Log file open, 10/21/26 02:32:57 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=21144) LogWindows: Custom abort handler registered for crash reporting. LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit LogInit: Display: Running engine for game: TheDescent LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCore: No trace connection. Tracing to in-memory cache. LogTrace: Display: Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-58210709" LogCsvProfiler: Display: Metadata set : engineversion="5.8.3-58210709+++UE5+Release-5.8" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.3" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6466] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900F" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : compacttset="0" LogCsvProfiler: Display: Metadata set : commandline="" "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -run=pythonscript -script="D:/HADAL - The Descent/models/anchorage/build/ue_export_kit.py" -unattended -nosplash -AllowCommandletRendering -RenderOffscreen -nosound -NoLiveCoding -abslog="D:\HADAL - The Descent\models\anchorage\kit_export_robot\ue_export_last.log""" LogCsvProfiler: Display: Metadata set : loginid="2f37432945f5db6af95cca95fc808dd8" LogCsvProfiler: Display: Metadata set : llm="0" LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll') LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll') LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll') LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll') LogModuleManager: InternalLoadLibrary: 'PakFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll') LogModuleManager: InternalLoadLibrary: 'RSA' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll') LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll') LogCsvProfiler: Display: Metadata set : zenstreaming="0" LogInit: Running DelayedAutoRegister Phase FileSystemReady LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady LogStats: Stats thread started at 0.222147 LogInit: Running DelayedAutoRegister Phase StatSystemReady LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll') LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogModuleManager: InternalLoadLibrary: 'Engine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll') LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll') LogModuleManager: InternalLoadLibrary: 'Renderer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll') LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll') LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll') LogModuleManager: InternalLoadLibrary: 'Landscape' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll') LogModuleManager: InternalLoadLibrary: 'RHICore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll') LogModuleManager: InternalLoadLibrary: 'RenderCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll') LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll') LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll') LogModuleManager: InternalLoadLibrary: 'Virtualization' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll') LogModuleManager: InternalLoadLibrary: 'MessageLog' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll') LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll') LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll') LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll') LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll') LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll') LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll') LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-0CBAE7FF452B540CC5BBB9A17DEAE00C Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [D:/HADAL - The Descent/TheDescentUE/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogInit: Running DelayedAutoRegister Phase IniSystemReady LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll') LogTargetPlatformManager: D:/HADAL - The Descent/TheDescentUE/Intermediate/CachedAutoSdkInfo.ini is up-to-date LogAudio: Display: Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for "-nosound". LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll') LogPluginManager: Looking for build plugins target receipt LogPluginManager: Found matching target receipt: D:/HADAL - The Descent/TheDescentUE/Binaries/Win64/TheDescentEditor.target LogPluginManager: Looking for enabled plugins target receipt LogConfig: Display: Loading Android ini files took 0.03 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds LogConfig: Display: Loading IOS ini files took 0.03 seconds LogPluginManager: Found matching target receipt: D:/HADAL - The Descent/TheDescentUE/Binaries/Win64/TheDescentEditor.target LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogConfig: Display: Loading VisionOS ini files took 0.04 seconds LogConfig: Display: Loading TVOS ini files took 0.05 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin AudioInsights LogPluginManager: Mounting Engine plugin AudioInsightsRuntime LogPluginManager: Mounting Engine plugin AudioModulationInsights LogPluginManager: Mounting Engine plugin BaseMaterial LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin DerivedDataBuildController LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin Mutable LogPluginManager: Mounting Engine plugin PCG LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin RenderTraceInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin GPUReshape LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin ConsoleVariables LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MaterialAssetWizard LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin NiagaraPreviewContent LogPluginManager: Mounting Engine plugin NiagaraInsights LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MP4Utilities LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin TmvMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GeometryScripting LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin ModelViewViewModel LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin SkeletalMerging LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin AnimatorKit LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin EaseCurveTool LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin PhysicsControl LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin Buoyancy LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ControlRigPhysics LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin EditorTRSGizmo LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin GizmoFramework LogPluginManager: Mounting Engine plugin GlobalConfigurationData LogPluginManager: Mounting Engine plugin HttpInsights LogPluginManager: Mounting Engine plugin Landmass LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin ModelContextProtocol LogPluginManager: Mounting Engine plugin MutableAssetUserData LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin SequenceValidator LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin ToolsetRegistry LogPluginManager: Mounting Engine plugin Water LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin FileSandbox LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin MCPClientToolset LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin InterchangeAxfAssets LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin Scribble LogPluginManager: Mounting Engine plugin ConcertSharedSlate LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('E:/Tools/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll') LogModuleManager: InternalLoadLibrary: 'UbaController' ('E:/Tools/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll') LogModuleManager: InternalLoadLibrary: 'XGEController' ('E:/Tools/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll') LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll') LogModuleManager: InternalLoadLibrary: 'SourceControl' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll') SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll') SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll') LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll') LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll') LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll') LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll') LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll') LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll') LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll') LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll') LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll') LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll') LogModuleManager: InternalLoadLibrary: 'EOSShared' ('E:/Tools/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll') LogEOSShared: Loaded "E:/Tools/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219 LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll') LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll') LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll') LogModuleManager: InternalLoadLibrary: 'Media' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll') LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('E:/Tools/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'HTTP' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll') LogModuleManager: InternalLoadLibrary: 'SSL' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll') LogInit: Using libcurl 8.15.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 251 concurrent requests LogModuleManager: InternalLoadLibrary: 'XMPP' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll') LogModuleManager: InternalLoadLibrary: 'WebSockets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll') LogModuleManager: InternalLoadLibrary: 'Sockets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll') LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll') LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll') LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll') LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll') LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=362MiB, MaxMemoryAvailable=81731MiB LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('E:/Tools/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll') LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll') LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('E:/Tools/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll') LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll') LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll') LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll') LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll') LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogModuleManager: InternalLoadLibrary: 'Analytics' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll') LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll') LogNFORDenoise: NFORDenoise function starting up LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'Water' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll') LogInit: ExecutableName: UnrealEditor-Cmd.exe LogInit: Build: ++UE5+Release-5.8-CL-58210709 LogInit: Platform=WindowsEditor LogInit: MachineId=2f37432945f5db6af95cca95fc808dd8 LogInit: DeviceId= LogInit: Engine Version: 5.8.3-58210709+++UE5+Release-5.8 LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8 LogInit: Net CL: 55116800 LogInit: OS: Windows 10 (22H2) [10.0.19045.6466] (), CPU: 13th Gen Intel(R) Core(TM) i9-13900F, GPU: AMD Radeon RX 7800 XT LogInit: CPU Model ID: 6b71, microcode revision: 12f LogInit: Compiled (64-bit): Sep 17 2026 19:10:46 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.44.35229.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.8 LogInit: Command Line: "D:\HADAL - The Descent\TheDescentUE\TheDescent.uproject" -run=pythonscript 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(D89B5E42-24BD-4D46-8412-ACA8DF641779): 68 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.ReflectionMethod:2]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar 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[2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2026.10.21-00.32.57:686][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2026.10.21-00.32.57:686][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]] [2026.10.21-00.32.57:687][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.LUT.Size:32]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.10.21-00.32.57:687][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.10.21-00.32.57:687][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created [2026.10.21-00.32.57:687][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2026.10.21-00.32.57:687][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.10.21-00.32.57:687][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2026.10.21-00.32.57:687][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll') [2026.10.21-00.32.57:688][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2026.10.21-00.32.57:688][ 0]LogHAL: Display: Platform has ~ 32 GB [34162593792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2026.10.21-00.32.57:689][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.10.21-00.32.57:689][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.10.21-00.32.57:689][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2026.10.21-00.32.57:689][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2026.10.21-00.32.57:689][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2026.10.21-00.32.57:689][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2026.10.21-00.32.57:689][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2026.10.21-00.32.57:689][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2026.10.21-00.32.57:689][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2026.10.21-00.32.57:689][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]] [2026.10.21-00.32.57:689][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]] [2026.10.21-00.32.57:689][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/HADAL - The Descent/TheDescentUE/Saved/Config/WindowsEditor/Editor.ini] [2026.10.21-00.32.57:689][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]] [2026.10.21-00.32.57:689][ 0]LogInit: Computer: MURAD-KHAAN-PC [2026.10.21-00.32.57:689][ 0]LogInit: User: Murat [2026.10.21-00.32.57:689][ 0]LogInit: CPU Page size=4096, Cores=24 [2026.10.21-00.32.57:689][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2026.10.21-00.32.57:689][ 0]LogInit: Gaming Handheld Device: 0 [2026.10.21-00.32.57:695][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2026.10.21-00.32.57:695][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=79.8GB [2026.10.21-00.32.57:695][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2026.10.21-00.32.57:695][ 0]LogMemory: Process Physical Memory: 598.54 MB used, 598.54 MB peak [2026.10.21-00.32.57:695][ 0]LogMemory: Process Virtual Memory: 613.44 MB used, 613.44 MB peak [2026.10.21-00.32.57:695][ 0]LogMemory: Physical Memory: 21008.44 MB used, 11571.55 MB free, 32579.99 MB total [2026.10.21-00.32.57:695][ 0]LogMemory: Virtual Memory: 60192.15 MB used, 21539.84 MB free, 81731.98 MB total [2026.10.21-00.32.57:695][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2026.10.21-00.32.57:695][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll') [2026.10.21-00.32.57:695][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll') [2026.10.21-00.32.57:695][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll') [2026.10.21-00.32.57:695][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll') [2026.10.21-00.32.57:695][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll') [2026.10.21-00.32.57:695][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.10.21-00.32.57:701][ 0]LogWindows: WindowsPlatformFeatures enabled [2026.10.21-00.32.57:701][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll') [2026.10.21-00.32.57:702][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll') [2026.10.21-00.32.57:702][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll') [2026.10.21-00.32.57:702][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll') [2026.10.21-00.32.57:702][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll') [2026.10.21-00.32.57:702][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector [2026.10.21-00.32.57:702][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll') [2026.10.21-00.32.57:702][ 