_Shell_Rooms.fbx",
   "fbx_exists": true,
   "materials": [
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   "collision": "complex",
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   ],
   "zone": "08 EXTERIOR shell",
   "module": "exterior",
   "note": "shell of the windowless rooms: walls and roofs, one welded mesh",
   "bounds_min": [
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   "triangles": 2814,
   "surroundings": false
  },
  {
   "name": "ANCH_Site_Works",
   "fbx": "exterior_export/fbx/ANCH_Site_Works.fbx",
   "fbx_exists": true,
   "materials": [
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   ],
   "material_names": [
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    "ANCH_M_ANCH_ConcreteFloor",
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    "ANC_MI_ANCH_LightCyan",
    "PH_metal_plate",
    "ANC_MI_ANCH_HullMetal",
    "LITE_MI_BlackMetal_01",
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    "ANC_MI_ANCH_LightRed",
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   "collision": "complex",
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   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site works",
   "note": "landing pad, walkways, tank farm, comms mast, lighting masts, mooring bitts, cradles: on the ice",
   "bounds_min": [
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   "bounds_max": [
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   "triangles": 15776,
   "surroundings": true
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 ],
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   "asset": "fab:assist_cart",
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   "module": "outpost: site props (polyhaven.com, CC0)"
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  {
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   "asset": "fab:crate_container_c",
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   "source": "source_polyhaven/models/concrete_road_barrier/concrete_road_barrier_1k.gltf",
   "matrix": [
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    [
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   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "concrete_road_barrier.003",
   "asset": "concrete_road_barrier",
   "source": "source_polyhaven/models/concrete_road_barrier/concrete_road_barrier_1k.gltf",
   "matrix": [
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   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "concrete_road_barrier.004",
   "asset": "concrete_road_barrier",
   "source": "source_polyhaven/models/concrete_road_barrier/concrete_road_barrier_1k.gltf",
   "matrix": [
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   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "concrete_road_barrier.005",
   "asset": "concrete_road_barrier",
   "source": "source_polyhaven/models/concrete_road_barrier/concrete_road_barrier_1k.gltf",
   "matrix": [
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   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "container | supplies hall, west bay",
   "asset": "fab:container_005",
   "source": "source_fab/container_005/container_005.blend (Fab: Star Citizen Workflow to Sketchfab - Decals 10)",
   "matrix": [
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     -799.4214,
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   ],
   "zone": "02 PROCESSING",
   "module": "furnishing: cargo"
  },
  {
   "name": "crate container | east quay",
   "asset": "fab:crate_container_b",
   "source": "source_fab/crate_container_b/crate_container_b.blend (Assets/scifi_crate_container.glb: three crates shown side by side; each is a prop of its own)",
   "matrix": [
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   ],
   "zone": "07 DOCK (head, boarding bridge, quays)",
   "module": "furnishing: cargo"
  },
  {
   "name": "crate container | supplies hall, east bay",
   "asset": "fab:crate_container_b",
   "source": "source_fab/crate_container_b/crate_container_b.blend (Assets/scifi_crate_container.glb: three crates shown side by side; each is a prop of its own)",
   "matrix": [
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   ],
   "zone": "02 PROCESSING",
