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   "name": "Boarding point (end of the bridge)",
   "location": [
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   ],
   "yaw": 90.0,
   "note": "the bridge meets the hull here, around the port service hatch; a collar or bellows closes the last 5 to 35 cm"
  },
  {
   "name": "CANTICLE berth (ship origin, bow east)",
   "location": [
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   ],
   "yaw": -0.0,
   "note": "where the carrier's own origin sits when docked: bow towards +X (east), port side to the quay, its lower deck level with the station floor"
  },
  {
   "name": "Drop capsule berth (outside north door)",
   "location": [
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   "note": "the vehicle from orbit docks here, outside the north door"
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   "yaw": -0.0,
   "note": "robots come and go through here; closed to the player"
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   "name": "PlayerStart (arrivals lock)",
   "location": [
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   "yaw": 90.0,
   "note": "where the convict stands when the game starts, facing south"
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   "name": "Relay terminal (uplink to orbit)",
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   "yaw": -0.0,
   "note": "the central terminal: reports to the Tethys ship in orbit"
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  "markers": 6,
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    "decals": 9,
    "lights": 2
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    "decals": 13,
    "lights": 45
   },
   "03 CENTRAL CROSSING": {
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    "decals": 16,
    "lights": 2
   },
   "04 RELAY CONTROL": {
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    "decals": 136,
    "lights": 27
   },
   "05 CARGO hall": {
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    "decals": 5,
    "lights": 12
   },
   "06 MOORING GALLERY": {
    "meshes": 89,
    "decals": 0,
    "lights": 5
   },
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    "meshes": 485,
    "decals": 20,
    "lights": 26
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