{
 "asset": "Radiation canister station: a dark green and black machine holding a radiation canister in a cradle rail at 47 degrees, after the user's picture (2026-10-21, reference/ref_user.png). Working name.",
 "units": "Unreal cm; ue = (x, -y, z) * 100 from Blender. Origin: on the ground, under the middle of the base's footprint (left to right in the picture), in the machine's middle plane.",
 "front": "the side the picture shows (with the screen) faces Unreal +Y (Blender -Y); the canister leans toward Unreal +X",
 "size_cm": {
  "body_bbox_min": [
   -55.3,
   -35.9,
   0.0
  ],
  "body_bbox_max": [
   60.0,
   35.9,
   149.9
  ],
  "canister_top_cm": 148.4,
  "canister_diameter": 40.0,
  "canister_length": 103.5
 },
 "static_meshes": {
  "SM_CanisterStation_Body": {
   "location": [
    0,
    0,
    0
   ],
   "materials": [
    "M_CS_Black",
    "M_CS_Green",
    "M_CS_Grey",
    "M_CS_Cream",
    "M_CS_Steel",
    "M_CS_Chrome",
    "M_CS_Rubber",
    "M_CS_Gap",
    "M_CS_Screen",
    "M_CS_PanelDark"
   ],
   "screen_slot": "M_CS_Screen: UV0 spans the glass 0..1 (the UI texture); swap this slot's material for a live screen"
  }
 },
 "moving": {
  "SM_CanisterStation_Canister": {
   "pivot_at_rest": [
    11.68,
    -0.0,
    59.52
   ],
   "pivot": "on the canister's axis at its bottom end",
   "axis_direction_ue": [
    0.6796,
    -0.0,
    0.7336
   ],
   "motion": "slides out along its own axis (up and toward Unreal +X) 32 cm; seated it stands 5 mm over the socket",
   "materials": [
    "M_CS_Green_Can",
    "M_CS_Black_Can",
    "M_CS_Cream_Can",
    "M_CS_Gap_Can",
    "M_CS_Glow",
    "M_CS_Decal"
   ]
  }
 },
 "sequence_eject_0_to_1": {
  "easing": "smoothstep",
  "blender_timeline": "seated 1, out 60, held to 120, seated 180 at 30 fps",
  "picture_pose": "eject 0 (seated)"
 },
 "lights": "M_CS_Glow: the ring between the canister's body and its cap (emissive, colour from T_CS_GlowRing along UV0 u); M_CS_Screen: the status screen (emissive)",
 "checked": {
  "clashes_through_travel": [],
  "smallest_gap_mm": 3.06
 },
 "textures": [
  "T_CS_Body_Masks, T_CS_Canister_Masks (UV0, non-colour: R occlusion, G edges, B crevices)",
  "T_CS_Screen_UI (UV0 of the glass, sRGB, emissive)",
  "T_CS_Radiation (UV0 of the decal patch, sRGB + alpha, masked)",
  "T_CS_GlowRing (UV0 of the ring, sRGB, emissive)",
  "pack: ModSci_Engineer Base/ScratchedMetal, Base/BrushedMetal, Base/Glass (UV1, metres)"
 ]
}