   "module": "furnishing: cargo"
  },
  {
   "name": "epsilon container | supplies hall, west bay",
   "asset": "fab:epsilon_container",
   "source": "source_fab/epsilon_container/epsilon_container.blend (the Fab library's Sci-fi container Epsilon (its .blend names four textures the cache does not have); Assets/sci_fi_container_epsilon.glb is the same model with them)",
   "matrix": [
    [
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   ],
   "zone": "02 PROCESSING",
   "module": "furnishing: cargo"
  },
  {
   "name": "feeder | medical wing, east wall",
   "asset": "fbx:models/nutrition-feeder/fbx",
   "source": "source_fab/nutrition_feeder/nutrition_feeder.blend (models/nutrition-feeder/NutritionFeeder.blend (the user's picture, 2026-10-21): on a wall, its back to it)",
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   ],
   "zone": "02 PROCESSING",
   "module": "furnishing: feeders"
  },
  {
   "name": "feeder | processing hall, west wall",
   "asset": "fbx:models/nutrition-feeder/fbx",
   "source": "source_fab/nutrition_feeder/nutrition_feeder.blend (models/nutrition-feeder/NutritionFeeder.blend (the user's picture, 2026-10-21): on a wall, its back to it)",
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   "zone": "02 PROCESSING",
   "module": "furnishing: feeders"
  },
  {
   "name": "feeder | security wing, west wall",
   "asset": "fbx:models/nutrition-feeder/fbx",
   "source": "source_fab/nutrition_feeder/nutrition_feeder.blend (models/nutrition-feeder/NutritionFeeder.blend (the user's picture, 2026-10-21): on a wall, its back to it)",
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   "zone": "02 PROCESSING",
   "module": "furnishing: feeders"
  },
  {
   "name": "hand_truck",
   "asset": "hand_truck",
   "source": "source_polyhaven/models/hand_truck/hand_truck_1k.gltf",
   "matrix": [
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   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "heater | medical wing, north end, north-east corner",
   "asset": "fab:fan_heater",
   "source": "source_fab/fan_heater/fan_heater.blend (Assets/scifi-fan-convector-heater.zip)",
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   "zone": "02 PROCESSING",
   "module": "furnishing: heaters"
  },
  {
   "name": "heater | medical wing, south-east corner",
   "asset": "fab:fan_heater",
   "source": "source_fab/fan_heater/fan_heater.blend (Assets/scifi-fan-convector-heater.zip)",
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   "zone": "02 PROCESSING",
   "module": "furnishing: heaters"
  },
  {
   "name": "heater | processing hall, north-west corner",
   "asset": "fab:fan_heater",
   "source": "source_fab/fan_heater/fan_heater.blend (Assets/scifi-fan-convector-heater.zip)",
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   "zone": "02 PROCESSING",
   "module": "furnishing: heaters"
  },
  {
   "name": "heater | security wing, north-west corner",
   "asset": "fab:fan_heater",
   "source": "source_fab/fan_heater/fan_heater.blend (Assets/scifi-fan-convector-heater.zip)",
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   "zone": "02 PROCESSING",
   "module": "furnishing: heaters"
  },
  {
   "name": "irrigation robot | mooring gallery",
   "asset": "fab:irrigation_robot",
   "source": "source_fab/irrigation_robot/irrigation_robot.blend (Fab: Irrigation control Robot (with its potted plant))",
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   "zone": "06 MOORING GALLERY",
   "module": "furnishing: cargo"
  },
  {
   "name": "lantern | on the stacked case",
   "asset": "fab:lantern",
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   "zone": "02 PROCESSING",
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  {
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  {
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  },
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  },
  {
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  {
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  {
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  {
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    ]
   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "propane_tank.003",
   "asset": "propane_tank",
