Log file open, 10/12/26 14:33:20 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=21540) LogWindows: Custom abort handler registered for crash reporting. LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit LogInit: Display: Running engine for game: TheDescent LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCore: No trace connection. Tracing to in-memory cache. LogTrace: Display: Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-58210709" LogCsvProfiler: Display: Metadata set : engineversion="5.8.3-58210709+++UE5+Release-5.8" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.3" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6466] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900F" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : compacttset="0" LogCsvProfiler: Display: Metadata set : commandline="" D:\SubnauticaCLONE\TheDescentUE\TheDescent.uproject -run=pythonscript -script=D:/SubnauticaCLONE/models/anchorage/build/ue_export_kit.py -unattended -nosplash -nullrhi -nosound -NoLiveCoding -abslog=D:\SubnauticaCLONE\models\anchorage\kit_export\ue_export_last.log"" LogCsvProfiler: Display: Metadata set : loginid="2f37432945f5db6af95cca95fc808dd8" LogCsvProfiler: Display: Metadata set : llm="0" LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll') LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll') LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll') LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll') LogModuleManager: InternalLoadLibrary: 'PakFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll') LogModuleManager: InternalLoadLibrary: 'RSA' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll') LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll') LogCsvProfiler: Display: Metadata set : zenstreaming="0" LogInit: Running DelayedAutoRegister Phase FileSystemReady LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady LogStats: Stats thread started at 0.358797 LogInit: Running DelayedAutoRegister Phase StatSystemReady LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll') LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogModuleManager: InternalLoadLibrary: 'Engine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll') LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll') LogModuleManager: InternalLoadLibrary: 'Renderer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll') LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll') LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll') LogModuleManager: InternalLoadLibrary: 'Landscape' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll') LogModuleManager: InternalLoadLibrary: 'RHICore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll') LogModuleManager: InternalLoadLibrary: 'RenderCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll') LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll') LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll') LogModuleManager: InternalLoadLibrary: 'Virtualization' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll') LogModuleManager: InternalLoadLibrary: 'MessageLog' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll') LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll') LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll') LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll') LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll') LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll') LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll') LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-BE6AF4144B7055B294A554B3B113B400 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [D:/SubnauticaCLONE/TheDescentUE/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogInit: Running DelayedAutoRegister Phase IniSystemReady LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll') LogTargetPlatformManager: D:/SubnauticaCLONE/TheDescentUE/Intermediate/CachedAutoSdkInfo.ini is up-to-date LogAudio: Display: Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for "-nosound". LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll') LogPluginManager: Looking for build plugins target receipt LogPluginManager: Found matching target receipt: D:/SubnauticaCLONE/TheDescentUE/Binaries/Win64/TheDescentEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Found matching target receipt: D:/SubnauticaCLONE/TheDescentUE/Binaries/Win64/TheDescentEditor.target LogPluginManager: Mounting Engine plugin AudioInsights LogPluginManager: Mounting Engine plugin AudioInsightsRuntime LogPluginManager: Mounting Engine plugin AudioModulationInsights LogPluginManager: Mounting Engine plugin BaseMaterial LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin DerivedDataBuildController LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin Mutable LogPluginManager: Mounting Engine plugin PCG LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin RenderTraceInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimatorKit LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin EaseCurveTool LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin PhysicsControl LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin GPUReshape LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin ConsoleVariables LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MaterialAssetWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin Buoyancy LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ControlRigPhysics LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin EditorTRSGizmo LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GlobalConfigurationData LogPluginManager: Mounting Engine plugin HttpInsights LogPluginManager: Mounting Engine plugin Landmass LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin GizmoFramework LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin ModelContextProtocol LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin MutableAssetUserData LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin ToolsetRegistry LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin Water LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin NiagaraInsights LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogConfig: Display: Loading IOS ini files took 0.19 seconds LogPluginManager: Mounting Engine plugin NiagaraPreviewContent LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin MP4Utilities LogPluginManager: Mounting Engine plugin TmvMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin SequenceValidator LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin CableComponent LogConfig: Display: Loading Mac ini files took 0.21 seconds LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin GeometryScripting LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin ModelViewViewModel LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin SkeletalMerging LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin FileSandbox LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin InterchangeAxfAssets LogPluginManager: Mounting Engine plugin MCPClientToolset LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin Scribble LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore LogPluginManager: Mounting Engine plugin ConcertSharedSlate LogConfig: Display: Loading Unix ini files took 0.27 seconds LogConfig: Display: Loading TVOS ini files took 0.30 seconds LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('E:/Tools/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll') LogModuleManager: InternalLoadLibrary: 'UbaController' ('E:/Tools/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll') LogConfig: Display: Loading VulkanPC ini files took 0.30 seconds LogModuleManager: InternalLoadLibrary: 'XGEController' ('E:/Tools/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll') LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll') LogConfig: Display: Loading Android ini files took 0.32 seconds LogModuleManager: InternalLoadLibrary: 'SourceControl' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll') SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll') SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll') LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll') LogConfig: Display: Loading Windows ini files took 0.34 seconds LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll') LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll') LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('E:/Tools/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll') LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll') LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll') LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('E:/Tools/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll') LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll') LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll') LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll') LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll') LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll') LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll') LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll') LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogModuleManager: InternalLoadLibrary: 'Analytics' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll') LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll') LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll') LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll') LogNFORDenoise: NFORDenoise function starting up LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll') LogModuleManager: InternalLoadLibrary: 'Water' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll') LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll') LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll') LogModuleManager: InternalLoadLibrary: 'Media' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll') LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll') LogModuleManager: InternalLoadLibrary: 'EOSShared' ('E:/Tools/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll') LogEOSShared: Loaded "E:/Tools/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219 LogConfig: Display: Loading Linux ini files took 0.53 seconds LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'HTTP' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll') LogModuleManager: InternalLoadLibrary: 'SSL' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll') LogConfig: Display: Loading VisionOS ini files took 0.56 seconds LogInit: Using libcurl 8.15.