0]LogChaosDD: Chaos Debug Draw Startup [2026.10.21-00.32.57:702][ 0]LogInit: Physics initialised using underlying interface: Chaos [2026.10.21-00.32.57:703][ 0]LogInit: Using OS detected language (en-US). [2026.10.21-00.32.57:703][ 0]LogInit: Using OS detected locale (en-US). [2026.10.21-00.32.57:704][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2026.10.21-00.32.57:926][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.10.21-00.32.58:041][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit [2026.10.21-00.32.58:043][ 0]LogRHI: Using Default RHI: D3D12 [2026.10.21-00.32.58:043][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2026.10.21-00.32.58:043][ 0]LogRHI: Loading RHI module D3D12RHI [2026.10.21-00.32.58:043][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll') [2026.10.21-00.32.58:055][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2026.10.21-00.32.58:055][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2026.10.21-00.32.58:326][ 0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 7800 XT (VendorId: 1002, DeviceId: 747e, SubSysId: 2427148c, Revision: 00c8 [2026.10.21-00.32.58:326][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.10.21-00.32.58:326][ 0]LogD3D12RHI: Adapter has 16176MB of dedicated video memory, 0MB of dedicated system memory, and 16289MB of shared system memory, 1 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:false [2026.10.21-00.32.58:327][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 26.7.1 (internal:32.0.31035.1003, unified:32.0.31035.1003) [2026.10.21-00.32.58:327][ 0]LogD3D12RHI: Driver Date: 7-24-2026 [2026.10.21-00.32.58:327][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2026.10.21-00.32.58:327][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2026.10.21-00.32.58:327][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16289MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:false [2026.10.21-00.32.58:327][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.19041.5794 [2026.10.21-00.32.58:327][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2026.10.21-00.32.58:327][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2026.10.21-00.32.58:327][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2026.10.21-00.32.58:339][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2026.10.21-00.32.58:339][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2026.10.21-00.32.58:402][ 0]LogD3D12RHI: AMD asicFamily=0 [2026.10.21-00.32.58:402][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary: - TDR settings OK - Level: Recover, Delay: 2, DdiDelay: 5 [2026.10.21-00.32.58:402][ 0]LogWindows: Attached monitors: [2026.10.21-00.32.58:402][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1400), device: '\\.\DISPLAY1' [PRIMARY] [2026.10.21-00.32.58:402][ 0]LogWindows: Found 1 attached monitors. [2026.10.21-00.32.58:402][ 0]LogWindows: Gathering driver information using Windows Setup API [2026.10.21-00.32.58:402][ 0]LogRHI: RHI Adapter Info: [2026.10.21-00.32.58:402][ 0]LogRHI: Name: AMD Radeon RX 7800 XT [2026.10.21-00.32.58:402][ 0]LogRHI: Driver Version: AMD Software: Adrenalin Edition 26.7.1 (internal:32.0.31035.1003, unified:32.0.31035.1003) [2026.10.21-00.32.58:402][ 0]LogRHI: Driver Date: 7-24-2026 [2026.10.21-00.32.58:402][ 0]LogRHI: Performing driver check for denylisted drivers. [2026.10.21-00.32.58:404][ 0]LogD3D12RHI: GPU DeviceId: 0x747e (for the marketing name, search the web for "GPU Device Id") [2026.10.21-00.32.58:404][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2026.10.21-00.32.58:404][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 33554432, MaxSamplerDescriptors: 4096 [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: Stencil ref from pixel shader is supported [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: Raster order views are supported [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64). [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes [2026.10.21-00.32.58:537][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy [2026.10.21-00.32.58:538][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers [2026.10.21-00.32.58:538][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2026.10.21-00.32.58:538][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2026.10.21-00.32.58:538][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2026.10.21-00.32.58:538][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2026.10.21-00.32.58:538][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2026.10.21-00.32.58:538][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2026.10.21-00.32.58:538][ 0]LogD3D12RHI: Work Graphs are supported [2026.10.21-00.32.58:538][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors [2026.10.21-00.32.58:560][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000158455FCC00) [2026.10.21-00.32.58:560][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000158455FCEC0) [2026.10.21-00.32.58:561][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000158455FD180) [2026.10.21-00.32.58:561][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2026.10.21-00.32.58:561][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2026.10.21-00.32.58:561][ 0]LogD3D12RHI: AMD hit token extension is not supported [2026.10.21-00.32.58:561][ 0]LogRHI: Texture pool is 9707 MB (70% of 13868 MB) [2026.10.21-00.32.58:561][ 0]LogD3D12RHI: Async texture creation enabled [2026.10.21-00.32.58:561][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2026.10.21-00.32.58:582][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2026.10.21-00.32.58:588][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf [2026.10.21-00.32.58:588][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2026.10.21-00.32.58:588][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2026.10.21-00.32.58:588][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2026.10.21-00.32.58:588][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2026.10.21-00.32.58:588][ 0]LogCsvProfiler: Display: Metadata set : gpu="AMD Radeon RX 7800 XT" [2026.10.21-00.32.58:588][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="AMD Software: Adrenalin Edition 26.7.1" [2026.10.21-00.32.58:588][ 0]LogInit: Initializing FReadOnlyCVARCache [2026.10.21-00.32.58:588][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll') [2026.10.21-00.32.58:589][ 0]LogTargetPlatformManager: Install manifest file for Platform Android not found. Platform not set up. [2026.10.21-00.32.58:589][ 0]LogTargetPlatformManager: Install manifest file for Platform Linux_x64 not found. Platform not set up. [2026.10.21-00.32.58:589][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll') [2026.10.21-00.32.58:590][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll') [2026.10.21-00.32.58:590][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll') [2026.10.21-00.32.58:591][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll') [2026.10.21-00.32.58:591][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll') [2026.10.21-00.32.58:591][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll') [2026.10.21-00.32.58:592][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll') [2026.10.21-00.32.58:592][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2026.10.21-00.32.58:592][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2026.10.21-00.32.58:592][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2026.10.21-00.32.58:592][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2026.10.21-00.32.58:592][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2026.10.21-00.32.58:593][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16 [2026.10.21-00.32.58:593][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll [2026.10.21-00.32.58:593][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2026.10.21-00.32.58:593][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2026.10.21-00.32.58:595][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll') [2026.10.21-00.32.58:596][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll') [2026.10.21-00.32.58:620][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android' [2026.10.21-00.32.58:620][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll') [2026.10.21-00.32.58:621][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll') [2026.10.21-00.32.58:639][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformControls.dll') [2026.10.21-00.32.58:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2026.10.21-00.32.58:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2026.10.21-00.32.58:640][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll') [2026.10.21-00.32.58:640][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll') [2026.10.21-00.32.58:658][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux' [2026.10.21-00.32.58:658][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll') [2026.10.21-00.32.58:659][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll') [2026.10.21-00.32.58:677][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformControls.dll') [2026.10.21-00.32.58:677][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2026.10.21-00.32.58:677][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2026.10.21-00.32.58:677][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2026.10.21-00.32.58:677][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2026.10.21-00.32.58:678][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll') [2026.10.21-00.32.58:678][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll') [2026.10.21-00.32.58:678][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformControls.dll') [2026.10.21-00.32.58:695][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2026.10.21-00.32.58:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2026.10.21-00.32.58:696][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll') [2026.10.21-00.32.58:696][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll') [2026.10.21-00.32.58:714][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll') [2026.10.21-00.32.58:714][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2026.10.21-00.32.58:715][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2026.10.21-00.32.58:715][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2026.10.21-00.32.58:715][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2026.10.21-00.32.58:715][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2026.10.21-00.32.58:715][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll') [2026.10.21-00.32.58:716][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll') [2026.10.21-00.32.58:717][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2026.10.21-00.32.58:717][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll') [2026.10.21-00.32.58:717][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll') [2026.10.21-00.32.58:718][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll') [2026.10.21-00.32.58:718][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll') [2026.10.21-00.32.58:720][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll') [2026.10.21-00.32.58:734][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll') [2026.10.21-00.32.58:738][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll') [2026.10.21-00.32.58:739][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it [2026.10.21-00.32.58:739][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll') [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_METAL_SM6_IOS [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_METAL_SIM [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_METAL_ES3_1 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: PCD3D_SM6 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: PCD3D_SM5 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: PCD3D_ES31 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: VVM_1_0 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2026.10.21-00.32.58:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2026.10.21-00.32.58:744][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2026.10.21-00.32.58:744][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll') [2026.10.21-00.32.58:744][ 0]LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll') [2026.10.21-00.32.58:745][ 0]LogDerivedDataCache: ProjectPak: Pak cache file D:/HADAL - The Descent/TheDescentUE/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2026.10.21-00.32.58:746][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file D:/HADAL - The Descent/TheDescentUE/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.10.21-00.32.58:934][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1670 MiB) [2026.10.21-00.32.58:934][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.10.21-00.32.58:935][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data [2026.10.21-00.32.58:935][ 0]LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. [2026.10.21-00.32.59:138][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' [2026.10.21-00.32.59:139][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.21-00.32.59:139][ 0]LogZenServiceInstance: InTree version at 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.21-00.32.59:139][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.21-00.32.59:139][ 0]LogZenServiceInstance: Installed version at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.21-00.32.59:139][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date [2026.10.21-00.32.59:140][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2026.10.21-00.32.59:140][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\PC\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 25076 --child-id Zen_25076_Startup' [2026.10.21-00.32.59:957][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. [2026.10.21-00.32.59:957][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.820 seconds [2026.10.21-00.32.59:958][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!. [2026.10.21-00.32.59:963][ 0]LogDerivedDataCache: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2026.10.21-00.32.59:963][ 0]LogDerivedDataCache: Display: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1044.24MBs, RandomWriteSpeed=236.21MBs. Assigned SpeedClass 'Local' [2026.10.21-00.32.59:964][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2026.10.21-00.32.59:964][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2026.10.21-00.32.59:964][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2026.10.21-00.32.59:964][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2026.10.21-00.32.59:965][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll') [2026.10.21-00.32.59:965][ 0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (D:/HADAL - The Descent/TheDescentUE/Intermediate/Shaders/WorkingDirectory/25076/). [2026.10.21-00.32.59:965][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/PC/AppData/Local/Temp/UnrealShaderWorkingDir/936D967A468AE57783AEBC8E0B597E46/'. [2026.10.21-00.32.59:965][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2026.10.21-00.32.59:965][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2026.10.21-00.32.59:965][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found [2026.10.21-00.32.59:965][ 0]LogShaderCompilers: Display: Using 29 local workers for shader compilation [2026.10.21-00.32.59:966][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/HADAL - The Descent/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.10.21-00.32.59:966][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.10.21-00.33.00:320][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady [2026.10.21-00.33.02:442][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll') [2026.10.21-00.33.02:444][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll') [2026.10.21-00.33.02:444][ 0]LogAssetRegistry: ActiveMountsLoading is disabled. [2026.10.21-00.33.02:444][ 0]LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up [2026.10.21-00.33.02:444][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2026.10.21-00.33.02:445][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady [2026.10.21-00.33.02:609][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2026.10.21-00.33.02:610][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2026.10.21-00.33.02:643][ 0]LogDeviceProfileManager: Active device profile: [000001587C5E0F00][0000015870BC2800 82] WindowsEditor [2026.10.21-00.33.02:643][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2026.10.21-00.33.02:643][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady [2026.10.21-00.33.02:645][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2026.10.21-00.33.02:646][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook). [2026.10.21-00.33.02:646][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2026.10.21-00.33.02:646][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2026.10.21-00.33.02:646][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll') [2026.10.21-00.33.02:742][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll') [2026.10.21-00.33.02:754][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e4d03fd87f676ac2e2c0331dc2dbfef6e70e4dd1), compiling. Is special engine material. [2026.10.21-00.33.02:867][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 884db1bd1c43bcfffc7fffdf8a7b5c525ad922f2), compiling. [2026.10.21-00.33.02:885][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d0d619649b9fd0babede2313ead48621955e6f25), compiling. [2026.10.21-00.33.02:899][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 715afc162e4e3692a512015a63cd52eac73dd28b), compiling. [2026.10.21-00.33.28:458][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (2.362 seconds, threshold is 0.300 s), will parallelize next time. [2026.10.21-00.33.46:294][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque in PCD3D_SM6, Default, SM6, Editor (DDC key hash: b0017fc33b72b831ce36ffeaa49ffab574d953b4), compiling. [2026.10.21-00.33.46:302][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll') [2026.10.21-00.33.46:307][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll') [2026.10.21-00.33.46:307][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll') [2026.10.21-00.33.46:308][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll') [2026.10.21-00.33.46:309][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll') [2026.10.21-00.33.46:309][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll') [2026.10.21-00.33.46:312][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll') [2026.10.21-00.33.46:313][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll') [2026.10.21-00.33.46:314][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2026.10.21-00.33.46:314][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2026.10.21-00.33.46:314][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2026.10.21-00.33.46:314][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2026.10.21-00.33.46:314][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2026.10.21-00.33.46:314][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll') [2026.10.21-00.33.46:314][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll') [2026.10.21-00.33.46:325][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll') [2026.10.21-00.33.46:327][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll') [2026.10.21-00.33.46:329][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll') [2026.10.21-00.33.46:329][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll') [2026.10.21-00.33.46:329][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll') [2026.10.21-00.33.46:330][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll') [2026.10.21-00.33.46:330][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll') [2026.10.21-00.33.46:346][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/WidgetVertexColorMaterial.WidgetVertexColorMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d65ca83aec1db4cddcb4573654b1449f0cc04566), compiling. [2026.10.21-00.33.46:348][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll') [2026.10.21-00.33.46:360][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f6101a4c269ecfcbf864f73882c2a82d6621bd75), compiling. [2026.10.21-00.33.46:369][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Camera/CineMat.CineMat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 7cff628f7b322262636814c722840017a73ad5b8), compiling. [2026.10.21-00.33.46:390][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/SplineEditorMeshMat.SplineEditorMeshMat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4f70cdceca9800aaf7226329a9c9ffab144147ea), compiling. [2026.10.21-00.33.46:423][ 0]LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairDebugMaterial.HairDebugMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 46fcc7dfe5f3d42219d1b4107ad7daec82a9a38e), compiling. [2026.10.21-00.33.46:436][ 0]LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairDefaultMaterial.HairDefaultMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: b0bc74d8a123d20eaa1387f7c7d5739e35e38c06), compiling. [2026.10.21-00.33.46:623][ 0]LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairCardsDefaultMaterial.HairCardsDefaultMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 6c0cdd8e843ae5a35f5525cdddea605da68603a8), compiling. [2026.10.21-00.33.46:628][ 0]LogMaterial: Display: Missing cached shadermap for /HairStrands/Materials/HairMeshesDefaultMaterial.HairMeshesDefaultMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 38f431c88d74aebbbf4cc85e8aaf957171d80cd6), compiling. [2026.10.21-00.33.46:628][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1a40293aa12037ebb527816979edb00a65029f36), compiling. [2026.10.21-00.33.46:628][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Translucent.Widget3DPassThrough_Translucent in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e3d31bf28f470a3f30c09deedbad854d1c6652cb), compiling. [2026.10.21-00.33.46:633][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Opaque.Widget3DPassThrough_Opaque in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2bba0e66f374fbb0b2f5f560b4fa387393635ef4), compiling. [2026.10.21-00.33.46:641][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.Widget3DPassThrough_Opaque_OneSided in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ad6924c0a0bce0a3d19f8ef96150eaeda21961f9), compiling. [2026.10.21-00.33.46:650][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Masked.Widget3DPassThrough_Masked in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 82486e05c35a786cbb938a3132e3c1bb293e4da2), compiling. [2026.10.21-00.33.46:659][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 524bb9e7821f1a37b3c7d5537a0649d07cf2dc3d), compiling. [2026.10.21-00.33.46:690][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.TranslucentTransformGizmoMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 913b1379b0a08ec87ba5f0b289f9030ad625d7d7), compiling. [2026.10.21-00.33.46:697][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/SnapGrid/SnapGridMaterial.SnapGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e1397930087e832ce0770ff42d2b3995ff32aa7a), compiling. [2026.10.21-00.33.46:709][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: c55e1660e42768f6e0d994a4518ec307540ecb2d), compiling. [2026.10.21-00.33.46:726][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent.M_SimpleUnlitTranslucent in PCD3D_SM6, Default, SM6, Editor (DDC key hash: fcaf8d5f6550f7f7530f32841fd235dd1d13ef73), compiling. [2026.10.21-00.33.46:734][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2026.10.21-00.33.46:756][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/HADAL - The Descent/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2026.10.21-00.33.46:756][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.10.21-00.33.46:756][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2026.10.21-00.33.46:756][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2026.10.21-00.33.46:756][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady [2026.10.21-00.33.46:756][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects [2026.10.21-00.33.46:756][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll') [2026.10.21-00.33.46:756][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll') [2026.10.21-00.33.46:756][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll') [2026.10.21-00.33.46:759][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll') [2026.10.21-00.33.46:759][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll') [2026.10.21-00.33.46:761][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll') [2026.10.21-00.33.46:762][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll') [2026.10.21-00.33.46:763][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll') [2026.10.21-00.33.46:763][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll') [2026.10.21-00.33.46:764][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll') [2026.10.21-00.33.46:764][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll') [2026.10.21-00.33.46:765][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll') [2026.10.21-00.33.46:765][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll') [2026.10.21-00.33.46:765][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll') [2026.10.21-00.33.46:771][ 0]LogSlate: Border [2026.10.21-00.33.46:771][ 0]LogSlate: BreadcrumbButton [2026.10.21-00.33.46:771][ 0]LogSlate: Brushes.Title [2026.10.21-00.33.46:771][ 0]LogSlate: ColorPicker.ColorThemes [2026.10.21-00.33.46:771][ 0]LogSlate: Default [2026.10.21-00.33.46:771][ 0]LogSlate: Icons.Save [2026.10.21-00.33.46:771][ 0]LogSlate: Icons.Toolbar.Settings [2026.10.21-00.33.46:771][ 0]LogSlate: ListView [2026.10.21-00.33.46:771][ 0]LogSlate: SoftwareCursor_CardinalCross [2026.10.21-00.33.46:771][ 0]LogSlate: SoftwareCursor_Grab [2026.10.21-00.33.46:771][ 0]LogSlate: TableView.DarkRow [2026.10.21-00.33.46:771][ 0]LogSlate: TableView.Row [2026.10.21-00.33.46:771][ 0]LogSlate: TreeView [2026.10.21-00.33.46:771][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll') [2026.10.21-00.33.46:771][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll') [2026.10.21-00.33.46:771][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll') [2026.10.21-00.33.46:772][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll') [2026.10.21-00.33.46:773][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll') [2026.10.21-00.33.46:774][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll') [2026.10.21-00.33.46:778][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll') [2026.10.21-00.33.46:782][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll') [2026.10.21-00.33.46:782][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll') [2026.10.21-00.33.46:783][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll') [2026.10.21-00.33.46:783][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll') [2026.10.21-00.33.46:784][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll') [2026.10.21-00.33.46:784][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll') [2026.10.21-00.33.46:785][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll') [2026.10.21-00.33.46:785][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll') [2026.10.21-00.33.46:791][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll') [2026.10.21-00.33.46:791][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll') [2026.10.21-00.33.46:797][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/BaseColor.BaseColor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: bffc44f60a01f8786bc635629046423178e467c9), compiling. [2026.10.21-00.33.46:805][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/CustomDepth.CustomDepth in PCD3D_SM6, Default, SM6, Editor (DDC key hash: eea010516b1629e14f0620fcd50fe9b6106a82d8), compiling. [2026.10.21-00.33.46:817][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/CustomStencil.CustomStencil in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 7fa42751f01da4bd3f6a47478d84a00906cbc9a3), compiling. [2026.10.21-00.33.46:822][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/FinalImage.FinalImage in PCD3D_SM6, Default, SM6, Editor (DDC key hash: cf10a6056a70b00242138049c2084017bb515d22), compiling. [2026.10.21-00.33.46:828][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/LightingModel.LightingModel in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 06eddf0dace8fb340d6e87f8434c13a148b5ea59), compiling. [2026.10.21-00.33.46:835][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/MaterialAO.MaterialAO in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 8cb617a458b03eebdf4d34a3521c6751518aa66e), compiling. [2026.10.21-00.33.46:843][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/Metallic.Metallic in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d75d3ab3a99983399239f868355670c776ee73d9), compiling. [2026.10.21-00.33.46:850][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/Opacity.Opacity in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5fe5e68acf388c7d45da245eb90ddd89fe5a4876), compiling. [2026.10.21-00.33.46:857][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/Roughness.Roughness in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 328eb5405f08ec4e1f4e215712dc45ad5256928d), compiling. [2026.10.21-00.33.46:866][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/Anisotropy.Anisotropy in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f0697bac33afa28dec67498b2277cbe7dabdcb66), compiling. [2026.10.21-00.33.46:876][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/SceneColor.SceneColor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a3fa0e2825e59fde3c7655a75042216955524bbd), compiling. [2026.10.21-00.33.46:881][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/SceneDepth.SceneDepth in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 172fbce8a1ff20e28c987099f3d689c67a7ac4a7), compiling. [2026.10.21-00.33.46:889][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB in PCD3D_SM6, Default, SM6, Editor (DDC key hash: b512d38366ca5c5fdd1bb97e9ecede5c2067ab4f), compiling. [2026.10.21-00.33.46:899][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 85bb7c122fa999f719d6890b2942fe81c81b050c), compiling. [2026.10.21-00.33.46:906][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/Specular.Specular in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 86d51c154bb3a46829b8d8c7c7295b8a68826b65), compiling. [2026.10.21-00.33.46:913][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d6793cc928b50887dbe4cc3e1dbfd7b951e4eb2f), compiling. [2026.10.21-00.33.46:921][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/WorldNormal.WorldNormal in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ac130719978fe31f2ce45253715a59de19faf755), compiling. [2026.10.21-00.33.46:928][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/WorldTangent.WorldTangent in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 55364b2fb8e1274a994167fb813bcf64d1067e9e), compiling. [2026.10.21-00.33.46:938][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 7b704446adf5d13347161b79092469e7aa45da0f), compiling. [2026.10.21-00.33.46:945][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ae618a4e2f6a08e5041d27aa508fde0cb903306f), compiling. [2026.10.21-00.33.46:951][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d94790d8da9d803bff355672f221f20bd1fe5057), compiling. [2026.10.21-00.33.46:959][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/Velocity.Velocity in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e380063771900f2e8e552acea9045403736d87f3), compiling. [2026.10.21-00.33.46:966][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 386beafabea3a26c1056ed5b63a91411630e6bd0), compiling. [2026.10.21-00.33.46:973][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 9f6c77d2011a368a72e1ab122ce7e7a15967d130), compiling. [2026.10.21-00.33.46:986][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll') [2026.10.21-00.33.46:989][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll') [2026.10.21-00.33.46:990][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll') [2026.10.21-00.33.46:992][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll') [2026.10.21-00.33.46:992][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll') [2026.10.21-00.33.46:993][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll') [2026.10.21-00.33.46:993][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll') [2026.10.21-00.33.46:994][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll') [2026.10.21-00.33.46:994][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll') [2026.10.21-00.33.46:995][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll') [2026.10.21-00.33.46:996][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll') [2026.10.21-00.33.46:997][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll') [2026.10.21-00.33.46:997][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll') [2026.10.21-00.33.46:997][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll') [2026.10.21-00.33.47:001][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll') [2026.10.21-00.33.47:003][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2026.10.21-00.33.47:005][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.032 