   "source": "source_polyhaven/models/propane_tank/propane_tank_1k.gltf",
   "matrix": [
    [
     0.2588,
     -0.9659,
     0.0,
     0.0
    ],
    [
     0.9659,
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    ],
    [
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    [
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   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "small_lpg_tank",
   "asset": "small_lpg_tank",
   "source": "source_polyhaven/models/small_lpg_tank/small_lpg_tank_1k.gltf",
   "matrix": [
    [
     1.0,
     -0.0,
     0.0,
     0.0
    ],
    [
     -0.0,
     1.0,
     -0.0,
     0.0
    ],
    [
     0.0,
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     1.0,
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    ],
    [
     3640.0002,
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     -50.0,
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    ]
   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "small_lpg_tank.001",
   "asset": "small_lpg_tank",
   "source": "source_polyhaven/models/small_lpg_tank/small_lpg_tank_1k.gltf",
   "matrix": [
    [
     0.766,
     -0.6428,
     0.0,
     0.0
    ],
    [
     0.6428,
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     0.0
    ],
    [
     0.0,
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     1.0,
     0.0
    ],
    [
     3690.0002,
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    ]
   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "small_lpg_tank.002",
   "asset": "small_lpg_tank",
   "source": "source_polyhaven/models/small_lpg_tank/small_lpg_tank_1k.gltf",
   "matrix": [
    [
     0.1736,
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     0.0,
     0.0
    ],
    [
     0.9848,
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     0.0
    ],
    [
     0.0,
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     1.0,
     0.0
    ],
    [
     3740.0002,
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    ]
   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "triangle container | supplies hall, west bay",
   "asset": "fab:triangle_container",
   "source": "source_fab/triangle_container/triangle_container.blend (Assets/sci_fi_triangle_container.glb (1.0 m as its author made it))",
   "matrix": [
    [
     0.0,
     -1.0,
     0.0,
     0.0
    ],
    [
     1.0,
     0.0,
     -0.0,
     0.0
    ],
    [
     0.0,
     -0.0,
     1.0,
     0.0
    ],
    [
     -811.7889,
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     10.6966,
     1.0
    ]
   ],
   "zone": "02 PROCESSING",
   "module": "furnishing: cargo"
  },
  {
   "name": "utility_box_01",
   "asset": "utility_box_01",
   "source": "source_polyhaven/models/utility_box_01/utility_box_01_1k.gltf",
   "matrix": [
    [
     0.0,
     -1.0,
     0.0,
     0.0
    ],
    [
     1.0,
     0.0,
     -0.0,
     0.0
    ],
    [
     0.0,
     -0.0,
     1.0,
     0.0
    ],
    [
     2300.0,
     -2260.0,
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    ]
   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "utility_box_01.001",
   "asset": "utility_box_01",
   "source": "source_polyhaven/models/utility_box_01/utility_box_01_1k.gltf",
   "matrix": [
    [
     1.0,
     -0.0,
     0.0,
     0.0
    ],
    [
     -0.0,
     1.0,
     -0.0,
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    [
     0.0,
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     1.0,
     0.0
    ],
    [
     690.0,
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   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "utility_box_02",
   "asset": "utility_box_02",
   "source": "source_polyhaven/models/utility_box_02/utility_box_02_1k.gltf",
   "matrix": [
    [
     0.0,
     -1.0,
     0.0,
     0.0
    ],
    [
     1.0,
     0.0,
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     0.0,
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     1.0,
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    ],
    [
     2300.0,
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     -50.0,
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    ]
   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "wooden_military_crate",
   "asset": "wooden_military_crate",