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 251 concurrent requests LogModuleManager: InternalLoadLibrary: 'XMPP' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll') LogModuleManager: InternalLoadLibrary: 'WebSockets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll') LogModuleManager: InternalLoadLibrary: 'Sockets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll') LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('E:/Tools/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll') LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll') LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll') LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=354MiB, MaxMemoryAvailable=65784MiB LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll') LogInit: ExecutableName: UnrealEditor-Cmd.exe LogInit: Build: ++UE5+Release-5.8-CL-58210709 LogInit: Platform=WindowsEditor LogInit: MachineId=2f37432945f5db6af95cca95fc808dd8 LogInit: DeviceId= LogInit: Engine Version: 5.8.3-58210709+++UE5+Release-5.8 LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8 LogInit: Net CL: 55116800 LogInit: OS: Windows 10 (22H2) [10.0.19045.6466] (), CPU: 13th Gen Intel(R) Core(TM) i9-13900F, GPU: AMD Radeon RX 7800 XT LogInit: CPU Model ID: 6b71, microcode revision: 12f LogInit: Compiled (64-bit): Sep 17 2026 19:10:46 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.44.35229.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.8 LogInit: Command Line: D:\SubnauticaCLONE\TheDescentUE\TheDescent.uproject -run=pythonscript -script=D:/SubnauticaCLONE/models/anchorage/build/ue_export_kit.py -unattended -nosplash -nullrhi -nosound -NoLiveCoding -abslog=D:\SubnauticaCLONE\models\anchorage\kit_export\ue_export_last.log LogInit: Base Directory: E:/Tools/UE_5.8/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.ReflectionMethod:2]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2026.10.12-12.33.21:121][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2026.10.12-12.33.21:121][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2026.10.12-12.33.21:121][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2026.10.12-12.33.21:122][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]] [2026.10.12-12.33.21:122][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]] [2026.10.12-12.33.21:122][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.LUT.Size:32]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.10.12-12.33.21:123][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.10.12-12.33.21:123][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created [2026.10.12-12.33.21:123][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2026.10.12-12.33.21:123][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.10.12-12.33.21:123][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2026.10.12-12.33.21:123][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll') [2026.10.12-12.33.21:124][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2026.10.12-12.33.21:124][ 0]LogHAL: Display: Platform has ~ 32 GB [34162593792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2026.10.12-12.33.21:126][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.10.12-12.33.21:126][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.10.12-12.33.21:126][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2026.10.12-12.33.21:126][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2026.10.12-12.33.21:126][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2026.10.12-12.33.21:126][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2026.10.12-12.33.21:126][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2026.10.12-12.33.21:126][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2026.10.12-12.33.21:126][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2026.10.12-12.33.21:126][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]] [2026.10.12-12.33.21:126][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]] [2026.10.12-12.33.21:126][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/SubnauticaCLONE/TheDescentUE/Saved/Config/WindowsEditor/Editor.ini] [2026.10.12-12.33.21:127][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]] [2026.10.12-12.33.21:127][ 0]LogInit: Computer: MURAD-KHAAN-PC [2026.10.12-12.33.21:127][ 0]LogInit: User: Murat [2026.10.12-12.33.21:127][ 0]LogInit: CPU Page size=4096, Cores=24 [2026.10.12-12.33.21:127][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2026.10.12-12.33.21:127][ 0]LogInit: Gaming Handheld Device: 0 [2026.10.12-12.33.21:171][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2026.10.12-12.33.21:171][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=64.2GB [2026.10.12-12.33.21:171][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2026.10.12-12.33.21:171][ 0]LogMemory: Process Physical Memory: 596.12 MB used, 596.13 MB peak [2026.10.12-12.33.21:171][ 0]LogMemory: Process Virtual Memory: 596.74 MB used, 596.74 MB peak [2026.10.12-12.33.21:171][ 0]LogMemory: Physical Memory: 23931.68 MB used, 8648.30 MB free, 32579.99 MB total [2026.10.12-12.33.21:171][ 0]LogMemory: Virtual Memory: 59215.07 MB used, 7623.73 MB free, 66838.80 MB total [2026.10.12-12.33.21:171][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2026.10.12-12.33.21:171][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll') [2026.10.12-12.33.21:172][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll') [2026.10.12-12.33.21:172][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll') [2026.10.12-12.33.21:174][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll') [2026.10.12-12.33.21:174][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll') [2026.10.12-12.33.21:174][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.10.12-12.33.21:219][ 0]LogWindows: WindowsPlatformFeatures enabled [2026.10.12-12.33.21:219][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll') [2026.10.12-12.33.21:223][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll') [2026.10.12-12.33.21:223][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll') [2026.10.12-12.33.21:223][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll') [2026.10.12-12.33.21:223][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll') [2026.10.12-12.33.21:224][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector [2026.10.12-12.33.21:224][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll') [2026.10.12-12.33.21:224][ 0]LogChaosDD: Chaos Debug Draw Startup [2026.10.12-12.33.21:224][ 0]LogInit: Physics initialised using underlying interface: Chaos [2026.10.12-12.33.21:224][ 0]LogInit: Using OS detected language (en-US). [2026.10.12-12.33.21:224][ 0]LogInit: Using OS detected locale (en-US). [2026.10.12-12.33.21:227][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2026.10.12-12.33.22:541][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.10.12-12.33.22:741][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit [2026.10.12-12.33.22:746][ 0]LogModuleManager: InternalLoadLibrary: 'NullDrv' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullDrv.dll') [2026.10.12-12.33.22:749][ 0]LogVRS: Current RHI does not support Variable Rate Shading [2026.10.12-12.33.22:751][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf [2026.10.12-12.33.22:751][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="Null" [2026.10.12-12.33.22:751][ 0]LogCsvProfiler: Display: Metadata set : rhiname="Null" [2026.10.12-12.33.22:755][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2026.10.12-12.33.22:755][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2026.10.12-12.33.22:758][ 0]LogCsvProfiler: Display: Metadata set : gpu="" [2026.10.12-12.33.22:759][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="" [2026.10.12-12.33.22:760][ 0]LogInit: Initializing FReadOnlyCVARCache [2026.10.12-12.33.22:760][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll') [2026.10.12-12.33.22:760][ 0]LogTargetPlatformManager: Install manifest file for Platform Android not found. Platform not set up. [2026.10.12-12.33.22:760][ 0]LogTargetPlatformManager: Install manifest file for Platform Linux_x64 not found. Platform not set up. [2026.10.12-12.33.22:760][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll') [2026.10.12-12.33.22:760][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll') [2026.10.12-12.33.22:760][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll') [2026.10.12-12.33.22:760][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll') [2026.10.12-12.33.22:760][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll') [2026.10.12-12.33.22:760][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll') [2026.10.12-12.33.22:760][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll') [2026.10.12-12.33.22:760][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2026.10.12-12.33.22:763][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2026.10.12-12.33.22:767][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2026.10.12-12.33.22:769][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2026.10.12-12.33.22:770][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2026.10.12-12.33.22:770][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16 [2026.10.12-12.33.22:771][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll [2026.10.12-12.33.22:772][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2026.10.12-12.33.22:772][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2026.10.12-12.33.22:772][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll') [2026.10.12-12.33.22:772][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll') [2026.10.12-12.33.22:817][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android' [2026.10.12-12.33.22:819][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll') [2026.10.12-12.33.22:819][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll') [2026.10.12-12.33.22:855][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformControls.dll') [2026.10.12-12.33.22:865][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2026.10.12-12.33.22:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2026.10.12-12.33.22:869][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll') [2026.10.12-12.33.22:869][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll') [2026.10.12-12.33.22:905][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux' [2026.10.12-12.33.22:908][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll') [2026.10.12-12.33.22:908][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll') [2026.10.12-12.33.22:949][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformControls.dll') [2026.10.12-12.33.22:950][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2026.10.12-12.33.22:953][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2026.10.12-12.33.22:954][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2026.10.12-12.33.22:954][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2026.10.12-12.33.22:954][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll') [2026.10.12-12.33.22:954][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll') [2026.10.12-12.33.22:954][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformControls.dll') [2026.10.12-12.33.22:991][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2026.10.12-12.33.22:991][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2026.10.12-12.33.22:992][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll') [2026.10.12-12.33.22:992][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll') [2026.10.12-12.33.23:030][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll') [2026.10.12-12.33.23:032][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2026.10.12-12.33.23:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2026.10.12-12.33.23:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2026.10.12-12.33.23:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2026.10.12-12.33.23:040][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2026.10.12-12.33.23:042][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll') [2026.10.12-12.33.23:042][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll') [2026.10.12-12.33.23:042][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2026.10.12-12.33.23:042][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll') [2026.10.12-12.33.23:042][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll') [2026.10.12-12.33.23:042][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll') [2026.10.12-12.33.23:042][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll') [2026.10.12-12.33.23:043][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll') [2026.10.12-12.33.23:077][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll') [2026.10.12-12.33.23:086][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll') [2026.10.12-12.33.23:086][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it [2026.10.12-12.33.23:087][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll') [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_METAL_SM6_IOS [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_METAL_SIM [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_METAL_ES3_1 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: PCD3D_SM6 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: PCD3D_SM5 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: PCD3D_ES31 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: VVM_1_0 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2026.10.12-12.33.23:101][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2026.10.12-12.33.23:102][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2026.10.12-12.33.23:102][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll') [2026.10.12-12.33.23:102][ 0]LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll') [2026.10.12-12.33.23:131][ 0]LogDerivedDataCache: ProjectPak: Pak cache file D:/SubnauticaCLONE/TheDescentUE/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2026.10.12-12.33.23:131][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file D:/SubnauticaCLONE/TheDescentUE/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.10.12-12.33.23:599][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1670 MiB) [2026.10.12-12.33.23:600][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.10.12-12.33.23:600][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data [2026.10.12-12.33.23:600][ 0]LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. [2026.10.12-12.33.24:310][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' [2026.10.12-12.33.24:312][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.12-12.33.24:313][ 0]LogZenServiceInstance: InTree version at 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.12-12.33.24:313][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.12-12.33.24:314][ 0]LogZenServiceInstance: Installed version at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.12-12.33.24:314][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date [2026.10.12-12.33.24:314][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2026.10.12-12.33.24:314][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\PC\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 21620 --child-id Zen_21620_Startup' [2026.10.12-12.33.26:228][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. [2026.10.12-12.33.26:240][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 1.921 seconds [2026.10.12-12.33.26:240][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!. [2026.10.12-12.33.26:246][ 0]LogDerivedDataCache: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2026.10.12-12.33.26:246][ 0]LogDerivedDataCache: Display: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.12ms. RandomReadSpeed=284.25MBs, RandomWriteSpeed=94.40MBs. Assigned SpeedClass 'Local' [2026.10.12-12.33.26:263][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2026.10.12-12.33.26:263][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2026.10.12-12.33.26:263][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2026.10.12-12.33.26:263][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2026.10.12-12.33.26:264][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll') [2026.10.12-12.33.26:264][ 0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (D:/SubnauticaCLONE/TheDescentUE/Intermediate/Shaders/WorkingDirectory/21620/). [2026.10.12-12.33.26:265][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/PC/AppData/Local/Temp/UnrealShaderWorkingDir/F642BDCA470DBFF14AE5328FBC115E53/'. [2026.10.12-12.33.26:265][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2026.10.12-12.33.26:266][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2026.10.12-12.33.26:266][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found [2026.10.12-12.33.26:266][ 0]LogShaderCompilers: Display: Using 29 local workers for shader compilation [2026.10.12-12.33.26:272][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SubnauticaCLONE/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.10.12-12.33.26:272][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.10.12-12.33.26:925][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady [2026.10.12-12.33.26:927][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll') [2026.10.12-12.33.26:931][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll') [2026.10.12-12.33.26:932][ 0]LogAssetRegistry: ActiveMountsLoading is disabled. [2026.10.12-12.33.26:932][ 0]LogAssetRegistry: FAssetRegistry took 0.0011 seconds to start up [2026.10.12-12.33.26:933][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2026.10.12-12.33.26:934][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady [2026.10.12-12.33.27:221][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2026.10.12-12.33.27:221][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2026.10.12-12.33.27:264][ 0]LogDeviceProfileManager: Active device profile: [000001B7F5D51E00][000001B7EC547800 82] WindowsEditor [2026.10.12-12.33.27:264][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2026.10.12-12.33.27:264][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady [2026.10.12-12.33.27:267][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2026.10.12-12.33.27:286][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook). [2026.10.12-12.33.27:286][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2026.10.12-12.33.27:287][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2026.10.12-12.33.27:291][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll') [2026.10.12-12.33.27:296][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll') [2026.10.12-12.33.27:296][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll') [2026.10.12-12.33.27:297][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll') [2026.10.12-12.33.27:297][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll') [2026.10.12-12.33.27:298][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll') [2026.10.12-12.33.27:304][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll') [2026.10.12-12.33.27:305][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll') [2026.10.12-12.33.27:306][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2026.10.12-12.33.27:306][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2026.10.12-12.33.27:307][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2026.10.12-12.33.27:307][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2026.10.12-12.33.27:307][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2026.10.12-12.33.27:307][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll') [2026.10.12-12.33.27:307][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll') [2026.10.12-12.33.27:325][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll') [2026.10.12-12.33.27:328][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll') [2026.10.12-12.33.27:332][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll') [2026.10.12-12.33.27:333][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll') [2026.10.12-12.33.27:333][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll') [2026.10.12-12.33.27:333][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll') [2026.10.12-12.33.27:333][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll') [2026.10.12-12.33.27:365][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll') [2026.10.12-12.33.27:446][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2026.10.12-12.33.27:467][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SubnauticaCLONE/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2026.10.12-12.33.27:467][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.10.12-12.33.27:467][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2026.10.12-12.33.27:467][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2026.10.12-12.33.27:467][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady [2026.10.12-12.33.27:467][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects [2026.10.12-12.33.27:467][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll') [2026.10.12-12.33.27:467][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll') [2026.10.12-12.33.27:467][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll') [2026.10.12-12.33.27:469][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll') [2026.10.12-12.33.27:469][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll') [2026.10.12-12.33.27:470][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll') [2026.10.12-12.33.27:471][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll') [2026.10.12-12.33.27:473][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll') [2026.10.12-12.33.27:473][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll') [2026.10.12-12.33.27:474][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll') [2026.10.12-12.33.27:475][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll') [2026.10.12-12.33.27:475][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll') [2026.10.12-12.33.27:475][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll') [2026.10.12-12.33.27:476][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll') [2026.10.12-12.33.27:488][ 0]LogSlate: Border [2026.10.12-12.33.27:488][ 0]LogSlate: BreadcrumbButton [2026.10.12-12.33.27:488][ 0]LogSlate: Brushes.Title [2026.10.12-12.33.27:488][ 0]LogSlate: ColorPicker.ColorThemes [2026.10.12-12.33.27:488][ 0]LogSlate: Default [2026.10.12-12.33.27:488][ 0]LogSlate: Icons.Save [2026.10.12-12.33.27:488][ 0]LogSlate: Icons.Toolbar.Settings [2026.10.12-12.33.27:488][ 0]LogSlate: ListView [2026.10.12-12.33.27:488][ 0]LogSlate: SoftwareCursor_CardinalCross [2026.10.12-12.33.27:488][ 0]LogSlate: SoftwareCursor_Grab [2026.10.12-12.33.27:488][ 0]LogSlate: TableView.DarkRow [2026.10.12-12.33.27:488][ 0]LogSlate: TableView.Row [2026.10.12-12.33.27:488][ 0]LogSlate: TreeView [2026.10.12-12.33.27:488][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll') [2026.10.12-12.33.27:489][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll') [2026.10.12-12.33.27:489][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll') [2026.10.12-12.33.27:491][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll') [2026.10.12-12.33.27:492][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll') [2026.10.12-12.33.27:493][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll') [2026.10.12-12.33.27:499][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll') [2026.10.12-12.33.27:502][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll') [2026.10.12-12.33.27:503][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll') [2026.10.12-12.33.27:504][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' 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[2026.10.12-12.33.27:570][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll') [2026.10.12-12.33.27:573][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll') [2026.10.12-12.33.27:580][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll') [2026.10.12-12.33.27:580][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll') [2026.10.12-12.33.27:592][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll') [2026.10.12-12.33.27:598][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' 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('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll') [2026.10.12-12.33.27:773][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AF89DE0A884A4D4E800000000000ED00 | Instance: 1780C6904C28F481B7FDD2A00CB66048 (MURAD-KHAAN-PC-21620). 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('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll') [2026.10.12-12.33.27:931][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll') [2026.10.12-12.33.27:933][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll') [2026.10.12-12.33.27:934][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll') [2026.10.12-12.33.27:934][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll') [2026.10.12-12.33.27:935][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll') [2026.10.12-12.33.27:938][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll') [2026.10.12-12.33.27:938][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll') [2026.10.12-12.33.27:939][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll') [2026.10.12-12.33.27:943][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll') [2026.10.12-12.33.27:945][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll') [2026.10.12-12.33.27:945][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll') [2026.10.12-12.33.27:958][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll') [2026.10.12-12.33.27:962][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2026.10.12-12.33.27:962][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll') [2026.10.12-12.33.27:964][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2026.10.12-12.33.27:964][ 0]LogMetaSound: MetaSound Engine Initialized [2026.10.12-12.33.27:964][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll') [2026.10.12-12.33.27:973][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll') [2026.10.12-12.33.27:973][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll') [2026.10.12-12.33.27:974][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll') [2026.10.12-12.33.27:974][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll') [2026.10.12-12.33.27:975][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll') [2026.10.12-12.33.27:976][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll') [2026.10.12-12.33.27:976][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll') [2026.10.12-12.33.27:976][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll') [2026.10.12-12.33.27:977][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll') [2026.10.12-12.33.27:978][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll') [2026.10.12-12.33.27:979][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll') [2026.10.12-12.33.27:979][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll') [2026.10.12-12.33.27:979][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll') [2026.10.12-12.33.27:979][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll') [2026.10.12-12.33.27:979][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll') [2026.10.12-12.33.27:979][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll') [2026.10.12-12.33.27:984][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll') [2026.10.12-12.33.27:989][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll') [2026.10.12-12.33.27:989][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll') [2026.10.12-12.33.27:990][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll') [2026.10.12-12.33.27:993][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll') [2026.10.12-12.33.27:994][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll') [2026.10.12-12.33.27:994][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll') [2026.10.12-12.33.27:996][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll') [2026.10.12-12.33.27:996][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll') [2026.10.12-12.33.28:001][ 0]LogModuleManager: InternalLoadLibrary: 'TheDescent' ('D:/SubnauticaCLONE/TheDescentUE/Binaries/Win64/UnrealEditor-TheDescent.dll') [2026.10.12-12.33.28:009][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('E:/Tools/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll') [2026.10.12-12.33.28:013][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll') [2026.10.12-12.33.28:014][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('E:/Tools/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll') [2026.10.12-12.33.28:016][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll') [2026.10.12-12.33.28:017][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll') [2026.10.12-12.33.28:017][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll') [2026.10.12-12.33.28:020][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll') [2026.10.12-12.33.28:025][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll') [2026.10.12-12.33.28:026][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll') [2026.10.12-12.33.28:026][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll') [2026.10.12-12.33.28:027][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.10.12-12.33.28:027][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.10.12-12.33.28:027][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.10.12-12.33.28:027][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.10.12-12.33.28:027][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ... [2026.10.12-12.33.28:028][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll') [2026.10.12-12.33.28:028][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll') [2026.10.12-12.33.28:029][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll') [2026.10.12-12.33.28:029][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll') [2026.10.12-12.33.28:032][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('E:/Tools/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll') [2026.10.12-12.33.28:033][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('E:/Tools/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll') [2026.10.12-12.33.28:033][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll') [2026.10.12-12.33.28:033][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll') [2026.10.12-12.33.28:036][ 