Log file open, 10/12/26 17:48:33 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=33860) LogWindows: Custom abort handler registered for crash reporting. LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit LogInit: Display: Running engine for game: TheDescent LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCore: No trace connection. Tracing to in-memory cache. LogTrace: Display: Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-58210709" LogCsvProfiler: Display: Metadata set : engineversion="5.8.3-58210709+++UE5+Release-5.8" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.3" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6466] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900F" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : compacttset="0" LogCsvProfiler: Display: Metadata set : commandline="" D:\SubnauticaCLONE\TheDescentUE\TheDescent.uproject -run=pythonscript -script=D:/SubnauticaCLONE/models/vessel-interior/build/ue_export_kit.py -unattended -nosplash -nullrhi -nosound -NoLiveCoding -abslog=D:\SubnauticaCLONE\models\vessel-interior\kit_export\ue_export_last.log"" LogCsvProfiler: Display: Metadata set : loginid="2f37432945f5db6af95cca95fc808dd8" LogCsvProfiler: Display: Metadata set : llm="0" LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll') LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll') LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll') LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll') LogModuleManager: InternalLoadLibrary: 'PakFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll') LogModuleManager: InternalLoadLibrary: 'RSA' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll') LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll') LogCsvProfiler: Display: Metadata set : zenstreaming="0" LogInit: Running DelayedAutoRegister Phase FileSystemReady LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady LogStats: Stats thread started at 0.237737 LogInit: Running DelayedAutoRegister Phase StatSystemReady LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll') LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogModuleManager: InternalLoadLibrary: 'Engine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll') LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll') LogModuleManager: InternalLoadLibrary: 'Renderer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll') LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll') LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll') LogModuleManager: InternalLoadLibrary: 'Landscape' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll') LogModuleManager: InternalLoadLibrary: 'RHICore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll') LogModuleManager: InternalLoadLibrary: 'RenderCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll') LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll') LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll') LogModuleManager: InternalLoadLibrary: 'Virtualization' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll') LogModuleManager: InternalLoadLibrary: 'MessageLog' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll') LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll') LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll') LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll') LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll') LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll') LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll') LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-F69C0060460DDCB0D0AAC8A9FE38828E Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [D:/SubnauticaCLONE/TheDescentUE/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogInit: Running DelayedAutoRegister Phase IniSystemReady LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll') LogTargetPlatformManager: D:/SubnauticaCLONE/TheDescentUE/Intermediate/CachedAutoSdkInfo.ini is up-to-date LogAudio: Display: Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for "-nosound". LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll') LogPluginManager: Looking for build plugins target receipt LogPluginManager: Found matching target receipt: D:/SubnauticaCLONE/TheDescentUE/Binaries/Win64/TheDescentEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Found matching target receipt: D:/SubnauticaCLONE/TheDescentUE/Binaries/Win64/TheDescentEditor.target LogConfig: Display: Loading Android ini files took 0.04 seconds LogConfig: Display: Loading Mac ini files took 0.04 seconds LogConfig: Display: Loading IOS ini files took 0.04 seconds LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogConfig: Display: Loading VisionOS ini files took 0.05 seconds LogConfig: Display: Loading TVOS ini files took 0.05 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin AudioInsightsRuntime LogPluginManager: Mounting Engine plugin AudioInsights LogPluginManager: Mounting Engine plugin AudioModulationInsights LogPluginManager: Mounting Engine plugin BaseMaterial LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin DerivedDataBuildController LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin Mutable LogPluginManager: Mounting Engine plugin PCG LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin RenderTraceInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin NiagaraInsights LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin NiagaraPreviewContent LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin ConsoleVariables LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MaterialAssetWizard LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin SequenceValidator LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin Buoyancy LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ControlRigPhysics LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin EditorTRSGizmo LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GizmoFramework LogPluginManager: Mounting Engine plugin GlobalConfigurationData LogPluginManager: Mounting Engine plugin HttpInsights LogPluginManager: Mounting Engine plugin Landmass LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin ModelContextProtocol LogPluginManager: Mounting Engine plugin MutableAssetUserData LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin ToolsetRegistry LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin Water LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MP4Utilities LogPluginManager: Mounting Engine plugin TmvMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GeometryScripting LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin ModelViewViewModel LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SkeletalMerging LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin AnimatorKit LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin EaseCurveTool LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin GPUReshape LogPluginManager: Mounting Engine plugin PhysicsControl LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin InterchangeAxfAssets LogPluginManager: Mounting Engine plugin Scribble LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin MCPClientToolset LogPluginManager: Mounting Engine plugin FileSandbox LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSharedSlate LogPluginManager: Mounting Engine plugin ConcertSyncCore LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('E:/Tools/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll') LogModuleManager: InternalLoadLibrary: 'UbaController' ('E:/Tools/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll') LogModuleManager: InternalLoadLibrary: 'XGEController' ('E:/Tools/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll') LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll') LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll') LogModuleManager: InternalLoadLibrary: 'SourceControl' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll') SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll') SourceControl: Revision control is disabled LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll') LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll') LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('E:/Tools/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll') LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll') LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('E:/Tools/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll') LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll') LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll') LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll') LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogModuleManager: InternalLoadLibrary: 'Analytics' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll') LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll') LogNFORDenoise: NFORDenoise function starting up LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'Water' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll') LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll') LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll') LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll') LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll') LogModuleManager: InternalLoadLibrary: 'Media' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll') LogModuleManager: InternalLoadLibrary: 'EOSShared' ('E:/Tools/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll') LogEOSShared: Loaded "E:/Tools/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219 LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'HTTP' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll') LogModuleManager: InternalLoadLibrary: 'SSL' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll') LogInit: Using libcurl 8.15.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 251 concurrent requests LogModuleManager: InternalLoadLibrary: 'XMPP' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll') LogModuleManager: InternalLoadLibrary: 'WebSockets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll') LogModuleManager: InternalLoadLibrary: 'Sockets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll') LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll') LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll') LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll') LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll') LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=371MiB, MaxMemoryAvailable=72195MiB LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll') LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('E:/Tools/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll') LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll') LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll') LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll') LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll') LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll') LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll') LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll') LogInit: ExecutableName: UnrealEditor-Cmd.exe LogInit: Build: ++UE5+Release-5.8-CL-58210709 LogInit: Platform=WindowsEditor LogInit: MachineId=2f37432945f5db6af95cca95fc808dd8 LogInit: DeviceId= LogInit: Engine Version: 5.8.3-58210709+++UE5+Release-5.8 LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8 LogInit: Net CL: 55116800 LogInit: OS: Windows 10 (22H2) [10.0.19045.6466] (), CPU: 13th Gen Intel(R) Core(TM) i9-13900F, GPU: AMD Radeon RX 7800 XT LogInit: CPU Model ID: 6b71, microcode revision: 12f LogInit: Compiled (64-bit): Sep 17 2026 19:10:46 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.44.35229.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.8 LogInit: Command Line: D:\SubnauticaCLONE\TheDescentUE\TheDescent.uproject -run=pythonscript -script=D:/SubnauticaCLONE/models/vessel-interior/build/ue_export_kit.py -unattended -nosplash -nullrhi -nosound -NoLiveCoding -abslog=D:\SubnauticaCLONE\models\vessel-interior\kit_export\ue_export_last.log LogInit: Base Directory: E:/Tools/UE_5.8/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2026.10.12-15.48.34:267][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2026.10.12-15.48.34:267][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2026.10.12-15.48.34:267][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2026.10.12-15.48.34:267][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]] [2026.10.12-15.48.34:267][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.ReflectionMethod:2]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]] [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.10.12-15.48.34:268][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.LUT.Size:32]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.10.12-15.48.34:269][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.10.12-15.48.34:269][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created [2026.10.12-15.48.34:269][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2026.10.12-15.48.34:269][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.10.12-15.48.34:269][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2026.10.12-15.48.34:269][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll') [2026.10.12-15.48.34:269][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2026.10.12-15.48.34:269][ 0]LogHAL: Display: Platform has ~ 32 GB [34162593792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2026.10.12-15.48.34:270][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.10.12-15.48.34:270][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.10.12-15.48.34:270][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2026.10.12-15.48.34:270][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2026.10.12-15.48.34:270][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2026.10.12-15.48.34:270][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2026.10.12-15.48.34:270][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2026.10.12-15.48.34:270][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2026.10.12-15.48.34:270][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2026.10.12-15.48.34:270][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]] [2026.10.12-15.48.34:270][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]] [2026.10.12-15.48.34:270][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/SubnauticaCLONE/TheDescentUE/Saved/Config/WindowsEditor/Editor.ini] [2026.10.12-15.48.34:270][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]] [2026.10.12-15.48.34:270][ 0]LogInit: Computer: MURAD-KHAAN-PC [2026.10.12-15.48.34:270][ 0]LogInit: User: Murat [2026.10.12-15.48.34:270][ 0]LogInit: CPU Page size=4096, Cores=24 [2026.10.12-15.48.34:270][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2026.10.12-15.48.34:270][ 0]LogInit: Gaming Handheld Device: 0 [2026.10.12-15.48.34:277][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2026.10.12-15.48.34:277][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=70.5GB [2026.10.12-15.48.34:277][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2026.10.12-15.48.34:277][ 0]LogMemory: Process Physical Memory: 597.94 MB used, 597.95 MB peak [2026.10.12-15.48.34:277][ 0]LogMemory: Process Virtual Memory: 614.74 MB used, 614.74 MB peak [2026.10.12-15.48.34:277][ 0]LogMemory: Physical Memory: 20916.72 MB used, 11663.27 MB free, 32579.99 MB total [2026.10.12-15.48.34:277][ 0]LogMemory: Virtual Memory: 61338.01 MB used, 10857.29 MB free, 72195.30 MB total [2026.10.12-15.48.34:277][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2026.10.12-15.48.34:277][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll') [2026.10.12-15.48.34:277][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll') [2026.10.12-15.48.34:277][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll') [2026.10.12-15.48.34:277][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll') [2026.10.12-15.48.34:277][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll') [2026.10.12-15.48.34:277][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.10.12-15.48.34:289][ 0]LogWindows: WindowsPlatformFeatures enabled [2026.10.12-15.48.34:289][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll') [2026.10.12-15.48.34:290][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll') [2026.10.12-15.48.34:290][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll') [2026.10.12-15.48.34:290][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll') [2026.10.12-15.48.34:290][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll') [2026.10.12-15.48.34:290][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector [2026.10.12-15.48.34:290][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll') [2026.10.12-15.48.34:290][ 0]LogChaosDD: Chaos Debug Draw Startup [2026.10.12-15.48.34:290][ 0]LogInit: Physics initialised using underlying interface: Chaos [2026.10.12-15.48.34:291][ 0]LogInit: Using OS detected language (en-US). [2026.10.12-15.48.34:291][ 0]LogInit: Using OS detected locale (en-US). [2026.10.12-15.48.34:292][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2026.10.12-15.48.34:564][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.10.12-15.48.34:694][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit [2026.10.12-15.48.34:696][ 0]LogModuleManager: InternalLoadLibrary: 'NullDrv' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullDrv.dll') [2026.10.12-15.48.34:697][ 0]LogVRS: Current RHI does not support Variable Rate Shading [2026.10.12-15.48.34:698][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf [2026.10.12-15.48.34:698][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="Null" [2026.10.12-15.48.34:698][ 0]LogCsvProfiler: Display: Metadata set : rhiname="Null" [2026.10.12-15.48.34:698][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2026.10.12-15.48.34:699][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2026.10.12-15.48.34:699][ 0]LogCsvProfiler: Display: Metadata set : gpu="" [2026.10.12-15.48.34:699][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="" [2026.10.12-15.48.34:699][ 0]LogInit: Initializing FReadOnlyCVARCache [2026.10.12-15.48.34:699][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll') [2026.10.12-15.48.34:699][ 0]LogTargetPlatformManager: Install manifest file for Platform Android not found. Platform not set up. [2026.10.12-15.48.34:699][ 0]LogTargetPlatformManager: Install manifest file for Platform Linux_x64 not found. Platform not set up. [2026.10.12-15.48.34:699][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll') [2026.10.12-15.48.34:700][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll') [2026.10.12-15.48.34:700][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll') [2026.10.12-15.48.34:701][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll') [2026.10.12-15.48.34:701][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll') [2026.10.12-15.48.34:702][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll') [2026.10.12-15.48.34:702][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll') [2026.10.12-15.48.34:703][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2026.10.12-15.48.34:703][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2026.10.12-15.48.34:703][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2026.10.12-15.48.34:703][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2026.10.12-15.48.34:703][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2026.10.12-15.48.34:703][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16 [2026.10.12-15.48.34:703][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll [2026.10.12-15.48.34:703][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2026.10.12-15.48.34:703][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2026.10.12-15.48.34:707][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll') [2026.10.12-15.48.34:707][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll') [2026.10.12-15.48.34:734][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android' [2026.10.12-15.48.34:734][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll') [2026.10.12-15.48.34:734][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll') [2026.10.12-15.48.34:754][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformControls.dll') [2026.10.12-15.48.34:755][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2026.10.12-15.48.34:755][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2026.10.12-15.48.34:755][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll') [2026.10.12-15.48.34:756][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll') [2026.10.12-15.48.34:776][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux' [2026.10.12-15.48.34:776][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll') [2026.10.12-15.48.34:777][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll') [2026.10.12-15.48.34:797][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformControls.dll') [2026.10.12-15.48.34:797][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2026.10.12-15.48.34:797][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2026.10.12-15.48.34:797][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2026.10.12-15.48.34:797][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2026.10.12-15.48.34:798][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll') [2026.10.12-15.48.34:798][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll') [2026.10.12-15.48.34:798][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformControls.dll') [2026.10.12-15.48.34:818][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2026.10.12-15.48.34:818][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2026.10.12-15.48.34:818][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll') [2026.10.12-15.48.34:818][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll') [2026.10.12-15.48.34:838][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll') [2026.10.12-15.48.34:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2026.10.12-15.48.34:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2026.10.12-15.48.34:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2026.10.12-15.48.34:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2026.10.12-15.48.34:840][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2026.10.12-15.48.34:840][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll') [2026.10.12-15.48.34:840][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll') [2026.10.12-15.48.34:842][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2026.10.12-15.48.34:842][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll') [2026.10.12-15.48.34:842][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll') [2026.10.12-15.48.34:843][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll') [2026.10.12-15.48.34:843][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll') [2026.10.12-15.48.34:845][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll') [2026.10.12-15.48.34:860][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll') [2026.10.12-15.48.34:866][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll') [2026.10.12-15.48.34:866][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it [2026.10.12-15.48.34:866][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll') [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_METAL_SM6_IOS [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_METAL_SIM [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_METAL_ES3_1 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: PCD3D_SM6 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: PCD3D_SM5 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: PCD3D_ES31 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: VVM_1_0 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2026.10.12-15.48.34:872][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2026.10.12-15.48.34:872][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2026.10.12-15.48.34:872][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll') [2026.10.12-15.48.34:873][ 0]LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll') [2026.10.12-15.48.34:875][ 0]LogDerivedDataCache: ProjectPak: Pak cache file D:/SubnauticaCLONE/TheDescentUE/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2026.10.12-15.48.34:875][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file D:/SubnauticaCLONE/TheDescentUE/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.10.12-15.48.35:098][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1670 MiB) [2026.10.12-15.48.35:098][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.10.12-15.48.35:099][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data [2026.10.12-15.48.35:099][ 0]LogZenServiceInstance: Display: Launching zen utility 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. [2026.10.12-15.48.35:302][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' [2026.10.12-15.48.35:303][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.12-15.48.35:303][ 