   "source": "source_polyhaven/models/wooden_military_crate/wooden_military_crate_1k.gltf",
   "matrix": [
    [
     0.9976,
     -0.0698,
     0.0,
     0.0
    ],
    [
     0.0698,
     0.9976,
     -0.0,
     0.0
    ],
    [
     0.0,
     -0.0,
     1.0,
     0.0
    ],
    [
     4300.0,
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     -62.0,
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    ]
   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "wooden_military_crate.001",
   "asset": "wooden_military_crate",
   "source": "source_polyhaven/models/wooden_military_crate/wooden_military_crate_1k.gltf",
   "matrix": [
    [
     0.9986,
     0.0523,
     0.0,
     0.0
    ],
    [
     -0.0523,
     0.9986,
     -0.0,
     0.0
    ],
    [
     0.0,
     -0.0,
     1.0,
     0.0
    ],
    [
     4304.9999,
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     -16.0,
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   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  },
  {
   "name": "wooden_military_crate.002",
   "asset": "wooden_military_crate",
   "source": "source_polyhaven/models/wooden_military_crate/wooden_military_crate_1k.gltf",
   "matrix": [
    [
     -0.0349,
     -0.9994,
     0.0,
     0.0
    ],
    [
     0.9994,
     -0.0349,
     -0.0,
     0.0
    ],
    [
     0.0,
     -0.0,
     1.0,
     0.0
    ],
    [
     4450.0,
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   ],
   "zone": "10 OUTPOST",
   "module": "outpost: site props (polyhaven.com, CC0)"
  }
 ],
 "materials": [
  {
   "path": "/Game/Anchorage/Materials/MI_ANCH_HullMetal",
   "kind": "instance",
   "parent": "/Game/SciFI_Lite_Assets/Materials/MaterialInstances/CleanMaterials/MI_BlackMetal_01",
   "vectors": {
    "Main Material Color": [
     0.075,
     0.08,
     0.09,
     1.0
    ]
   },
   "scalars": {},
   "note": "the pack's black painted metal, a dark blue-grey: the structure behind the armour"
  },
  {
   "path": "/Game/Anchorage/Materials/MI_ANCH_LightAmber",
   "kind": "instance",
   "parent": "/Game/SciFI_Lite_Assets/Materials/MaterialInstances/MI_Emissive_01",
   "vectors": {
    "Color": [
     1.0,
     0.55,
     0.12,
     1.0
    ]
   },
   "scalars": {},
   "note": "the pack's glowing material, amber: lamps over doors"
  },
  {
   "path": "/Game/Anchorage/Materials/MI_ANCH_LightCyan",
   "kind": "instance",
   "parent": "/Game/SciFI_Lite_Assets/Materials/MaterialInstances/MI_Emissive_01",
   "vectors": {
    "Color": [
     0.3,
     0.8,
     1.0,
     1.0
    ]
   },
   "scalars": {},
   "note": "the pack's glowing material, cyan: markers and pad lights"
  },
  {
   "path": "/Game/Anchorage/Materials/MI_ANCH_LightRed",
   "kind": "instance",
   "parent": "/Game/SciFI_Lite_Assets/Materials/MaterialInstances/MI_Emissive_01",
   "vectors": {
    "Color": [
     1.0,
     0.1,
     0.04,
     1.0
    ]
   },
   "scalars": {},
   "note": "the pack's glowing material, red: obstruction lights on masts and aerials"
  },
  {
   "path": "/Game/Anchorage/Materials/MI_ANCH_OrangeMetal",
   "kind": "instance",
   "parent": "/Game/SciFI_Lite_Assets/Materials/MaterialInstances/CleanMaterials/MI_WhiteMetal_01",
   "vectors": {
    "Main Material Color": [
     1.0,
     0.27,
     0.02,
     1.0
    ]
   },
   "scalars": {},
   "note": "the pack's white painted metal, orange"
  },
  {
   "path": "/Game/Anchorage/Materials/M_ANCH_ConcreteBase",
   "kind": "scan",
   "files": {
    "BaseColor": "textures/scans/concrete_base/BaseColor.jpg",
    "Normal": "textures/scans/concrete_base/Normal.jpg",
    "Roughness": "textures/scans/concrete_base/Roughness.jpg",
    "AO": "textures/scans/concrete_base/AO.jpg"
   },
   "size_m": 1.6,
   "uv_unit_m": 4.4,
   "normal": "OpenGL (flip the green channel in Unreal)",
   "note": "scanned grey concrete with run-off stains: plinths and footings"
  },
  {
   "path": "/Game/Anchorage/Materials/M_ANCH_ConcreteDark",
   "kind": "scan",
   "files": {
    "BaseColor": "textures/scans/concrete_dark/BaseColor.jpg",
    "Normal": "textures/scans/concrete_dark/Normal.jpg",
    "Roughness": "textures/scans/concrete_dark/Roughness.jpg",
    "AO": "textures/scans/concrete_dark/AO.jpg"
   },
   "size_m": 2.0,