0]LogTimingProfiler: Initialize [2026.10.12-12.33.28:036][ 0]LogTimingProfiler: OnSessionChanged [2026.10.12-12.33.28:036][ 0]LogLoadingProfiler: Initialize [2026.10.12-12.33.28:036][ 0]LogLoadingProfiler: OnSessionChanged [2026.10.12-12.33.28:036][ 0]LogNetworkingProfiler: Initialize [2026.10.12-12.33.28:036][ 0]LogNetworkingProfiler: OnSessionChanged [2026.10.12-12.33.28:036][ 0]LogMemoryProfiler: Initialize [2026.10.12-12.33.28:036][ 0]LogMemoryProfiler: OnSessionChanged [2026.10.12-12.33.28:036][ 0]LogObjectProfiler: Initialize [2026.10.12-12.33.28:036][ 0]LogObjectProfiler: OnSessionChanged [2026.10.12-12.33.28:036][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('E:/Tools/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll') [2026.10.12-12.33.28:037][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('E:/Tools/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll') [2026.10.12-12.33.28:038][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('E:/Tools/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll') [2026.10.12-12.33.28:039][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('E:/Tools/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll') [2026.10.12-12.33.28:040][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll') [2026.10.12-12.33.28:040][ 0]LogMutable: Creating Mutable Customizable Object System. [2026.10.12-12.33.28:040][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll') [2026.10.12-12.33.28:059][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine] [2026.10.12-12.33.28:066][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll') [2026.10.12-12.33.28:073][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('E:/Tools/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll') [2026.10.12-12.33.28:074][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('E:/Tools/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll') [2026.10.12-12.33.28:074][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll') [2026.10.12-12.33.28:075][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll') [2026.10.12-12.33.28:075][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll') [2026.10.12-12.33.28:076][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll') [2026.10.12-12.33.28:077][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll') [2026.10.12-12.33.28:080][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll') [2026.10.12-12.33.28:081][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll') [2026.10.12-12.33.28:082][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll') [2026.10.12-12.33.28:082][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll') [2026.10.12-12.33.28:083][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll') [2026.10.12-12.33.28:085][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll') [2026.10.12-12.33.28:086][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll') [2026.10.12-12.33.28:086][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll') [2026.10.12-12.33.28:087][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll') [2026.10.12-12.33.28:087][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll') [2026.10.12-12.33.28:090][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll') [2026.10.12-12.33.28:097][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll') [2026.10.12-12.33.28:098][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll') [2026.10.12-12.33.28:102][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll') [2026.10.12-12.33.28:103][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll') [2026.10.12-12.33.28:103][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll') [2026.10.12-12.33.28:104][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll') [2026.10.12-12.33.28:105][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll') [2026.10.12-12.33.28:105][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll') [2026.10.12-12.33.28:105][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll') [2026.10.12-12.33.28:106][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll') [2026.10.12-12.33.28:107][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll') [2026.10.12-12.33.28:108][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll') [2026.10.12-12.33.28:108][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll') [2026.10.12-12.33.28:108][ 0]SourceControl: Revision control is disabled [2026.10.12-12.33.28:109][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll') [2026.10.12-12.33.28:109][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll') [2026.10.12-12.33.28:109][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll') [2026.10.12-12.33.28:110][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll') [2026.10.12-12.33.28:110][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll') [2026.10.12-12.33.28:111][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll') [2026.10.12-12.33.28:114][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll') [2026.10.12-12.33.28:114][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll') [2026.10.12-12.33.28:115][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll') [2026.10.12-12.33.28:116][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll') [2026.10.12-12.33.28:117][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll') [2026.10.12-12.33.28:117][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll') [2026.10.12-12.33.28:118][ 0]SourceControl: Revision control is disabled [2026.10.12-12.33.28:118][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll') [2026.10.12-12.33.28:118][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll') [2026.10.12-12.33.28:120][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll') [2026.10.12-12.33.28:120][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll') [2026.10.12-12.33.28:121][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll') [2026.10.12-12.33.28:122][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll') [2026.10.12-12.33.28:123][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll') [2026.10.12-12.33.28:126][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll') [2026.10.12-12.33.28:126][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll') [2026.10.12-12.33.28:129][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll') [2026.10.12-12.33.28:129][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll') [2026.10.12-12.33.28:131][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll') [2026.10.12-12.33.28:131][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll') [2026.10.12-12.33.28:132][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll') [2026.10.12-12.33.28:132][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll') [2026.10.12-12.33.28:133][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll') [2026.10.12-12.33.28:134][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll') [2026.10.12-12.33.28:134][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll') [2026.10.12-12.33.28:159][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll') [2026.10.12-12.33.28:172][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll') [2026.10.12-12.33.28:175][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll') [2026.10.12-12.33.28:175][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll') [2026.10.12-12.33.28:177][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll') [2026.10.12-12.33.28:184][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll') [2026.10.12-12.33.28:184][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll') [2026.10.12-12.33.28:184][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll') [2026.10.12-12.33.28:186][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll') [2026.10.12-12.33.28:187][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll') [2026.10.12-12.33.28:187][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll') [2026.10.12-12.33.28:189][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll') [2026.10.12-12.33.28:190][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll') [2026.10.12-12.33.28:190][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll') [2026.10.12-12.33.28:191][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll') [2026.10.12-12.33.28:196][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll') [2026.10.12-12.33.28:197][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll') [2026.10.12-12.33.28:198][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll') [2026.10.12-12.33.28:198][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll') [2026.10.12-12.33.28:202][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll') [2026.10.12-12.33.28:203][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll') [2026.10.12-12.33.28:203][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll') [2026.10.12-12.33.28:203][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll') [2026.10.12-12.33.28:203][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll') [2026.10.12-12.33.28:203][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll') [2026.10.12-12.33.28:204][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll') [2026.10.12-12.33.28:205][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll') [2026.10.12-12.33.28:205][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll') [2026.10.12-12.33.28:205][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll') [2026.10.12-12.33.28:205][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll') [2026.10.12-12.33.28:206][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll') [2026.10.12-12.33.28:206][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll') [2026.10.12-12.33.28:207][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll') [2026.10.12-12.33.28:207][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll') [2026.10.12-12.33.28:207][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll') [2026.10.12-12.33.28:208][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll') [2026.10.12-12.33.28:208][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll') [2026.10.12-12.33.28:208][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll') [2026.10.12-12.33.28:209][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll') [2026.10.12-12.33.28:212][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll') [2026.10.12-12.33.28:212][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll') [2026.10.12-12.33.28:213][ 