ms [2026.10.21-00.33.47:006][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll') [2026.10.21-00.33.47:006][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll') [2026.10.21-00.33.47:006][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll') [2026.10.21-00.33.47:006][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll') [2026.10.21-00.33.47:012][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll') [2026.10.21-00.33.47:020][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll') [2026.10.21-00.33.47:022][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll') [2026.10.21-00.33.47:024][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2026.10.21-00.33.47:024][ 0]LogInit: XR: Mobile Multiview is Disabled [2026.10.21-00.33.47:044][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('E:/Tools/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll') [2026.10.21-00.33.47:050][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2026.10.21-00.33.47:050][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('E:/Tools/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll') [2026.10.21-00.33.47:056][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll') [2026.10.21-00.33.47:056][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll') [2026.10.21-00.33.47:059][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll') [2026.10.21-00.33.47:067][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll') [2026.10.21-00.33.47:069][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll') [2026.10.21-00.33.47:084][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll') [2026.10.21-00.33.47:087][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll') [2026.10.21-00.33.47:091][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll') [2026.10.21-00.33.47:092][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll') [2026.10.21-00.33.47:093][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll') [2026.10.21-00.33.47:093][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll') [2026.10.21-00.33.47:094][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll') [2026.10.21-00.33.47:095][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll') [2026.10.21-00.33.47:096][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll') [2026.10.21-00.33.47:096][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll') [2026.10.21-00.33.47:097][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 59BEE90A8C5D4445800000000000F400 | Instance: A343C9204263B35F32202BB9D017EE95 (MURAD-KHAAN-PC-25076). [2026.10.21-00.33.47:097][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll') [2026.10.21-00.33.47:114][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll') [2026.10.21-00.33.47:115][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll') [2026.10.21-00.33.47:115][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll') [2026.10.21-00.33.47:116][ 0]LogCollectionManager: Loaded 0 collections in 0.000609 seconds [2026.10.21-00.33.47:118][ 0]LogFileCache: Scanning file cache for directory 'D:/HADAL - The Descent/TheDescentUE/Saved/Collections/' took 0.00s [2026.10.21-00.33.47:118][ 0]LogFileCache: Scanning file cache for directory 'D:/HADAL - The Descent/TheDescentUE/Content/Developers/Murat/Collections/' took 0.00s [2026.10.21-00.33.47:119][ 0]LogFileCache: Scanning file cache for directory 'D:/HADAL - The Descent/TheDescentUE/Content/Collections/' took 0.00s [2026.10.21-00.33.47:119][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) [2026.10.21-00.33.47:122][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll') [2026.10.21-00.33.47:124][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll') [2026.10.21-00.33.47:125][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll') [2026.10.21-00.33.47:134][ 0]LogNNERuntimeORT: MakeRuntimeORTDml: [2026.10.21-00.33.47:134][ 0]LogNNERuntimeORT: DirectML: yes [2026.10.21-00.33.47:134][ 0]LogNNERuntimeORT: RHI D3D12: yes [2026.10.21-00.33.47:134][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU) [2026.10.21-00.33.47:134][ 0]LogNNERuntimeORT: Interface availability: [2026.10.21-00.33.47:134][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU) [2026.10.21-00.33.47:134][ 0]LogNNERuntimeORT: RDG: yes [2026.10.21-00.33.47:134][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll') [2026.10.21-00.33.47:137][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll') [2026.10.21-00.33.47:138][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll') [2026.10.21-00.33.47:147][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll') [2026.10.21-00.33.47:147][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll') [2026.10.21-00.33.47:147][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll') [2026.10.21-00.33.47:223][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/M_Dataflow_CheckerBoard.M_Dataflow_CheckerBoard in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d1e57de8a981c537fc4ba1695a2b3015361fb62e), compiling. [2026.10.21-00.33.47:265][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowSelection.DataflowSelection in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d6f5e1f9424eb0c0753063e1a03fc9e5bf37a257), compiling. [2026.10.21-00.33.47:281][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll') [2026.10.21-00.33.47:288][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('E:/Tools/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll') [2026.10.21-00.33.47:292][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('E:/Tools/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll') [2026.10.21-00.33.47:295][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll') [2026.10.21-00.33.47:297][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll') [2026.10.21-00.33.47:302][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll') [2026.10.21-00.33.47:302][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll') [2026.10.21-00.33.47:305][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll') [2026.10.21-00.33.47:306][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll') [2026.10.21-00.33.47:307][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll') [2026.10.21-00.33.47:404][ 0]LogMaterial: Display: Missing cached shadermap for /ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e950621b98073bdf2a5f05ab86e7b690e968cbb8), compiling. [2026.10.21-00.33.47:413][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll') [2026.10.21-00.33.47:417][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll') [2026.10.21-00.33.47:419][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll') [2026.10.21-00.33.47:420][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll') [2026.10.21-00.33.47:428][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll') [2026.10.21-00.33.47:432][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll') [2026.10.21-00.33.47:432][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll') [2026.10.21-00.33.47:447][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll') [2026.10.21-00.33.47:455][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2026.10.21-00.33.47:455][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll') [2026.10.21-00.33.47:457][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2026.10.21-00.33.47:457][ 0]LogMetaSound: MetaSound Engine Initialized [2026.10.21-00.33.47:457][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll') [2026.10.21-00.33.47:476][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll') [2026.10.21-00.33.47:476][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll') [2026.10.21-00.33.47:477][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll') [2026.10.21-00.33.47:478][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll') [2026.10.21-00.33.47:479][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll') [2026.10.21-00.33.47:481][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll') [2026.10.21-00.33.47:482][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll') [2026.10.21-00.33.47:483][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll') [2026.10.21-00.33.47:484][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll') [2026.10.21-00.33.47:486][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll') [2026.10.21-00.33.47:505][ 0]LogMaterial: Display: Missing cached shadermap for /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 0ed1376bce921c1a38b99f74c5c5f308cf100671), compiling. [2026.10.21-00.33.47:515][ 0]LogMaterial: Display: Missing cached shadermap for /Paper2D/OpaqueUnlitSpriteMaterial.OpaqueUnlitSpriteMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 445d596307511ca9651d0d759dd593e5eb5df81d), compiling. [2026.10.21-00.33.47:536][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll') [2026.10.21-00.33.47:536][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll') [2026.10.21-00.33.47:538][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll') [2026.10.21-00.33.47:538][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('E:/Tools/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll') [2026.10.21-00.33.47:542][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll') [2026.10.21-00.33.47:544][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll') [2026.10.21-00.33.47:551][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll') [2026.10.21-00.33.47:552][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll') [2026.10.21-00.33.47:552][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll') [2026.10.21-00.33.47:561][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll') [2026.10.21-00.33.47:569][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll') [2026.10.21-00.33.47:571][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll') [2026.10.21-00.33.47:575][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll') [2026.10.21-00.33.47:577][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll') [2026.10.21-00.33.47:592][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll') [2026.10.21-00.33.47:597][ 0]LogMaterial: Display: Missing cached shadermap for /ControlRig/M_Manip.M_Manip in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f3f5218f60ccd4e406612217f323742f30b14b28), compiling. [2026.10.21-00.33.47:600][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll') [2026.10.21-00.33.47:601][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll') [2026.10.21-00.33.47:615][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll') [2026.10.21-00.33.47:616][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll') [2026.10.21-00.33.47:616][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll') [2026.10.21-00.33.47:617][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll') [2026.10.21-00.33.47:625][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll') [2026.10.21-00.33.47:628][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll') [2026.10.21-00.33.47:628][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll') [2026.10.21-00.33.47:630][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll') [2026.10.21-00.33.47:630][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll') [2026.10.21-00.33.47:631][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll') [2026.10.21-00.33.47:632][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll') [2026.10.21-00.33.47:633][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll') [2026.10.21-00.33.47:636][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll') [2026.10.21-00.33.47:638][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll') [2026.10.21-00.33.47:639][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll') [2026.10.21-00.33.47:641][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll') [2026.10.21-00.33.47:646][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll') [2026.10.21-00.33.47:647][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll') [2026.10.21-00.33.47:647][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll') [2026.10.21-00.33.47:648][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll') [2026.10.21-00.33.47:648][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll') [2026.10.21-00.33.47:654][ 0]LogModuleManager: InternalLoadLibrary: 'TheDescent' ('D:/HADAL - The Descent/TheDescentUE/Binaries/Win64/UnrealEditor-TheDescent.dll') [2026.10.21-00.33.47:665][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('E:/Tools/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll') [2026.10.21-00.33.47:670][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll') [2026.10.21-00.33.47:671][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('E:/Tools/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll') [2026.10.21-00.33.47:674][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll') [2026.10.21-00.33.47:675][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll') [2026.10.21-00.33.47:676][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll') [2026.10.21-00.33.47:681][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll') [2026.10.21-00.33.47:689][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll') [2026.10.21-00.33.47:689][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll') [2026.10.21-00.33.47:690][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll') [2026.10.21-00.33.47:692][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.10.21-00.33.47:692][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.10.21-00.33.47:692][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.10.21-00.33.47:692][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.10.21-00.33.47:692][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ... [2026.10.21-00.33.47:692][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll') [2026.10.21-00.33.47:692][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll') [2026.10.21-00.33.47:693][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll') [2026.10.21-00.33.47:693][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll') [2026.10.21-00.33.47:697][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('E:/Tools/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll') [2026.10.21-00.33.47:698][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('E:/Tools/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll') [2026.10.21-00.33.47:699][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll') [2026.10.21-00.33.47:699][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll') [2026.10.21-00.33.47:703][ 0]LogTimingProfiler: Initialize [2026.10.21-00.33.47:703][ 0]LogTimingProfiler: OnSessionChanged [2026.10.21-00.33.47:703][ 0]LogLoadingProfiler: Initialize [2026.10.21-00.33.47:703][ 0]LogLoadingProfiler: OnSessionChanged [2026.10.21-00.33.47:703][ 0]LogNetworkingProfiler: Initialize [2026.10.21-00.33.47:704][ 0]LogNetworkingProfiler: OnSessionChanged [2026.10.21-00.33.47:704][ 0]LogMemoryProfiler: Initialize [2026.10.21-00.33.47:704][ 0]LogMemoryProfiler: OnSessionChanged [2026.10.21-00.33.47:704][ 0]LogObjectProfiler: Initialize [2026.10.21-00.33.47:704][ 0]LogObjectProfiler: OnSessionChanged [2026.10.21-00.33.47:704][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('E:/Tools/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll') [2026.10.21-00.33.47:705][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('E:/Tools/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll') [2026.10.21-00.33.47:706][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('E:/Tools/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll') [2026.10.21-00.33.47:710][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('E:/Tools/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll') [2026.10.21-00.33.47:710][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll') [2026.10.21-00.33.47:711][ 0]LogMutable: Creating Mutable Customizable Object System. [2026.10.21-00.33.47:711][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll') [2026.10.21-00.33.47:761][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine] [2026.10.21-00.33.47:769][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll') [2026.10.21-00.33.47:781][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/Main.Main