   "uv_unit_m": 4.4,
   "normal": "OpenGL (flip the green channel in Unreal)",
   "note": "scanned dark precast concrete panels: the structure behind the armour"
  },
  {
   "path": "/Game/Anchorage/Materials/M_ANCH_ConcreteFloor",
   "kind": "scan",
   "files": {
    "BaseColor": "textures/scans/concrete_floor/BaseColor.jpg",
    "Normal": "textures/scans/concrete_floor/Normal.jpg",
    "Roughness": "textures/scans/concrete_floor/Roughness.jpg",
    "AO": "textures/scans/concrete_floor/AO.jpg"
   },
   "size_m": 2.0,
   "uv_unit_m": 4.4,
   "normal": "OpenGL (flip the green channel in Unreal)",
   "note": "scanned floated concrete: pads, decks, walkway slabs"
  },
  {
   "path": "/Game/Anchorage/Materials/M_ANCH_PH_metal_plate",
   "kind": "scan",
   "files": {
    "BaseColor": "source_polyhaven/textures/metal_plate/metal_plate_diff_2k.jpg",
    "Normal": "source_polyhaven/textures/metal_plate/metal_plate_nor_gl_2k.jpg",
    "Roughness": "source_polyhaven/textures/metal_plate/metal_plate_rough_2k.jpg",
    "AO": "source_polyhaven/textures/metal_plate/metal_plate_ao_2k.jpg"
   },
   "size_m": 1.2,
   "uv_unit_m": 4.4,
   "normal": "OpenGL (flip the green channel in Unreal)",
   "note": "polyhaven.com texture set metal_plate (CC0)"
  }
 ],
 "robots": [
  {
   "name": "robot | at the south-west ice cooler's screen",
   "skeletal_mesh": "/Game/Robot_scout_R_21/Mesh/SK_Robot_scout_R21",
   "materials": [
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    "/Game/Robot_scout_R_21/mats/Face_01/Base_color/M_robo_legs_BaseColor_Mat",
    "/Game/Robot_scout_R_21/mats/Face_01/Base_color/M_Robo_Tors_BaseColor_Mat"
   ],
   "anim": "/Game/Robot_scout_R_21/Demo/Animations/ThirdPersonIdle",
   "anim_time_s": 0.0,
   "pose": "reach",
   "matrix": [
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    ],
    [
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     -0.0,
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    ],
    [
     0.0,
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    ],
    [
     -10736.5723,
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    ]
   ],
   "zone": "12 ICE COOLERS",
   "note": "the Blender preview bakes this pose; 'reach' adds an arm on a panel (source_fab/robot_scout/robot_scout.blend)"
  },
  {
   "name": "robot | cargo hall, walking to the maintenance door",
   "skeletal_mesh": "/Game/Robot_scout_R_21/Mesh/SK_Robot_scout_R21",
   "materials": [
    "/Game/Robot_scout_R_21/mats/Face_01/Color_02/M_Robo_hh_Color_02_Mat",
    "/Game/Robot_scout_R_21/mats/Face_01/Color_02/M_robo_legs_Color_02_Mat",
    "/Game/Robot_scout_R_21/mats/Face_01/Color_02/M_Robo_Tors_Color_02_Mat"
   ],
   "anim": "/Game/Robot_scout_R_21/Demo/Animations/ThirdPersonWalk",
   "anim_time_s": 0.27,
   "pose": "walk",
   "matrix": [
    [
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    ],
    [
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    ],
    [
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     1.0,
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    ],
    [
     1200.0,
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    ]
   ],
   "zone": "05 CARGO hall",
   "note": "the Blender preview bakes this pose; 'reach' adds an arm on a panel (source_fab/robot_scout/robot_scout.blend)"
  },
  {
   "name": "robot | on the ice, walking to the south-west cooler",
   "skeletal_mesh": "/Game/Robot_scout_R_21/Mesh/SK_Robot_scout_R21",
   "materials": [
    "/Game/Robot_scout_R_21/mats/Face_01/Color_03/M_Robo_hh_Color_03_Mat",
    "/Game/Robot_scout_R_21/mats/Face_01/Color_03/M_robo_legs_Color_03_Mat",
    "/Game/Robot_scout_R_21/mats/Face_01/Color_03/M_Robo_Tors_Color_03_Mat"
   ],
   "anim": "/Game/Robot_scout_R_21/Demo/Animations/ThirdPersonWalk",
   "anim_time_s": 0.27,
   "pose": "walk",
   "matrix": [
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    [
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    [
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    [
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    ]
   ],
   "zone": "12 ICE COOLERS",
   "note": "the Blender preview bakes this pose; 'reach' adds an arm on a panel (source_fab/robot_scout/robot_scout.blend)"
  },
  {
   "name": "robot | supplies hall, at a container's screen",