0]LogZenServiceInstance: InTree version at 'E:/Tools/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.12-15.48.35:303][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.12-15.48.35:303][ 0]LogZenServiceInstance: Installed version at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.10.12-15.48.35:303][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date [2026.10.12-15.48.35:304][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2026.10.12-15.48.35:304][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\PC\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/PC/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 39624 --child-id Zen_39624_Startup' [2026.10.12-15.48.36:401][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. [2026.10.12-15.48.36:401][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 1.099 seconds [2026.10.12-15.48.36:403][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!. [2026.10.12-15.48.36:409][ 0]LogDerivedDataCache: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2026.10.12-15.48.36:409][ 0]LogDerivedDataCache: Display: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=612.56MBs, RandomWriteSpeed=208.83MBs. Assigned SpeedClass 'Local' [2026.10.12-15.48.36:410][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2026.10.12-15.48.36:410][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2026.10.12-15.48.36:410][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2026.10.12-15.48.36:410][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2026.10.12-15.48.36:411][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll') [2026.10.12-15.48.36:411][ 0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (D:/SubnauticaCLONE/TheDescentUE/Intermediate/Shaders/WorkingDirectory/39624/). [2026.10.12-15.48.36:411][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/PC/AppData/Local/Temp/UnrealShaderWorkingDir/3F4396494EB4A3CD48AA05809E6793C1/'. [2026.10.12-15.48.36:411][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2026.10.12-15.48.36:412][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2026.10.12-15.48.36:412][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found [2026.10.12-15.48.36:412][ 0]LogShaderCompilers: Display: Using 29 local workers for shader compilation [2026.10.12-15.48.36:412][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SubnauticaCLONE/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.10.12-15.48.36:412][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.10.12-15.48.36:768][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady [2026.10.12-15.48.36:769][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll') [2026.10.12-15.48.36:770][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll') [2026.10.12-15.48.36:771][ 0]LogAssetRegistry: ActiveMountsLoading is disabled. [2026.10.12-15.48.36:771][ 0]LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up [2026.10.12-15.48.36:771][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2026.10.12-15.48.36:772][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady [2026.10.12-15.48.36:960][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2026.10.12-15.48.36:960][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2026.10.12-15.48.36:994][ 0]LogDeviceProfileManager: Active device profile: [00000229BD454B00][00000229761E5000 82] WindowsEditor [2026.10.12-15.48.36:994][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2026.10.12-15.48.36:994][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady [2026.10.12-15.48.36:997][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2026.10.12-15.48.37:009][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook). [2026.10.12-15.48.37:009][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2026.10.12-15.48.37:009][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2026.10.12-15.48.37:012][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll') [2026.10.12-15.48.37:016][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll') [2026.10.12-15.48.37:016][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll') [2026.10.12-15.48.37:017][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll') [2026.10.12-15.48.37:017][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll') [2026.10.12-15.48.37:017][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll') [2026.10.12-15.48.37:021][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll') [2026.10.12-15.48.37:021][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll') [2026.10.12-15.48.37:021][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2026.10.12-15.48.37:021][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2026.10.12-15.48.37:022][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2026.10.12-15.48.37:022][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2026.10.12-15.48.37:022][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2026.10.12-15.48.37:022][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll') [2026.10.12-15.48.37:022][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll') [2026.10.12-15.48.37:031][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll') [2026.10.12-15.48.37:033][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll') [2026.10.12-15.48.37:036][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll') [2026.10.12-15.48.37:036][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll') [2026.10.12-15.48.37:036][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll') [2026.10.12-15.48.37:036][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll') [2026.10.12-15.48.37:036][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll') [2026.10.12-15.48.37:048][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll') [2026.10.12-15.48.37:099][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2026.10.12-15.48.37:117][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SubnauticaCLONE/TheDescentUE/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2026.10.12-15.48.37:117][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.10.12-15.48.37:117][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2026.10.12-15.48.37:117][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2026.10.12-15.48.37:117][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady [2026.10.12-15.48.37:117][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects [2026.10.12-15.48.37:117][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll') [2026.10.12-15.48.37:117][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll') [2026.10.12-15.48.37:117][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll') [2026.10.12-15.48.37:119][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll') [2026.10.12-15.48.37:120][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll') [2026.10.12-15.48.37:120][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll') [2026.10.12-15.48.37:121][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll') [2026.10.12-15.48.37:123][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll') [2026.10.12-15.48.37:123][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll') [2026.10.12-15.48.37:123][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll') [2026.10.12-15.48.37:123][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll') [2026.10.12-15.48.37:124][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll') [2026.10.12-15.48.37:124][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll') [2026.10.12-15.48.37:124][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll') [2026.10.12-15.48.37:129][ 0]LogSlate: Border [2026.10.12-15.48.37:129][ 0]LogSlate: BreadcrumbButton [2026.10.12-15.48.37:129][ 0]LogSlate: Brushes.Title [2026.10.12-15.48.37:129][ 0]LogSlate: ColorPicker.ColorThemes [2026.10.12-15.48.37:129][ 0]LogSlate: Default [2026.10.12-15.48.37:129][ 0]LogSlate: Icons.Save [2026.10.12-15.48.37:129][ 0]LogSlate: Icons.Toolbar.Settings [2026.10.12-15.48.37:129][ 0]LogSlate: ListView [2026.10.12-15.48.37:129][ 0]LogSlate: SoftwareCursor_CardinalCross [2026.10.12-15.48.37:129][ 0]LogSlate: SoftwareCursor_Grab [2026.10.12-15.48.37:129][ 0]LogSlate: TableView.DarkRow [2026.10.12-15.48.37:129][ 0]LogSlate: TableView.Row [2026.10.12-15.48.37:129][ 0]LogSlate: TreeView [2026.10.12-15.48.37:129][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll') [2026.10.12-15.48.37:130][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll') [2026.10.12-15.48.37:130][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll') [2026.10.12-15.48.37:130][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll') [2026.10.12-15.48.37:131][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll') [2026.10.12-15.48.37:131][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll') [2026.10.12-15.48.37:137][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll') [2026.10.12-15.48.37:138][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll') [2026.10.12-15.48.37:139][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll') [2026.10.12-15.48.37:139][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll') [2026.10.12-15.48.37:141][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll') [2026.10.12-15.48.37:142][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll') [2026.10.12-15.48.37:142][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll') [2026.10.12-15.48.37:142][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll') [2026.10.12-15.48.37:142][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll') [2026.10.12-15.48.37:147][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll') [2026.10.12-15.48.37:148][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll') [2026.10.12-15.48.37:152][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll') [2026.10.12-15.48.37:154][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll') [2026.10.12-15.48.37:156][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll') [2026.10.12-15.48.37:156][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll') [2026.10.12-15.48.37:156][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll') [2026.10.12-15.48.37:157][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll') [2026.10.12-15.48.37:158][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll') [2026.10.12-15.48.37:158][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll') [2026.10.12-15.48.37:158][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll') [2026.10.12-15.48.37:159][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll') [2026.10.12-15.48.37:159][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll') [2026.10.12-15.48.37:160][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll') [2026.10.12-15.48.37:160][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll') [2026.10.12-15.48.37:160][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll') [2026.10.12-15.48.37:163][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll') [2026.10.12-15.48.37:164][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2026.10.12-15.48.37:165][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.562 ms [2026.10.12-15.48.37:166][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll') [2026.10.12-15.48.37:166][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll') [2026.10.12-15.48.37:166][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll') [2026.10.12-15.48.37:166][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll') [2026.10.12-15.48.37:169][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll') [2026.10.12-15.48.37:173][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll') [2026.10.12-15.48.37:174][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll') [2026.10.12-15.48.37:177][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('E:/Tools/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll') [2026.10.12-15.48.37:181][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2026.10.12-15.48.37:181][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('E:/Tools/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll') [2026.10.12-15.48.37:185][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll') [2026.10.12-15.48.37:185][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll') [2026.10.12-15.48.37:187][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll') [2026.10.12-15.48.37:193][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll') [2026.10.12-15.48.37:193][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll') [2026.10.12-15.48.37:200][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll') [2026.10.12-15.48.37:203][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll') [2026.10.12-15.48.37:214][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll') [2026.10.12-15.48.37:214][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll') [2026.10.12-15.48.37:214][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 71B7DE0ADA114FBE800000000000DF00 | Instance: D7015087402356FEAD764FB82C72093D (MURAD-KHAAN-PC-39624). [2026.10.12-15.48.37:214][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll') [2026.10.12-15.48.37:229][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll') [2026.10.12-15.48.37:229][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll') [2026.10.12-15.48.37:229][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll') [2026.10.12-15.48.37:230][ 0]LogCollectionManager: Loaded 0 collections in 0.000508 seconds [2026.10.12-15.48.37:231][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll') [2026.10.12-15.48.37:231][ 0]LogFileCache: Scanning file cache for directory 'D:/SubnauticaCLONE/TheDescentUE/Saved/Collections/' took 0.00s [2026.10.12-15.48.37:232][ 0]LogFileCache: Scanning file cache for directory 'D:/SubnauticaCLONE/TheDescentUE/Content/Developers/Murat/Collections/' took 0.00s [2026.10.12-15.48.37:233][ 0]LogFileCache: Scanning file cache for directory 'D:/SubnauticaCLONE/TheDescentUE/Content/Collections/' took 0.00s [2026.10.12-15.48.37:233][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) [2026.10.12-15.48.37:236][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll') [2026.10.12-15.48.37:236][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll') [2026.10.12-15.48.37:237][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll') [2026.10.12-15.48.37:238][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll') [2026.10.12-15.48.37:245][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll') [2026.10.12-15.48.37:249][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll') [2026.10.12-15.48.37:249][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll') [2026.10.12-15.48.37:249][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll') [2026.10.12-15.48.37:250][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll') [2026.10.12-15.48.37:251][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll') [2026.10.12-15.48.37:252][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll') [2026.10.12-15.48.37:252][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll') [2026.10.12-15.48.37:252][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll') [2026.10.12-15.48.37:253][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll') [2026.10.12-15.48.37:253][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll') [2026.10.12-15.48.37:255][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll') [2026.10.12-15.48.37:300][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll') [2026.10.12-15.48.37:301][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll') [2026.10.12-15.48.37:305][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll') [2026.10.12-15.48.37:306][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll') [2026.10.12-15.48.37:306][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll') [2026.10.12-15.48.37:306][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll') [2026.10.12-15.48.37:382][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll') [2026.10.12-15.48.37:384][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll') [2026.10.12-15.48.37:393][ 0]LogNNERuntimeORT: MakeRuntimeORTDml: [2026.10.12-15.48.37:393][ 0]LogNNERuntimeORT: DirectML: yes [2026.10.12-15.48.37:393][ 0]LogNNERuntimeORT: RHI D3D12: no [2026.10.12-15.48.37:393][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU) [2026.10.12-15.48.37:393][ 0]LogNNERuntimeORT: Interface availability: [2026.10.12-15.48.37:393][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU) [2026.10.12-15.48.37:393][ 0]LogNNERuntimeORT: RDG: no [2026.10.12-15.48.37:393][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll') [2026.10.12-15.48.37:395][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll') [2026.10.12-15.48.37:395][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll') [2026.10.12-15.48.37:397][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll') [2026.10.12-15.48.37:397][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll') [2026.10.12-15.48.37:397][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll') [2026.10.12-15.48.37:398][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll') [2026.10.12-15.48.37:398][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll') [2026.10.12-15.48.37:404][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll') [2026.10.12-15.48.37:406][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll') [2026.10.12-15.48.37:407][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll') [2026.10.12-15.48.37:407][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll') [2026.10.12-15.48.37:411][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll') [2026.10.12-15.48.37:413][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll') [2026.10.12-15.48.37:414][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll') [2026.10.12-15.48.37:425][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll') [2026.10.12-15.48.37:429][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2026.10.12-15.48.37:429][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll') [2026.10.12-15.48.37:430][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2026.10.12-15.48.37:430][ 0]LogMetaSound: MetaSound Engine Initialized [2026.10.12-15.48.37:430][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll') [2026.10.12-15.48.37:440][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll') [2026.10.12-15.48.37:440][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll') [2026.10.12-15.48.37:440][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll') [2026.10.12-15.48.37:441][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll') [2026.10.12-15.48.37:442][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll') [2026.10.12-15.48.37:443][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll') [2026.10.12-15.48.37:444][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll') [2026.10.12-15.48.37:444][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll') [2026.10.12-15.48.37:445][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll') [2026.10.12-15.48.37:445][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll') [2026.10.12-15.48.37:446][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll') [2026.10.12-15.48.37:446][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('E:/Tools/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll') [2026.10.12-15.48.37:447][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('E:/Tools/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll') [2026.10.12-15.48.37:448][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll') [2026.10.12-15.48.37:448][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll') [2026.10.12-15.48.37:454][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('E:/Tools/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll') [2026.10.12-15.48.37:456][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll') [2026.10.12-15.48.37:456][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll') [2026.10.12-15.48.37:457][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll') [2026.10.12-15.48.37:457][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll') [2026.10.12-15.48.37:457][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll') [2026.10.12-15.48.37:458][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll') [2026.10.12-15.48.37:458][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll') [2026.10.12-15.48.37:463][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll') [2026.10.12-15.48.37:468][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll') [2026.10.12-15.48.37:469][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll') [2026.10.12-15.48.37:470][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll') [2026.10.12-15.48.37:474][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll') [2026.10.12-15.48.37:475][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll') [2026.10.12-15.48.37:476][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll') [2026.10.12-15.48.37:476][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll') [2026.10.12-15.48.37:477][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll') [2026.10.12-15.48.37:482][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll') [2026.10.12-15.48.37:484][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll') [2026.10.12-15.48.37:485][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll') [2026.10.12-15.48.37:486][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll') [2026.10.12-15.48.37:486][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll') [2026.10.12-15.48.37:488][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll') [2026.10.12-15.48.37:489][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll') [2026.10.12-15.48.37:489][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll') [2026.10.12-15.48.37:490][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll') [2026.10.12-15.48.37:493][ 0]LogModuleManager: InternalLoadLibrary: 'TheDescent' ('D:/SubnauticaCLONE/TheDescentUE/Binaries/Win64/UnrealEditor-TheDescent.dll') [2026.10.12-15.48.37:499][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll') [2026.10.12-15.48.37:499][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('E:/Tools/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll') [2026.10.12-15.48.37:502][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('E:/Tools/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll') [2026.10.12-15.48.37:504][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll') [2026.10.12-15.48.37:505][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll') [2026.10.12-15.48.37:505][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll') [2026.10.12-15.48.37:508][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll') [2026.10.12-15.48.37:513][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll') [2026.10.12-15.48.37:513][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll') [2026.10.12-15.48.37:513][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('E:/Tools/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll') [2026.10.12-15.48.37:515][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.10.12-15.48.37:515][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.10.12-15.48.37:515][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.10.12-15.48.37:515][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.10.12-15.48.37:515][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ... [2026.10.12-15.48.37:515][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll') [2026.10.12-15.48.37:515][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll') [2026.10.12-15.48.37:515][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll') [2026.10.12-15.48.37:515][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll') [2026.10.12-15.48.37:519][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('E:/Tools/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll') [2026.10.12-15.48.37:519][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('E:/Tools/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll') [2026.10.12-15.48.37:519][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll') [2026.10.12-15.48.37:520][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll') [2026.10.12-15.48.37:522][ 0]LogTimingProfiler: Initialize [2026.10.12-15.48.37:522][ 0]LogTimingProfiler: OnSessionChanged [2026.10.12-15.48.37:522][ 0]LogLoadingProfiler: Initialize [2026.10.12-15.48.37:522][ 0]LogLoadingProfiler: OnSessionChanged [2026.10.12-15.48.37:522][ 0]LogNetworkingProfiler: Initialize [2026.10.12-15.48.37:522][ 0]LogNetworkingProfiler: OnSessionChanged [2026.10.12-15.48.37:522][ 0]LogMemoryProfiler: Initialize [2026.10.12-15.48.37:522][ 0]LogMemoryProfiler: OnSessionChanged [2026.10.12-15.48.37:522][ 0]LogObjectProfiler: Initialize [2026.10.12-15.48.37:522][ 0]LogObjectProfiler: OnSessionChanged [2026.10.12-15.48.37:522][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('E:/Tools/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll') [2026.10.12-15.48.37:523][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('E:/Tools/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll') [2026.10.12-15.48.37:523][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('E:/Tools/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll') [2026.10.12-15.48.37:526][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('E:/Tools/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll') [2026.10.12-15.48.37:526][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll') [2026.10.12-15.48.37:527][ 0]LogMutable: Creating Mutable Customizable Object System. [2026.10.12-15.48.37:527][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll') [2026.10.12-15.48.37:549][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine] [2026.10.12-15.48.37:555][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('E:/Tools/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll') [2026.10.12-15.48.37:563][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('E:/Tools/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll') [2026.10.12-15.48.37:563][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('E:/Tools/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll') [2026.10.12-15.48.37:563][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll') [2026.10.12-15.48.37:564][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll') [2026.10.12-15.48.37:565][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll') [2026.10.12-15.48.37:565][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('E:/Tools/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll') [2026.10.12-15.48.37:566][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll') [2026.10.12-15.48.37:567][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll') [2026.10.12-15.48.37:568][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll') [2026.10.12-15.48.37:568][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll') [2026.10.12-15.48.37:568][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('E:/Tools/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll') [2026.10.12-15.48.37:571][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('E:/Tools/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll') [2026.10.12-15.48.37:571][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll') [2026.10.12-15.48.37:575][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll') [2026.10.12-15.48.37:575][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('E:/Tools/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll') [2026.10.12-15.48.37:575][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll') [2026.10.12-15.48.37:576][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll') [2026.10.12-15.48.37:577][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll') [2026.10.12-15.48.37:582][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll') [2026.10.12-15.48.37:584][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll') [2026.10.12-15.48.37:584][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll') [2026.10.12-15.48.37:587][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll') [2026.10.12-15.48.37:587][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll') [2026.10.12-15.48.37:589][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll') [2026.10.12-15.48.37:590][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll') [2026.10.12-15.48.37:590][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll') [2026.10.12-15.48.37:590][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll') [2026.10.12-15.48.37:591][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll') [2026.10.12-15.48.37:591][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll') [2026.10.12-15.48.37:591][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll') [2026.10.12-15.48.37:591][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('E:/Tools/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll') [2026.10.12-15.48.37:593][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('E:/Tools/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll') [2026.10.12-15.48.37:593][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll') [2026.10.12-15.48.37:593][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll') [2026.10.12-15.48.37:594][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll') [2026.10.12-15.48.37:595][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll') [2026.10.12-15.48.37:607][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll') [2026.10.12-15.48.37:622][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll') [2026.10.12-15.48.37:627][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll') [2026.10.12-15.48.37:627][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll') [2026.10.12-15.48.37:627][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll') [2026.10.12-15.48.37:628][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll') [2026.10.12-15.48.37:628][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll') [2026.10.12-15.48.37:629][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll') [2026.10.12-15.48.37:629][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll') [2026.10.12-15.48.37:629][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll') [2026.10.12-15.48.37:630][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('E:/Tools/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll') [2026.10.12-15.48.37:630][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll') [2026.10.12-15.48.37:631][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll') [2026.10.12-15.48.37:632][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll') [2026.10.12-15.48.37:632][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('E:/Tools/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll') [2026.10.12-15.48.37:633][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll') [2026.10.12-15.48.37:634][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll') [2026.10.12-15.48.37:639][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll') [2026.10.12-15.48.37:640][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll') [2026.10.12-15.48.37:641][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll') [2026.10.12-15.48.37:641][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll') [2026.10.12-15.48.37:648][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll') [2026.10.12-15.48.37:649][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll') [2026.10.12-15.48.37:651][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll') [2026.10.12-15.48.37:651][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll') [2026.10.12-15.48.37:651][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll') [2026.10.12-15.48.37:652][ 0]LogEditorDataStorage: TEDS has been disabled. [2026.10.12-15.48.37:652][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll') [2026.10.12-15.48.37:653][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll') [2026.10.12-15.48.37:653][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll') [2026.10.12-15.48.37:653][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll') [2026.10.12-15.48.37:653][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll') [2026.10.12-15.48.37:654][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll') [2026.10.12-15.48.37:655][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll') [2026.10.12-15.48.37:655][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll') [2026.10.12-15.48.37:655][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll') [2026.10.12-15.48.37:655][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll') [2026.10.12-15.48.37:657][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll') [2026.10.12-15.48.37:657][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll') [2026.10.12-15.48.37:657][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll') [2026.10.12-15.48.37:657][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll') [2026.10.12-15.48.37:658][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll') [2026.10.12-15.48.37:658][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll') [2026.10.12-15.48.37:658][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll') [2026.10.12-15.48.37:658][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll') [2026.10.12-15.48.37:658][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll') [2026.10.12-15.48.37:666][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll') [2026.10.12-15.48.37:667][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll') [2026.10.12-15.48.37:667][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll') [2026.10.12-15.48.37:668][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll') [2026.10.12-15.48.37:689][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll') [2026.10.12-15.48.37:690][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll') [2026.10.12-15.48.37:691][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll') [2026.10.12-15.48.37:691][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll') [2026.10.12-15.48.37:691][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll') [2026.10.12-15.48.37:691][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll') [2026.10.12-15.48.37:692][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll') [2026.10.12-15.48.37:692][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll') [2026.10.12-15.48.37:693][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll') [2026.10.12-15.48.37:693][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll') [2026.10.12-15.48.37:694][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll') [2026.10.12-15.48.37:694][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll') [2026.10.12-15.48.37:708][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll') [2026.10.12-15.48.37:709][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll') [2026.10.12-15.48.37:710][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll') [2026.10.12-15.48.37:710][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll') [2026.10.12-15.48.37:710][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll') [2026.10.12-15.48.37:710][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll') [2026.10.12-15.48.37:710][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll') [2026.10.12-15.48.37:711][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocol' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocol.dll') [2026.10.12-15.48.37:712][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEngine.dll') [2026.10.12-15.48.37:713][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEditor.dll') [2026.10.12-15.48.37:717][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolTests.dll') [2026.10.12-15.48.37:717][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEngineTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEngineTests.dll') [2026.10.12-15.48.37:718][ 0]LogModuleManager: InternalLoadLibrary: 'ModelContextProtocolEditorTests' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ModelContextProtocol/Binaries/Win64/UnrealEditor-ModelContextProtocolEditorTests.dll') [2026.10.12-15.48.37:718][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll') [2026.10.12-15.48.37:719][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll') [2026.10.12-15.48.37:719][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll') [2026.10.12-15.48.37:719][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll') [2026.10.12-15.48.37:719][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll') [2026.10.12-15.48.37:720][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('E:/Tools/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll') [2026.10.12-15.48.37:721][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2026.10.12-15.48.37:721][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll') [2026.10.12-15.48.37:721][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll') [2026.10.12-15.48.37:721][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll') [2026.10.12-15.48.37:722][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll') [2026.10.12-15.48.37:722][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll') [2026.10.12-15.48.37:722][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll') [2026.10.12-15.48.37:723][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll') [2026.10.12-15.48.37:723][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll') [2026.10.12-15.48.37:723][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll') [2026.10.12-15.48.37:723][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll') [2026.10.12-15.48.37:725][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll') [2026.10.12-15.48.37:725][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll') [2026.10.12-15.48.37:727][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll') [2026.10.12-15.48.37:734][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('E:/Tools/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll') [2026.10.12-15.48.37:734][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll') [2026.10.12-15.48.37:734][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll') [2026.10.12-15.48.37:734][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll') [2026.10.12-15.48.37:735][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll') [2026.10.12-15.48.37:735][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll') [2026.10.12-15.48.37:736][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2026.10.12-15.48.37:736][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll') [2026.10.12-15.48.37:736][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll') [2026.10.12-15.48.37:737][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll') [2026.10.12-15.48.37:738][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll') [2026.10.12-15.48.37:739][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll') [2026.10.12-15.48.37:740][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.10.12-15.48.37:740][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.10.12-15.48.37:741][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll') [2026.10.12-15.48.37:741][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll') [2026.10.12-15.48.37:741][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll') [2026.10.12-15.48.37:742][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll') [2026.10.12-15.48.37:742][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll') [2026.10.12-15.48.37:742][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll') [2026.10.12-15.48.37:743][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll') [2026.10.12-15.48.37:743][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll') [2026.10.12-15.48.37:744][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll') [2026.10.12-15.48.37:745][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll') [2026.10.12-15.48.37:745][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll') [2026.10.12-15.48.37:745][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll') [2026.10.12-15.48.37:745][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll') [2026.10.12-15.48.37:746][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll') [2026.10.12-15.48.37:746][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll') [2026.10.12-15.48.37:747][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll') [2026.10.12-15.48.37:747][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll') [2026.10.12-15.48.37:748][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll') [2026.10.12-15.48.37:748][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll') [2026.10.12-15.48.37:750][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll') [2026.10.12-15.48.37:750][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll') [2026.10.12-15.48.37:751][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll') [2026.10.12-15.48.37:751][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll') [2026.10.12-15.48.37:751][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll') [2026.10.12-15.48.37:752][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll') [2026.10.12-15.48.37:752][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll') [2026.10.12-15.48.37:752][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll') [2026.10.12-15.48.37:752][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll') [2026.10.12-15.48.37:752][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll') [2026.10.12-15.48.37:752][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll') [2026.10.12-15.48.37:754][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll') [2026.10.12-15.48.37:754][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll') [2026.10.12-15.48.37:756][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll') [2026.10.12-15.48.37:758][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll') [2026.10.12-15.48.37:760][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll') [2026.10.12-15.48.37:760][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll') [2026.10.12-15.48.37:761][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll') [2026.10.12-15.48.37:761][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll') [2026.10.12-15.48.37:761][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('E:/Tools/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll') [2026.10.12-15.48.37:762][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll') [2026.10.12-15.48.37:763][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll') [2026.10.12-15.48.37:765][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll') [2026.10.12-15.48.37:765][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll') [2026.10.12-15.48.37:765][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll') [2026.10.12-15.48.37:766][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll') [2026.10.12-15.48.37:766][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll') [2026.10.12-15.48.37:767][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll') [2026.10.12-15.48.37:768][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll') [2026.10.12-15.48.37:769][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll') [2026.10.12-15.48.37:770][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll') [2026.10.12-15.48.37:772][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll') [2026.10.12-15.48.37:772][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll') [2026.10.12-15.48.37:774][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll') [2026.10.12-15.48.37:774][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll') [2026.10.12-15.48.37:776][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll') [2026.10.12-15.48.37:776][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll') [2026.10.12-15.48.37:776][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll') [2026.10.12-15.48.37:777][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll') [2026.10.12-15.48.37:782][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll') [2026.10.12-15.48.37:783][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll') [2026.10.12-15.48.37:783][ 0]SourceControl: Revision control is disabled [2026.10.12-15.48.37:783][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll') [2026.10.12-15.48.37:783][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll') [2026.10.12-15.48.37:784][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll') [2026.10.12-15.48.37:784][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll') [2026.10.12-15.48.37:785][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll') [2026.10.12-15.48.37:785][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll') [2026.10.12-15.48.37:786][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll') [2026.10.12-15.48.37:786][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll') [2026.10.12-15.48.37:786][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll') [2026.10.12-15.48.37:787][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll') [2026.10.12-15.48.37:787][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll') [2026.10.12-15.48.37:788][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll') [2026.10.12-15.48.37:788][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll') [2026.10.12-15.48.37:788][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll') [2026.10.12-15.48.37:788][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll') [2026.10.12-15.48.37:789][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll') [2026.10.12-15.48.37:789][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll') [2026.10.12-15.48.37:790][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('E:/Tools/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll') [2026.10.12-15.48.37:790][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll') [2026.10.12-15.48.37:791][ 0]SourceControl: Revision control is disabled [2026.10.12-15.48.37:791][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll') [2026.10.12-15.48.37:791][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll') [2026.10.12-15.48.37:794][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll') [2026.10.12-15.48.37:794][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll') [2026.10.12-15.48.37:795][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll') [2026.10.12-15.48.37:795][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll') [2026.10.12-15.48.37:795][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll') [2026.10.12-15.48.37:795][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll') [2026.10.12-15.48.37:809][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll') [2026.10.12-15.48.37:810][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll') [2026.10.12-15.48.37:810][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll') [2026.10.12-15.48.37:810][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll') [2026.10.12-15.48.37:811][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll') [2026.10.12-15.48.37:811][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll') [2026.10.12-15.48.37:813][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('E:/Tools/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll') [2026.10.12-15.48.37:814][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('E:/Tools/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll') [2026.10.12-15.48.37:816][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('E:/Tools/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll') [2026.10.12-15.48.37:818][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('E:/Tools/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll') [2026.10.12-15.48.37:819][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll') [2026.10.12-15.48.37:823][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('E:/Tools/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll') [2026.10.12-15.48.37:825][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll') [2026.10.12-15.48.37:826][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll') [2026.10.12-15.48.37:826][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll') [2026.10.12-15.48.37:826][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll') [2026.10.12-15.48.37:828][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll') [2026.10.12-15.48.37:829][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll') [2026.10.12-15.48.37:829][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('E:/Tools/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll') [2026.10.12-15.48.37:830][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll') [2026.10.12-15.48.37:844][ 0]LogUObjectArray: 52166 objects as part of root set at end of initial load. [2026.10.12-15.48.37:844][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2026.10.12-15.48.37:857][ 0]LogInit: Executing Class /Script/PythonScriptPlugin.PythonScriptCommandlet [2026.10.12-15.48.37:857][ 0]LogInit: Initializing Editor Engine... [2026.10.12-15.48.37:857][ 0]LogEngine: Initializing Engine... [2026.10.12-15.48.37:858][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll') [2026.10.12-15.48.37:873][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized. [2026.10.12-15.48.37:874][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize [2026.10.12-15.48.37:874][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll') [2026.10.12-15.48.37:874][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll') [2026.10.12-15.48.37:874][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset [2026.10.12-15.48.37:890][ 0]LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/SubnauticaCLONE/TheDescentUE/', so AssetDiscovery cache will not be read or written. Unavailability reason: NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=`. Recommended is 0x40000000 (1GB). [2026.10.12-15.48.37:890][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries [2026.10.12-15.48.37:890][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) [2026.10.12-15.48.37:891][ 0]LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total [2026.10.12-15.48.37:891][ 0]LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled [2026.10.12-15.48.37:972][ 0]LogAssetRegistry: Display: Asset registry cache read as 125.6 MiB from D:/SubnauticaCLONE/TheDescentUE/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_6066B30F4917C7DA558388917D3D1F17.bin (memory-mapped=yes) [2026.10.12-15.48.37:972][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.082s loading caches from D:/SubnauticaCLONE/TheDescentUE/Intermediate/CachedAssetRegistry. [2026.10.12-15.48.38:337][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll') [2026.10.12-15.48.38:340][ 0]LogNiagara: UAV Float16 is not supported, compressed GPU emitters will be disabled. [2026.10.12-15.48.38:341][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll') [2026.10.12-15.48.38:341][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll') [2026.10.12-15.48.38:341][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll') [2026.10.12-15.48.38:342][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll') [2026.10.12-15.48.38:344][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2026.10.12-15.48.38:344][ 0]LogInit: Texture streaming: Disabled [2026.10.12-15.48.38:344][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll') [2026.10.12-15.48.38:344][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll') [2026.10.12-15.48.38:344][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll') [2026.10.12-15.48.38:345][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll') [2026.10.12-15.48.38:346][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll') [2026.10.12-15.48.38:347][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll') [2026.10.12-15.48.38:347][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll') [2026.10.12-15.48.38:347][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2026.10.12-15.48.38:349][ 0]LogInit: Initializing Editor Engine Completed [2026.10.12-15.48.38:349][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator [2026.10.12-15.48.38:349][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility [2026.10.12-15.48.38:349][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization [2026.10.12-15.48.38:350][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material [2026.10.12-15.48.38:350][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator [2026.10.12-15.48.38:350][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator [2026.10.12-15.48.38:350][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2026.10.12-15.48.38:350][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects [2026.10.12-15.48.38:350][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects [2026.10.12-15.48.38:352][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll') [2026.10.12-15.48.38:352][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll') [2026.10.12-15.48.38:353][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll') [2026.10.12-15.48.38:353][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! [2026.10.12-15.48.38:353][ 0]LogModelContextProtocol: Tool search enabled: registered 3 meta-tools (1 toolsets discoverable via list_toolsets) [2026.10.12-15.48.38:353][ 0]LogModelContextProtocol: Auto-start skipped when running as a commandlet. Pass -ModelContextProtocolStartServer to override [2026.10.12-15.48.38:353][ 0]LogModelContextProtocol: Registered FEngineAnalytics proxy as the default MCP analytics provider. [2026.10.12-15.48.38:354][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll') [2026.10.12-15.48.38:355][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2026.10.12-15.48.38:355][ 0]LogPython: Using Python 3.11.8 [2026.10.12-15.48.38:381][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping [2026.10.12-15.48.38:630][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll') [2026.10.12-15.48.38:639][ 0]LogCsvProfiler: Display: Metadata set : raytracing="0" [2026.10.12-15.48.38:639][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll') [2026.10.12-15.48.38:640][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll') [2026.10.12-15.48.38:644][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll') [2026.10.12-15.48.38:645][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll') [2026.10.12-15.48.38:646][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll') [2026.10.12-15.48.38:647][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll') [2026.10.12-15.48.38:655][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll') [2026.10.12-15.48.38:656][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('E:/Tools/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll') [2026.10.12-15.48.38:657][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll') [2026.10.12-15.48.38:658][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll') [2026.10.12-15.48.38:658][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2026.10.12-15.48.38:658][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll') [2026.10.12-15.48.38:659][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('E:/Tools/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll') [2026.10.12-15.48.38:661][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll') [2026.10.12-15.48.38:662][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll') [2026.10.12-15.48.38:662][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll') [2026.10.12-15.48.38:662][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll') [2026.10.12-15.48.38:662][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll') [2026.10.12-15.48.38:663][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll') [2026.10.12-15.48.38:664][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll') [2026.10.12-15.48.38:664][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll') [2026.10.12-15.48.38:672][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll') [2026.10.12-15.48.38:672][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll') [2026.10.12-15.48.38:673][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll') [2026.10.12-15.48.38:673][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll') [2026.10.12-15.48.38:673][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll') [2026.10.12-15.48.38:674][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll') [2026.10.12-15.48.38:674][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll') [2026.10.12-15.48.38:676][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll') [2026.10.12-15.48.38:678][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll') [2026.10.12-15.48.38:679][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll') [2026.10.12-15.48.38:679][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll') [2026.10.12-15.48.38:680][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('E:/Tools/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll') [2026.10.12-15.48.38:680][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll') [2026.10.12-15.48.38:681][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll') [2026.10.12-15.48.38:681][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll') [2026.10.12-15.48.38:682][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('E:/Tools/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll') [2026.10.12-15.48.38:683][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll') [2026.10.12-15.48.38:683][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll') [2026.10.12-15.48.38:684][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll') [2026.10.12-15.48.38:685][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('E:/Tools/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll') [2026.10.12-15.48.38:685][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll') [2026.10.12-15.48.38:686][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll') [2026.10.12-15.48.38:686][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll') [2026.10.12-15.48.38:687][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll') [2026.10.12-15.48.38:687][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll') [2026.10.12-15.48.38:688][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('E:/Tools/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll') [2026.10.12-15.48.38:688][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll') [2026.10.12-15.48.38:689][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll') [2026.10.12-15.48.38:690][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll') [2026.10.12-15.48.38:692][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll') [2026.10.12-15.48.38:694][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll') [2026.10.12-15.48.38:697][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll') [2026.10.12-15.48.38:699][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll') [2026.10.12-15.48.38:707][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll') [2026.10.12-15.48.38:710][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll') [2026.10.12-15.48.38:710][ 0]LogModuleManager: InternalLoadLibrary: 'MCPClientToolset' ('E:/Tools/UE_5.8/Engine/Plugins/Experimental/Toolsets/MCPClientToolset/Binaries/Win64/UnrealEditor-MCPClientToolset.dll') [2026.10.12-15.48.38:721][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll') [2026.10.12-15.48.38:721][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll') [2026.10.12-15.48.38:721][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll') [2026.10.12-15.48.38:724][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll') [2026.10.12-15.48.38:725][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll') [2026.10.12-15.48.38:726][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll') [2026.10.12-15.48.38:727][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started... [2026.10.12-15.48.38:735][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 8.192 ms [2026.10.12-15.48.38:735][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2026.10.12-15.48.38:745][ 0]LogPython: registering [2026.10.12-15.48.38:753][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 18.246 ms (total: 26.439 ms) [2026.10.12-15.48.38:754][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started... [2026.10.12-15.48.38:815][ 0]LogPython: Display: Running start-up script E:/Tools/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 61.363 ms (total: 87.802 ms) [2026.10.12-15.48.38:815][ 0]LogPython: Python enabled via IPythonScriptPlugin::ForceEnablePythonAtRuntime: D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PythonScriptCommandlet.cpp(43:30) int __cdecl UPythonScriptCommandlet::Main(const class FString &) [2026.10.12-15.48.38:815][ 0]SourceControl: Revision control is disabled [2026.10.12-15.48.38:815][ 0]LogPythonScriptCommandlet: Display: Running Python script: D:/SubnauticaCLONE/models/vessel-interior/build/ue_export_kit.py [2026.10.12-15.48.38:821][ 0]LogPython: [kit] + 0.0s out: D:/SubnauticaCLONE/models/vessel-interior/kit_export roots: /Game/ModSciInteriors,/Game/ModSci_Engineer,/Game/ModSci_EngiProps steps: maps,materials,meshes,textures [2026.10.12-15.48.38:971][ 0]LogPython: [kit] + 0.1s assets under /Game/ModSciInteriors, /Game/ModSci_Engineer, /Game/ModSci_EngiProps: Blueprint x4, MapBuildDataRegistry x7, Material x29, MaterialInstanceConstant x265, ParticleSystem x8, StaticMesh x194, Texture2D x407, World x12 [2026.10.12-15.48.38:972][ 0]LogPython: [kit] + 0.2s wrote assets.json [2026.10.12-15.48.39:001][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Main (Required Memory Estimate: 3.857565 MB)... [2026.10.12-15.48.39:002][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Main) ... [2026.10.12-15.48.39:010][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Main.SM_Ceiling_Main [2026.10.12-15.48.39:028][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:059][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Main_B) ... [2026.10.12-15.48.39:143][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Main_B (Required Memory Estimate: 33.260468 MB)... [2026.10.12-15.48.39:338][ 0]LogStaticMesh: Built static mesh [0.20s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Main_B.SM_Ceiling_Main_B [2026.10.12-15.48.39:458][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:509][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Main_B2 (Required Memory Estimate: 2.7432 MB)... [2026.10.12-15.48.39:515][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Main_B2.SM_Ceiling_Main_B2 [2026.10.12-15.48.39:517][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Main_B2) ... [2026.10.12-15.48.39:530][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:556][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Main_B2_Pipe (Required Memory Estimate: 5.615763 MB)... [2026.10.12-15.48.39:559][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Main_B2_Pipe) ... [2026.10.12-15.48.39:567][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Main_B2_Pipe.SM_Ceiling_Main_B2_Pipe [2026.10.12-15.48.39:589][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:614][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Main_C) ... [2026.10.12-15.48.39:614][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Main_C (Required Memory Estimate: 7.539425 MB)... [2026.10.12-15.48.39:631][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Main_C.SM_Ceiling_Main_C [2026.10.12-15.48.39:659][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:675][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Main_D (Required Memory Estimate: 2.037477 MB)... [2026.10.12-15.48.39:680][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Main_D.SM_Ceiling_Main_D [2026.10.12-15.48.39:691][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:715][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Main_E) ... [2026.10.12-15.48.39:717][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Main_E (Required Memory Estimate: 7.776947 MB)... [2026.10.12-15.48.39:734][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Main_E.SM_Ceiling_Main_E [2026.10.12-15.48.39:762][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:786][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Main_E2 (Required Memory Estimate: 4.596881 MB)... [2026.10.12-15.48.39:791][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Main_E2) ... [2026.10.12-15.48.39:797][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Main_E2.SM_Ceiling_Main_E2 [2026.10.12-15.48.39:817][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:840][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Main_F) ... [2026.10.12-15.48.39:841][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Main_F (Required Memory Estimate: 6.070933 MB)... [2026.10.12-15.48.39:852][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Main_F.SM_Ceiling_Main_F [2026.10.12-15.48.39:877][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:898][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Wire_Brace (Required Memory Estimate: 4.425382 MB)... [2026.10.12-15.48.39:903][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Wire_Brace) ... [2026.10.12-15.48.39:910][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Wire_Brace.SM_Ceiling_Wire_Brace [2026.10.12-15.48.39:928][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.39:955][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Wire_End) ... [2026.10.12-15.48.39:955][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Wire_End (Required Memory Estimate: 6.911954 MB)... [2026.10.12-15.48.39:965][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Wire_End.SM_Ceiling_Wire_End [2026.10.12-15.48.39:989][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:009][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Wire_Mid (Required Memory Estimate: 3.131687 MB)... [2026.10.12-15.48.40:014][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Ceiling_Wire_Mid.SM_Ceiling_Wire_Mid [2026.10.12-15.48.40:016][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Ceiling_Wire_Mid) ... [2026.10.12-15.48.40:028][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:052][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Door_Small_A) ... [2026.10.12-15.48.40:079][ 0]LogStaticMesh: Display: Building static mesh SM_Door_Small_A (Required Memory Estimate: 16.59785 MB)... [2026.10.12-15.48.40:134][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/ModSciInteriors/Meshes/SM_Door_Small_A.SM_Door_Small_A [2026.10.12-15.48.40:200][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:225][ 0]LogStaticMesh: Display: Building static mesh SM_Door_Small_A_Glass (Required Memory Estimate: 0.011743 MB)... [2026.10.12-15.48.40:226][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_Door_Small_A_Glass.SM_Door_Small_A_Glass [2026.10.12-15.48.40:231][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:236][ 0]LogStaticMesh: Display: Building static mesh SM_Door_Small_UI (Required Memory Estimate: 0.014126 MB)... [2026.10.12-15.48.40:237][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_Door_Small_UI.SM_Door_Small_UI [2026.10.12-15.48.40:243][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:263][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Doorway_Small_A) ... [2026.10.12-15.48.40:268][ 0]LogStaticMesh: Display: Building static mesh SM_Doorway_Small_A (Required Memory Estimate: 8.263227 MB)... [2026.10.12-15.48.40:322][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/ModSciInteriors/Meshes/SM_Doorway_Small_A.SM_Doorway_Small_A [2026.10.12-15.48.40:367][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:396][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Doorway_Small_A2) ... [2026.10.12-15.48.40:400][ 0]LogStaticMesh: Display: Building static mesh SM_Doorway_Small_A2 (Required Memory Estimate: 8.365445 MB)... [2026.10.12-15.48.40:422][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_Doorway_Small_A2.SM_Doorway_Small_A2 [2026.10.12-15.48.40:453][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:481][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Doorway_Small_A3) ... [2026.10.12-15.48.40:481][ 0]LogStaticMesh: Display: Building static mesh SM_Doorway_Small_A3 (Required Memory Estimate: 6.436082 MB)... [2026.10.12-15.48.40:493][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Doorway_Small_A3.SM_Doorway_Small_A3 [2026.10.12-15.48.40:519][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:546][ 0]LogStaticMesh: Display: Building static mesh SM_Doorway_Small_A4 (Required Memory Estimate: 6.19101 MB)... [2026.10.12-15.48.40:547][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Doorway_Small_A4) ... [2026.10.12-15.48.40:558][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Doorway_Small_A4.SM_Doorway_Small_A4 [2026.10.12-15.48.40:593][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:620][ 0]LogStaticMesh: Display: Building static mesh SM_ElectricBox_A (Required Memory Estimate: 6.545757 MB)... [2026.10.12-15.48.40:620][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_ElectricBox_A) ... [2026.10.12-15.48.40:633][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_ElectricBox_A.SM_ElectricBox_A [2026.10.12-15.48.40:658][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:680][ 0]LogStaticMesh: Display: Building static mesh SM_ElectricDistribBox (Required Memory Estimate: 3.805841 MB)... [2026.10.12-15.48.40:687][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_ElectricDistribBox) ... [2026.10.12-15.48.40:688][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_ElectricDistribBox.SM_ElectricDistribBox [2026.10.12-15.48.40:707][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:729][ 0]LogStaticMesh: Display: Building static mesh SM_EnergyNode_A (Required Memory Estimate: 4.174929 MB)... [2026.10.12-15.48.40:734][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_EnergyNode_A) ... [2026.10.12-15.48.40:740][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_EnergyNode_A.SM_EnergyNode_A [2026.10.12-15.48.40:761][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:785][ 0]LogStaticMesh: Display: Building static mesh SM_EnergyNode_B (Required Memory Estimate: 4.252501 MB)... [2026.10.12-15.48.40:789][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_EnergyNode_B) ... [2026.10.12-15.48.40:797][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_EnergyNode_B.SM_EnergyNode_B [2026.10.12-15.48.40:820][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.40:846][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Floor_B) ... [2026.10.12-15.48.40:923][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_B (Required Memory Estimate: 30.77525 MB)... [2026.10.12-15.48.41:030][ 0]LogStaticMesh: Built static mesh [0.11s] /Game/ModSciInteriors/Meshes/SM_Floor_B.SM_Floor_B [2026.10.12-15.48.41:137][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:190][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Floor_B2) ... [2026.10.12-15.48.41:194][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_B2 (Required Memory Estimate: 8.384992 MB)... [2026.10.12-15.48.41:214][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_Floor_B2.SM_Floor_B2 [2026.10.12-15.48.41:244][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:274][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Floor_B3) ... [2026.10.12-15.48.41:284][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_B3 (Required Memory Estimate: 10.817991 MB)... [2026.10.12-15.48.41:321][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/ModSciInteriors/Meshes/SM_Floor_B3.SM_Floor_B3 [2026.10.12-15.48.41:354][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:374][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_Below (Required Memory Estimate: 0.02687 MB)... [2026.10.12-15.48.41:374][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_Floor_Below.SM_Floor_Below [2026.10.12-15.48.41:380][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:388][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_C (Required Memory Estimate: 0.350028 MB)... [2026.10.12-15.48.41:389][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_Floor_C.SM_Floor_C [2026.10.12-15.48.41:396][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:418][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Floor_Main) ... [2026.10.12-15.48.41:420][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_Main (Required Memory Estimate: 7.617684 MB)... [2026.10.12-15.48.41:437][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_Floor_Main.SM_Floor_Main [2026.10.12-15.48.41:466][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:490][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_Main_Side (Required Memory Estimate: 4.662049 MB)... [2026.10.12-15.48.41:494][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Floor_Main_Side) ... [2026.10.12-15.48.41:499][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Floor_Main_Side.SM_Floor_Main_Side [2026.10.12-15.48.41:518][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:539][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_Main_Side_B (Required Memory Estimate: 4.76318 MB)... [2026.10.12-15.48.41:542][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Floor_Main_Side_B) ... [2026.10.12-15.48.41:548][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Floor_Main_Side_B.SM_Floor_Main_Side_B [2026.10.12-15.48.41:570][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:587][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_Main_Side_C (Required Memory Estimate: 2.944453 MB)... [2026.10.12-15.48.41:592][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Floor_Main_Side_C.SM_Floor_Main_Side_C [2026.10.12-15.48.41:595][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Floor_Main_Side_C) ... [2026.10.12-15.48.41:607][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:614][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_Main_Side_D (Required Memory Estimate: 0.049714 MB)... [2026.10.12-15.48.41:615][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_Floor_Main_Side_D.SM_Floor_Main_Side_D [2026.10.12-15.48.41:620][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:632][ 0]LogStaticMesh: Display: Building static mesh SM_Light_A (Required Memory Estimate: 1.973703 MB)... [2026.10.12-15.48.41:636][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_Light_A.SM_Light_A [2026.10.12-15.48.41:647][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:671][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Light_B) ... [2026.10.12-15.48.41:676][ 0]LogStaticMesh: Display: Building static mesh SM_Light_B (Required Memory Estimate: 9.035147 MB)... [2026.10.12-15.48.41:699][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_Light_B.SM_Light_B [2026.10.12-15.48.41:732][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:763][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_PowerCells_Floor) ... [2026.10.12-15.48.41:783][ 0]LogStaticMesh: Display: Building static mesh SM_PowerCells_Floor (Required Memory Estimate: 16.224363 MB)... [2026.10.12-15.48.41:823][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/ModSciInteriors/Meshes/SM_PowerCells_Floor.SM_PowerCells_Floor [2026.10.12-15.48.41:878][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.41:909][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_PowerCells_Wall) ... [2026.10.12-15.48.41:974][ 