0]LogEditorDataStorage: TEDS has been disabled. [2026.10.12-12.33.28:213][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll') [2026.10.12-12.33.28:214][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll') [2026.10.12-12.33.28:215][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll') [2026.10.12-12.33.28:215][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll') [2026.10.12-12.33.28:222][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll') [2026.10.12-12.33.28:222][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll') [2026.10.12-12.33.28:223][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll') [2026.10.12-12.33.28:223][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll') [2026.10.12-12.33.28:245][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll') [2026.10.12-12.33.28:246][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll') [2026.10.12-12.33.28:247][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll') [2026.10.12-12.33.28:247][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll') [2026.10.12-12.33.28:248][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll') [2026.10.12-12.33.28:248][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll') [2026.10.12-12.33.28:262][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll') [2026.10.12-12.33.28:262][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll') [2026.10.12-12.33.28:262][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll') [2026.10.12-12.33.28:262][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll') [2026.10.12-12.33.28:263][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll') [2026.10.12-12.33.28:264][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll') [2026.10.12-12.33.28:264][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocol' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocol.dll') [2026.10.12-12.33.28:265][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEngine.dll') [2026.10.12-12.33.28:266][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEditor.dll') [2026.10.12-12.33.28:269][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolTests.dll') [2026.10.12-12.33.28:270][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEngineTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEngineTests.dll') [2026.10.12-12.33.28:270][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEditorTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEditorTests.dll') [2026.10.12-12.33.28:271][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll') [2026.10.12-12.33.28:271][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll') [2026.10.12-12.33.28:271][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll') [2026.10.12-12.33.28:272][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll') [2026.10.12-12.33.28:272][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll') [2026.10.12-12.33.28:272][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll') [2026.10.12-12.33.28:272][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll') [2026.10.12-12.33.28:273][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll') [2026.10.12-12.33.28:273][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll') [2026.10.12-12.33.28:273][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll') [2026.10.12-12.33.28:274][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll') [2026.10.12-12.33.28:275][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll') [2026.10.12-12.33.28:278][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('E:/Tools/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll') [2026.10.12-12.33.28:280][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll') [2026.10.12-12.33.28:280][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll') [2026.10.12-12.33.28:280][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll') [2026.10.12-12.33.28:282][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll') [2026.10.12-12.33.28:282][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll') [2026.10.12-12.33.28:283][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll') [2026.10.12-12.33.28:283][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll') [2026.10.12-12.33.28:283][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll') [2026.10.12-12.33.28:283][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll') [2026.10.12-12.33.28:283][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll') [2026.10.12-12.33.28:283][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll') [2026.10.12-12.33.28:284][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll') [2026.10.12-12.33.28:284][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll') [2026.10.12-12.33.28:284][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll') [2026.10.12-12.33.28:285][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll') [2026.10.12-12.33.28:287][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll') [2026.10.12-12.33.28:288][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll') [2026.10.12-12.33.28:289][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll') [2026.10.12-12.33.28:292][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll') [2026.10.12-12.33.28:301][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll') [2026.10.12-12.33.28:307][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll') [2026.10.12-12.33.28:307][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll') [2026.10.12-12.33.28:308][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll') [2026.10.12-12.33.28:309][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2026.10.12-12.33.28:310][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll') [2026.10.12-12.33.28:310][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll') [2026.10.12-12.33.28:310][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll') [2026.10.12-12.33.28:310][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll') [2026.10.12-12.33.28:310][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('E:/Tools/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll') [2026.10.12-12.33.28:310][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll') [2026.10.12-12.33.28:311][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll') [2026.10.12-12.33.28:313][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll') [2026.10.12-12.33.28:313][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2026.10.12-12.33.28:313][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll') [2026.10.12-12.33.28:314][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll') [2026.10.12-12.33.28:315][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll') [2026.10.12-12.33.28:316][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll') [2026.10.12-12.33.28:317][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll') [2026.10.12-12.33.28:317][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll') [2026.10.12-12.33.28:317][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll') [2026.10.12-12.33.28:317][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll') [2026.10.12-12.33.28:317][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll') [2026.10.12-12.33.28:318][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll') [2026.10.12-12.33.28:318][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll') [2026.10.12-12.33.28:318][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll') [2026.10.12-12.33.28:319][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll') [2026.10.12-12.33.28:319][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll') [2026.10.12-12.33.28:319][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll') [2026.10.12-12.33.28:322][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll') [2026.10.12-12.33.28:323][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.10.12-12.33.28:323][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.10.12-12.33.28:324][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll') [2026.10.12-12.33.28:324][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll') [2026.10.12-12.33.28:324][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll') [2026.10.12-12.33.28:325][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll') [2026.10.12-12.33.28:326][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll') [2026.10.12-12.33.28:327][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll') [2026.10.12-12.33.28:328][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll') [2026.10.12-12.33.28:328][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll') [2026.10.12-12.33.28:329][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll') [2026.10.12-12.33.28:330][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll') [2026.10.12-12.33.28:330][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll') [2026.10.12-12.33.28:330][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll') [2026.10.12-12.33.28:337][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll') [2026.10.12-12.33.28:341][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll') [2026.10.12-12.33.28:341][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll') [2026.10.12-12.33.28:342][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll') [2026.10.12-12.33.28:345][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll') [2026.10.12-12.33.28:345][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll') [2026.10.12-12.33.28:346][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll') [2026.10.12-12.33.28:347][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll') [2026.10.12-12.33.28:349][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('E:/Tools/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll') [2026