   "skeletal_mesh": "/Game/Robot_scout_R_21/Mesh/SK_Robot_scout_R21",
   "materials": [
    "/Game/Robot_scout_R_21/mats/Face_01/Color_04/M_Robo_hh_Color_03_Mat",
    "/Game/Robot_scout_R_21/mats/Face_01/Color_04/M_Robo_legs_Color_03_Mat",
    "/Game/Robot_scout_R_21/mats/Face_01/Color_04/M_Robo_Tors_Color_04_Mat"
   ],
   "anim": "/Game/Robot_scout_R_21/Demo/Animations/ThirdPersonIdle",
   "anim_time_s": 0.0,
   "pose": "reach",
   "matrix": [
    [
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     0.0
    ],
    [
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    ],
    [
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     1.0,
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    ],
    [
     -693.6566,
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    ]
   ],
   "zone": "02 PROCESSING",
   "note": "the Blender preview bakes this pose; 'reach' adds an arm on a panel (source_fab/robot_scout/robot_scout.blend)"
  }
 ],
 "summary": {
  "props": 58,
  "distinct_props": 28,
  "own_materials": 9,
  "robots": 4,
  "instances": 1653,
  "decals": 198,
  "lights": 135,
  "markers": 6,
  "distinct_meshes": 214,
  "custom_meshes": 10,
  "zones": {
   "01 ARRIVALS lock": {
    "meshes": 50,
    "decals": 9,
    "lights": 2
   },
   "02 PROCESSING": {
    "meshes": 354,
    "decals": 12,
    "lights": 45
   },
   "03 CENTRAL CROSSING": {
    "meshes": 72,
    "decals": 16,
    "lights": 2
   },
   "04 RELAY CONTROL": {
    "meshes": 204,
    "decals": 136,
    "lights": 27
   },
   "05 CARGO hall": {
    "meshes": 196,
    "decals": 5,
    "lights": 12
   },
   "06 MOORING GALLERY": {
    "meshes": 89,
    "decals": 0,
    "lights": 5
   },
   "07 DOCK (head, boarding bridge, quays)": {
    "meshes": 598,
    "decals": 20,
    "lights": 34
   },
   "08 EXTERIOR shell": {
    "meshes": 4,
    "decals": 0,
    "lights": 0
   },
   "09 ICE floe": {
    "meshes": 54,
    "decals": 0,
    "lights": 0
   },
   "10 OUTPOST": {
    "meshes": 32,
    "decals": 0,
    "lights": 8
   }
  }
 },
 "meshes_used": {
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  "/Game/ModSci_EngiProps/Meshes/SM_FireExtinguisher": 4,
  "/Game/ModSci_EngiProps/Meshes/SM_FireExtinguisher_Mount": 4,
  "/Game/ModSci_EngiProps/Meshes/SM_OxygenTank": 2,
  "/Game/ModSci_EngiProps/Meshes/SM_PlasticPallet": 3,
  "/Game/ModSci_EngiProps/Meshes/SM_PortableLight": 1,
  "/Game/ModSci_EngiProps/Meshes/SM_RubberMat_Flat": 1,
  "/Game/ModSci_EngiProps/Meshes/SM_RubberMat_Rolled": 1,
  "/Game/ModSci_EngiProps/Meshes/SM_Screwdriver": 1,
  "/Game/ModSci_EngiProps/Meshes/SM_Toolbox": 1,
  "/Game/ModSci_EngiProps/Meshes/SM_WaterDrum": 4,
  "/Game/ModSci_EngiProps/Meshes/SM_WireReel_A": 1,
  "/Game/ModSci_EngiProps/Meshes/SM_Wrench": 1,
  "/Game/ModSci_Engineer/Meshes/SM_NitrogenTank": 2,
  "/Game/SciFI_Lite_Assets/StaticMeshes/SM_Containers_01": 4,
  "/Game/SciFI_Lite_Assets/StaticMeshes/SM_Door_Frame_01": 1,
  "/Game/SciFI_Lite_Assets/StaticMeshes/SM_Fence_01": 10,
  "/Game/SciFI_Lite_Assets/StaticMeshes/SM_Pipe_Corner_01": 1,
  "/Game/SciFI_Lite_Assets/StaticMeshes/SM_Pipe_Straight_3m_01": 14,
  "/Game/SciFI_Lite_Assets/StaticMeshes/SM_Satelite_01": 1,
  "/Game/SciFI_Lite_Assets/StaticMeshes/SM_Satelite_02": 1,
  "/Game/SciFI_Lite_Assets/StaticMeshes/SM_Satelite_03": 1,
  "/Game/SciFI_Lite_Assets/StaticMeshes/SM_WorkStation_01": 2,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_Det_A": 2,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_Det_B": 2,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_Main_A": 1,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_Main_B": 1,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_Main_C": 1,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_Main_D": 1,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_OuterRing_A": 1,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_OuterRing_B": 1,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_OuterRing_C": 1,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_OuterRing_D": 1,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_Panel_A": 2,
  "/Game/StarterBundle/ModularSci_Comm/Meshes/SM_Ceiling_Pipe_Large": 2,
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