0]LogStaticMesh: Display: Building static mesh SM_PowerCells_Wall (Required Memory Estimate: 25.653444 MB)... [2026.10.12-15.48.42:071][ 0]LogStaticMesh: Built static mesh [0.10s] /Game/ModSciInteriors/Meshes/SM_PowerCells_Wall.SM_PowerCells_Wall [2026.10.12-15.48.42:153][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.42:198][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Rail_A) ... [2026.10.12-15.48.42:202][ 0]LogStaticMesh: Display: Building static mesh SM_Rail_A (Required Memory Estimate: 8.821597 MB)... [2026.10.12-15.48.42:222][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_Rail_A.SM_Rail_A [2026.10.12-15.48.42:255][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.42:279][ 0]LogStaticMesh: Display: Building static mesh SM_Rail_B (Required Memory Estimate: 4.052322 MB)... [2026.10.12-15.48.42:284][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Rail_B) ... [2026.10.12-15.48.42:286][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Rail_B.SM_Rail_B [2026.10.12-15.48.42:303][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.42:326][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Rail_Pad) ... [2026.10.12-15.48.42:441][ 0]LogStaticMesh: Display: Building static mesh SM_Rail_Pad (Required Memory Estimate: 40.91631 MB)... [2026.10.12-15.48.42:681][ 0]LogStaticMesh: Built static mesh [0.24s] /Game/ModSciInteriors/Meshes/SM_Rail_Pad.SM_Rail_Pad [2026.10.12-15.48.42:820][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.42:863][ 0]LogPython: [kit] + 4.0s meshes 40 / 194 [2026.10.12-15.48.42:882][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Stairs_A) ... [2026.10.12-15.48.42:923][ 0]LogStaticMesh: Display: Building static mesh SM_Stairs_A (Required Memory Estimate: 21.371831 MB)... [2026.10.12-15.48.42:993][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/ModSciInteriors/Meshes/SM_Stairs_A.SM_Stairs_A [2026.10.12-15.48.43:068][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:096][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_Ceiling_A (Required Memory Estimate: 0.025975 MB)... [2026.10.12-15.48.43:097][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVA_Ceiling_A.SM_WVA_Ceiling_A [2026.10.12-15.48.43:102][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:109][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_Ceiling_B (Required Memory Estimate: 0.644087 MB)... [2026.10.12-15.48.43:111][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVA_Ceiling_B.SM_WVA_Ceiling_B [2026.10.12-15.48.43:118][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:142][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVA_Fan) ... [2026.10.12-15.48.43:170][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_Fan (Required Memory Estimate: 16.660034 MB)... [2026.10.12-15.48.43:238][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/ModSciInteriors/Meshes/SM_WVA_Fan.SM_WVA_Fan [2026.10.12-15.48.43:299][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:327][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_Floor (Required Memory Estimate: 1.621065 MB)... [2026.10.12-15.48.43:331][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVA_Floor.SM_WVA_Floor [2026.10.12-15.48.43:341][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:365][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVA_LowerWall) ... [2026.10.12-15.48.43:381][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_LowerWall (Required Memory Estimate: 13.925786 MB)... [2026.10.12-15.48.43:428][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/ModSciInteriors/Meshes/SM_WVA_LowerWall.SM_WVA_LowerWall [2026.10.12-15.48.43:478][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:497][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_LowerWall_B (Required Memory Estimate: 0.216607 MB)... [2026.10.12-15.48.43:498][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVA_LowerWall_B.SM_WVA_LowerWall_B [2026.10.12-15.48.43:504][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:513][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_LowerWall_C (Required Memory Estimate: 1.698303 MB)... [2026.10.12-15.48.43:517][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVA_LowerWall_C.SM_WVA_LowerWall_C [2026.10.12-15.48.43:528][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:550][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVA_MainWall) ... [2026.10.12-15.48.43:555][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_MainWall (Required Memory Estimate: 9.180884 MB)... [2026.10.12-15.48.43:574][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_WVA_MainWall.SM_WVA_MainWall [2026.10.12-15.48.43:608][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:630][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_Wall_A (Required Memory Estimate: 2.759035 MB)... [2026.10.12-15.48.43:636][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVA_Wall_A.SM_WVA_Wall_A [2026.10.12-15.48.43:638][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVA_Wall_A) ... [2026.10.12-15.48.43:651][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:664][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_Wall_B (Required Memory Estimate: 1.960786 MB)... [2026.10.12-15.48.43:668][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVA_Wall_B.SM_WVA_Wall_B [2026.10.12-15.48.43:680][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:686][ 0]LogStaticMesh: Display: Building static mesh SM_WVA_Wall_End_A (Required Memory Estimate: 0.029607 MB)... [2026.10.12-15.48.43:686][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVA_Wall_End_A.SM_WVA_Wall_End_A [2026.10.12-15.48.43:692][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:702][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_EdgeBuffer (Required Memory Estimate: 2.613471 MB)... [2026.10.12-15.48.43:707][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVB_EdgeBuffer.SM_WVB_EdgeBuffer [2026.10.12-15.48.43:719][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:739][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_MainWall (Required Memory Estimate: 5.043139 MB)... [2026.10.12-15.48.43:742][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_MainWall) ... [2026.10.12-15.48.43:750][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVB_MainWall.SM_WVB_MainWall [2026.10.12-15.48.43:773][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.43:800][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_MainWall_B) ... [2026.10.12-15.48.43:840][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_MainWall_B (Required Memory Estimate: 20.939037 MB)... [2026.10.12-15.48.43:894][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/ModSciInteriors/Meshes/SM_WVB_MainWall_B.SM_WVB_MainWall_B [2026.10.12-15.48.43:968][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:007][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_Pipe_A (Required Memory Estimate: 2.245492 MB)... [2026.10.12-15.48.44:010][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_Pipe_A) ... [2026.10.12-15.48.44:015][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVB_Pipe_A.SM_WVB_Pipe_A [2026.10.12-15.48.44:037][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:057][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_Pipe_B (Required Memory Estimate: 1.789801 MB)... [2026.10.12-15.48.44:061][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVB_Pipe_B.SM_WVB_Pipe_B [2026.10.12-15.48.44:062][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_Pipe_B) ... [2026.10.12-15.48.44:086][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:110][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_Pipe_C) ... [2026.10.12-15.48.44:111][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_Pipe_C (Required Memory Estimate: 7.15021 MB)... [2026.10.12-15.48.44:123][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVB_Pipe_C.SM_WVB_Pipe_C [2026.10.12-15.48.44:156][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:185][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_Pipe_D) ... [2026.10.12-15.48.44:201][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_Pipe_D (Required Memory Estimate: 11.112858 MB)... [2026.10.12-15.48.44:233][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ModSciInteriors/Meshes/SM_WVB_Pipe_D.SM_WVB_Pipe_D [2026.10.12-15.48.44:273][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:301][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_Pipe_Hor_A (Required Memory Estimate: 5.686826 MB)... [2026.10.12-15.48.44:303][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_Pipe_Hor_A) ... [2026.10.12-15.48.44:312][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVB_Pipe_Hor_A.SM_WVB_Pipe_Hor_A [2026.10.12-15.48.44:336][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:364][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_Pipe_Hor_B) ... [2026.10.12-15.48.44:373][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_Pipe_Hor_B (Required Memory Estimate: 9.818249 MB)... [2026.10.12-15.48.44:404][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ModSciInteriors/Meshes/SM_WVB_Pipe_Hor_B.SM_WVB_Pipe_Hor_B [2026.10.12-15.48.44:447][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:476][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_SideBrace) ... [2026.10.12-15.48.44:477][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_SideBrace (Required Memory Estimate: 7.133307 MB)... [2026.10.12-15.48.44:494][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_WVB_SideBrace.SM_WVB_SideBrace [2026.10.12-15.48.44:524][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:551][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_WallWires) ... [2026.10.12-15.48.44:557][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_WallWires (Required Memory Estimate: 9.719241 MB)... [2026.10.12-15.48.44:578][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_WVB_WallWires.SM_WVB_WallWires [2026.10.12-15.48.44:614][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:641][ 0]LogStaticMesh: Display: Building static mesh SM_WVB_Wire (Required Memory Estimate: 5.294847 MB)... [2026.10.12-15.48.44:644][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVB_Wire) ... [2026.10.12-15.48.44:648][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVB_Wire.SM_WVB_Wire [2026.10.12-15.48.44:668][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:685][ 0]LogStaticMesh: Display: Building static mesh SM_WVC_Ceiling_A (Required Memory Estimate: 3.380925 MB)... [2026.10.12-15.48.44:693][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVC_Ceiling_A) ... [2026.10.12-15.48.44:693][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVC_Ceiling_A.SM_WVC_Ceiling_A [2026.10.12-15.48.44:709][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:723][ 0]LogStaticMesh: Display: Building static mesh SM_WVC_Ceiling_B (Required Memory Estimate: 2.090969 MB)... [2026.10.12-15.48.44:728][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVC_Ceiling_B.SM_WVC_Ceiling_B [2026.10.12-15.48.44:739][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:746][ 0]LogStaticMesh: Display: Building static mesh SM_WVC_Floor (Required Memory Estimate: 0.08133 MB)... [2026.10.12-15.48.44:747][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVC_Floor.SM_WVC_Floor [2026.10.12-15.48.44:752][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.44:777][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVC_Tank_A) ... [2026.10.12-15.48.44:834][ 0]LogStaticMesh: Display: Building static mesh SM_WVC_Tank_A (Required Memory Estimate: 25.388839 MB)... [2026.10.12-15.48.44:937][ 0]LogStaticMesh: Built static mesh [0.10s] /Game/ModSciInteriors/Meshes/SM_WVC_Tank_A.SM_WVC_Tank_A [2026.10.12-15.48.45:026][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:074][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVC_Tank_B) ... [2026.10.12-15.48.45:131][ 0]LogStaticMesh: Display: Building static mesh SM_WVC_Tank_B (Required Memory Estimate: 25.388759 MB)... [2026.10.12-15.48.45:234][ 0]LogStaticMesh: Built static mesh [0.11s] /Game/ModSciInteriors/Meshes/SM_WVC_Tank_B.SM_WVC_Tank_B [2026.10.12-15.48.45:320][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:363][ 0]LogStaticMesh: Display: Building static mesh SM_WVC_WallEnd (Required Memory Estimate: 5.246916 MB)... [2026.10.12-15.48.45:366][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVC_WallEnd) ... [2026.10.12-15.48.45:373][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVC_WallEnd.SM_WVC_WallEnd [2026.10.12-15.48.45:394][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:403][ 0]LogStaticMesh: Display: Building static mesh SM_WVC_WallPanel (Required Memory Estimate: 0.084501 MB)... [2026.10.12-15.48.45:403][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVC_WallPanel.SM_WVC_WallPanel [2026.10.12-15.48.45:409][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:413][ 0]LogStaticMesh: Display: Building static mesh SM_WVC_Wall_A (Required Memory Estimate: 0.138868 MB)... [2026.10.12-15.48.45:414][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVC_Wall_A.SM_WVC_Wall_A [2026.10.12-15.48.45:419][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:441][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVD_Gate) ... [2026.10.12-15.48.45:443][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Gate (Required Memory Estimate: 7.497541 MB)... [2026.10.12-15.48.45:460][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_WVD_Gate.SM_WVD_Gate [2026.10.12-15.48.45:489][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:512][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_GateEdge (Required Memory Estimate: 4.073504 MB)... [2026.10.12-15.48.45:518][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVD_GateEdge) ... [2026.10.12-15.48.45:520][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVD_GateEdge.SM_WVD_GateEdge [2026.10.12-15.48.45:538][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:559][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Panel_A (Required Memory Estimate: 4.491184 MB)... [2026.10.12-15.48.45:564][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVD_Panel_A) ... [2026.10.12-15.48.45:572][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVD_Panel_A.SM_WVD_Panel_A [2026.10.12-15.48.45:593][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:609][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Pipes_A (Required Memory Estimate: 2.364453 MB)... [2026.10.12-15.48.45:613][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVD_Pipes_A.SM_WVD_Pipes_A [2026.10.12-15.48.45:625][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:635][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Pipes_B (Required Memory Estimate: 1.303274 MB)... [2026.10.12-15.48.45:637][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVD_Pipes_B.SM_WVD_Pipes_B [2026.10.12-15.48.45:651][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:675][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVD_Server) ... [2026.10.12-15.48.45:688][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Server (Required Memory Estimate: 13.155161 MB)... [2026.10.12-15.48.45:752][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/ModSciInteriors/Meshes/SM_WVD_Server.SM_WVD_Server [2026.10.12-15.48.45:799][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:818][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Wall_A (Required Memory Estimate: 0.321342 MB)... [2026.10.12-15.48.45:819][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVD_Wall_A.SM_WVD_Wall_A [2026.10.12-15.48.45:826][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:841][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Wall_B (Required Memory Estimate: 4.250097 MB)... [2026.10.12-15.48.45:846][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVD_Wall_B) ... [2026.10.12-15.48.45:850][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_WVD_Wall_B.SM_WVD_Wall_B [2026.10.12-15.48.45:869][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:877][ 0]LogPython: [kit] + 7.1s meshes 80 / 194 [2026.10.12-15.48.45:879][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Wall_C (Required Memory Estimate: 0.02687 MB)... [2026.10.12-15.48.45:880][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WVD_Wall_C.SM_WVD_Wall_C [2026.10.12-15.48.45:885][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:908][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVD_Wires_A) ... [2026.10.12-15.48.45:913][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Wires_A (Required Memory Estimate: 9.440643 MB)... [2026.10.12-15.48.45:931][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_WVD_Wires_A.SM_WVD_Wires_A [2026.10.12-15.48.45:968][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.45:997][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_WVD_Wires_B) ... [2026.10.12-15.48.46:015][ 0]LogStaticMesh: Display: Building static mesh SM_WVD_Wires_B (Required Memory Estimate: 14.393627 MB)... [2026.10.12-15.48.46:054][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/ModSciInteriors/Meshes/SM_WVD_Wires_B.SM_WVD_Wires_B [2026.10.12-15.48.46:111][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:131][ 0]LogStaticMesh: Display: Building static mesh SM_WallBrace (Required Memory Estimate: 0.661737 MB)... [2026.10.12-15.48.46:133][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WallBrace.SM_WallBrace [2026.10.12-15.48.46:140][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:149][ 0]LogStaticMesh: Display: Building static mesh SM_WallBrace_A (Required Memory Estimate: 1.103991 MB)... [2026.10.12-15.48.46:151][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WallBrace_A.SM_WallBrace_A [2026.10.12-15.48.46:159][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:166][ 0]LogStaticMesh: Display: Building static mesh SM_WallBrace_B (Required Memory Estimate: 0.334774 MB)... [2026.10.12-15.48.46:167][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_WallBrace_B.SM_WallBrace_B [2026.10.12-15.48.46:173][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:196][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Wall_Divider_A) ... [2026.10.12-15.48.46:200][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_Divider_A (Required Memory Estimate: 8.855203 MB)... [2026.10.12-15.48.46:220][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_Wall_Divider_A.SM_Wall_Divider_A [2026.10.12-15.48.46:258][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:272][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_Divider_A_End (Required Memory Estimate: 0.343606 MB)... [2026.10.12-15.48.46:273][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_Wall_Divider_A_End.SM_Wall_Divider_A_End [2026.10.12-15.48.46:280][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:295][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_Doorway_A (Required Memory Estimate: 4.513234 MB)... [2026.10.12-15.48.46:299][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Wall_Doorway_A) ... [2026.10.12-15.48.46:303][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSciInteriors/Meshes/SM_Wall_Doorway_A.SM_Wall_Doorway_A [2026.10.12-15.48.46:324][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:348][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Wall_Doorway_B) ... [2026.10.12-15.48.46:355][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_Doorway_B (Required Memory Estimate: 9.479643 MB)... [2026.10.12-15.48.46:373][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSciInteriors/Meshes/SM_Wall_Doorway_B.SM_Wall_Doorway_B [2026.10.12-15.48.46:407][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:419][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_Doorway_C (Required Memory Estimate: 0.057518 MB)... [2026.10.12-15.48.46:419][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSciInteriors/Meshes/SM_Wall_Doorway_C.SM_Wall_Doorway_C [2026.10.12-15.48.46:424][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:444][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSciInteriors/Meshes/SM_Wall_Puffy_A) ... [2026.10.12-15.48.46:508][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_Puffy_A (Required Memory Estimate: 25.17101 MB)... [2026.10.12-15.48.46:684][ 0]LogStaticMesh: Built static mesh [0.18s] /Game/ModSciInteriors/Meshes/SM_Wall_Puffy_A.SM_Wall_Puffy_A [2026.10.12-15.48.46:769][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:824][ 0]LogStaticMesh: Display: Building static mesh SM_AlarmLight (Required Memory Estimate: 3.460847 MB)... [2026.10.12-15.48.46:830][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_AlarmLight) ... [2026.10.12-15.48.46:832][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_AlarmLight.SM_AlarmLight [2026.10.12-15.48.46:850][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.46:879][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Case_A) ... [2026.10.12-15.48.46:950][ 0]LogStaticMesh: Display: Building static mesh SM_Case_A (Required Memory Estimate: 26.076171 MB)... [2026.10.12-15.48.47:065][ 0]LogStaticMesh: Built static mesh [0.12s] /Game/ModSci_EngiProps/Meshes/SM_Case_A.SM_Case_A [2026.10.12-15.48.47:156][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:203][ 0]LogStaticMesh: Display: Building static mesh SM_CeilingSign (Required Memory Estimate: 2.458895 MB)... [2026.10.12-15.48.47:209][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_CeilingSign.SM_CeilingSign [2026.10.12-15.48.47:211][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_CeilingSign) ... [2026.10.12-15.48.47:223][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:250][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_CoatedPipe_A (Required Memory Estimate: 4.863209 MB)... [2026.10.12-15.48.47:253][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Ceiling_CoatedPipe_A) ... [2026.10.12-15.48.47:259][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_Ceiling_CoatedPipe_A.SM_Ceiling_CoatedPipe_A [2026.10.12-15.48.47:279][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:304][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_CoatedPipe_B (Required Memory Estimate: 5.807096 MB)... [2026.10.12-15.48.47:306][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Ceiling_CoatedPipe_B) ... [2026.10.12-15.48.47:314][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_Ceiling_CoatedPipe_B.SM_Ceiling_CoatedPipe_B [2026.10.12-15.48.47:337][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:360][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_CoatedPipe_C (Required Memory Estimate: 3.897018 MB)... [2026.10.12-15.48.47:366][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Ceiling_CoatedPipe_C) ... [2026.10.12-15.48.47:367][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_Ceiling_CoatedPipe_C.SM_Ceiling_CoatedPipe_C [2026.10.12-15.48.47:384][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:405][ 0]LogStaticMesh: Display: Building static mesh SM_CoatedPipe_A (Required Memory Estimate: 4.071028 MB)... [2026.10.12-15.48.47:410][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_CoatedPipe_A) ... [2026.10.12-15.48.47:413][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_CoatedPipe_A.SM_CoatedPipe_A [2026.10.12-15.48.47:430][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:454][ 0]LogStaticMesh: Display: Building static mesh SM_EmergencyButton (Required Memory Estimate: 4.389233 MB)... [2026.10.12-15.48.47:458][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_EmergencyButton) ... [2026.10.12-15.48.47:463][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_EmergencyButton.SM_EmergencyButton [2026.10.12-15.48.47:481][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:505][ 0]LogStaticMesh: Display: Building static mesh SM_FireAlarmBell (Required Memory Estimate: 5.114082 MB)... [2026.10.12-15.48.47:508][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_FireAlarmBell) ... [2026.10.12-15.48.47:514][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_FireAlarmBell.SM_FireAlarmBell [2026.10.12-15.48.47:534][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:563][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_FireExtinguisher) ... [2026.10.12-15.48.47:572][ 0]LogStaticMesh: Display: Building static mesh SM_FireExtinguisher (Required Memory Estimate: 10.729131 MB)... [2026.10.12-15.48.47:630][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/ModSci_EngiProps/Meshes/SM_FireExtinguisher.SM_FireExtinguisher [2026.10.12-15.48.47:672][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:706][ 0]LogStaticMesh: Display: Building static mesh SM_FireExtinguisher_Mount (Required Memory Estimate: 5.331624 MB)... [2026.10.12-15.48.47:707][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_FireExtinguisher_Mount) ... [2026.10.12-15.48.47:719][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_FireExtinguisher_Mount.SM_FireExtinguisher_Mount [2026.10.12-15.48.47:742][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:759][ 0]LogStaticMesh: Display: Building static mesh SM_FirePullStation (Required Memory Estimate: 1.605357 MB)... [2026.10.12-15.48.47:763][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_EngiProps/Meshes/SM_FirePullStation.SM_FirePullStation [2026.10.12-15.48.47:773][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:794][ 0]LogStaticMesh: Display: Building static mesh SM_IndustrialPlug_A (Required Memory Estimate: 4.027135 MB)... [2026.10.12-15.48.47:797][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_IndustrialPlug_A) ... [2026.10.12-15.48.47:802][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_IndustrialPlug_A.SM_IndustrialPlug_A [2026.10.12-15.48.47:821][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:839][ 0]LogStaticMesh: Display: Building static mesh SM_Light_B (Required Memory Estimate: 9.035147 MB)... [2026.10.12-15.48.47:854][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Light_B) ... [2026.10.12-15.48.47:861][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_EngiProps/Meshes/SM_Light_B.SM_Light_B [2026.10.12-15.48.47:892][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.47:928][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_NitrogenTank_Covered) ... [2026.10.12-15.48.47:936][ 0]LogStaticMesh: Display: Building static mesh SM_NitrogenTank_Covered (Required Memory Estimate: 9.879752 MB)... [2026.10.12-15.48.47:975][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/ModSci_EngiProps/Meshes/SM_NitrogenTank_Covered.SM_NitrogenTank_Covered [2026.10.12-15.48.48:015][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.48:044][ 0]LogStaticMesh: Display: Building static mesh SM_OxygenTank (Required Memory Estimate: 4.269277 MB)... [2026.10.12-15.48.48:048][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_OxygenTank) ... [2026.10.12-15.48.48:054][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_OxygenTank.SM_OxygenTank [2026.10.12-15.48.48:071][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.48:098][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_OxygenTank_B) ... [2026.10.12-15.48.48:104][ 0]LogStaticMesh: Display: Building static mesh SM_OxygenTank_B (Required Memory Estimate: 8.847279 MB)... [2026.10.12-15.48.48:127][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_EngiProps/Meshes/SM_OxygenTank_B.SM_OxygenTank_B [2026.10.12-15.48.48:162][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.48:189][ 0]LogStaticMesh: Display: Building static mesh SM_Pipe_90 (Required Memory Estimate: 3.851256 MB)... [2026.10.12-15.48.48:197][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Pipe_90) ... [2026.10.12-15.48.48:200][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_Pipe_90.SM_Pipe_90 [2026.10.12-15.48.48:216][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.48:231][ 0]LogStaticMesh: Display: Building static mesh SM_Pipe_90_b (Required Memory Estimate: 2.69623 MB)... [2026.10.12-15.48.48:237][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_Pipe_90_b.SM_Pipe_90_b [2026.10.12-15.48.48:239][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Pipe_90_b) ... [2026.10.12-15.48.48:250][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.48:275][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Pipe_ASV) ... [2026.10.12-15.48.48:277][ 0]LogStaticMesh: Display: Building static mesh SM_Pipe_ASV (Required Memory Estimate: 7.935549 MB)... [2026.10.12-15.48.48:295][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_EngiProps/Meshes/SM_Pipe_ASV.SM_Pipe_ASV [2026.10.12-15.48.48:325][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.48:346][ 0]LogStaticMesh: Display: Building static mesh SM_Pipe_Bar (Required Memory Estimate: 4.232834 MB)... [2026.10.12-15.48.48:353][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Pipe_Bar) ... [2026.10.12-15.48.48:357][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_Pipe_Bar.SM_Pipe_Bar [2026.10.12-15.48.48:375][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.48:401][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_PlasticPallet) ... [2026.10.12-15.48.48:409][ 0]LogStaticMesh: Display: Building static mesh SM_PlasticPallet (Required Memory Estimate: 9.042463 MB)... [2026.10.12-15.48.48:450][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/ModSci_EngiProps/Meshes/SM_PlasticPallet.SM_PlasticPallet [2026.10.12-15.48.48:491][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.48:522][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_PortableLight) ... [2026.10.12-15.48.48:609][ 0]LogStaticMesh: Display: Building static mesh SM_PortableLight (Required Memory Estimate: 32.292027 MB)... [2026.10.12-15.48.48:899][ 0]LogStaticMesh: Built static mesh [0.29s] /Game/ModSci_EngiProps/Meshes/SM_PortableLight.SM_PortableLight [2026.10.12-15.48.48:993][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:035][ 0]LogStaticMesh: Display: Building static mesh SM_RubberMat_Flat (Required Memory Estimate: 0.140224 MB)... [2026.10.12-15.48.49:036][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_EngiProps/Meshes/SM_RubberMat_Flat.SM_RubberMat_Flat [2026.10.12-15.48.49:041][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:056][ 0]LogStaticMesh: Display: Building static mesh SM_RubberMat_Rolled (Required Memory Estimate: 4.520457 MB)... [2026.10.12-15.48.49:060][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_RubberMat_Rolled) ... [2026.10.12-15.48.49:066][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_RubberMat_Rolled.SM_RubberMat_Rolled [2026.10.12-15.48.49:086][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:113][ 0]LogStaticMesh: Display: Building static mesh SM_SafetySwitch (Required Memory Estimate: 4.990361 MB)... [2026.10.12-15.48.49:115][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_SafetySwitch) ... [2026.10.12-15.48.49:124][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_SafetySwitch.SM_SafetySwitch [2026.10.12-15.48.49:142][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:160][ 0]LogStaticMesh: Display: Building static mesh SM_Screwdriver (Required Memory Estimate: 1.790789 MB)... [2026.10.12-15.48.49:164][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_EngiProps/Meshes/SM_Screwdriver.SM_Screwdriver [2026.10.12-15.48.49:175][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:191][ 0]LogStaticMesh: Display: Building static mesh SM_Socket_A (Required Memory Estimate: 2.736051 MB)... [2026.10.12-15.48.49:198][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_Socket_A.SM_Socket_A [2026.10.12-15.48.49:199][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Socket_A) ... [2026.10.12-15.48.49:214][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:219][ 0]LogPython: [kit] + 10.4s meshes 120 / 194 [2026.10.12-15.48.49:228][ 0]LogStaticMesh: Display: Building static mesh SM_Socket_B (Required Memory Estimate: 2.279218 MB)... [2026.10.12-15.48.49:234][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_Socket_B.SM_Socket_B [2026.10.12-15.48.49:247][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:272][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Toolbox) ... [2026.10.12-15.48.49:273][ 0]LogStaticMesh: Display: Building static mesh SM_Toolbox (Required Memory Estimate: 6.909851 MB)... [2026.10.12-15.48.49:310][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/ModSci_EngiProps/Meshes/SM_Toolbox.SM_Toolbox [2026.10.12-15.48.49:337][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:368][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_VOIPPhone) ... [2026.10.12-15.48.49:394][ 0]LogStaticMesh: Display: Building static mesh SM_VOIPPhone (Required Memory Estimate: 16.024245 MB)... [2026.10.12-15.48.49:440][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/ModSci_EngiProps/Meshes/SM_VOIPPhone.SM_VOIPPhone [2026.10.12-15.48.49:489][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:513][ 0]LogStaticMesh: Display: Building static mesh SM_WallBrace_A (Required Memory Estimate: 1.103991 MB)... [2026.10.12-15.48.49:516][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_EngiProps/Meshes/SM_WallBrace_A.SM_WallBrace_A [2026.10.12-15.48.49:524][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:541][ 0]LogStaticMesh: Display: Building static mesh SM_WallBracket_A (Required Memory Estimate: 4.585726 MB)... [2026.10.12-15.48.49:545][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_WallBracket_A) ... [2026.10.12-15.48.49:551][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_WallBracket_A.SM_WallBracket_A [2026.10.12-15.48.49:570][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:589][ 0]LogStaticMesh: Display: Building static mesh SM_WallPipes_Small_A (Required Memory Estimate: 3.524727 MB)... [2026.10.12-15.48.49:595][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_WallPipes_Small_A) ... [2026.10.12-15.48.49:595][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_WallPipes_Small_A.SM_WallPipes_Small_A [2026.10.12-15.48.49:610][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:633][ 0]LogStaticMesh: Display: Building static mesh SM_WaterDrum (Required Memory Estimate: 4.867875 MB)... [2026.10.12-15.48.49:636][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_WaterDrum) ... [2026.10.12-15.48.49:644][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_EngiProps/Meshes/SM_WaterDrum.SM_WaterDrum [2026.10.12-15.48.49:666][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:694][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_WireReel_A) ... [2026.10.12-15.48.49:712][ 0]LogStaticMesh: Display: Building static mesh SM_WireReel_A (Required Memory Estimate: 14.951951 MB)... [2026.10.12-15.48.49:747][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/ModSci_EngiProps/Meshes/SM_WireReel_A.SM_WireReel_A [2026.10.12-15.48.49:800][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:847][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Wire_Floor_A) ... [2026.10.12-15.48.49:852][ 0]LogStaticMesh: Display: Building static mesh SM_Wire_Floor_A (Required Memory Estimate: 8.665519 MB)... [2026.10.12-15.48.49:874][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_EngiProps/Meshes/SM_Wire_Floor_A.SM_Wire_Floor_A [2026.10.12-15.48.49:905][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.49:937][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Wire_Floor_B) ... [2026.10.12-15.48.49:944][ 0]LogStaticMesh: Display: Building static mesh SM_Wire_Floor_B (Required Memory Estimate: 10.079383 MB)... [2026.10.12-15.48.49:976][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ModSci_EngiProps/Meshes/SM_Wire_Floor_B.SM_Wire_Floor_B [2026.10.12-15.48.50:010][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:042][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Wire_Wall_A) ... [2026.10.12-15.48.50:046][ 0]LogStaticMesh: Display: Building static mesh SM_Wire_Wall_A (Required Memory Estimate: 8.74763 MB)... [2026.10.12-15.48.50:068][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_EngiProps/Meshes/SM_Wire_Wall_A.SM_Wire_Wall_A [2026.10.12-15.48.50:102][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:132][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_EngiProps/Meshes/SM_Wire_Wall_B) ... [2026.10.12-15.48.50:149][ 0]LogStaticMesh: Display: Building static mesh SM_Wire_Wall_B (Required Memory Estimate: 14.527115 MB)... [2026.10.12-15.48.50:174][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ModSci_EngiProps/Meshes/SM_Wire_Wall_B.SM_Wire_Wall_B [2026.10.12-15.48.50:221][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:248][ 0]LogStaticMesh: Display: Building static mesh SM_Wrench (Required Memory Estimate: 1.964624 MB)... [2026.10.12-15.48.50:252][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_EngiProps/Meshes/SM_Wrench.SM_Wrench [2026.10.12-15.48.50:265][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:275][ 0]LogStaticMesh: Display: Building static mesh SM_AirDuct_Brace (Required Memory Estimate: 1.103991 MB)... [2026.10.12-15.48.50:277][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_AirDuct_Brace.SM_AirDuct_Brace [2026.10.12-15.48.50:286][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:304][ 0]LogStaticMesh: Display: Building static mesh SM_AirDuct_End (Required Memory Estimate: 4.850458 MB)... [2026.10.12-15.48.50:308][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_AirDuct_End) ... [2026.10.12-15.48.50:313][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_AirDuct_End.SM_AirDuct_End [2026.10.12-15.48.50:332][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:354][ 0]LogStaticMesh: Display: Building static mesh SM_AirDuct_Mid (Required Memory Estimate: 4.767038 MB)... [2026.10.12-15.48.50:356][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_AirDuct_Mid) ... [2026.10.12-15.48.50:363][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_AirDuct_Mid.SM_AirDuct_Mid [2026.10.12-15.48.50:382][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:397][ 0]LogStaticMesh: Display: Building static mesh SM_AirDuct_Vent (Required Memory Estimate: 2.386503 MB)... [2026.10.12-15.48.50:402][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_AirDuct_Vent.SM_AirDuct_Vent [2026.10.12-15.48.50:416][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:430][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_HB_A (Required Memory Estimate: 2.925694 MB)... [2026.10.12-15.48.50:436][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Ceiling_HB_A.SM_Ceiling_HB_A [2026.10.12-15.48.50:438][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Ceiling_HB_A) ... [2026.10.12-15.48.50:450][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:456][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Wire_Brace (Required Memory Estimate: 4.425382 MB)... [2026.10.12-15.48.50:468][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Ceiling_Wire_Brace.SM_Ceiling_Wire_Brace [2026.10.12-15.48.50:472][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Ceiling_Wire_Brace) ... [2026.10.12-15.48.50:487][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:502][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Wires_End (Required Memory Estimate: 1.885357 MB)... [2026.10.12-15.48.50:506][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Ceiling_Wires_End.SM_Ceiling_Wires_End [2026.10.12-15.48.50:518][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:527][ 0]LogStaticMesh: Display: Building static mesh SM_Ceiling_Wires_Mid (Required Memory Estimate: 1.389711 MB)... [2026.10.12-15.48.50:530][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Ceiling_Wires_Mid.SM_Ceiling_Wires_Mid [2026.10.12-15.48.50:541][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:610][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:634][ 0]LogStaticMesh: Display: Building static mesh SM_Door_Small_A_Glass (Required Memory Estimate: 0.011743 MB)... [2026.10.12-15.48.50:634][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Door_Small_A_Glass.SM_Door_Small_A_Glass [2026.10.12-15.48.50:639][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:643][ 0]LogStaticMesh: Display: Building static mesh SM_Door_Small_UI (Required Memory Estimate: 0.014126 MB)... [2026.10.12-15.48.50:643][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Door_Small_UI.SM_Door_Small_UI [2026.10.12-15.48.50:649][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:668][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Doorway_SideBrace) ... [2026.10.12-15.48.50:669][ 0]LogStaticMesh: Display: Building static mesh SM_Doorway_SideBrace (Required Memory Estimate: 7.133147 MB)... [2026.10.12-15.48.50:685][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_Engineer/Meshes/SM_Doorway_SideBrace.SM_Doorway_SideBrace [2026.10.12-15.48.50:714][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:726][ 0]LogStaticMesh: Display: Building static mesh SM_Doorway_Small_A (Required Memory Estimate: 8.263227 MB)... [2026.10.12-15.48.50:741][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Doorway_Small_A) ... [2026.10.12-15.48.50:793][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/ModSci_Engineer/Meshes/SM_Doorway_Small_A.SM_Doorway_Small_A [2026.10.12-15.48.50:837][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:851][ 0]LogStaticMesh: Display: Building static mesh SM_Doorway_Small_A3 (Required Memory Estimate: 6.436082 MB)... [2026.10.12-15.48.50:865][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Doorway_Small_A3) ... [2026.10.12-15.48.50:865][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_Engineer/Meshes/SM_Doorway_Small_A3.SM_Doorway_Small_A3 [2026.10.12-15.48.50:892][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:902][ 0]LogStaticMesh: Display: Building static mesh SM_ElectricBox_A (Required Memory Estimate: 6.545757 MB)... [2026.10.12-15.48.50:917][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_ElectricBox_A.SM_ElectricBox_A [2026.10.12-15.48.50:918][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_ElectricBox_A) ... [2026.10.12-15.48.50:941][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.50:967][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_ElectricBox_B) ... [2026.10.12-15.48.50:972][ 0]LogStaticMesh: Display: Building static mesh SM_ElectricBox_B (Required Memory Estimate: 8.489947 MB)... [2026.10.12-15.48.50:990][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_Engineer/Meshes/SM_ElectricBox_B.SM_ElectricBox_B [2026.10.12-15.48.51:020][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:043][ 0]LogStaticMesh: Display: Building static mesh SM_ElectricBox_C (Required Memory Estimate: 4.114614 MB)... [2026.10.12-15.48.51:048][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_ElectricBox_C) ... [2026.10.12-15.48.51:052][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_ElectricBox_C.SM_ElectricBox_C [2026.10.12-15.48.51:069][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:078][ 0]LogStaticMesh: Display: Building static mesh SM_ElectricDistribBox (Required Memory Estimate: 3.805841 MB)... [2026.10.12-15.48.51:086][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_ElectricDistribBox.SM_ElectricDistribBox [2026.10.12-15.48.51:103][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:126][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_FloorPipes_End_A) ... [2026.10.12-15.48.51:127][ 0]LogStaticMesh: Display: Building static mesh SM_FloorPipes_End_A (Required Memory Estimate: 6.80081 MB)... [2026.10.12-15.48.51:142][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_Engineer/Meshes/SM_FloorPipes_End_A.SM_FloorPipes_End_A [2026.10.12-15.48.51:168][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:192][ 0]LogStaticMesh: Display: Building static mesh SM_FloorPipes_End_B (Required Memory Estimate: 4.494215 MB)... [2026.10.12-15.48.51:196][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_FloorPipes_End_B) ... [2026.10.12-15.48.51:200][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_FloorPipes_End_B.SM_FloorPipes_End_B [2026.10.12-15.48.51:218][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:236][ 0]LogStaticMesh: Display: Building static mesh SM_FloorPipes_Mid_A (Required Memory Estimate: 4.021935 MB)... [2026.10.12-15.48.51:241][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_FloorPipes_Mid_A) ... [2026.10.12-15.48.51:243][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_FloorPipes_Mid_A.SM_FloorPipes_Mid_A [2026.10.12-15.48.51:260][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:279][ 0]LogStaticMesh: Display: Building static mesh SM_FloorPipes_Mid_B (Required Memory Estimate: 4.494215 MB)... [2026.10.12-15.48.51:285][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_FloorPipes_Mid_B) ... [2026.10.12-15.48.51:288][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_FloorPipes_Mid_B.SM_FloorPipes_Mid_B [2026.10.12-15.48.51:306][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:319][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_A1 (Required Memory Estimate: 2.146137 MB)... [2026.10.12-15.48.51:324][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Floor_A1.SM_Floor_A1 [2026.10.12-15.48.51:337][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:351][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_A2 (Required Memory Estimate: 3.157876 MB)... [2026.10.12-15.48.51:358][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Floor_A2) ... [2026.10.12-15.48.51:359][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Floor_A2.SM_Floor_A2 [2026.10.12-15.48.51:376][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:385][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_A_End (Required Memory Estimate: 1.119885 MB)... [2026.10.12-15.48.51:388][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Floor_A_End.SM_Floor_A_End [2026.10.12-15.48.51:396][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:406][ 0]LogStaticMesh: Display: Building static mesh SM_Floor_A_Pipes (Required Memory Estimate: 1.129532 MB)... [2026.10.12-15.48.51:408][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Floor_A_Pipes.SM_Floor_A_Pipes [2026.10.12-15.48.51:417][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:435][ 0]LogStaticMesh: Display: Building static mesh SM_GlassFloor_A (Required Memory Estimate: 5.538872 MB)... [2026.10.12-15.48.51:437][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_GlassFloor_A) ... [2026.10.12-15.48.51:454][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ModSci_Engineer/Meshes/SM_GlassFloor_A.SM_GlassFloor_A [2026.10.12-15.48.51:478][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:483][ 0]LogPython: [kit] + 12.7s meshes 160 / 194 [2026.10.12-15.48.51:490][ 0]LogStaticMesh: Display: Building static mesh SM_GlassFloor_Divider (Required Memory Estimate: 1.092141 MB)... [2026.10.12-15.48.51:493][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_GlassFloor_Divider.SM_GlassFloor_Divider [2026.10.12-15.48.51:502][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:507][ 0]LogStaticMesh: Display: Building static mesh SM_GlassFloor_Door (Required Memory Estimate: 0.028872 MB)... [2026.10.12-15.48.51:507][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_GlassFloor_Door.SM_GlassFloor_Door [2026.10.12-15.48.51:512][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:516][ 0]LogStaticMesh: Display: Building static mesh SM_GlassFloor_Door_B (Required Memory Estimate: 0.028872 MB)... [2026.10.12-15.48.51:516][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_GlassFloor_Door_B.SM_GlassFloor_Door_B [2026.10.12-15.48.51:521][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:525][ 0]LogStaticMesh: Display: Building static mesh SM_GlassFloor_Glass (Required Memory Estimate: 0.056643 MB)... [2026.10.12-15.48.51:526][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_GlassFloor_Glass.SM_GlassFloor_Glass [2026.10.12-15.48.51:531][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:540][ 0]LogStaticMesh: Display: Building static mesh SM_GlassFloor_Panel (Required Memory Estimate: 0.053426 MB)... [2026.10.12-15.48.51:540][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_GlassFloor_Panel.SM_GlassFloor_Panel [2026.10.12-15.48.51:545][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:549][ 0]LogStaticMesh: Display: Building static mesh SM_GlassFloor_Side_A (Required Memory Estimate: 0.042731 MB)... [2026.10.12-15.48.51:550][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_GlassFloor_Side_A.SM_GlassFloor_Side_A [2026.10.12-15.48.51:555][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:574][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_GlassFloor_Wire_A) ... [2026.10.12-15.48.51:575][ 0]LogStaticMesh: Display: Building static mesh SM_GlassFloor_Wire_A (Required Memory Estimate: 7.186813 MB)... [2026.10.12-15.48.51:589][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_GlassFloor_Wire_A.SM_GlassFloor_Wire_A [2026.10.12-15.48.51:616][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:643][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_GlassFloor_Wire_B) ... [2026.10.12-15.48.51:644][ 0]LogStaticMesh: Display: Building static mesh SM_GlassFloor_Wire_B (Required Memory Estimate: 6.964325 MB)... [2026.10.12-15.48.51:657][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_GlassFloor_Wire_B.SM_GlassFloor_Wire_B [2026.10.12-15.48.51:684][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:697][ 0]LogStaticMesh: Display: Building static mesh SM_Intersection_Beam (Required Memory Estimate: 0.456579 MB)... [2026.10.12-15.48.51:698][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Intersection_Beam.SM_Intersection_Beam [2026.10.12-15.48.51:705][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:721][ 0]LogStaticMesh: Display: Building static mesh SM_Intersection_Ceiling (Required Memory Estimate: 4.62076 MB)... [2026.10.12-15.48.51:725][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Intersection_Ceiling) ... [2026.10.12-15.48.51:731][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Intersection_Ceiling.SM_Intersection_Ceiling [2026.10.12-15.48.51:751][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:773][ 0]LogStaticMesh: Display: Building static mesh SM_Intersection_Floor (Required Memory Estimate: 4.916788 MB)... [2026.10.12-15.48.51:776][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Intersection_Floor) ... [2026.10.12-15.48.51:787][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Intersection_Floor.SM_Intersection_Floor [2026.10.12-15.48.51:807][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:816][ 0]LogStaticMesh: Display: Building static mesh SM_Intersection_Floor_B (Required Memory Estimate: 0.112499 MB)... [2026.10.12-15.48.51:816][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Intersection_Floor_B.SM_Intersection_Floor_B [2026.10.12-15.48.51:822][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:843][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Intersection_PipeValve) ... [2026.10.12-15.48.51:848][ 0]LogStaticMesh: Display: Building static mesh SM_Intersection_PipeValve (Required Memory Estimate: 9.516032 MB)... [2026.10.12-15.48.51:879][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ModSci_Engineer/Meshes/SM_Intersection_PipeValve.SM_Intersection_PipeValve [2026.10.12-15.48.51:917][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.51:945][ 0]LogStaticMesh: Display: Building static mesh SM_Intersection_Wall (Required Memory Estimate: 5.558599 MB)... [2026.10.12-15.48.51:947][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Intersection_Wall) ... [2026.10.12-15.48.51:957][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Intersection_Wall.SM_Intersection_Wall [2026.10.12-15.48.51:982][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:009][ 0]LogStaticMesh: Display: Building static mesh SM_Intersection_Wall2 (Required Memory Estimate: 5.773917 MB)... [2026.10.12-15.48.52:011][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Intersection_Wall2) ... [2026.10.12-15.48.52:019][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Intersection_Wall2.SM_Intersection_Wall2 [2026.10.12-15.48.52:041][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:068][ 0]LogStaticMesh: Display: Building static mesh SM_Intersection_Wall3 (Required Memory Estimate: 5.565788 MB)... [2026.10.12-15.48.52:070][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Intersection_Wall3) ... [2026.10.12-15.48.52:080][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Intersection_Wall3.SM_Intersection_Wall3 [2026.10.12-15.48.52:111][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:120][ 0]LogStaticMesh: Display: Building static mesh SM_Light_A (Required Memory Estimate: 1.973703 MB)... [2026.10.12-15.48.52:124][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Light_A.SM_Light_A [2026.10.12-15.48.52:136][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:157][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_NitrogenTank) ... [2026.10.12-15.48.52:160][ 0]LogStaticMesh: Display: Building static mesh SM_NitrogenTank (Required Memory Estimate: 7.936357 MB)... [2026.10.12-15.48.52:194][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/ModSci_Engineer/Meshes/SM_NitrogenTank.SM_NitrogenTank [2026.10.12-15.48.52:225][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:252][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_PipeValve_A) ... [2026.10.12-15.48.52:257][ 0]LogStaticMesh: Display: Building static mesh SM_PipeValve_A (Required Memory Estimate: 9.516032 MB)... [2026.10.12-15.48.52:286][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ModSci_Engineer/Meshes/SM_PipeValve_A.SM_PipeValve_A [2026.10.12-15.48.52:322][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:337][ 0]LogStaticMesh: Display: Building static mesh SM_Pipe_Medium (Required Memory Estimate: 0.568678 MB)... [2026.10.12-15.48.52:339][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Pipe_Medium.SM_Pipe_Medium [2026.10.12-15.48.52:346][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:353][ 0]LogStaticMesh: Display: Building static mesh SM_Pipe_Small (Required Memory Estimate: 0.568665 MB)... [2026.10.12-15.48.52:355][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Pipe_Small.SM_Pipe_Small [2026.10.12-15.48.52:362][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:377][ 0]LogStaticMesh: Display: Building static mesh SM_Rail_A (Required Memory Estimate: 3.927173 MB)... [2026.10.12-15.48.52:383][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Rail_A) ... [2026.10.12-15.48.52:386][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Rail_A.SM_Rail_A [2026.10.12-15.48.52:406][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:430][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Stairs_A) ... [2026.10.12-15.48.52:474][ 0]LogStaticMesh: Display: Building static mesh SM_Stairs_A (Required Memory Estimate: 21.371831 MB)... [2026.10.12-15.48.52:602][ 0]LogStaticMesh: Built static mesh [0.13s] /Game/ModSci_Engineer/Meshes/SM_Stairs_A.SM_Stairs_A [2026.10.12-15.48.52:679][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:722][ 0]LogStaticMesh: Display: Building static mesh SM_StorageAreaNetwork (Required Memory Estimate: 4.04062 MB)... [2026.10.12-15.48.52:727][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_StorageAreaNetwork) ... [2026.10.12-15.48.52:731][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_StorageAreaNetwork.SM_StorageAreaNetwork [2026.10.12-15.48.52:749][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:760][ 0]LogStaticMesh: Display: Building static mesh SM_Truss_A (Required Memory Estimate: 0.849072 MB)... [2026.10.12-15.48.52:762][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Truss_A.SM_Truss_A [2026.10.12-15.48.52:770][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:778][ 0]LogStaticMesh: Display: Building static mesh SM_Truss_A_Wires_End (Required Memory Estimate: 0.736532 MB)... [2026.10.12-15.48.52:780][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Truss_A_Wires_End.SM_Truss_A_Wires_End [2026.10.12-15.48.52:788][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:804][ 0]LogStaticMesh: Display: Building static mesh SM_Truss_A_Wires_Mid (Required Memory Estimate: 5.377192 MB)... [2026.10.12-15.48.52:809][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Truss_A_Wires_Mid) ... [2026.10.12-15.48.52:817][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Truss_A_Wires_Mid.SM_Truss_A_Wires_Mid [2026.10.12-15.48.52:839][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:848][ 0]LogStaticMesh: Display: Building static mesh SM_WallBrace (Required Memory Estimate: 0.661737 MB)... [2026.10.12-15.48.52:850][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_WallBrace.SM_WallBrace [2026.10.12-15.48.52:856][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:877][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Wall_HB_A) ... [2026.10.12-15.48.52:877][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_HB_A (Required Memory Estimate: 5.558599 MB)... [2026.10.12-15.48.52:890][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Wall_HB_A.SM_Wall_HB_A [2026.10.12-15.48.52:915][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:940][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Wall_HB_A2) ... [2026.10.12-15.48.52:940][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_HB_A2 (Required Memory Estimate: 5.773864 MB)... [2026.10.12-15.48.52:950][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Wall_HB_A2.SM_Wall_HB_A2 [2026.10.12-15.48.52:971][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.52:995][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_HB_A3 (Required Memory Estimate: 5.569493 MB)... [2026.10.12-15.48.52:997][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Wall_HB_A3) ... [2026.10.12-15.48.53:007][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Wall_HB_A3.SM_Wall_HB_A3 [2026.10.12-15.48.53:029][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.53:039][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_HB_Edge (Required Memory Estimate: 0.029553 MB)... [2026.10.12-15.48.53:039][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Wall_HB_Edge.SM_Wall_HB_Edge [2026.10.12-15.48.53:045][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.53:053][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_Pipe_A (Required Memory Estimate: 1.789707 MB)... [2026.10.12-15.48.53:057][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ModSci_Engineer/Meshes/SM_Wall_Pipe_A.SM_Wall_Pipe_A [2026.10.12-15.48.53:066][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.53:085][ 0]LogStaticMesh: Display: Building static mesh SM_Wall_Wire_A (Required Memory Estimate: 5.13222 MB)... [2026.10.12-15.48.53:088][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModSci_Engineer/Meshes/SM_Wall_Wire_A) ... [2026.10.12-15.48.53:094][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ModSci_Engineer/Meshes/SM_Wall_Wire_A.SM_Wall_Wire_A [2026.10.12-15.48.53:116][ 0]LogFbx: FBX version number for this version of the FBX SDK is 7.7.0 [2026.10.12-15.48.53:128][ 0]LogPython: [kit] + 14.3s wrote meshes.json [2026.10.12-15.48.53:128][ 0]LogPython: [kit] + 14.3s meshes: 194 described, 194 newly exported [2026.10.12-15.48.53:130][ 0]LogPython: Warning: D:/SubnauticaCLONE/models/vessel-interior/build/ue_export_kit.py:111: DeprecationWarning: Material: Property 'decal_blend_mode' on 'Material' is deprecated: No longer used. return o.get_editor_property(prop) [2026.10.12-15.48.53:130][ 0]LogPython: Warning: D:/SubnauticaCLONE/models/vessel-interior/build/ue_export_kit.py:301: DeprecationWarning: MaterialEditingLibrary: Function 'get_used_textures' on 'MaterialEditingLibrary' is deprecated: Use GetMaterialUsedTextures instead since it works with Material Instances. rec["used_textures"] = sorted(set(obj_path(t) for t in mel.get_used_textures(mat) if t)) [2026.10.12-15.48.53:270][ 0]LogPython: [kit] + 14.4s base materials: 29 [2026.10.12-15.48.53:323][ 0]LogPython: [kit] + 14.5s instances 100 / 265 [2026.10.12-15.48.53:393][ 0]LogPython: [kit] + 14.6s instances 200 / 265 [2026.10.12-15.48.53:458][ 0]LogPython: [kit] + 14.6s wrote materials.json [2026.10.12-15.48.53:459][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.48.54:223][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.48.55:633][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.48.56:125][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.48.57:340][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.48.57:530][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.48.57:602][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.48.58:541][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.48.59:294][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.48.59:772][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.01:495][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:006][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:014][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:016][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:018][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:023][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:027][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:029][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:031][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:036][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:040][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:045][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:048][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:053][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:057][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:061][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:066][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:067][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:069][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:072][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:072][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:074][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:075][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:077][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:079][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:080][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:081][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:083][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.02:084][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.03:924][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.04:684][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.04:950][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.04:951][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.06:064][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.06:132][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.07:261][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.07:585][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.08:596][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.08:663][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.09:807][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.10:130][ 0]LogPython: [kit] + 31.3s textures 50 / 357 [2026.10.12-15.49.10:130][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.11:142][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.12:561][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.13:551][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.14:584][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.15:796][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.16:800][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.18:490][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.18:765][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.19:823][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.20:249][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.20:498][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.20:530][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.20:937][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.20:999][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.22:713][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.22:934][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.23:826][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.23:890][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.23:954][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.24:399][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.24:460][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.25:514][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.25:758][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.26:310][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.26:758][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.27:620][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.28:520][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.29:609][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.30:797][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.31:126][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.31:187][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.31:599][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.31:600][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.31:962][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.32:653][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.32:902][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.33:212][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.33:482][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.33:647][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.33:773][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.33:790][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.33:810][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.34:978][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.36:153][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.36:414][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.37:250][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.37:617][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.37:820][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.37:883][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.38:050][ 0]LogPython: [kit] + 59.2s textures 100 / 357 [2026.10.12-15.49.38:050][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.38:135][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.39:398][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.39:641][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.40:427][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.40:857][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.42:356][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.43:247][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.43:713][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.45:043][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.45:873][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.46:303][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.47:768][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.48:701][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.49:188][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.50:139][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.50:389][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.51:223][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.51:668][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.52:859][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.53:892][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.54:369][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.55:283][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.55:529][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.56:047][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.56:411][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.57:553][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.58:953][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.49.59:624][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.00:805][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.01:699][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.01:990][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.02:961][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.03:022][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.03:082][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.03:590][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.03:615][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.03:741][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.03:988][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.04:214][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.05:514][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.05:811][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.06:843][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.07:035][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.07:277][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.07:477][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.07:763][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.09:074][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.09:331][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.09:582][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.10:878][ 0]LogPython: [kit] + 92.1s textures 150 / 357 [2026.10.12-15.50.10:879][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.11:667][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.13:087][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.13:588][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.14:800][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.15:822][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.17:036][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.18:074][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.18:325][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.18:562][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.19:327][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.20:594][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.21:819][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.22:074][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.22:329][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.23:269][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.24:702][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.24:951][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.25:195][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.25:474][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.26:556][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.26:800][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.26:998][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.28:323][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.28:589][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.28:837][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.30:065][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.31:092][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.32:433][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.32:702][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.32:960][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.34:338][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.35:316][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.35:563][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.35:769][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.36:045][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.37:975][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.38:224][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.38:481][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.39:291][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.39:740][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.39:997][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.40:030][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.40:436][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.40:825][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.41:235][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.41:552][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.41:616][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.42:116][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.42:435][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.43:401][ 0]LogPython: [kit] + 124.6s textures 200 / 357 [2026.10.12-15.50.43:401][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.43:650][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.43:881][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.44:872][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.46:584][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.46:814][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.47:700][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.48:529][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.49:348][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.50:038][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.50:235][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.51:119][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.51:355][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.52:214][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.52:469][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.52:723][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.52:962][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.53:768][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.54:628][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.56:206][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.56:433][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.57:732][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.58:514][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.58:788][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.59:024][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.50.59:830][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.01:172][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.01:419][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.01:662][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.02:872][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.04:589][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.04:862][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.05:117][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.06:434][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.06:434][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.06:801][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.07:048][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.07:354][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.08:273][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.09:702][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.10:203][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.10:729][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.11:464][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.13:051][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.14:356][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.14:861][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.15:100][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.15:769][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.16:449][ 