in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 99865805e2f03de4661b171f96dd0fa7dcedf273), compiling. [2026.10.21-00.33.47:788][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/VREditor/TransformGizmo/Xray.Xray in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 16b174b6dd457c20f1909742d1469a038e787d71), compiling. [2026.10.21-00.33.47:803][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('E:/Tools/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll') [2026.10.21-00.33.47:804][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('E:/Tools/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll') [2026.10.21-00.33.47:804][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll') [2026.10.21-00.33.47:805][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll') [2026.10.21-00.33.47:806][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll') [2026.10.21-00.33.47:807][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll') [2026.10.21-00.33.47:808][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll') [2026.10.21-00.33.47:810][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll') [2026.10.21-00.33.47:811][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll') [2026.10.21-00.33.47:811][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll') [2026.10.21-00.33.47:812][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll') [2026.10.21-00.33.47:813][ 0]SourceControl: Revision control is disabled [2026.10.21-00.33.47:813][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll') [2026.10.21-00.33.47:813][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll') [2026.10.21-00.33.47:814][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll') [2026.10.21-00.33.47:815][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll') [2026.10.21-00.33.47:818][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll') [2026.10.21-00.33.47:819][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll') [2026.10.21-00.33.47:820][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll') [2026.10.21-00.33.47:821][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll') [2026.10.21-00.33.47:821][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll') [2026.10.21-00.33.47:823][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll') [2026.10.21-00.33.47:824][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll') [2026.10.21-00.33.47:828][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll') [2026.10.21-00.33.47:830][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll') [2026.10.21-00.33.47:830][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll') [2026.10.21-00.33.47:831][ 0]SourceControl: Revision control is disabled [2026.10.21-00.33.47:831][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll') [2026.10.21-00.33.47:831][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll') [2026.10.21-00.33.47:832][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll') [2026.10.21-00.33.47:834][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll') [2026.10.21-00.33.47:836][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll') [2026.10.21-00.33.47:839][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll') [2026.10.21-00.33.47:839][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll') [2026.10.21-00.33.47:840][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll') [2026.10.21-00.33.47:840][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll') [2026.10.21-00.33.47:841][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll') [2026.10.21-00.33.47:841][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll') [2026.10.21-00.33.47:842][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll') [2026.10.21-00.33.47:843][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll') [2026.10.21-00.33.47:843][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll') [2026.10.21-00.33.47:844][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll') [2026.10.21-00.33.47:846][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll') [2026.10.21-00.33.47:846][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll') [2026.10.21-00.33.47:847][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll') [2026.10.21-00.33.47:850][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll') [2026.10.21-00.33.47:850][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll') [2026.10.21-00.33.47:852][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2026.10.21-00.33.47:852][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll') [2026.10.21-00.33.47:866][ 0]LogMaterial: Display: Missing cached shadermap for /SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f53debacb6c6807f1e902345b1be54ff38384454), compiling. [2026.10.21-00.33.47:881][ 0]LogMaterial: Display: Missing cached shadermap for /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3b98c1d396a44586cf2b57a7ba975cf3474106da), compiling. [2026.10.21-00.33.47:888][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll') [2026.10.21-00.33.47:922][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll') [2026.10.21-00.33.47:924][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll') [2026.10.21-00.33.47:924][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll') [2026.10.21-00.33.47:926][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll') [2026.10.21-00.33.47:936][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll') [2026.10.21-00.33.47:936][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll') [2026.10.21-00.33.47:936][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll') [2026.10.21-00.33.47:937][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll') [2026.10.21-00.33.47:938][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll') [2026.10.21-00.33.47:941][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('E:/Tools/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll') [2026.10.21-00.33.47:944][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll') [2026.10.21-00.33.47:944][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll') [2026.10.21-00.33.47:944][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll') [2026.10.21-00.33.47:946][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll') [2026.10.21-00.33.47:946][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll') [2026.10.21-00.33.47:946][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll') [2026.10.21-00.33.47:947][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll') [2026.10.21-00.33.47:947][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll') [2026.10.21-00.33.47:947][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll') [2026.10.21-00.33.47:947][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll') [2026.10.21-00.33.47:947][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll') [2026.10.21-00.33.47:948][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll') [2026.10.21-00.33.47:949][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll') [2026.10.21-00.33.47:951][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll') [2026.10.21-00.33.47:952][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll') [2026.10.21-00.33.47:952][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll') [2026.10.21-00.33.47:953][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll') [2026.10.21-00.33.47:953][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll') [2026.10.21-00.33.47:955][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll') [2026.10.21-00.33.47:958][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll') [2026.10.21-00.33.47:971][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll') [2026.10.21-00.33.47:976][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll') [2026.10.21-00.33.47:976][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll') [2026.10.21-00.33.47:977][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('E:/Tools/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll') [2026.10.21-00.33.47:981][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll') [2026.10.21-00.33.47:982][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('E:/Tools/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll') [2026.10.21-00.33.47:983][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll') [2026.10.21-00.33.47:984][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll') [2026.10.21-00.33.47:985][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll') [2026.10.21-00.33.47:985][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2026.10.21-00.33.47:985][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll') [2026.10.21-00.33.47:986][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll') [2026.10.21-00.33.47:987][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll') [2026.10.21-00.33.47:989][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll') [2026.10.21-00.33.47:990][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.10.21-00.33.47:990][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.10.21-00.33.47:991][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll') [2026.10.21-00.33.47:992][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll') [2026.10.21-00.33.47:993][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll') [2026.10.21-00.33.47:994][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll') [2026.10.21-00.33.47:994][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll') [2026.10.21-00.33.47:995][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll') [2026.10.21-00.33.47:996][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll') [2026.10.21-00.33.47:997][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll') [2026.10.21-00.33.47:998][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll') [2026.10.21-00.33.48:000][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll') [2026.10.21-00.33.48:001][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll') [2026.10.21-00.33.48:001][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll') [2026.10.21-00.33.48:001][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll') [2026.10.21-00.33.48:001][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll') [2026.10.21-00.33.48:001][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll') [2026.10.21-00.33.48:001][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll') [2026.10.21-00.33.48:003][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll') [2026.10.21-00.33.48:003][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll') [2026.10.21-00.33.48:004][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll') [2026.10.21-00.33.48:004][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll') [2026.10.21-00.33.48:007][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll') [2026.10.21-00.33.48:008][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll') [2026.10.21-00.33.48:009][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll') [2026.10.21-00.33.48:009][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll') [2026.10.21-00.33.48:010][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll') [2026.10.21-00.33.48:010][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll') [2026.10.21-00.33.48:010][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll') [2026.10.21-00.33.48:010][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll') [2026.10.21-00.33.48:010][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll') [2026.10.21-00.33.48:010][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll') [2026.10.21-00.33.48:010][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll') [2026.10.21-00.33.48:014][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll') [2026.10.21-00.33.48:014][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll') [2026.10.21-00.33.48:017][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll') [2026.10.21-00.33.48:021][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll') [2026.10.21-00.33.48:022][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll') [2026.10.21-00.33.48:024][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll') [2026.10.21-00.33.48:025][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll') [2026.10.21-00.33.48:025][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll') [2026.10.21-00.33.48:029][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll') [2026.10.21-00.33.48:030][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll') [2026.10.21-00.33.48:031][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll') [2026.10.21-00.33.48:031][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll') [2026.10.21-00.33.48:033][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll') [2026.10.21-00.33.48:033][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll') [2026.10.21-00.33.48:035][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll') [2026.10.21-00.33.48:037][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll') [2026.10.21-00.33.48:038][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll') [2026.10.21-00.33.48:040][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll') [2026.10.21-00.33.48:043][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll') [2026.10.21-00.33.48:044][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll') [2026.10.21-00.33.48:047][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll') [2026.10.21-00.33.48:050][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll') [2026.10.21-00.33.48:050][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll') [2026.10.21-00.33.48:051][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll') [2026.10.21-00.33.48:052][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll') [2026.10.21-00.33.48:057][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll') [2026.10.21-00.33.48:058][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll') [2026.10.21-00.33.48:058][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll') [2026.10.21-00.33.48:059][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll') [2026.10.21-00.33.48:059][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll') [2026.10.21-00.33.48:060][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll') [2026.10.21-00.33.48:064][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll') [2026.10.21-00.33.48:065][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll') [2026.10.21-00.33.48:066][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll') [2026.10.21-00.33.48:066][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll') [2026.10.21-00.33.48:067][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll') [2026.10.21-00.33.48:068][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll') [2026.10.21-00.33.48:077][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll') [2026.10.21-00.33.48:079][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll') [2026.10.21-00.33.48:080][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll') [2026.10.21-00.33.48:081][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll') [2026.10.21-00.33.48:090][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll') [2026.10.21-00.33.48:091][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll') [2026.10.21-00.33.48:096][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll') [2026.10.21-00.33.48:097][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll') [2026.10.21-00.33.48:097][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll') [2026.10.21-00.33.48:099][ 0]LogEditorDataStorage: TEDS has been