{
 "asset": "Pressure door for the vessel's docking gate (boarding gate, works hall port wall)",
 "units": "Unreal cm; ue = (x, -y, z) * 100 from Blender. Origin: floor, on the door's axis, in the wall's front face.",
 "front": "the side the door opens into is Unreal +Y (Blender -Y)",
 "opening": {
  "clear_diameter_cm": 216,
  "axis_height_cm": 128,
  "sill_cm": 20,
  "tread_cm": 25
 },
 "static_meshes": {
  "SM_PressureDoor_Frame": {
   "mesh": "/Game/Vessel/PressureDoor/SM_PressureDoor_Frame",
   "location": [
    0,
    0,
    0
   ],
   "materials": [
    "M_PD_Paint",
    "M_PD_Steel",
    "M_PD_Dark",
    "M_PD_Rubber"
   ]
  },
  "SM_PressureDoor_Housing": {
   "mesh": "/Game/Vessel/PressureDoor/SM_PressureDoor_Housing",
   "location": [
    0,
    0,
    0
   ],
   "materials": [
    "M_PD_Paint",
    "M_PD_Steel",
    "M_PD_Dark",
    "M_PD_Glass",
    "M_PD_Screen",
    "M_PD_LampRed",
    "M_PD_LampGreen"
   ]
  },
  "SM_PressureDoor_Bulkhead": {
   "mesh": "/Game/Vessel/PressureDoor/SM_PressureDoor_Bulkhead",
   "location": [
    0,
    0,
    0
   ],
   "materials": [
    "M_PD_Paint"
   ]
  },
  "SM_PressureDoor_FloorPlate": {
   "mesh": "/Game/Vessel/PressureDoor/SM_PressureDoor_FloorPlate",
   "location": [
    0,
    0,
    0
   ],
   "materials": [
    "M_PD_Paint",
    "M_PD_Steel",
    "M_PD_Hazard",
    "M_PD_RedPaint"
   ]
  }
 },
 "moving": {
  "SM_PressureDoor_Leaf": {
   "parent": null,
   "pivot": [
    162.0,
    62.0,
    128.0
   ],
   "motion": "yaw about the vertical hinge pin",
   "shut_deg": 0.0,
   "open_deg": -100.0,
   "note": "Blender +100 deg about Z = Unreal yaw -100 deg (the y flip)",
   "materials": [
    "M_PD_Paint",
    "M_PD_Steel",
    "M_PD_Dark"
   ]
  },
  "SM_PressureDoor_Wheel": {
   "parent": "SM_PressureDoor_Leaf",
   "pivot": [
    0.0,
    76.5,
    128.0
   ],
   "motion": "roll about the door axis (Unreal Y)",
   "open_deg": 90.0,
   "note": "anticlockwise seen from the front",
   "materials": [
    "M_PD_Steel",
    "M_PD_Dark"
   ]
  },
  "SM_PressureDoor_Bolt": {
   "parent": "SM_PressureDoor_Leaf",
   "mesh_local_axis": "slides along its local -X by 28 cm (into the leaf)",
   "instances": [
    {
     "name": "SM_PressureDoor_Bolt_01",
     "shut_location": [
      139.07,
      31.0,
      178.62
     ],
     "angle_deg": 20,
     "rotation_note": "local X points out from the door axis at this angle, seen from the front, counter-clockwise from the hinge side"
    },
    {
     "name": "SM_PressureDoor_Bolt_02",
     "shut_location": [
      50.62,
      31.0,
      267.07
     ],
     "angle_deg": 70,
     "rotation_note": "local X points out from the door axis at this angle, seen from the front, counter-clockwise from the hinge side"
    },
    {
     "name": "SM_PressureDoor_Bolt_03",
     "shut_location": [
      -50.62,
      31.0,
      267.07
     ],
     "angle_deg": 110,
     "rotation_note": "local X points out from the door axis at this angle, seen from the front, counter-clockwise from the hinge side"
    },
    {
     "name": "SM_PressureDoor_Bolt_04",
     "shut_location": [
      -139.07,
      31.0,
      178.62
     ],
     "angle_deg": 160,
     "rotation_note": "local X points out from the door axis at this angle, seen from the front, counter-clockwise from the hinge side"
    },
    {
     "name": "SM_PressureDoor_Bolt_05",
     "shut_location": [
      -139.07,
      31.0,
      77.38
     ],
     "angle_deg": 200,
     "rotation_note": "local X points out from the door axis at this angle, seen from the front, counter-clockwise from the hinge side"
    },
    {
     "name": "SM_PressureDoor_Bolt_06",
     "shut_location": [
      139.07,
      31.0,
      77.38
     ],
     "angle_deg": 340,
     "rotation_note": "local X points out from the door axis at this angle, seen from the front, counter-clockwise from the hinge side"
    }
   ]
  }
 },
 "sequence_open_0_to_1": {
  "wheel": [
   0.0,
   0.2
  ],
  "bolts": [
   0.12,
   0.32
  ],
  "swing": [
   0.35,
   1.0
  ],
  "easing": "smoothstep inside each span",
  "blender_timeline": "shut 1, open 100, shut 260 at 30 fps (3.3 s to open)"
 },
 "clearances_m": {
  "leaf_to_floor": 0.04,
  "leaf_to_gasket_shut": 0.002,
  "pin_in_bore": 0.005,
  "bolt_to_keeper": 0.005
 },
 "textures": [
  "T_PD_Masks (UV0, non-colour: R occlusion, G edges, B crevices)",
  "T_PD_Hazard_BaseColor (UV1, 0.40 m a repeat)",
  "T_PD_Screen_Emissive (UV0)",
  "pack: ModSci_Engineer Base/ScratchedMetal, Base/StainedSteel, Base/Glass (UV1, metres)"
 ]
}