0]LogDerivedDataCache: C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:40.039 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 20748 files in 22295 folders with total size 891 MiB. [2026.10.12-15.51.17:106][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.17:342][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.17:580][ 0]LogPython: [kit] + 158.8s textures 250 / 357 [2026.10.12-15.51.17:581][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.18:459][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.18:999][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.19:537][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.19:598][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.19:802][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.20:581][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.21:286][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.21:535][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.21:766][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.22:355][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.24:075][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.24:327][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.24:582][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.25:516][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.26:657][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.26:722][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.27:145][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.27:886][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.28:142][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.28:372][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.29:715][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.30:016][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.31:029][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.32:741][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.32:995][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.33:773][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.35:203][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.35:714][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.36:956][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.37:150][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.37:221][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.38:169][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.38:923][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.39:415][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:172][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:713][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:721][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:723][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:726][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:731][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:736][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:738][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:739][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:744][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:749][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:753][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:757][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:762][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:767][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:772][ 0]LogPython: [kit] + 183.0s textures 300 / 357 [2026.10.12-15.51.41:772][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:777][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:778][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:781][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:783][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:784][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:785][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:787][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:789][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:790][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:791][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:793][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:794][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.41:796][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.43:617][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.44:383][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.44:646][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.44:647][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.45:689][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.46:925][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.47:941][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.48:008][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.48:564][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.49:623][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.50:612][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.50:676][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.51:416][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.51:646][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.52:493][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.52:758][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.52:822][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.52:885][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.52:949][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.53:399][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.53:461][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.55:407][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.55:658][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.55:675][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.55:936][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.56:166][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.57:399][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.57:460][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.57:880][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.58:252][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.58:694][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.59:410][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.59:666][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.59:971][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.51.59:990][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.52.00:012][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.52.01:067][ 0]LogPython: [kit] + 202.2s textures 350 / 357 [2026.10.12-15.52.01:067][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.52.01:854][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.52.02:462][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.52.02:524][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.52.02:587][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.52.03:105][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.52.03:131][ 0]LogEditorFactories: Display: Exporting Texture as png Layer 0/1 Block 0/1 [2026.10.12-15.52.03:262][ 0]LogPython: [kit] + 204.4s wrote textures.json [2026.10.12-15.52.03:262][ 0]LogPython: [kit] + 204.4s textures: 357 described, 357 newly exported [2026.10.12-15.52.03:262][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSciInteriors/Maps/Example_2_Dynamic.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.03:263][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.03:263][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('E:/Tools/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll') [2026.10.12-15.52.03:264][ 0]LoadErrors: New Page: Loading map: Example_2_Dynamic.umap [2026.10.12-15.52.03:265][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.03:295][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2026.10.12-15.52.03:365][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.03:386][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2026.10.12-15.52.03:386][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.03:387][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.065ms to complete. [2026.10.12-15.52.03:460][ 0]LogPython: [kit] + 204.6s wrote maps/ModSciInteriors__Example_2_Dynamic.json [2026.10.12-15.52.03:460][ 0]LogPython: [kit] + 204.6s map Example_2_Dynamic: 614 actors (StaticMeshActor x505, PointLight x57, SpotLight x33, DecalActor x12, Door_A_Close_BP_C x2, InstancedFoliageActor x1, LightmassImportanceVolume x1, SkyLight x1) [2026.10.12-15.52.03:461][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSciInteriors/Maps/Example_Dynamic.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.03:462][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.03:462][ 0]LoadErrors: New Page: Loading map: Example_Dynamic.umap [2026.10.12-15.52.03:468][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.03:492][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2026.10.12-15.52.03:542][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.03:562][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms [2026.10.12-15.52.03:562][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.03:562][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.05ms to complete. [2026.10.12-15.52.03:638][ 0]LogPython: [kit] + 204.8s wrote maps/ModSciInteriors__Example_Dynamic.json [2026.10.12-15.52.03:638][ 0]LogPython: [kit] + 204.8s map Example_Dynamic: 624 actors (StaticMeshActor x507, PointLight x63, SpotLight x35, DecalActor x12, Door_A_Close_BP_C x2, InstancedFoliageActor x1, LightmassImportanceVolume x1, SkyLight x1) [2026.10.12-15.52.03:638][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSciInteriors/Maps/Example_Stationary.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.03:639][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.03:639][ 0]LoadErrors: New Page: Loading map: Example_Stationary.umap [2026.10.12-15.52.03:642][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.03:666][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2026.10.12-15.52.03:710][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.03:731][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2026.10.12-15.52.03:731][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.03:731][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.051ms to complete. [2026.10.12-15.52.03:805][ 0]LogPython: [kit] + 205.0s wrote maps/ModSciInteriors__Example_Stationary.json [2026.10.12-15.52.03:805][ 0]LogPython: [kit] + 205.0s map Example_Stationary: 624 actors (StaticMeshActor x507, PointLight x63, SpotLight x35, DecalActor x12, Door_A_Close_BP_C x2, InstancedFoliageActor x1, LightmassImportanceVolume x1, SkyLight x1) [2026.10.12-15.52.03:805][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSci_EngiProps/Maps/IndividualTemp.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.03:806][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.03:806][ 0]LoadErrors: New Page: Loading map: IndividualTemp.umap [2026.10.12-15.52.03:809][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.03:832][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms [2026.10.12-15.52.03:907][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.03:926][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2026.10.12-15.52.03:926][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.03:926][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.036ms to complete. [2026.10.12-15.52.03:932][ 0]LogPython: [kit] + 205.1s wrote maps/ModSci_EngiProps__IndividualTemp.json [2026.10.12-15.52.03:932][ 0]LogPython: [kit] + 205.1s map IndividualTemp: 51 actors (StaticMeshActor x44, InstancedFoliageActor x1, AtmosphericFog x1, BP_Sky_Sphere_C x1, SkyLight x1, BoxReflectionCapture x1, PostProcessVolume x1, DirectionalLight x1) [2026.10.12-15.52.03:933][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSci_EngiProps/Maps/IndividualTemp_2.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.03:933][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.03:934][ 0]LoadErrors: New Page: Loading map: IndividualTemp_2.umap [2026.10.12-15.52.03:935][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.03:958][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2026.10.12-15.52.03:966][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.03:987][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2026.10.12-15.52.03:988][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.03:988][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.032ms to complete. [2026.10.12-15.52.03:990][ 0]LogPython: [kit] + 205.2s wrote maps/ModSci_EngiProps__IndividualTemp_2.json [2026.10.12-15.52.03:990][ 0]LogPython: [kit] + 205.2s map IndividualTemp_2: 12 actors (StaticMeshActor x5, InstancedFoliageActor x1, AtmosphericFog x1, BP_Sky_Sphere_C x1, BoxReflectionCapture x1, SkyLight x1, PostProcessVolume x1, DirectionalLight x1) [2026.10.12-15.52.03:990][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSci_Engineer/Maps/Example_Dynamic.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.03:991][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.03:991][ 0]LoadErrors: New Page: Loading map: Example_Dynamic.umap [2026.10.12-15.52.03:992][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.04:012][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2026.10.12-15.52.04:207][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.04:231][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2026.10.12-15.52.04:232][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.04:232][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.096ms to complete. [2026.10.12-15.52.04:462][ 0]LogPython: [kit] + 205.6s wrote maps/ModSci_Engineer__Example_Dynamic.json [2026.10.12-15.52.04:462][ 0]LogPython: [kit] + 205.6s map Example_Dynamic: 1945 actors (StaticMeshActor x1650, SpotLight x106, DecalActor x80, PointLight x70, Emitter x18, Door_A_BP_C x7, BoxReflectionCapture x6, Door_A_Close_BP_C x3) [2026.10.12-15.52.04:464][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSci_Engineer/Maps/Example_Dynamic_2.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.04:465][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.04:465][ 0]LoadErrors: New Page: Loading map: Example_Dynamic_2.umap [2026.10.12-15.52.04:471][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.04:499][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2026.10.12-15.52.04:588][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.04:612][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2026.10.12-15.52.04:612][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.04:612][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.06ms to complete. [2026.10.12-15.52.04:728][ 0]LogPython: [kit] + 205.9s wrote maps/ModSci_Engineer__Example_Dynamic_2.json [2026.10.12-15.52.04:728][ 0]LogPython: [kit] + 205.9s map Example_Dynamic_2: 1023 actors (StaticMeshActor x860, DecalActor x64, SpotLight x54, Emitter x14, PointLight x12, BoxReflectionCapture x6, Door_A_BP_C x6, Door_A_Close_BP_C x2) [2026.10.12-15.52.04:729][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSci_Engineer/Maps/Example_Dynamic_Blue.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.04:730][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.04:730][ 0]LoadErrors: New Page: Loading map: Example_Dynamic_Blue.umap [2026.10.12-15.52.04:733][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.04:756][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms [2026.10.12-15.52.04:911][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.04:933][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2026.10.12-15.52.04:933][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.04:934][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.083ms to complete. [2026.10.12-15.52.05:147][ 0]LogPython: [kit] + 206.3s wrote maps/ModSci_Engineer__Example_Dynamic_Blue.json [2026.10.12-15.52.05:147][ 0]LogPython: [kit] + 206.3s map Example_Dynamic_Blue: 1926 actors (StaticMeshActor x1643, SpotLight x100, DecalActor x80, PointLight x64, Emitter x18, Door_A_BP_C x7, BoxReflectionCapture x6, Door_A_Close_BP_C x3) [2026.10.12-15.52.05:148][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSci_Engineer/Maps/Example_Dynamic_White.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.05:149][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.05:149][ 0]LoadErrors: New Page: Loading map: Example_Dynamic_White.umap [2026.10.12-15.52.05:160][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.05:189][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2026.10.12-15.52.05:331][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.05:355][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2026.10.12-15.52.05:356][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.05:356][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.095ms to complete. [2026.10.12-15.52.05:579][ 0]LogPython: [kit] + 206.8s wrote maps/ModSci_Engineer__Example_Dynamic_White.json [2026.10.12-15.52.05:579][ 0]LogPython: [kit] + 206.8s map Example_Dynamic_White: 1929 actors (StaticMeshActor x1637, SpotLight x106, DecalActor x80, PointLight x70, Emitter x15, Door_A_BP_C x7, BoxReflectionCapture x6, Door_A_Close_BP_C x3) [2026.10.12-15.52.05:580][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSci_Engineer/Maps/Example_Stationary.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.05:581][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.05:581][ 0]LoadErrors: New Page: Loading map: Example_Stationary.umap [2026.10.12-15.52.05:590][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.05:616][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms [2026.10.12-15.52.05:712][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.05:733][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2026.10.12-15.52.05:733][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.05:733][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.06ms to complete. [2026.10.12-15.52.05:836][ 0]LogPython: [kit] + 207.0s wrote maps/ModSci_Engineer__Example_Stationary.json [2026.10.12-15.52.05:836][ 0]LogPython: [kit] + 207.0s map Example_Stationary: 898 actors (StaticMeshActor x748, DecalActor x63, SpotLight x48, Emitter x14, PointLight x7, BoxReflectionCapture x6, Door_A_BP_C x6, Door_A_Close_BP_C x2) [2026.10.12-15.52.05:836][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSci_Engineer/Maps/Example_Stationary_2.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.05:837][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.05:837][ 0]LoadErrors: New Page: Loading map: Example_Stationary_2.umap [2026.10.12-15.52.05:841][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.05:863][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2026.10.12-15.52.06:023][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.06:046][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2026.10.12-15.52.06:046][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.06:047][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.085ms to complete. [2026.10.12-15.52.06:261][ 0]LogPython: [kit] + 207.4s wrote maps/ModSci_Engineer__Example_Stationary_2.json [2026.10.12-15.52.06:261][ 0]LogPython: [kit] + 207.4s map Example_Stationary_2: 1923 actors (StaticMeshActor x1649, SpotLight x92, DecalActor x80, PointLight x63, Emitter x18, Door_A_BP_C x7, BoxReflectionCapture x6, Door_A_Close_BP_C x3) [2026.10.12-15.52.06:262][ 0]Cmd: MAP LOAD FILE="D:/SubnauticaCLONE/TheDescentUE/Content/ModSci_Engineer/Maps/Overview.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.10.12-15.52.06:263][ 0]LightingResults: New Page: Lighting Build [2026.10.12-15.52.06:263][ 0]LoadErrors: New Page: Loading map: Overview.umap [2026.10.12-15.52.06:270][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.06:299][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms [2026.10.12-15.52.06:307][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.10.12-15.52.06:328][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2026.10.12-15.52.06:328][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.10.12-15.52.06:328][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.033ms to complete. [2026.10.12-15.52.06:336][ 0]LogPython: [kit] + 207.5s wrote maps/ModSci_Engineer__Overview.json [2026.10.12-15.52.06:336][ 0]LogPython: [kit] + 207.5s map Overview: 68 actors (StaticMeshActor x62, DirectionalLight x1, PlayerStart x1, InstancedFoliageActor x1, AtmosphericFog x1, BP_Sky_Sphere_C x1, SkyLight x1) [2026.10.12-15.52.06:336][ 0]LogPython: [kit] + 207.5s wrote problems.json [2026.10.12-15.52.06:336][ 0]LogPython: [kit] + 207.5s problems: 0 [2026.10.12-15.52.06:336][ 0]LogPython: [kit] + 207.5s DONE [2026.10.12-15.52.06:336][ 0]LogPythonScriptCommandlet: Display: Python script executed successfully [2026.10.12-15.52.06:337][ 0]LogCore: Engine exit requested (reason: Commandlet PythonScriptCommandlet_0 finished execution (result 0)) [2026.10.12-15.52.06:337][ 0]LogInit: Display: [2026.10.12-15.52.06:337][ 0]LogInit: Display: Warning/Error Summary (Unique only) [2026.10.12-15.52.06:337][ 0]LogInit: Display: ----------------------------------- [2026.10.12-15.52.06:337][ 0]LogInit: Display: LogPython: Warning: D:/SubnauticaCLONE/models/vessel-interior/build/ue_export_kit.py:111: DeprecationWarning: Material: Property 'decal_blend_mode' on 'Material' is deprecated: No longer used. return o.get_editor_property(prop) [2026.10.12-15.52.06:337][ 0]LogInit: Display: LogPython: Warning: D:/SubnauticaCLONE/models/vessel-interior/build/ue_export_kit.py:301: DeprecationWarning: MaterialEditingLibrary: Function 'get_used_textures' on 'MaterialEditingLibrary' is deprecated: Use GetMaterialUsedTextures instead since it works with Material Instances. rec["used_textures"] = sorted(set(obj_path(t) for t in mel.get_used_textures(mat) if t)) [2026.10.12-15.52.06:337][ 0]LogInit: Display: [2026.10.12-15.52.06:337][ 0]LogInit: Display: Success - 0 error(s), 2 warning(s) [2026.10.12-15.52.06:338][ 0]LogInit: Display: Execution of commandlet took: 3m 27s (207.61 seconds), PeakPhysMemoryMB=2947 MB, PeakVirtMemoryMB=2922 MB [2026.10.12-15.52.06:338][ 0]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2026.10.12-15.52.06:338][ 0]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2026.10.12-15.52.06:338][ 0]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2026.10.12-15.52.06:338][ 0]MassEntity: New Page: MassEntity [2026.10.12-15.52.06:338][ 0]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized. [2026.10.12-15.52.06:341][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize [2026.10.12-15.52.06:341][ 0]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset [2026.10.12-15.52.06:341][ 0]LogModelContextProtocol: Tool search enabled: registered 3 meta-tools (0 toolsets discoverable via list_toolsets) [2026.10.12-15.52.06:341][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2026.10.12-15.52.06:346][ 0]LogRuntimeTelemetry: Recording EnginePreExit events [2026.10.12-15.52.06:347][ 0]LogExit: Preparing to exit. [2026.10.12-15.52.06:434][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2026.10.12-15.52.06:438][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries [2026.10.12-15.52.06:438][ 0]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) [2026.10.12-15.52.06:454][ 0]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2026.10.12-15.52.06:460][ 0]LogExit: Editor shut down [2026.10.12-15.52.06:489][ 0]LogEditorDataStorage: Destroyed TEDS Core. [2026.10.12-15.52.06:489][ 0]LogEditorDataStorage: Destroyed TEDS Compatibility. [2026.10.12-15.52.06:528][ 0]LogExit: Object subsystem successfully closed. [2026.10.12-15.52.06:568][ 0]LogShaderCompilers: Display: Exiting ShaderCompilingThread [2026.10.12-15.52.06:589][ 0]LogObjectProfiler: Shutdown [2026.10.12-15.52.06:589][ 0]LogMemoryProfiler: Shutdown [2026.10.12-15.52.06:589][ 0]LogNetworkingProfiler: Shutdown [2026.10.12-15.52.06:589][ 0]LogLoadingProfiler: Shutdown [2026.10.12-15.52.06:589][ 0]LogTimingProfiler: Shutdown [2026.10.12-15.52.06:589][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.10.12-15.52.06:589][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.10.12-15.52.06:589][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.10.12-15.52.06:589][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.10.12-15.52.06:589][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ... [2026.10.12-15.52.06:613][ 0]LogChaosDD: Chaos Debug Draw Shutdown [2026.10.12-15.52.06:653][ 0]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2026.10.12-15.52.06:660][ 0]LogNFORDenoise: NFORDenoise function shutting down [2026.10.12-15.52.06:660][ 0]LogXGEController: Cleaning working directory: C:/Users/PC/AppData/Local/Temp/UnrealXGEWorkingDir/ [2026.10.12-15.52.06:661][ 0]LogPakFile: Destroying PakPlatformFile [2026.10.12-15.52.06:698][ 0]LogExit: Exiting. [2026.10.12-15.52.06:705][ 0]Log file closed, 10/12/26 17:52:06