disabled. [2026.10.21-00.33.48:099][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll') [2026.10.21-00.33.48:100][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll') [2026.10.21-00.33.48:100][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll') [2026.10.21-00.33.48:100][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll') [2026.10.21-00.33.48:100][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll') [2026.10.21-00.33.48:101][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll') [2026.10.21-00.33.48:103][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll') [2026.10.21-00.33.48:103][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll') [2026.10.21-00.33.48:104][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll') [2026.10.21-00.33.48:105][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll') [2026.10.21-00.33.48:106][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll') [2026.10.21-00.33.48:108][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll') [2026.10.21-00.33.48:108][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll') [2026.10.21-00.33.48:108][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll') [2026.10.21-00.33.48:109][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll') [2026.10.21-00.33.48:110][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll') [2026.10.21-00.33.48:110][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll') [2026.10.21-00.33.48:110][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll') [2026.10.21-00.33.48:111][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll') [2026.10.21-00.33.48:111][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll') [2026.10.21-00.33.48:111][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll') [2026.10.21-00.33.48:111][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll') [2026.10.21-00.33.48:120][ 0]LogMaterial: Display: Missing cached shadermap for /MeshModelingToolsetExp/Materials/PointSetOverlaidComponentMaterial.PointSetOverlaidComponentMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: effa4b7a4cc083dc3b3f23af459b83995ada260a), compiling. [2026.10.21-00.33.48:131][ 0]LogMaterial: Display: Missing cached shadermap for /MeshModelingToolsetExp/Materials/LineSetOverlaidComponentMaterial.LineSetOverlaidComponentMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 317e72dbf1c4aeb7ee9388d09b814ea055493915), compiling. [2026.10.21-00.33.48:136][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll') [2026.10.21-00.33.48:138][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll') [2026.10.21-00.33.48:139][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll') [2026.10.21-00.33.48:140][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll') [2026.10.21-00.33.48:181][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll') [2026.10.21-00.33.48:183][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll') [2026.10.21-00.33.48:184][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll') [2026.10.21-00.33.48:184][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll') [2026.10.21-00.33.48:185][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll') [2026.10.21-00.33.48:186][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll') [2026.10.21-00.33.48:187][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll') [2026.10.21-00.33.48:188][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll') [2026.10.21-00.33.48:189][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll') [2026.10.21-00.33.48:205][ 0]LogMaterial: Display: Missing cached shadermap for /Landmass/Landscape/BlueprintBrushes/Materials/Internal/BrushBounds.BrushBounds in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a3f292852e2b4d56798d92675f7e1d023442467e), compiling. [2026.10.21-00.33.48:219][ 0]LogMaterial: Display: Missing cached shadermap for /Landmass/Landscape/BlueprintBrushes/Materials/Sprite/M_BrushSprite_01.M_BrushSprite_01 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 59d68a372ea11e449fcea07f5539e66b0f81fe97), compiling. [2026.10.21-00.33.48:224][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll') [2026.10.21-00.33.48:224][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll') [2026.10.21-00.33.48:224][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll') [2026.10.21-00.33.48:226][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll') [2026.10.21-00.33.48:226][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll') [2026.10.21-00.33.48:227][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll') [2026.10.21-00.33.48:228][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll') [2026.10.21-00.33.48:230][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocol' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocol.dll') [2026.10.21-00.33.48:236][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEngine.dll') [2026.10.21-00.33.48:241][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEditor.dll') [2026.10.21-00.33.48:248][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolTests.dll') [2026.10.21-00.33.48:249][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEngineTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEngineTests.dll') [2026.10.21-00.33.48:250][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEditorTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEditorTests.dll') [2026.10.21-00.33.48:251][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll') [2026.10.21-00.33.48:252][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll') [2026.10.21-00.33.48:253][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll') [2026.10.21-00.33.48:253][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll') [2026.10.21-00.33.48:253][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll') [2026.10.21-00.33.48:253][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll') [2026.10.21-00.33.48:253][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll') [2026.10.21-00.33.48:253][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll') [2026.10.21-00.33.48:253][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll') [2026.10.21-00.33.48:269][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll') [2026.10.21-00.33.48:269][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll') [2026.10.21-00.33.48:269][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll') [2026.10.21-00.33.48:270][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll') [2026.10.21-00.33.48:270][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll') [2026.10.21-00.33.48:271][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll') [2026.10.21-00.33.48:273][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll') [2026.10.21-00.33.48:274][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll') [2026.10.21-00.33.48:274][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll') [2026.10.21-00.33.48:277][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll') [2026.10.21-00.33.48:280][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('E:/Tools/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll') [2026.10.21-00.33.48:283][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll') [2026.10.21-00.33.48:285][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('E:/Tools/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll') [2026.10.21-00.33.48:287][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll') [2026.10.21-00.33.48:291][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f1591745ddcf3c8b812b0f50b8ce9991bce271b4), compiling. [2026.10.21-00.33.48:298][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowVertexMaterial.DataflowVertexMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2f1809b553ecbed86d698e30dcd85197ded9e94f), compiling. [2026.10.21-00.33.48:312][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowTwoSidedVertexMaterial.DataflowTwoSidedVertexMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4dd2fe5bc0abb16763f1352926e6798204b7fe6b), compiling. [2026.10.21-00.33.48:325][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/Dataflow/DataflowTwoSidedVertexMaterial.SculptMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 9c10fba1ef733b977ee09cd7e156eb585e5da78e), compiling. [2026.10.21-00.33.48:333][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('E:/Tools/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll') [2026.10.21-00.33.48:340][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll') [2026.10.21-00.33.48:341][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll') [2026.10.21-00.33.48:341][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll') [2026.10.21-00.33.48:344][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll') [2026.10.21-00.33.48:347][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll') [2026.10.21-00.33.48:347][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll') [2026.10.21-00.33.48:348][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll') [2026.10.21-00.33.48:351][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll') [2026.10.21-00.33.48:367][ 0]LogUObjectArray: 52509 objects as part of root set at end of initial load. [2026.10.21-00.33.48:367][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2026.10.21-00.33.48:382][ 0]LogInit: Executing Class /Script/PythonScriptPlugin.PythonScriptCommandlet [2026.10.21-00.33.48:382][ 0]LogInit: Initializing Editor Engine... [2026.10.21-00.33.48:382][ 0]LogEngine: Initializing Engine... [2026.10.21-00.33.48:383][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll') [2026.10.21-00.33.48:389][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/LayerVisMaterial.LayerVisMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 8a661936a7f335114ee88c4758794265de02f8b3), compiling. [2026.10.21-00.33.48:397][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/Transient.LandscapeMaterialInstanceConstant_LayerVisMaterial_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 60e1a148214ac8a390c2d46905c9cf6a6a7c4c1c), compiling. [2026.10.21-00.33.48:409][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/SelectBrushMaterial.SelectBrushMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5bfb72dfd78c7668a94011ab6286b27ffe313d29), compiling. [2026.10.21-00.33.48:419][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/Transient.LandscapeMaterialInstanceConstant_SelectBrushMaterial_Selected_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 704d910aded8b082e46254ae7891181c6c701703), compiling. [2026.10.21-00.33.48:427][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/SelectBrushMaterial_SelectedRegion.SelectBrushMaterial_SelectedRegion in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ef98b3bd775853f3b04c0bf5402f42f9a22747b0), compiling. [2026.10.21-00.33.48:434][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/Transient.LandscapeMaterialInstanceConstant_SelectBrushMaterial_SelectedRegion_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: b7d78b48c8ee494b33b06232602abc3263416438), compiling. [2026.10.21-00.33.48:449][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/MaskBrushMaterial.MaskBrushMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e9ce47405d7262a00d189a1a01fefe7adbd449cb), compiling. [2026.10.21-00.33.48:459][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/Transient.LandscapeMaterialInstanceConstant_MaskBrushMaterial_MaskedRegion_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2caa57907aeead9a343e7d2163a311d5f9a0b82b), compiling. [2026.10.21-00.33.48:467][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/ColorMaskBrushMaterial.ColorMaskBrushMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5453da01b16af36c1094b8949b5fdd348b7d3e8a), compiling. [2026.10.21-00.33.48:474][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/Transient.LandscapeMaterialInstanceConstant_ColorMaskBrushMaterial_MaskedRegion_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 0c6fc332d4e49ee53f45171077017667d473f9e7), compiling. [2026.10.21-00.33.48:484][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/LandscapeDirtyMaterial.LandscapeDirtyMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 996fa7e7e682209e9277d487a3531a98e00afc9e), compiling. [2026.10.21-00.33.48:495][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/Transient.LandscapeMaterialInstanceConstant_LandscapeDirtyMaterial_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ade9ed97036e88ac1ca629da9abd7f5b28d32f51), compiling. [2026.10.21-00.33.48:513][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorLandscapeResources/LandscapeLayerUsageMaterial.LandscapeLayerUsageMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ae563279c5be225eac1b163be876bb6d99ae0016), compiling. [2026.10.21-00.33.48:520][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/Transient.LandscapeMaterialInstanceConstant_LandscapeLayerUsageMaterial_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5132559757ebfb7bc293d38122e6e2387f8796c7), compiling. [2026.10.21-00.33.48:533][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized. [2026.10.21-00.33.48:537][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize [2026.10.21-00.33.48:537][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll') [2026.10.21-00.33.48:537][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll') [2026.10.21-00.33.48:538][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset [2026.10.21-00.33.48:547][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 245ae58dec54d29370b1aee54f92727170f8fea3), compiling. Is special engine material. [2026.10.21-00.33.48:588][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 04770b258d42b708aed3a1725bc3fdbf7a22721d), compiling. Is special engine material. [2026.10.21-00.33.48:695][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: fc5e7a22138721ac7bb4b3000b19bc5b1a64d7fb), compiling. Is special engine material. [2026.10.21-00.33.48:797][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e2230600981f4bf3ee3875fb7e3534275ed19755), compiling. Is special engine material. [2026.10.21-00.33.48:829][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 224dff3324dc322d54a7fe04841291600a57181c), compiling. Is special engine material. [2026.10.21-00.33.48:860][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f93c0b40cf3443498efe1f77eabbba821a7d73eb), compiling. Is special engine material. [2026.10.21-00.33.48:917][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2a9ff030856cde75f5f4eddde5a22c7c2165d596), compiling. [2026.10.21-00.33.48:934][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5835656663317a97cd48632e14683ce2a9fe2d64), compiling. [2026.10.21-00.33.48:949][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: cbcc65f1cb4d0809653243531e561d767b4516cd), compiling. [2026.10.21-00.33.48:959][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a1e03eeaeab7fb28f2ddc6cc17bb8a6438d2117e), compiling. [2026.10.21-00.33.48:970][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e9c1ff7a54b0d237cbca5a8671f788f9fe647a8f), compiling. [2026.10.21-00.33.48:980][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 31d4fe1d4ff19812122d0a7f5ba552361bc0fae6), compiling. [2026.10.21-00.33.48:996][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/TextureColorViewMode.TextureColorViewMode in PCD3D_SM6, Default, SM6, Editor (DDC key hash: eb6ad3c210089541448aeba0c65a60604d2199f0), compiling. [2026.10.21-00.33.49:010][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/NaniteHiddenSectionMaterial.NaniteHiddenSectionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1d8d7db515eb232d73f90f7cd1677f43f7104106), compiling. [2026.10.21-00.33.49:023][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 9b9f46dc921a712c9128e68c3137d216d99a03c0), compiling. [2026.10.21-00.33.49:031][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2a28e88008e5da758281bb55319ef3d87d6b0f1f), compiling. [2026.10.21-00.33.49:100][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 6e503dd39c9e674496d8af52416e1c1ae857d0ba), compiling. [2026.10.21-00.33.49:114][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings in PCD3D_SM6, Default, SM6, Editor (DDC key hash: fa9a8b8b12f41c0aa2abc16215e569bb1dc88897), compiling. [2026.10.21-00.33.49:123][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/GizmoMaterial.GizmoMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 609fd46d3d469fb87c65ff0a512063116685abd1), compiling. [2026.10.21-00.33.49:135][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e89a001863840865503def14ae87a1330065f342), compiling. [2026.10.21-00.33.49:177][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/FlattenMaterial.FlattenMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1eb169e2918777e74f054b69329870f248c85c6b), compiling. [2026.10.21-00.33.49:186][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2026.10.21-00.33.49:187][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ae5f57cb812dd67978f09a6fa629d93ad5a1eb96), compiling. [2026.10.21-00.33.49:190][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f1ba6da47a9ac8746277d512cab85aeb1385eafa), compiling. [2026.10.21-00.33.49:203][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2026.10.21-00.33.49:214][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll [2026.10.21-00.33.49:236][ 0]LogTexture: Display: Waiting