.10.12-12.33.28:352][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll') [2026.10.12-12.33.28:353][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll') [2026.10.12-12.33.28:353][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll') [2026.10.12-12.33.28:354][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll') [2026.10.12-12.33.28:354][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll') [2026.10.12-12.33.28:355][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll') [2026.10.12-12.33.28:355][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll') [2026.10.12-12.33.28:355][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll') [2026.10.12-12.33.28:369][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll') [2026.10.12-12.33.28:370][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll') [2026.10.12-12.33.28:370][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll') [2026.10.12-12.33.28:370][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll') [2026.10.12-12.33.28:370][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll') [2026.10.12-12.33.28:371][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll') [2026.10.12-12.33.28:374][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll') [2026.10.12-12.33.28:375][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('E:/Tools/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll') [2026.10.12-12.33.28:378][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll') [2026.10.12-12.33.28:380][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('E:/Tools/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll') [2026.10.12-12.33.28:381][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll') [2026.10.12-12.33.28:385][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('E:/Tools/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll') [2026.10.12-12.33.28:389][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll') [2026.10.12-12.33.28:390][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll') [2026.10.12-12.33.28:392][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll') [2026.10.12-12.33.28:392][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll') [2026.10.12-12.33.28:392][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll') [2026.10.12-12.33.28:394][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll') [2026.10.12-12.33.28:395][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll') [2026.10.12-12.33.28:396][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll') [2026.10.12-12.33.28:409][ 0]LogUObjectArray: 52166 objects as part of root set at end of initial load. [2026.10.12-12.33.28:409][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2026.10.12-12.33.28:421][ 0]LogInit: Executing Class /Script/PythonScriptPlugin.PythonScriptCommandlet [2026.10.12-12.33.28:421][ 0]LogInit: Initializing Editor Engine... [2026.10.12-12.33.28:421][ 0]LogEngine: Initializing Engine... [2026.10.12-12.33.28:422][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll') [2026.10.12-12.33.28:436][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized. [2026.10.12-12.33.28:438][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize [2026.10.12-12.33.28:438][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll') [2026.10.12-12.33.28:438][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll') [2026.10.12-12.33.28:438][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset [2026.10.12-12.33.28:453][ 0]LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/SubnauticaCLONE/TheDescentUE/', so AssetDiscovery cache will not be read or written. Unavailability reason: NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=`. Recommended is 0x40000000 (1GB). [2026.10.12-12.33.28:453][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries [2026.10.12-12.33.28:453][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) [2026.10.12-12.33.28:454][ 0]LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total [2026.10.12-12.33.28:454][ 0]LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled [2026.10.12-12.33.28:534][ 0]LogAssetRegistry: Display: Asset registry cache read as 125.6 MiB from D:/SubnauticaCLONE/TheDescentUE/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_6066B30F4917C7DA558388917D3D1F17.bin (memory-mapped=yes) [2026.10.12-12.33.28:535][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.081s loading caches from D:/SubnauticaCLONE/TheDescentUE/Intermediate/CachedAssetRegistry. [2026.10.12-12.33.28:893][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll') [2026.10.12-12.33.28:895][ 0]LogNiagara: UAV Float16 is not supported, compressed GPU emitters will be disabled. [2026.10.12-12.33.28:897][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll') [2026.10.12-12.33.28:897][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll') [2026.10.12-12.33.28:897][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll') [2026.10.12-12.33.28:897][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll') [2026.10.12-12.33.28:899][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2026.10.12-12.33.28:899][ 0]LogInit: Texture streaming: Disabled [2026.10.12-12.33.28:899][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll') [2026.10.12-12.33.28:899][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll') [2026.10.12-12.33.28:899][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll') [2026.10.12-12.33.28:900][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll') [2026.10.12-12.33.28:901][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll') [2026.10.12-12.33.28:902][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll') [2026.10.12-12.33.28:902][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll') [2026.10.12-12.33.28:902][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2026.10.12-12.33.28:904][ 0]LogInit: Initializing Editor Engine Completed [2026.10.12-12.33.28:904][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator [2026.10.12-12.33.28:904][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility [2026.10.12-12.33.28:904][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization [2026.10.12-12.33.28:904][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material [2026.10.12-12.33.28:904][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator [2026.10.12-12.33.28:904][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator [2026.10.12-12.33.28:904][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2026.10.12-12.33.28:904][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects [2026.10.12-12.33.28:904][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects [2026.10.12-12.33.28:904][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll') [2026.10.12-12.33.28:904][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll') [2026.10.12-12.33.28:905][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! [2026.10.12-12.33.28:905][ 0]LogModelContextProtocol: Tool search enabled: registered 3 meta-tools (1 toolsets discoverable via list_toolsets) [2026.10.12-12.33.28:905][ 0]LogModelContextProtocol: Auto-start skipped when running as a commandlet. Pass -ModelContextProtocolStartServer to override [2026.10.12-12.33.28:905][ 0]LogModelContextProtocol: Registered FEngineAnalytics proxy as the default MCP analytics provider. [2026.10.12-12.33.28:909][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll') [2026.10.12-12.33.28:909][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll') [2026.10.12-12.33.28:910][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll') [2026.10.12-12.33.28:911][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2026.10.12-12.33.28:912][ 0]LogPython: Using Python 3.11.8 [2026.10.12-12.33.28:937][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping [2026.10.12-12.33.29:197][ 0]LogCsvProfiler: Display: Metadata set : raytracing="0" [2026.10.12-12.33.29:197][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll') [2026.10.12-12.33.29:198][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll') [2026.10.12-12.33.29:198][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll') [2026.10.12-12.33.29:201][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll') [2026.10.12-12.33.29:203][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll') [2026.10.12-12.33.29:206][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll') [2026.10.12-12.33.29:209][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll') [2026.10.12-12.33.29:217][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll') [2026.10.12-12.33.29:220][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll') [2026.10.12-12.33.29:221][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll') [2026.10.12-12.33.29:224][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll') [2026.10.12-12.33.29:225][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll') [2026.10.12-12.33.29:226][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll') [2026.10.12-12.33.29:227][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll') [2026.10.12-12.33.29:236][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll') [2026.10.12-12.33.29:237][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll') [2026.10.12-12.33.29:237][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll') [2026.10.12-12.33.29:238][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll') [2026.10.12-12.33.29:238][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll') [2026.10.12-12.33.29:238][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll') [2026.10.12-12.33.29:245][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll') [2026.10.12-12.33.29:246][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll') [2026.10.12-12.33.29:246][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll') [2026.10.12-12.33.29:247][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll') [2026.10.12-12.33.29:247][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll') [2026.10.12-12.33.29:247][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll') [2026.10.12-12.33.29:248][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll') [2026.10.12-12.33.29:248][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll') [2026.10.12-12.33.29:249][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll') [2026.10.12-12.33.29:251][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll') [2026.10.12-12.33.29:252][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll') [2026.10.12-12.33.29:252][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll') [2026.10.12-12.33.29:253][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll') [2026.10.12-12.33.29:253][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll') [2026.10.12-12.33.29:253][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll') [2026.10.12-12.33.29:254][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll') [2026.10.12-12.33.29:255][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll') [2026.10.12-12.33.29:255][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll') [2026.10.12-12.33.29:256][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll') [2026.10.12-12.33.29:256][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll') [2026.10.12-12.33.29:257][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2026.10.12-12.33.29:257][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll') [2026.10.12-12.33.29:258][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll') [2026.10.12-12.33.29:258][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll') [2026.10.12-12.33.29:259][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll') [2026.10.12-12.33.29:260][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll') [2026.10.12-12.33.29:261][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll') [2026.10.12-12.33.29:262][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll') [2026.10.12-12.33.29:262][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll') [2026.10.12-12.33.29:262][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll') [2026.10.12-12.33.29:263][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll') [2026.10.12-12.33.29:263][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll') [2026.10.12-12.33.29:263][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll') [2026.10.12-12.33.29:265][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll') [2026.10.12-12.33.29:265][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll') [2026.10.12-12.33.29:266][ 0]LogModuleManager: InternalLoadLibrary: 'MCPClientToolset' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Toolsets/MCPClientToolset/Binaries/Win64/UnrealEditor-MCPClientToolset.dll') [2026.10.12-12.33.29:267][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll') [2026.10.12-12.33.29:278][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll') [2026.10.12-12.33.29:278][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll') [2026.10.12-12.33.29:278][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll') [2026.10.12-12.33.29:282][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll') [2026.10.12-12.33.29:283][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll') [2026.10.12-12.33.29:283][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll') [2026.10.12-12.33.29:284][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started... [2026.10.12-12.33.29:343][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 58.371 ms [2026.10.12-12.33.29:343][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started... [2026.10.12-12.33.29:346][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 2.456 ms (total: 60.828 ms) [2026.10.12-12.33.29:346][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2026.10.12-12.33.29:355][ 0]LogPython: registering [2026.10.12-12.33.29:365][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 19.277 ms (total: 80.106 ms) [2026.10.12-12.33.29:365][ 0]LogPython: Python enabled via IPythonScriptPlugin::ForceEnablePythonAtRuntime: D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PythonScriptCommandlet.cpp(43:30) int __cdecl UPythonScriptCommandlet::Main(const class FString &) [2026.10.12-12.33.29:365][ 0]SourceControl: Revision control is disabled [2026.10.12-12.33.29:365][ 0]LogPythonScriptCommandlet: Display: Running Python script: D:/SubnauticaCLONE/models/anchorage/build/ue_export_kit.py [2026.10.12-12.33.29:370][ 0]LogPython: [kit] + 0.0s out: D:/SubnauticaCLONE/models/anchorage/kit_export root: /Game/StarterBundle steps: materials [2026.10.12-12.33.29:553][ 0]LogPython: [kit] + 0.2s assets under /Game/StarterBundle: Blueprint x2, MapBuildDataRegistry x16, Material x53, MaterialFunction x6, MaterialInstanceConstant x559, ParticleSystem x5, StaticMesh x289, Texture2D x801, VectorFieldStatic x1, World x23 [2026.10.12-12.33.29:554][ 0]LogPython: [kit] + 0.2s wrote assets.json [2026.10.12-12.33.29:556][ 0]LogPython: Warning: D:/SubnauticaCLONE/models/anchorage/build/ue_export_kit.py:110: DeprecationWarning: Material: Property 'decal_blend_mode' on 'Material' is deprecated: No longer used. return o.get_editor_property(prop) [2026.10.12-12.33.29:556][ 0]LogPython: Warning: D:/SubnauticaCLONE/models/anchorage/build/ue_export_kit.py:299: DeprecationWarning: MaterialEditingLibrary: Function 'get_used_textures' on 'MaterialEditingLibrary' is deprecated: Use GetMaterialUsedTextures instead since it works with Material Instances. rec["used_textures"] = sorted(set(obj_path(t) for t in mel.get_used_textures(mat) if t)) [2026.10.12-12.33.29:935][ 0]LogPython: [kit] + 0.6s base materials: 53 [2026.10.12-12.33.30:022][ 0]LogPython: [kit] + 0.7s instances 100 / 559 [2026.10.12-12.33.30:104][ 0]LogPython: [kit] + 0.7s instances 200 / 559 [2026.10.12-12.33.30:193][ 0]LogPython: [kit] + 0.8s instances 300 / 559 [2026.10.12-12.33.30:303][ 0]LogPython: [kit] + 0.9s instances 400 / 559 [2026.10.12-12.33.30:430][ 0]LogPython: [kit] + 1.1s instances 500 / 559 [2026.10.12-12.33.30:665][ 0]LogPython: [kit] + 1.3s wrote materials.json [2026.10.12-12.33.30:666][ 0]LogPython: [kit] + 1.3s wrote problems.json [2026.10.12-12.33.30:666][ 0]LogPython: [kit] + 1.3s problems: 0 [2026.10.12-12.33.30:666][ 0]LogPython: [kit] + 1.3s DONE [2026.10.12-12.33.30:666][ 0]LogPythonScriptCommandlet: Display: Python script executed successfully [2026.10.12-12.33.30:667][ 0]LogCore: Engine exit requested (reason: Commandlet PythonScriptCommandlet_0 finished execution (result 0)) [2026.10.12-12.33.30:667][ 0]LogInit: Display: [2026.10.12-12.33.30:667][ 0]LogInit: Display: Warning/Error Summary (Unique only) [2026.10.12-12.33.30:667][ 0]LogInit: Display: ----------------------------------- [2026.10.12-12.33.30:667][ 0]LogInit: Display: LogPython: Warning: D:/SubnauticaCLONE/models/anchorage/build/ue_export_kit.py:110: DeprecationWarning: Material: Property 'decal_blend_mode' on 'Material' is deprecated: No longer used. return o.get_editor_property(prop) [2026.10.12-12.33.30:667][ 0]LogInit: Display: LogPython: Warning: D:/SubnauticaCLONE/models/anchorage/build/ue_export_kit.py:299: DeprecationWarning: MaterialEditingLibrary: Function 'get_used_textures' on 'MaterialEditingLibrary' is deprecated: Use GetMaterialUsedTextures instead since it works with Material Instances. rec["used_textures"] = sorted(set(obj_path(t) for t in mel.get_used_textures(mat) if t)) [2026.10.12-12.33.30:667][ 0]LogInit: Display: [2026.10.12-12.33.30:667][ 0]LogInit: Display: Success - 0 error(s), 2 warning(s) [2026.10.12-12.33.30:667][ 0]LogInit: Display: Execution of commandlet took: 1.38 seconds, PeakPhysMemoryMB=1890 MB, PeakVirtMemoryMB=1780 MB [2026.10.12-12.33.30:667][ 0]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2026.10.12-12.33.30:667][ 0]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2026.10.12-12.33.30:667][ 0]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2026.10.12-12.33.30:667][ 0]MassEntity: New Page: MassEntity [2026.10.12-12.33.30:667][ 0]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized. [2026.10.12-12.33.30:668][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize [2026.10.12-12.33.30:668][ 0]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset [2026.10.12-12.33.30:668][ 0]LogModelContextProtocol: Tool search enabled: registered 3 meta-tools (0 toolsets discoverable via list_toolsets) [2026.10.12-12.33.30:668][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2026.10.12-12.33.30:669][ 0]LogRuntimeTelemetry: Recording EnginePreExit events [2026.10.12-12.33.30:671][ 0]LogExit: Preparing to exit. [2026.10.12-12.33.30:749][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2026.10.12-12.33.30:753][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries [2026.10.12-12.33.30:753][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) [2026.10.12-12.33.30:768][ 0]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2026.10.12-12.33.30:772][ 0]LogExit: Editor shut down [2026.10.12-12.33.30:796][ 0]LogEditorDataStorage: Destroyed TEDS Core. [2026.10.12-12.33.30:796][ 0]LogEditorDataStorage: Destroyed TEDS Compatibility. [2026.10.12-12.33.30:825][ 0]LogExit: Object subsystem successfully closed. [2026.10.12-12.33.30:873][ 0]LogShaderCompilers: Display: Exiting ShaderCompilingThread [2026.10.12-12.33.30:891][ 0]LogObjectProfiler: Shutdown [2026.10.12-12.33.30:891][ 0]LogMemoryProfiler: Shutdown [2026.10.12-12.33.30:891][ 0]LogNetworkingProfiler: Shutdown [2026.10.12-12.33.30:891][ 0]LogLoadingProfiler: Shutdown [2026.10.12-12.33.30:891][ 0]LogTimingProfiler: Shutdown [2026.10.12-12.33.30:891][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.10.12-12.33.30:891][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.10.12-12.33.30:891][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.10.12-12.33.30:891][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.10.12-12.33.30:891][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ... [2026.10.12-12.33.30:909][ 0]LogChaosDD: Chaos Debug Draw Shutdown [2026.10.12-12.33.30:925][ 0]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2026.10.12-12.33.30:933][ 0]LogNFORDenoise: NFORDenoise function shutting down [2026.10.12-12.33.30:933][ 0]LogXGEController: Cleaning working directory: C:/Users/PC/AppData/Local/Temp/UnrealXGEWorkingDir/ [2026.10.12-12.33.30:934][ 0]LogPakFile: Destroying PakPlatformFile [2026.10.12-12.33.30:967][ 0]LogExit: Exiting. [2026.10.12-12.33.30:980][ 0]Log file closed, 10/12/26 14:33:30