for textures to be ready 57/63 (/Engine/EngineMaterials/BaseFlattenDiffuseMap_VT) ... [2026.10.21-00.33.49:283][ 0]LogTexture: Display: Waiting for textures to be ready 62/63 (/Engine/EngineMaterials/Black_1x1_EXR_Texture_VT) ... [2026.10.21-00.33.49:293][ 0]LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/HADAL - The Descent/TheDescentUE/', so AssetDiscovery cache will not be read or written. Unavailability reason: NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=`. Recommended is 0x40000000 (1GB). [2026.10.21-00.33.49:346][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries [2026.10.21-00.33.49:391][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) [2026.10.21-00.33.49:468][ 0]LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total [2026.10.21-00.33.49:476][ 0]LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled [2026.10.21-00.33.49:526][ 0]LogAssetRegistry: Display: Asset registry cache read as 127.6 MiB from D:/HADAL - The Descent/TheDescentUE/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_9297914943202ECC5F7E3A8610D3E6C7.bin (memory-mapped=yes) [2026.10.21-00.33.49:545][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.240s loading caches from D:/HADAL - The Descent/TheDescentUE/Intermediate/CachedAssetRegistry. [2026.10.21-00.33.49:882][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll') [2026.10.21-00.33.49:908][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll') [2026.10.21-00.33.49:909][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll') [2026.10.21-00.33.49:910][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll') [2026.10.21-00.33.49:911][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll') [2026.10.21-00.33.49:924][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2026.10.21-00.33.49:924][ 0]LogInit: Texture streaming: Enabled [2026.10.21-00.33.49:925][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll') [2026.10.21-00.33.49:926][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll') [2026.10.21-00.33.49:927][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll') [2026.10.21-00.33.49:929][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll') [2026.10.21-00.33.49:933][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll') [2026.10.21-00.33.49:934][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll') [2026.10.21-00.33.49:935][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2026.10.21-00.33.49:969][ 0]LogInit: Initializing Editor Engine Completed [2026.10.21-00.33.49:969][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator [2026.10.21-00.33.49:969][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility [2026.10.21-00.33.49:969][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization [2026.10.21-00.33.49:969][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material [2026.10.21-00.33.49:969][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator [2026.10.21-00.33.49:969][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator [2026.10.21-00.33.49:969][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2026.10.21-00.33.49:969][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects [2026.10.21-00.33.49:969][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects [2026.10.21-00.33.49:969][ 0]LogModelContextProtocol: Tool search enabled: registered 3 meta-tools (1 toolsets discoverable via list_toolsets) [2026.10.21-00.33.49:969][ 0]LogModelContextProtocol: Auto-start skipped when running as a commandlet. Pass -ModelContextProtocolStartServer to override [2026.10.21-00.33.49:969][ 0]LogModelContextProtocol: Registered FEngineAnalytics proxy as the default MCP analytics provider. [2026.10.21-00.33.49:969][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll') [2026.10.21-00.33.49:969][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll') [2026.10.21-00.33.49:969][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll') [2026.10.21-00.33.49:969][ 0]LogMaterial: Display: Missing cached shadermap for /MeshModelingToolset/Materials/M_DynamicMeshComponentVtxColor.M_DynamicMeshComponentVtxColor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: cb42812395c2e82e9af8483ffaa1e9bb8402a53d), compiling. [2026.10.21-00.33.49:979][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll') [2026.10.21-00.33.49:995][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1ffc6a278a72f961cb1262b66f63cca9ff43a0b3), compiling. [2026.10.21-00.33.50:013][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! [2026.10.21-00.33.50:013][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll') [2026.10.21-00.33.50:015][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2026.10.21-00.33.50:015][ 0]LogPython: Using Python 3.11.8 [2026.10.21-00.33.50:136][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping [2026.10.21-00.33.50:371][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll') [2026.10.21-00.33.50:393][ 0]LogComputeFramework: DG_LinearBlendSkin_Morph_Cloth/UpdateGraph_ComputeGraph/LinearBlendSkin_Morph_Cloth_OptimusNode_ComputeKernel_1: Loaded PCD3D_SM6 shaders from DDC. [2026.10.21-00.33.50:400][ 0]LogComputeFramework: DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals/UpdateGraph_ComputeGraph/LinearBlendSkin_Morph_Cloth_PositionOnly_OptimusNode_ComputeKernel_1: Loaded PCD3D_SM6 shaders from DDC. [2026.10.21-00.33.50:403][ 0]LogComputeFramework: DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals/UpdateGraph_ComputeGraph/ComputeNormalsTangents_OptimusNode_CustomComputeKernel_0: Loaded PCD3D_SM6 shaders from DDC. [2026.10.21-00.33.50:403][ 0]LogCsvProfiler: Display: Metadata set : raytracing="0" [2026.10.21-00.33.50:403][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll') [2026.10.21-00.33.50:404][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll') [2026.10.21-00.33.50:407][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll') [2026.10.21-00.33.50:408][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll') [2026.10.21-00.33.50:409][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll') [2026.10.21-00.33.50:410][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll') [2026.10.21-00.33.50:411][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll') [2026.10.21-00.33.50:412][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll') [2026.10.21-00.33.50:412][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll') [2026.10.21-00.33.50:413][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll') [2026.10.21-00.33.50:414][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll') [2026.10.21-00.33.50:414][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll') [2026.10.21-00.33.50:414][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll') [2026.10.21-00.33.50:414][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll') [2026.10.21-00.33.50:416][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll') [2026.10.21-00.33.50:416][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll') [2026.10.21-00.33.50:419][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll') [2026.10.21-00.33.50:422][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: aab085eca6c428d4ea3a0cc7cb15155bd7299f4d), compiling. [2026.10.21-00.33.50:426][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: b10343f8c53b7eff2ef99f643dc496710a87cb08), compiling. [2026.10.21-00.33.50:431][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll') [2026.10.21-00.33.50:433][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll') [2026.10.21-00.33.50:435][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll') [2026.10.21-00.33.50:436][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll') [2026.10.21-00.33.50:437][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll') [2026.10.21-00.33.50:438][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll') [2026.10.21-00.33.50:440][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll') [2026.10.21-00.33.50:441][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll') [2026.10.21-00.33.50:442][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll') [2026.10.21-00.33.50:443][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll') [2026.10.21-00.33.50:443][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll') [2026.10.21-00.33.50:444][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll') [2026.10.21-00.33.50:445][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll') [2026.10.21-00.33.50:446][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll') [2026.10.21-00.33.50:446][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll') [2026.10.21-00.33.50:447][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll') [2026.10.21-00.33.50:448][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll') [2026.10.21-00.33.50:449][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll') [2026.10.21-00.33.50:450][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll') [2026.10.21-00.33.50:452][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll') [2026.10.21-00.33.50:453][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll') [2026.10.21-00.33.50:455][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll') [2026.10.21-00.33.50:460][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll') [2026.10.21-00.33.50:465][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll') [2026.10.21-00.33.50:469][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll') [2026.10.21-00.33.50:473][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll') [2026.10.21-00.33.50:477][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll') [2026.10.21-00.33.50:492][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll') [2026.10.21-00.33.50:496][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll') [2026.10.21-00.33.50:496][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll') [2026.10.21-00.33.50:497][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll') [2026.10.21-00.33.50:497][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll') [2026.10.21-00.33.50:498][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll') [2026.10.21-00.33.50:499][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2026.10.21-00.33.50:499][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll') [2026.10.21-00.33.50:500][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll') [2026.10.21-00.33.50:502][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll') [2026.10.21-00.33.50:512][ 0]LogModuleManager: InternalLoadLibrary: 'MCPClientToolset' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Toolsets/MCPClientToolset/Binaries/Win64/UnrealEditor-MCPClientToolset.dll') [2026.10.21-00.33.50:513][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll') [2026.10.21-00.33.50:525][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll') [2026.10.21-00.33.50:525][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll') [2026.10.21-00.33.50:525][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll') [2026.10.21-00.33.50:529][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll') [2026.10.21-00.33.50:530][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll') [2026.10.21-00.33.50:531][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll') [2026.10.21-00.33.50:533][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started... [2026.10.21-00.33.50:600][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 68.450 ms [2026.10.21-00.33.50:601][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started... [2026.10.21-00.33.50:604][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 3.353 ms (total: 71.804 ms) [2026.10.21-00.33.50:604][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2026.10.21-00.33.50:617][ 0]LogPython: registering [2026.10.21-00.33.50:623][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 19.422 ms (total: 91.227 ms) [2026.10.21-00.33.50:625][ 0]LogPython: Python enabled via IPythonScriptPlugin::ForceEnablePythonAtRuntime: D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PythonScriptCommandlet.cpp(43:30) int __cdecl UPythonScriptCommandlet::Main(const class FString &) [2026.10.21-00.33.50:625][ 0]SourceControl: Revision control is disabled [2026.10.21-00.33.50:625][ 0]LogPythonScriptCommandlet: Display: Running Python script: D:/HADAL - The Descent/models/anchorage/build/ue_export_kit.py [2026.10.21-00.33.50:630][ 0]LogPython: [kit] + 0.0s out: D:/HADAL - The Descent/models/anchorage/kit_export_robot root: /Game/Robot_scout_R_21 steps: materials,meshes,skeletal,textures [2026.10.21-00.33.50:646][ 0]LogPython: [kit] + 0.0s assets under /Game/Robot_scout_R_21: AnimBlueprint x1, AnimSequence x7, BlendSpace1D x1, Blueprint x2, MapBuildDataRegistry x1, Material x18, MaterialInstanceConstant x1, ObjectRedirector x3, PhysicsAsset x1, SkeletalMesh x1, Skeleton x1, Texture2D x29, World x1 [2026.10.21-00.33.50:647][ 0]LogPython: [kit] + 0.0s wrote assets.json [2026.10.21-00.33.50:647][ 0]LogPython: [kit] + 0.0s wrote meshes.json [2026.10.21-00.33.50:647][ 0]LogPython: [kit] + 0.0s meshes: 0 described, 0 newly exported [2026.10.21-00.33.50:679][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Base_color/M_Robo_hh_BaseColor_Mat.M_Robo_hh_BaseColor_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a81752f2b79c05420b030f6bb8294215eddf70b2), compiling. [2026.10.21-00.33.50:684][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Base_color/M_robo_legs_BaseColor_Mat.M_robo_legs_BaseColor_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 662483da3dbcc8041b8679128fd5763e93d2b96e), compiling. [2026.10.21-00.33.50:691][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Base_color/M_Robo_Tors_BaseColor_Mat.M_Robo_Tors_BaseColor_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1dcdd4e69710140654687bd9d341a2a0ac39e2d9), compiling. [2026.10.21-00.33.50:713][ 0]LogSkinnedAsset: Display: Waiting for skinned assets to be ready 0/1 (SK_Robot_scout_R21) ... [2026.10.21-00.33.50:849][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_legs_Emissive.T_R21_legs_Emissive (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.50:865][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.21-00.33.50:919][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll') [2026.10.21-00.33.50:946][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonIdle.ThirdPersonIdle (Required Memory Estimate: 16.26 MB) [2026.10.21-00.33.50:997][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2026.10.21-00.33.51:007][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonIdle.ThirdPersonIdle, at AnimationSequence/dbe642d1553cc50109764d1bd83f8f1e57d5d13a [2026.10.21-00.33.51:028][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.21-00.33.51:072][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonJump_End.ThirdPersonJump_End (Required Memory Estimate: 1.34 MB) [2026.10.21-00.33.51:079][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonJump_End.ThirdPersonJump_End, at AnimationSequence/c8f3140e39d7eb01d1e10a69b4f8d5c0d51ecf64 [2026.10.21-00.33.51:084][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.21-00.33.51:110][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop (Required Memory Estimate: 4.41 MB) [2026.10.21-00.33.51:124][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop, at AnimationSequence/c4604e4cf22699c61563667321489ed974d8d671 [2026.10.21-00.33.51:132][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.21-00.33.51:146][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_Tors_Emissive.T_R21_Tors_Emissive (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.51:173][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start (Required Memory Estimate: 2.97 MB) [2026.10.21-00.33.51:194][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start, at AnimationSequence/65137ea93ab629df96a5d50c3b0aac567d48e99e [2026.10.21-00.33.51:207][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_Tors_BaseColor.T_R21_Tors_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.51:207][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.21-00.33.51:214][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_hh_Emissive.T_R21_hh_Emissive (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.51:256][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonRun.ThirdPersonRun (Required Memory Estimate: 3.79 MB) [2026.10.21-00.33.51:274][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonRun.ThirdPersonRun, at AnimationSequence/32a02b7e31a7ffb8a7860f403f75f04211d2b7da [2026.10.21-00.33.51:293][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.21-00.33.51:342][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonWalk.ThirdPersonWalk (Required Memory Estimate: 6.25 MB) [2026.10.21-00.33.51:360][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Robot_scout_R_21/Demo/Animations/ThirdPersonWalk.ThirdPersonWalk, at AnimationSequence/39d83526c55cfb8a2b462934b2af16dc9daf016a [2026.10.21-00.33.51:367][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.21-00.33.51:416][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.21-00.33.51:451][ 0]LogPython: [kit] + 0.8s wrote skeletal.json [2026.10.21-00.33.51:451][ 0]LogPython: [kit] + 0.8s skeletal: 1 meshes, 7 animations [2026.10.21-00.33.51:453][ 0]LogPython: Warning: D:/HADAL - The Descent/models/anchorage/build/ue_export_kit.py:110: DeprecationWarning: Material: Property 'decal_blend_mode' on 'Material' is deprecated: No longer used. return o.get_editor_property(prop) [2026.10.21-00.33.51:517][ 0]LogPython: Warning: D:/HADAL - The Descent/models/anchorage/build/ue_export_kit.py:368: DeprecationWarning: MaterialEditingLibrary: Function 'get_used_textures' on 'MaterialEditingLibrary' is deprecated: Use GetMaterialUsedTextures instead since it works with Material Instances. rec["used_textures"] = sorted(set(obj_path(t) for t in mel.get_used_textures(mat) if t)) [2026.10.21-00.33.51:535][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Color_02/M_Robo_Tors_Color_02_Mat.M_Robo_Tors_Color_02_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: cd284270c9a2a7813cc4802750c457ac66d3ce9f), compiling. [2026.10.21-00.33.51:539][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Color_02/M_Robo_hh_Color_02_Mat.M_Robo_hh_Color_02_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 38177cdef1ba9d3806599a5873ac14907a38b4d0), compiling. [2026.10.21-00.33.51:547][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Color_02/M_robo_legs_Color_02_Mat.M_Robo_legs_Color_02_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a24fc7d242b2e956694dd80f8c9c6ce7dfbbc5dc), compiling. [2026.10.21-00.33.51:547][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Color_03/M_Robo_Tors_Color_03_Mat.M_Robo_Tors_Color_03_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 935c419b4b71e6cdcd3052405617bf91a76fc84c), compiling. [2026.10.21-00.33.51:548][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Color_03/M_Robo_hh_Color_03_Mat.M_Robo_hh_Color_03_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: b95be8ec96a6ed7a6953c9f142167b6993fd4c05), compiling. [2026.10.21-00.33.51:548][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Color_03/M_robo_legs_Color_03_Mat.M_Robo_legs_Color_03_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 40e6da3c52328caa28b374c16921b011c7280de5), compiling. [2026.10.21-00.33.51:549][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Color_04/M_Robo_Tors_Color_04_Mat.M_Robo_Tors_Color_04_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: c5c7e0d2c9e1ca6129f5694412c659bfe955c486), compiling. [2026.10.21-00.33.51:549][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Color_04/M_Robo_hh_Color_03_Mat.M_Robo_hh_Color_03_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f40093f1d64aaec4cb29c8874fe41baec5e6d470), compiling. [2026.10.21-00.33.51:550][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_01/Color_04/M_Robo_legs_Color_03_Mat.M_Robo_legs_Color_03_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 92aa793e7f0997df99e305a18615bf769b9c9c35), compiling. [2026.10.21-00.33.51:563][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_02/Base_color/M_Robo_hh_f2_BaseColor_Mat.M_Robo_hh_f2_BaseColor_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ae068dced9f0fe48539f310f65ceab90537e4c76), compiling. [2026.10.21-00.33.51:568][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Robot_scout_R_21/Demo/Animations/ThirdPerson_Jump.ThirdPerson_Jump (Required Memory Estimate: 1.34 MB) [2026.10.21-00.33.51:576][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_02/Base_color/M_Robo_hh_f2_Color_02_Mat.M_Robo_hh_f2_Color_02_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a357f3e949c49a8a718042c709b54ebe52245764), compiling. [2026.10.21-00.33.51:579][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Robot_scout_R_21/Demo/Animations/ThirdPerson_Jump.ThirdPerson_Jump, at AnimationSequence/5f2fa08c42609af4f37ea3a3176c904c594deac8 [2026.10.21-00.33.51:589][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_02/Base_color/M_Robo_hh_f2_Color_03_Mat.M_Robo_hh_f2_Color_03_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1e85c97d42f552b7030527158731cb82802a1863), compiling. [2026.10.21-00.33.51:600][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Face_02/Base_color/M_Robo_hh_f2_Color_04_Mat.M_Robo_hh_f2_Color_04_Mat in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 32797bf2359ea3a8f952c311268a4d6f1326212b), compiling. [2026.10.21-00.33.51:615][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/Floor/M_master_material_floor.M_master_material_floor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: eb79236642e5cb97e39c7e8e07b64fb32f5aa5d0), compiling. [2026.10.21-00.33.51:626][ 0]LogMaterial: Display: Missing cached shadermap for /Game/Robot_scout_R_21/mats/m_floor.m_floor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 50c676d20b3c5e2bad21b6df5005417aba53f8a6), compiling. [2026.10.21-00.33.51:631][ 0]LogPython: [kit] + 1.0s base materials: 18 [2026.10.21-00.33.51:641][ 0]LogPython: [kit] + 1.0s wrote materials.json [2026.10.21-00.33.51:643][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.33.51:808][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_hh_BaseColor.T_R21_hh_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.51:933][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_Tors_Normal.T_R21_Tors_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1298.499988 MB), EncodeSpeed: Final [2026.10.21-00.33.52:080][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Color_02/T_R21_Tors_Color_02.T_R21_Tors_Color_02 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.52:089][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Color_02/T_R21_legs_Color_02.T_R21_legs_Color_02 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.52:266][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_legs_BaseColor.T_R21_legs_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.52:345][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Color_03/T_R21_legs_Color_03.T_R21_legs_Color_03 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.52:462][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_legs_OcclusionRoughnessMetallic.T_R21_legs_OcclusionRoughnessMetallic (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.52:956][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_Tors_OcclusionRoughnessMetallic.T_R21_Tors_OcclusionRoughnessMetallic (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.53:110][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_02/F_02_Base_color/T_R21_hh_f02_BaseColor.T_R21_hh_f02_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.53:177][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_hh_OcclusionRoughnessMetallic.T_R21_hh_OcclusionRoughnessMetallic (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.53:239][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.33.53:323][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Color_04/T_R21_legs_Color_04.T_R21_legs_Color_04 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.53:411][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_02/F_02_Base_color/T_R21_hh_f02_Emissive.T_R21_hh_f02_Emissive (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.53:454][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Color_03/T_R21_Tors_Color_03.T_R21_Tors_Color_03 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.53:631][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.33.53:635][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Color_02/T_R21_hh_Color_02.T_R21_hh_Color_02 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.53:654][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Color_04/T_R21_Tors_Color_04.T_R21_Tors_Color_04 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.53:949][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Color_04/T_R21_hh_Color_04.T_R21_hh_Color_04 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.54:048][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Color_03/T_R21_hh_Color_03.T_R21_hh_Color_03 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.54:206][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_02/F_02_Base_color/T_R21_hh_f02_Normal.T_R21_hh_f02_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1298.499988 MB), EncodeSpeed: Final [2026.10.21-00.33.54:925][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_02/F_02_Color_04/T_R21_hh_f02_color_04.T_R21_hh_f02_color_04 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.55:001][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_legs_Normal.T_R21_legs_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1298.499988 MB), EncodeSpeed: Final [2026.10.21-00.33.55:002][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Floor/T_Grid_Floor.T_Grid_Floor (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Final [2026.10.21-00.33.55:591][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_02/F_02_Color_02/T_R21_hh_f02_color_02.T_R21_hh_f02_color_02 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.55:664][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_02/F_02_Base_color/T_R21_hh_f02_OcclusionRoughnessMetallic.T_R21_hh_f02_OcclusionRoughnessMetallic (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.56:065][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_02/F_02_Color_03/T_R21_hh_f02_color_03.T_R21_hh_f02_color_03 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Final [2026.10.21-00.33.56:381][ 0]LogTexture: Display: Building texture TwoD: /Game/Robot_scout_R_21/Textures/Face_01/F_01_Base_color/T_R21_hh_Normal.T_R21_hh_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1298.499988 MB), EncodeSpeed: Final [2026.10.21-00.33.56:741][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.33.58:019][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.33.59:138][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.33.59:398][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.02:181][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.03:554][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.04:812][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.05:081][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.08:020][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.09:487][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.10:587][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.11:625][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.12:868][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.14:033][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.15:126][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.16:342][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.17:498][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.18:591][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.19:779][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.20:850][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.21:103][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.23:792][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.25:164][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.26:169][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.27:232][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.28:301][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.21-00.34.28:318][ 0]LogPython: [kit] + 37.7s wrote textures.json [2026.10.21-00.34.28:318][ 0]LogPython: [kit] + 37.7s textures: 29 described, 29 newly exported [2026.10.21-00.34.28:318][ 0]LogPython: [kit] + 37.7s wrote problems.json [2026.10.21-00.34.28:318][ 0]LogPython: [kit] + 37.7s problems: 0 [2026.10.21-00.34.28:318][ 0]LogPython: [kit] + 37.7s DONE [2026.10.21-00.34.28:319][ 0]LogPythonScriptCommandlet: Display: Python script executed successfully [2026.10.21-00.34.28:319][ 0]LogCore: Engine exit requested (reason: Commandlet PythonScriptCommandlet_0 finished execution (result 0)) [2026.10.21-00.34.28:319][ 0]LogInit: Display: [2026.10.21-00.34.28:319][ 0]LogInit: Display: Warning/Error Summary (Unique only) [2026.10.21-00.34.28:319][ 0]LogInit: Display: ----------------------------------- [2026.10.21-00.34.28:319][ 0]LogInit: Display: LogPython: Warning: D:/HADAL - The Descent/models/anchorage/build/ue_export_kit.py:110: DeprecationWarning: Material: Property 'decal_blend_mode' on 'Material' is deprecated: No longer used. return o.get_editor_property(prop) [2026.10.21-00.34.28:319][ 0]LogInit: Display: LogPython: Warning: D:/HADAL - The Descent/models/anchorage/build/ue_export_kit.py:368: DeprecationWarning: MaterialEditingLibrary: Function 'get_used_textures' on 'MaterialEditingLibrary' is deprecated: Use GetMaterialUsedTextures instead since it works with Material Instances. rec["used_textures"] = sorted(set(obj_path(t) for t in mel.get_used_textures(mat) if t)) [2026.10.21-00.34.28:319][ 0]LogInit: Display: [2026.10.21-00.34.28:319][ 0]LogInit: Display: Success - 0 error(s), 2 warning(s) [2026.10.21-00.34.28:319][ 0]LogInit: Display: Execution of commandlet took: 37.79 seconds, PeakPhysMemoryMB=5861 MB, PeakVirtMemoryMB=7060 MB [2026.10.21-00.34.28:319][ 0]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2026.10.21-00.34.28:323][ 0]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2026.10.21-00.34.28:323][ 0]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2026.10.21-00.34.28:327][ 0]MassEntity: New Page: MassEntity [2026.10.21-00.34.28:353][ 0]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized. [2026.10.21-00.34.28:367][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize [2026.10.21-00.34.28:367][ 0]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset [2026.10.21-00.34.28:368][ 0]LogModelContextProtocol: Tool search enabled: registered 3 meta-tools (0 toolsets discoverable via list_toolsets) [2026.10.21-00.34.28:370][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2026.10.21-00.34.28:386][ 0]LogRuntimeTelemetry: Recording EnginePreExit events [2026.10.21-00.34.28:398][ 0]LogExit: Preparing to exit. [2026.10.21-00.34.28:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2026.10.21-00.34.28:594][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries [2026.10.21-00.34.28:594][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) [2026.10.21-00.34.28:688][ 0]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2026.10.21-00.34.28:730][ 0]LogExit: Editor shut down [2026.10.21-00.34.29:041][ 0]LogEditorDataStorage: Destroyed TEDS Core. [2026.10.21-00.34.29:042][ 0]LogEditorDataStorage: Destroyed TEDS Compatibility. [2026.10.21-00.34.29:100][ 0]LogExit: Object subsystem successfully closed. [2026.10.21-00.34.29:203][ 0]LogShaderCompilers: Display: Exiting ShaderCompilingThread [2026.10.21-00.34.31:043][ 0]LogObjectProfiler: Shutdown [2026.10.21-00.34.31:044][ 0]LogMemoryProfiler: Shutdown [2026.10.21-00.34.31:044][ 0]LogNetworkingProfiler: Shutdown [2026.10.21-00.34.31:044][ 0]LogLoadingProfiler: Shutdown [2026.10.21-00.34.31:045][ 0]LogTimingProfiler: Shutdown [2026.10.21-00.34.31:051][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.10.21-00.34.31:051][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.10.21-00.34.31:051][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.10.21-00.34.31:051][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.10.21-00.34.31:051][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ... [2026.10.21-00.34.31:132][ 0]LogChaosDD: Chaos Debug Draw Shutdown [2026.10.21-00.34.31:133][ 0]LogNFORDenoise: NFORDenoise function shutting down [2026.10.21-00.34.31:175][ 0]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2026.10.21-00.34.31:176][ 0]RenderDocPlugin: plugin has been unloaded. [2026.10.21-00.34.31:178][ 0]LogXGEController: Cleaning working directory: C:/Users/PC/AppData/Local/Temp/UnrealXGEWorkingDir/ [2026.10.21-00.34.31:186][ 0]LogPakFile: Destroying PakPlatformFile [2026.10.21-00.34.31:227][ 0]LogD3D12RHI: ~FD3D12DynamicRHI [2026.10.21-00.34.31:265][ 0]LogExit: Exiting. [2026.10.21-00.34.31:275][ 0]Log file closed, 10/21/26 02:34:31